This Day In History: Kellar's Run

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THIS DAY IN HISTORY
May 20, 2931 SET

The Last Stand of Dean Kellar



No one knows where Dean Kellar came from. There are rumors, as there always are; some claim he was born in Terra, others say the slums of Angeli. Some say he came from a family of military pilots, to explain his aptitude in flight. Others surmise that his family must have been shippers, based on his keen knowledge of shipping practices. Still others think he was born on QuarterDeck, hence his violent temper. The man himself did little to validate any of the theories, generally acknowledging every origin presented to him as the truth.

The first confirmed fact occurred in Banshee System. Kesseli Police responded to a frantic emergency call reporting an attempted robbery in the zone’s temporary hangars. When they entered the hangar, they found the caller bound and unconscious at their feet and a twelve-year old Dean Kellar trying to figure out how to fire missiles at the sealed hangar doors when Police managed to gain access to the ship and subdue him. According to the police report, he didn’t go down without a fight, setting the tone for the life that he was about to embark on.

As he bounced between juvenile detention centers, the judges who oversaw his cases tried to view the young boy’s behavior as adolescent rage, as something that could be conditioned out of him, a viewpoint that he loved to exploit. By the time he was seventeen, Kellar had seven convictions for violent crimes and the advocate courts were running out of patience.

There was one thing that Kellar always displayed genuine affection for: ships. He would scour the spectrum looking for any text or specs he could find.

In the aftermath of a particularly brutal riot in the Kiritov Youth Rehabilitation Center instigated by Kellar, the judge finally consigned the young man to a stretch on QuarterDeck, hoping that a prolonged stay on the prisonworld would change his ways.

The man that walked off QuarterDeck was indeed changed. Abandoning his quick temper and thirst for the high of adrenaline, he had become a professional. Kellar picked up work as a block-runner and sometime enforcer for the Ligo Crew, a network of smugglers. The work put him in the cockpit for the first time. To say he took to it naturally is an understatement.

The Ligo Crew enjoyed an explosion of success, amplified by the fact that Kellar spent his free time hunting the Crew’s rivals, compromising their ships so authorities could catch them.

Meanwhile, an interesting phenomenon was occurring elsewhere in the UEE. While Cathcart had always been the definition of a lawless system, a cluster of neighboring systems had not passed assessment for terraforming, so the UEE did not claim them. It was in these unclaimed systems that a lawless community was growing. While Spider was the de facto ‘capital,’ the system at the center, creatively named Nexus, was fast becoming a rival hub, generating speculation that they were trying to organize an independent government. While the UEE kept an eye on the systems, the inhabitants were generally keeping to themselves.

By the time Dean Kellar came to Nexus, he had built quite the resumé. Responsible for ultimately killing the Ligo Crew after a ‘difference in opinion’ over the group’s direction, he bounced from syndicate to syndicate; executing assassination contracts – specifically empty casket jobs – to accrue more and more ships, building a rather extensive bounty along the way.

But it wouldn’t be his past that landed him in the archives of history. It started with a disagreement over ships. Kellar had been laying low for several months in the NKZ section of Spider. While drinking in one of the seedier establishments, Kellar struck up a conversation with another customer. It wasn’t long before Kellar grew frustrated with the man, who refused to acknowledge that Anvil’s latest line of maneuvering thrusters were basically the previous model but with a different paint job. The disagreement quickly escalated from there until Kellar executed the patron with a pair of shots.

Still seeing red, Kellar had yet to realize that he had made two colossal mistakes:

First, one of the foundational rules of NKZ was ‘no killing.’ Failure to comply meant you had a landing zone full of enemies with full authorization to kill you.

Second, the drunk and intractable customer that was bleeding out into his drink was an undercover Advocacy agent, a thoroughly corrupt one, but an agent nonetheless.

The other patrons in the bar went for their weapons. Kellar opened fire. He battled his way to the landing pad and launched in his modified Hornet, but his bad luck was just getting started.

A team of Advocacy agents were embedded in the system, building a case on their corrupt colleague, so the entire argument and murder had been recorded. They made a move on Kellar as soon as he took off.

