TNGS - Shard Collective
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TEAM BIO – Shard Collective
Brian Cozzens, or cozzbp, is a 26-year old recent Computer Science graduate from Utah State University. He has worked in jobs doing circuit design, computer vision, and desktop application development. For the past year, he has begun working on an indie game called The Memory of Eldurim, and finishing up his classes for graduation. Though primarily a C/C++ programmer, he learned to do technical art and VFX work in the CRYENGINE for The Memory of Eldurim, and has put that knowledge to work for The Next Great Starship competition.
Sergiu Stoicovici, also known as ikarus, is a 23-year old 2D and 3D artist. He started modding and learning game development while still in high school. He studied Industrial Design at the West University of Art & Design for 3 years in Timisoara, Romania. Up until now, he’s been working on his skills for concept art, illustriation, 3D modeling and doing contract work for various clients. He’s one of the team artists in the hybrid first-person shooter and space combat indie game (former mod) Angels Fall First: Planetstorm.
Eric Andrew Belita, usually known online as Oblivion or Obsidian Soul, is a 27-year old 3d artist from the Philippines. Although he has never worked professionally in a game studio, he’s been contributing to indie games and mods since he first started learning how to do game art. He’s contributed to a wide range of games including Xonotic (formerly Nexuiz), Dwarf Fortress, and Vega Strike. Like ikarus, he’s one of the long-time members of the art team in the indie game Angels Fall First: Planetstorm where he made internet spaceships and guns. However, he’s been on hiatus from 3d art in the past 3 years due to disillusionment and the sheer impossibility of finding employment in the industry in a 3rd world country. Ikarus persuaded him to come back and push polys again for the contest, and who could resist internet spaceships?
Information
Status : Competing
Appeared first in : Episode 3
Gunship Modelling Submission
Gunship Design Submission
Weapon Submission
Brian Cozzens, or cozzbp, is a 26-year old recent Computer Science graduate from Utah State University. He has worked in jobs doing circuit design, computer vision, and desktop application development. For the past year, he has begun working on an indie game called The Memory of Eldurim, and finishing up his classes for graduation. Though primarily a C/C++ programmer, he learned to do technical art and VFX work in the CRYENGINE for The Memory of Eldurim, and has put that knowledge to work for The Next Great Starship competition.
Sergiu Stoicovici, also known as ikarus, is a 23-year old 2D and 3D artist. He started modding and learning game development while still in high school. He studied Industrial Design at the West University of Art & Design for 3 years in Timisoara, Romania. Up until now, he’s been working on his skills for concept art, illustriation, 3D modeling and doing contract work for various clients. He’s one of the team artists in the hybrid first-person shooter and space combat indie game (former mod) Angels Fall First: Planetstorm.
Eric Andrew Belita, usually known online as Oblivion or Obsidian Soul, is a 27-year old 3d artist from the Philippines. Although he has never worked professionally in a game studio, he’s been contributing to indie games and mods since he first started learning how to do game art. He’s contributed to a wide range of games including Xonotic (formerly Nexuiz), Dwarf Fortress, and Vega Strike. Like ikarus, he’s one of the long-time members of the art team in the indie game Angels Fall First: Planetstorm where he made internet spaceships and guns. However, he’s been on hiatus from 3d art in the past 3 years due to disillusionment and the sheer impossibility of finding employment in the industry in a 3rd world country. Ikarus persuaded him to come back and push polys again for the contest, and who could resist internet spaceships?
Information
Status : Competing
Appeared first in : Episode 3
Gunship Modelling Submission
Gunship Design Submission
Weapon Submission
TEAM BIO - Shard kollektiv
Brian Cozzens, oder cozzbp, ist ein 26-jähriger Absolvent der Utah State University. Er hat in den Bereichen Schaltungsdesign, Computer Vision und Desktop-Anwendungsentwicklung gearbeitet. Im vergangenen Jahr hat er begonnen, an einem Indie-Spiel namens The Memory of Eldurim zu arbeiten und seine Klassen für den Abschluss abzuschließen. Obwohl er in erster Linie ein C/C++-Programmierer war, lernte er technische Kunst und VFX-Arbeit in der CRYENGINE for The Memory of Eldurim zu machen und hat dieses Wissen für den The Next Great Starship Wettbewerb eingesetzt.
