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 The Star Citizen team is hard at work on Dogfighting and this week’s Hangar patch, but that doesn’t mean the press hasn’t continued to report on the project!

Crowd Fund Insider recently posted an article on that posed the question (based on a subreddit posting), “Is Star Citizen On Pace to Crowdfund $100 Million? Sound ridiculous? Even the OP admits that the number seems far-fetched, but at this point we wouldn’t put anything past Chris Roberts and his team.” You can read the entire article which lays out how SC might reach the $100M milestone here.

Another article that has created a lot of attention recently was from Ten Ton Hammer. In an exclusive interview, Chris Roberts clarified how the money raised would be used to develop Star Citizen and he defused concerns that more money means more features which means longer development cycles and the dreaded launch delays.

“Everyone sees us expanding the scope of the game, but we’re additionally expanding the team to meet those new needs. For instance, we also just added a new team in Manchester, UK that will be led by my brother, Erin. These are some of the same guys that worked on Privateer, so they know what they’re doing. Also, we’re expanding wide as well as deep, so we don’t just bring on people to handle new components like the boarding actions. We also add to existing teams so that they can do more as well.” Chris went on to say that the game is still scheduled to come out in 2015.

The Ten Ton Hammer article was picked up by a number of outlets including Massively, Polygon and GamingBolt.

Of course there were the notes from the media over the various million dollar milestones reached earlier this month. Some examples:

TweakTown – “Star Citizen breaks through $30 million of funding, will it stop? No”

Joystiq – “Star Citizen reaches $31 million, no wait, make that $32 million”

Lazy Gamer/South Africa – “Star Citizen just won’t stop raising cash”

GamerFront – “Chris Roberts’ Star Citizen Has Raised $34 Million!”

Finally we’ll end on an optimistic note from popular game blogging site, Kotaku. Mike Fahey reacted to the recent posting about Star Citizen’s Organization System. That posting received a lot of positive feedback from the press including Fahey who ended his article this way, “With plenty of future updates planned for the system, including guild forms and blogs, it sounds like Star Citizen is going to be fully-formed long before the full game is released. Good for them.”

 Das Star Citizen-Team arbeitet hart an Dogfighting und dem Hangar-Patch dieser Woche, aber das bedeutet nicht, dass die Presse nicht weiter über das Projekt berichtet hat!

Crowd Fund Insider hat kürzlich einen Artikel veröffentlicht, in dem die Frage gestellt wurde (basierend auf einem Subreddit-Posting): "Is Star Citizen On Pace to Crowdfund $100 Million? Klingt lächerlich? Selbst der OP gibt zu, dass die Zahl weit hergeholt scheint, aber an diesem Punkt würden wir Chris Roberts und seinem Team nichts vorenthalten." Sie können den gesamten Artikel lesen, der beschreibt, wie SC den 100-Millionen-Dollar-Meilenstein erreichen könnte, hier.

Ein weiterer Artikel, der in letzter Zeit für viel Aufmerksamkeit gesorgt hat, stammt von Ten Ton Hammer. In einem exklusiven Interview klärte Chris Roberts, wie das gesammelte Geld für die Entwicklung von Star Citizen verwendet werden würde, und er entschärfte die Bedenken, dass mehr Geld mehr Funktionen bedeutet, was längere Entwicklungszyklen und die gefürchteten Startverzögerungen bedeutet.

"Jeder sieht, dass wir den Umfang des Spiels erweitern, aber wir erweitern zusätzlich das Team, um diesen neuen Anforderungen gerecht zu werden. Zum Beispiel haben wir gerade ein neues Team in Manchester, Großbritannien, hinzugefügt, das von meinem Bruder Erin geleitet wird. Dies sind einige der gleichen Typen, die an Privateer gearbeitet haben, damit sie wissen, was sie tun. Außerdem expandieren wir sowohl breit als auch tief, so dass wir nicht nur Leute für die Handhabung neuer Komponenten wie die Boarding-Aktionen gewinnen. Wir ergänzen auch bestehende Teams, damit sie auch mehr tun können." Chris fuhr fort, dass das Spiel noch im Jahr 2015 erscheinen soll.

Der Ten Ton Hammer Artikel wurde von einer Reihe von Verkaufsstellen wie Massively, Polygon und GamingBolt aufgenommen.

Natürlich gab es die Notizen aus den Medien über die verschiedenen Millionen-Dollar-Meilensteine, die Anfang dieses Monats erreicht wurden. Einige Beispiele:

TweakTown - "Star Citizen durchbricht 30 Millionen Dollar an Geldern, wird das aufhören? Nein" Joystiq - "Star Citizen erreicht 31 Millionen Dollar, kein Warten, machen Sie das 32 Millionen Dollar" Lazy Gamer/Südafrika - "Star Citizen wird einfach nicht aufhören, Geld zu sammeln" GamerFront - "Chris Roberts' Star Citizen hat 34 Millionen Dollar gesammelt!" Schließlich werden wir mit einer optimistischen Note von der beliebten Game Blogging Seite Kotaku enden. Mike Fahey reagierte auf den jüngsten Beitrag über das Star Citizen's Organization System. Dieser Beitrag erhielt viele positive Rückmeldungen von der Presse, darunter auch von Fahey, der seinen Artikel so beendete: "Da viele zukünftige Updates für das System geplant sind, einschließlich Gildenformulare und Blogs, klingt es so, als würde Star Citizen lange vor der Veröffentlichung des vollständigen Spiels vollständig gebildet sein. Gut für sie."