Now Kellar had to deal with the law along with the pirates who had chased him from NKZ. The resulting battle, eventually dubbed Kellar’s Run, spilled over into five systems and ultimately drew over three dozen participants from both sides of the law.

The longest running conflict took place in Nexus. Kellar had hidden in the asteroid belt between Nexus III and IV and was engaging in hit-and-run tactics against his pursuers. Even down to energy weapons, Kellar managed to hold out for nearly a day, killing or incapacitating nearly twelve ships in that span.

During one of the lulls in the battle, Kellar pulled off what would become his most publicized move. Kellar landed his ship in a large asteroid to perform hasty field repairs when a group of bounty hunters managed to locate his signature. They quickly covered any tunnels large enough for a ship to escape before making contact and attempting to negotiate surrender. Kellar prolonged the conversation, using the delay to abandon his own ship and EVA over to one of his would-be captors. Completely unseen, he boarded the other ship and tossed the pilot out of his own airlock before opening fire on the baffled bounty hunters.

Finally, it wasn’t an Advocacy Agent or a criminal who ultimately took down Dean Kellar, it was a civilian. Anna Flynn had joined the brawl shortly after it spilled into Nexus. A former soldier who had fallen on hard times, she managed to track and engage Kellar after he had slipped away from the roving search parties and made a push for the jump to Taranis.

The duel lasted twenty-seven minutes until a well-placed ballistic round pierced the laminate and ventilated Kellar in the chest.

Flynn was able to claim the bounty, a financial windfall that would help her get back on her feet. Meanwhile, security analysts within the UEE were troubled by the inefficiency of their forces to organize en masse in the lawless systems. A motion was made to reclaim Nexus and divide the cluster of lawless systems with a lawful presence.

Many have wondered whether the last stand of Dean Kellar cut down a second Human political system, but one thing was for sure. Kellar’s Run would capture the public’s fascination for decades to come.
AN DIESEM TAG IN DER GESCHICHTE
20. Mai 2931 SET

Der letzte Stand von Dean Kellar

Niemand weiß, woher Dean Kellar kam. Es gibt Gerüchte, wie es immer der Fall ist; einige behaupten, dass er in Terra geboren wurde, andere sagen die Slums von Angeli. Einige sagen, dass er aus einer Familie von Militärpiloten kam, um seine Flugtauglichkeit zu erklären. Andere vermuten, dass seine Familie Verlader gewesen sein muss, basierend auf seinem genauen Wissen über die Schifffahrtspraktiken. Wieder andere denken, dass er auf QuarterDeck geboren wurde, daher sein heftiges Temperament. Der Mann selbst tat wenig, um eine der Theorien zu bestätigen, und erkannte im Allgemeinen jeden Ursprung an, der ihm als die Wahrheit präsentiert wurde.

Die erste bestätigte Tatsache trat im Banshee-System auf. Die Polizei von Kesseli reagierte auf einen hektischen Notruf, der einen versuchten Raubüberfall in den temporären Hangars der Zone meldete. Als sie den Hangar betraten, fanden sie den Caller gefesselt und bewusstlos zu ihren Füßen und einen zwölfjährigen Dean Kellar, der versuchte, herauszufinden, wie man Raketen auf die versiegelten Hangartüren abfeuert, als es der Polizei gelang, Zugang zum Schiff zu erhalten und ihn zu unterwerfen. Dem Polizeibericht zufolge ging er nicht kampflos unter und gab damit den Ton für das Leben vor, das er beginnen sollte.

Als er zwischen den Jugendstrafanstalten hin und her sprang, versuchten die Richter, die seine Fälle überwachten, das Verhalten des Jungen als jugendliche Wut zu betrachten, als etwas, das aus ihm heraus konditioniert werden konnte, ein Standpunkt, den er gerne ausnutzte. Als er siebzehn Jahre alt war, hatte Kellar sieben Verurteilungen wegen Gewalttaten, und die Anwaltsgerichte hatten keine Geduld mehr.

Es gab eine Sache, für die Kellar immer echte Zuneigung zeigte: Schiffe. Er würde das Spektrum durchsuchen und nach jedem Text oder jeder Spezifikation suchen, die er finden konnte.