Sergiu Stoicovici, auch bekannt als ikarus, ist ein 23-jähriger 2D- und 3D-Künstler. Er begann schon während seiner Schulzeit mit der Modifikation und Lernspieleentwicklung. Er studierte Industrial Design an der West University of Art & Design für 3 Jahre in Timisoara, Rumänien. Bislang hat er an seinen Fähigkeiten für Konzeptkunst, Illustration, 3D-Modellierung und Auftragsarbeit für verschiedene Kunden gearbeitet. Er ist einer der Teamkünstler im hybriden First-Person-Shooter und Space Combat Indie Game (ehemals Mod) Angels Fall First: Planetensturm.
Eric Andrew Belita, meist online als Oblivion oder Obsidian Soul bekannt, ist ein 27-jähriger 3D-Künstler von den Philippinen. Obwohl er noch nie professionell in einem Game Studio gearbeitet hat, hat er an Indie-Spielen und Mods mitgewirkt, seit er anfing zu lernen, wie man Game Art macht. Er hat zu einer Vielzahl von Spielen beigetragen, darunter Xonotic (ehemals Nexuiz), Zwergenfestung und Vega Strike. Wie Ikarus ist er eines der langjährigen Mitglieder des Kunstteams im Indie-Spiel Angels Fall First: Planetsturm, wo er Internet-Raumschiffe und Waffen herstellte. Allerdings hat er sich in den letzten 3 Jahren aufgrund von Ernüchterung und der schieren Unmöglichkeit, in einem Land der Dritten Welt einen Arbeitsplatz in der Branche zu finden, von der 3D-Kunst entfernt. Ikarus überredete ihn, zurückzukommen und Polys für den Wettbewerb wieder zu schieben, und wer könnte Internet-Raumschiffen widerstehen?
Informationen
Status: Der Konkurrent erschien zuerst in : Episode 3 Gunship Modeling Submission (Einreichung)
Gunship Design Vorlage
Waffeneinreichung
Brian Cozzens, oder cozzbp, ist ein 26-jähriger Absolvent der Utah State University. Er hat in den Bereichen Schaltungsdesign, Computer Vision und Desktop-Anwendungsentwicklung gearbeitet. Im vergangenen Jahr hat er begonnen, an einem Indie-Spiel namens The Memory of Eldurim zu arbeiten und seine Klassen für den Abschluss abzuschließen. Obwohl er in erster Linie ein C/C++-Programmierer war, lernte er technische Kunst und VFX-Arbeit in der CRYENGINE for The Memory of Eldurim zu machen und hat dieses Wissen für den The Next Great Starship Wettbewerb eingesetzt.
Sergiu Stoicovici, auch bekannt als ikarus, ist ein 23-jähriger 2D- und 3D-Künstler. Er begann schon während seiner Schulzeit mit der Modifikation und Lernspieleentwicklung. Er studierte Industrial Design an der West University of Art & Design für 3 Jahre in Timisoara, Rumänien. Bislang hat er an seinen Fähigkeiten für Konzeptkunst, Illustration, 3D-Modellierung und Auftragsarbeit für verschiedene Kunden gearbeitet. Er ist einer der Teamkünstler im hybriden First-Person-Shooter und Space Combat Indie Game (ehemals Mod) Angels Fall First: Planetensturm.
Eric Andrew Belita, meist online als Oblivion oder Obsidian Soul bekannt, ist ein 27-jähriger 3D-Künstler von den Philippinen. Obwohl er noch nie professionell in einem Game Studio gearbeitet hat, hat er an Indie-Spielen und Mods mitgewirkt, seit er anfing zu lernen, wie man Game Art macht. Er hat zu einer Vielzahl von Spielen beigetragen, darunter Xonotic (ehemals Nexuiz), Zwergenfestung und Vega Strike. Wie Ikarus ist er eines der langjährigen Mitglieder des Kunstteams im Indie-Spiel Angels Fall First: Planetsturm, wo er Internet-Raumschiffe und Waffen herstellte. Allerdings hat er sich in den letzten 3 Jahren aufgrund von Ernüchterung und der schieren Unmöglichkeit, in einem Land der Dritten Welt einen Arbeitsplatz in der Branche zu finden, von der 3D-Kunst entfernt. Ikarus überredete ihn, zurückzukommen und Polys für den Wettbewerb wieder zu schieben, und wer könnte Internet-Raumschiffen widerstehen?