 The Star Citizen team is hard at work on Dogfighting and this week’s Hangar patch, but that doesn’t mean the press hasn’t continued to report on the project!

Crowd Fund Insider recently posted an article on that posed the question (based on a subreddit posting), “Is Star Citizen On Pace to Crowdfund $100 Million? Sound ridiculous? Even the OP admits that the number seems far-fetched, but at this point we wouldn’t put anything past Chris Roberts and his team.” You can read the entire article which lays out how SC might reach the $100M milestone here.

Another article that has created a lot of attention recently was from Ten Ton Hammer. In an exclusive interview, Chris Roberts clarified how the money raised would be used to develop Star Citizen and he defused concerns that more money means more features which means longer development cycles and the dreaded launch delays.

“Everyone sees us expanding the scope of the game, but we’re additionally expanding the team to meet those new needs. For instance, we also just added a new team in Manchester, UK that will be led by my brother, Erin. These are some of the same guys that worked on Privateer, so they know what they’re doing. Also, we’re expanding wide as well as deep, so we don’t just bring on people to handle new components like the boarding actions. We also add to existing teams so that they can do more as well.” Chris went on to say that the game is still scheduled to come out in 2015.

The Ten Ton Hammer article was picked up by a number of outlets including Massively, Polygon and GamingBolt.

Of course there were the notes from the media over the various million dollar milestones reached earlier this month. Some examples:

TweakTown – “Star Citizen breaks through $30 million of funding, will it stop? No”

Joystiq – “Star Citizen reaches $31 million, no wait, make that $32 million”

Lazy Gamer/South Africa – “Star Citizen just won’t stop raising cash”

GamerFront – “Chris Roberts’ Star Citizen Has Raised $34 Million!”

Finally we’ll end on an optimistic note from popular game blogging site, Kotaku. Mike Fahey reacted to the recent posting about Star Citizen’s Organization System. That posting received a lot of positive feedback from the press including Fahey who ended his article this way, “With plenty of future updates planned for the system, including guild forms and blogs, it sounds like Star Citizen is going to be fully-formed long before the full game is released. Good for them.”

Links
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    Text URL     here  [ http://www.crowdfundinsider.com/2013/12/27827-star-citizen-pace-crowdfund-100-million/ ](http://www.crowdfundinsider.com/2013/12/27827-star-citizen-pace-crowdfund-100-million/)    Ten Ton Hammer  [ https://www.tentonhammer.com/features/interviews/chris-roberts-responds-to-cult-of-star-citizen ](https://www.tentonhammer.com/features/interviews/chris-roberts-responds-to-cult-of-star-citizen)    Massively  [ http://massively.joystiq.com/2013/12/06/more-star-citizen-features-mean-more-devs-roberts-says/ ](http://massively.joystiq.com/2013/12/06/more-star-citizen-features-mean-more-devs-roberts-says/)    Polygon  [ http://www.polygon.com/2013/12/8/5189230/star-citizen-will-continue-to-expand-its-team-to-meet-new-needs ](http://www.polygon.com/2013/12/8/5189230/star-citizen-will-continue-to-expand-its-team-to-meet-new-needs)    GamingBolt  [ http://gamingbolt.com/star-citizen-developer-more-features-mean-more-developers ](http://gamingbolt.com/star-citizen-developer-more-features-mean-more-developers)    TweakTown  [ http://www.tweaktown.com/news/34105/star-citizen-breaks-through-30-million-of-funding-will-it-stop-no/index.html ](http://www.tweaktown.com/news/34105/star-citizen-breaks-through-30-million-of-funding-will-it-stop-no/index.html)    Joystiq  [ http://www.joystiq.com/2013/11/26/star-citizen-reaches-31-million-no-wait-make-that-32-million/ ](http://www.joystiq.com/2013/11/26/star-citizen-reaches-31-million-no-wait-make-that-32-million/)    Lazy Gamer/South Africa  [ http://www.lazygamer.net/general-news/star-citizen-just-wont-stop-raising-cash/ ](http://www.lazygamer.net/general-news/star-citizen-just-wont-stop-raising-cash/)    GamerFront  [ http://gamerfront.net/2013/12/chris-roberts-star-citizen-has-raised-34-million/30201 ](http://gamerfront.net/2013/12/chris-roberts-star-citizen-has-raised-34-million/30201)    Kotaku  [ http://kotaku.com/its-time-for-star-citizen-to-get-organized-1478295238 ](http://kotaku.com/its-time-for-star-citizen-to-get-organized-1478295238)

Images
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  CIG ID  13433

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 Published  12 years ago (2013-12-17T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/13433-Press-Roundup) [API](https://api.star-citizen.wiki/api/comm-links/13433)