Nach einem besonders brutalen Aufstand im Kiritov Youth Rehabilitation Center, der von Kellar initiiert wurde, überließ der Richter den jungen Mann schließlich einer Strecke auf QuarterDeck und hoffte, dass ein längerer Aufenthalt in der Gefängniskammer seine Lebensweise ändern würde.

Der Mann, der von QuarterDeck ging, wurde tatsächlich verändert. Er verließ sein schnelles Temperament und seinen Durst nach dem Hoch des Adrenalins und war ein Profi geworden. Kellar nahm die Arbeit als Blockläufer und manchmal als Vollstrecker für die Ligo Crew, ein Netzwerk von Schmugglern, auf. Die Arbeit brachte ihn zum ersten Mal ins Cockpit. Zu sagen, dass er sich natürlich darauf eingelassen hat, ist eine Untertreibung.

Die Ligo-Crew genoss eine Explosion des Erfolgs, verstärkt durch die Tatsache, dass Kellar seine freie Zeit damit verbrachte, die Rivalen der Crew zu jagen und ihre Schiffe zu kompromittieren, damit die Behörden sie fangen konnten.

In der Zwischenzeit trat ein interessantes Phänomen an anderer Stelle in der UEE auf. Während Cathcart schon immer die Definition eines gesetzlosen Systems gewesen war, hatte ein Cluster benachbarter Systeme die Bewertung für Terraforming nicht bestanden, so dass die UEE sie nicht beanspruchte. In diesen nicht beanspruchten Systemen wuchs eine gesetzlose Gemeinschaft. Während Spider de facto das "Kapital" war, wurde das System im Zentrum, kreativ Nexus genannt, schnell zu einer rivalisierenden Drehscheibe und erzeugte Spekulationen, dass sie versuchten, eine unabhängige Regierung zu organisieren. Während die UEE die Systeme im Auge behielt, blieben die Bewohner im Allgemeinen für sich.

Als Dean Kellar zu Nexus kam, hatte er einen ziemlich guten Lebenslauf erstellt. Verantwortlich für die endgültige Tötung der Ligo-Crew nach einem "Meinungsverschiedenheit" über die Richtung der Gruppe, sprang er von Syndikat zu Syndikat; er führte Attentatsverträge - insbesondere leere Sargjobs - aus, um immer mehr Schiffe anzulocken und baute dabei eine ziemlich umfangreiche Prämie auf.

Aber es wäre nicht seine Vergangenheit, die ihn in die Archive der Geschichte brachte. Es begann mit einer Meinungsverschiedenheit über Schiffe. Kellar hatte sich mehrere Monate lang im NKZ-Bereich von Spider zurückgezogen. Während er in einem der schäbigen Lokale trank, nahm Kellar ein Gespräch mit einem anderen Kunden auf. Es dauerte nicht lange, bis Kellar frustriert über den Mann wurde, der sich weigerte zuzugeben, dass Anvils neueste Linie von Manövriertriebwerken im Grunde genommen das Vorgängermodell war, aber mit einer anderen Lackierung. Die Meinungsverschiedenheiten eskalierten von dort aus schnell, bis Kellar den Gönner mit einem Paar Schüsse erschoss.

Kellar, der immer noch rot sah, hatte noch nicht erkannt, dass er zwei gewaltige Fehler gemacht hatte:

Erstens, eine der Grundregeln der NKZ war "kein Töten". Die Nichteinhaltung bedeutete, dass du eine Landezone voller Feinde mit voller Berechtigung, dich zu töten, hattest.

Zweitens war der betrunkene und hartnäckige Kunde, der in sein Getränk ausblutete, ein verdeckter Advocacy-Agent, ein durchaus korrupter, aber dennoch ein Agent.

Die anderen Gäste in der Bar gingen zu ihren Waffen. Kellar eröffnete das Feuer. Er kämpfte sich zum Landeplatz und startete in seiner modifizierten Hornisse, aber sein Pech begann gerade erst.

Ein Team von Advocacy-Agenten war in das System integriert und baute einen Fall auf ihrem korrupten Kollegen auf, so dass das gesamte Argument und der Mord aufgezeichnet worden waren. Sie haben Kellar angegriffen, sobald er abgehauen ist.

