Star Citizen Patch 11.1
BUG FIXES BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
LAUNCHER UPDATES UPDATE – Internal updates for development
UPDATE – Icon added for peer to peer support but currently disabled
KNOWN OCULUS RIFT ISSUES: KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280×800)
KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
LAUNCHER UPDATES UPDATE – Internal updates for development
UPDATE – Icon added for peer to peer support but currently disabled
KNOWN OCULUS RIFT ISSUES: KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280×800)
KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
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26.02.2014 00:00:00 -> 01.06.2021 00:55:18
--- Wed Feb 26 2014 00:00:00 GMT+0100
+++ Wed Feb 26 2014 00:00:00 GMT+0100
@@ -1 +1,29 @@
-BUG FIXES BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved LAUNCHER UPDATES UPDATE – Internal updates for development UPDATE – Icon added for peer to peer support but currently disabled KNOWN OCULUS RIFT ISSUES: KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’ KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280×800) KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction. KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements. KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift. KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits. KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles. KNOWN ISSUE – Rift head tracking only functions in 1st person mode. KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body. KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
\ No newline at end of file
+BUG FIXES BUG FIX – Disabled Cutlass tractor beam until the hatch clipping issue can be solved
+
+
+
+LAUNCHER UPDATES UPDATE – Internal updates for development
+
+UPDATE – Icon added for peer to peer support but currently disabled
+
+
+
+KNOWN OCULUS RIFT ISSUES: KNOWN ISSUE – To enable Oculus Rift mode create a file named ‘user.cfg’ in your ‘StarCitizen/CitizenClient’ folder and add the lines ‘sys_currentHMDtype=1’ and ‘r_stereostrength=-8’
+
+KNOWN ISSUE – You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280×800)
+
+KNOWN ISSUE – When in game, your look direction is independent from your travel direction. The player’s body can be turned using the mouse to adjust the player’s movement direction.
+
+KNOWN ISSUE – There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
+
+KNOWN ISSUE – During some player animations the camera may stop being updated by the Rift.
+
+KNOWN ISSUE – There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
+
+KNOWN ISSUE – There can be some render skewing/warping when viewing the game at extreme angles.
+
+KNOWN ISSUE – Rift head tracking only functions in 1st person mode.
+
+KNOWN ISSUE – Some animations can cause the Rift view to become offset from the player’s body.
+
+KNOWN ISSUE – UI elements such at the “Use” icon are doubled.
\ No newline at end of file
ID | 13592 |
---|---|
Veröffentlichung | 26.02.2014 |
Kategorie | General |
Channel | Transmission |
Serie | Release Info |
URL | /comm-link//13592-Star-Citizen-Patch-111 |
Kommentare | 82 |