Kickstarter: Kingdom Come: Deliverance     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Kickstarter: Kingdom Come: Deliverance

Kickstarter: Kingdom Come: Deliverance
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 English

 Greetings Citizens,
You may recall that I occasionally use this space to highlight other crowd funded projects that I feel Star Citizen’s backers might be interested in. It’s a rare treat when a Kickstarter announcement genuinely impresses me… and Kingdom Come: Deliverance has done just that.

What first drew me to Kingdom Come was the game’s launch trailer, embedded above. Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay… and it is intense! Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds.

Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!

I encourage all Citizens to take a look at Warhorse’s Kickstarter. If you’re a fan of the kind of detail we put into Star Citizen, it may be something you’d enjoy. If not, it’s still a great example of some of the incredible things that are possible with CryEngine. I think they’re doing incredible work and I’m proud to have backed the game myself.

— Chris Roberts

 Grüße Bürger,
Sie erinnern sich vielleicht daran, dass ich diesen Raum gelegentlich nutze, um andere von der Menge finanzierte Projekte hervorzuheben, an denen die Geldgeber von Star Citizen meiner Meinung nach interessiert sein könnten. Es ist ein seltenes Vergnügen, wenn eine Kickstarter-Ankündigung mich wirklich beeindruckt.... und Kingdom Come: Die Befreiung hat genau das getan.

Was mich zum ersten Mal nach Kingdom Come zog, war der Launch-Trailer des Spiels, der oben eingebettet war. Wie Star Citizen hat auch das Team von Warhorse sein Projekt mit einem grafisch ansprechenden Video gestartet, das das aktuelle Gameplay zeigt.... und es ist intensiv! Wie Star Citizen basiert auch das Spiel auf der CryEngine. Sie nutzen die gleiche Technologie, um für Schwerter und Rüstungen das zu tun, was wir für Raumschiffe und fremde Welten tun.

Kingdom Come sieht aber nicht nur nach einem tollen Spiel aus: Es sieht so aus, als könnten wir vom Star Citizen Team etwas lernen. Die Charaktere und Outfits, die ich im Trailer gesehen habe, haben mich so sehr beeindruckt, dass ich das Team kontaktierte, um darüber zu sprechen, was unter der Motorhaube vor sich ging. Sternenbürger braucht keine Bauern und Ritter.... aber er braucht ein robustes Charakterbildungssystem für das hartnäckige Universum. Und genau diese Technologie ist es, die Warhorse für die CryEngine entwickelt.

Die gute Nachricht ist: Das Team von Warhorse ist nicht nur eine unglaublich talentierte Gruppe von Menschen.... es sind auch verwandte Geister, die bereit sind, ihre Arbeit zu teilen! Wir werden mit ihnen die Tricks für die Arbeit mit CryEngine teilen, die wir in den letzten 18 Monaten gelernt haben, und sie werden uns über die Geheimnisse und die Technologie hinter dem, was sie tun, informieren! Ich habe immer gesagt, dass unabhängige Entwickler zusammenhalten sollten, und das Potenzial für beide Spiele, das aus dieser inoffiziellen Partnerschaft entstehen kann, ist positiv!

Ich ermutige alle Bürger, einen Blick auf Warhorse's Kickstarter zu werfen. Wenn Sie ein Fan von der Art von Details sind, die wir in Star Citizen umgesetzt haben, kann es etwas sein, das Ihnen gefallen würde. Wenn nicht, ist es immer noch ein großartiges Beispiel für einige der unglaublichen Dinge, die mit CryEngine möglich sind. Ich denke, sie leisten unglaubliche Arbeit und ich bin stolz darauf, das Spiel selbst unterstützt zu haben.

- Chris Roberts

 Greetings Citizens,
You may recall that I occasionally use this space to highlight other crowd funded projects that I feel Star Citizen’s backers might be interested in. It’s a rare treat when a Kickstarter announcement genuinely impresses me… and Kingdom Come: Deliverance has done just that.

What first drew me to Kingdom Come was the game’s launch trailer, embedded above. Like Star Citizen, the team at Warhorse has launched their project with a graphically stunning video that showcases actual gameplay… and it is intense! Also like Star Citizen, the game is built on the CryEngine. They’re using the same technology to do for swords and armor what we are doing for spaceships and alien worlds.

Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine.

The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!

I encourage all Citizens to take a look at Warhorse’s Kickstarter. If you’re a fan of the kind of detail we put into Star Citizen, it may be something you’d enjoy. If not, it’s still a great example of some of the incredible things that are possible with CryEngine. I think they’re doing incredible work and I’m proud to have backed the game myself.

— Chris Roberts

Links
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    Text URL     Kingdom Come: Deliverance  [ https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance ](https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance)    Warhorse’s Kickstarter  [ https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance ](https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance)

Images
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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/g7lnxd5it0wi8r/source/Sunrise.jpg) ](https://robertsspaceindustries.com/media/g7lnxd5it0wi8r/source/Sunrise.jpg)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/300i2bjaue6nvr/source/City-2.jpg) ](https://robertsspaceindustries.com/media/300i2bjaue6nvr/source/City-2.jpg)

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Metadata
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  CIG ID  13577

 Channel  Undefined

  Category  Undefined

 Series  None

  Comments  480

  Published   12 years ago (2014-02-17T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/13577-Kickstarter-Kingdom-Come-Deliverance) [API](https://api.star-citizen.wiki/api/comm-links/13577)