Informationen
Status: Der Konkurrent erschien zuerst in : Episode 3 Gunship Modeling Submission (Einreichung)
Gunship Design Vorlage
Waffeneinreichung
TEAM BIO – Shard Collective
Brian Cozzens, or cozzbp, is a 26-year old recent Computer Science graduate from Utah State University. He has worked in jobs doing circuit design, computer vision, and desktop application development. For the past year, he has begun working on an indie game called The Memory of Eldurim, and finishing up his classes for graduation. Though primarily a C/C++ programmer, he learned to do technical art and VFX work in the CRYENGINE for The Memory of Eldurim, and has put that knowledge to work for The Next Great Starship competition.
Sergiu Stoicovici, also known as ikarus, is a 23-year old 2D and 3D artist. He started modding and learning game development while still in high school. He studied Industrial Design at the West University of Art & Design for 3 years in Timisoara, Romania. Up until now, he’s been working on his skills for concept art, illustriation, 3D modeling and doing contract work for various clients. He’s one of the team artists in the hybrid first-person shooter and space combat indie game (former mod) Angels Fall First: Planetstorm.
Eric Andrew Belita, usually known online as Oblivion or Obsidian Soul, is a 27-year old 3d artist from the Philippines. Although he has never worked professionally in a game studio, he’s been contributing to indie games and mods since he first started learning how to do game art. He’s contributed to a wide range of games including Xonotic (formerly Nexuiz), Dwarf Fortress, and Vega Strike. Like ikarus, he’s one of the long-time members of the art team in the indie game Angels Fall First: Planetstorm where he made internet spaceships and guns. However, he’s been on hiatus from 3d art in the past 3 years due to disillusionment and the sheer impossibility of finding employment in the industry in a 3rd world country. Ikarus persuaded him to come back and push polys again for the contest, and who could resist internet spaceships?
Information
Status : Competing
Appeared first in : Episode 3
Gunship Modelling Submission
Gunship Design Submission
Weapon Submission
Brian Cozzens, or cozzbp, is a 26-year old recent Computer Science graduate from Utah State University. He has worked in jobs doing circuit design, computer vision, and desktop application development. For the past year, he has begun working on an indie game called The Memory of Eldurim, and finishing up his classes for graduation. Though primarily a C/C++ programmer, he learned to do technical art and VFX work in the CRYENGINE for The Memory of Eldurim, and has put that knowledge to work for The Next Great Starship competition.
Sergiu Stoicovici, also known as ikarus, is a 23-year old 2D and 3D artist. He started modding and learning game development while still in high school. He studied Industrial Design at the West University of Art & Design for 3 years in Timisoara, Romania. Up until now, he’s been working on his skills for concept art, illustriation, 3D modeling and doing contract work for various clients. He’s one of the team artists in the hybrid first-person shooter and space combat indie game (former mod) Angels Fall First: Planetstorm.
Eric Andrew Belita, usually known online as Oblivion or Obsidian Soul, is a 27-year old 3d artist from the Philippines. Although he has never worked professionally in a game studio, he’s been contributing to indie games and mods since he first started learning how to do game art. He’s contributed to a wide range of games including Xonotic (formerly Nexuiz), Dwarf Fortress, and Vega Strike. Like ikarus, he’s one of the long-time members of the art team in the indie game Angels Fall First: Planetstorm where he made internet spaceships and guns. However, he’s been on hiatus from 3d art in the past 3 years due to disillusionment and the sheer impossibility of finding employment in the industry in a 3rd world country. Ikarus persuaded him to come back and push polys again for the contest, and who could resist internet spaceships?
Information
Status : Competing
Appeared first in : Episode 3
Gunship Modelling Submission
Gunship Design Submission
Weapon Submission
Links
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Metadata
- CIG ID
- 13530
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 0
- Published
- 6 years ago (2019-11-01T00:00:00+00:00)