Nun musste Kellar sich mit dem Gesetz und den Piraten befassen, die ihn aus NKZ vertrieben hatten. Der daraus resultierende Kampf, der schließlich Kellar's Run genannt wurde, ging auf fünf Systeme über und zog schließlich über drei Dutzend Teilnehmer von beiden Seiten des Gesetzes an.

Der am längsten andauernde Konflikt fand im Nexus statt. Kellar hatte sich im Asteroidengürtel zwischen Nexus III und IV versteckt und war in Hit-and-Run-Taktiken gegen seine Verfolger verwickelt. Sogar bis hin zu Energiewaffen schaffte es Kellar, fast einen Tag durchzuhalten und tötete oder entmündigte fast zwölf Schiffe in dieser Zeitspanne.

Während einer der Flauten in der Schlacht zog Kellar seinen bekanntesten Zug durch. Kellar landete sein Schiff in einem großen Asteroiden, um hastige Feldreparaturen durchzuführen, als eine Gruppe von Kopfgeldjägern es schaffte, seine Unterschrift zu finden. Sie bedeckten schnell alle Tunnel, die groß genug waren, damit ein Schiff entkommen konnte, bevor sie Kontakt aufnahmen und versuchten, über die Kapitulation zu verhandeln. Kellar verlängerte das Gespräch und nutzte die Verzögerung, um sein eigenes Schiff und EVA an einen seiner Möchtegern-Fänger zu übergeben. Völlig unsichtbar bestieg er das andere Schiff und warf den Piloten aus seiner eigenen Luftschleuse, bevor er das Feuer auf die verwirrten Kopfgeldjäger eröffnete.

Schließlich war es nicht ein Advocacy-Agent oder ein Krimineller, der Dean Kellar schließlich zur Strecke brachte, es war ein Zivilist. Anna Flynn hatte sich der Schlägerei angeschlossen, kurz nachdem sie in den Nexus übergelaufen war. Als ehemalige Soldatin, die in schwere Zeiten gefallen war, gelang es ihr, Kellar zu verfolgen und zu engagieren, nachdem er sich von den umherziehenden Suchtrupps entfernt hatte und einen Vorstoß für den Sprung nach Taranis machte.

Das Duell dauerte 27 Minuten, bis eine gut platzierte ballistische Runde das Laminat durchbohrte und Kellar in der Brust belüftete.

Flynn war in der Lage, die Prämie zu erhalten, einen finanziellen Glücksfall, der ihr helfen würde, wieder auf die Beine zu kommen. Unterdessen waren die Sicherheitsanalysten innerhalb der UEE besorgt über die Ineffizienz ihrer Kräfte, sich massenhaft in den gesetzlosen Systemen zu organisieren. Es wurde ein Antrag gestellt, den Nexus zurückzuerobern und die Gruppe der gesetzlosen Systeme durch eine rechtmäßige Präsenz zu teilen.

Viele haben sich gefragt, ob der letzte Standpunkt von Dean Kellar ein zweites menschliches politisches System zerstört hat, aber eines war sicher. Kellar's Run würde die Faszination der Öffentlichkeit für die nächsten Jahrzehnte einfangen.
THIS DAY IN HISTORY
May 20, 2931 SET

The Last Stand of Dean Kellar



No one knows where Dean Kellar came from. There are rumors, as there always are; some claim he was born in Terra, others say the slums of Angeli. Some say he came from a family of military pilots, to explain his aptitude in flight. Others surmise that his family must have been shippers, based on his keen knowledge of shipping practices. Still others think he was born on QuarterDeck, hence his violent temper. The man himself did little to validate any of the theories, generally acknowledging every origin presented to him as the truth.

The first confirmed fact occurred in Banshee System. Kesseli Police responded to a frantic emergency call reporting an attempted robbery in the zone’s temporary hangars. When they entered the hangar, they found the caller bound and unconscious at their feet and a twelve-year old Dean Kellar trying to figure out how to fire missiles at the sealed hangar doors when Police managed to gain access to the ship and subdue him. According to the police report, he didn’t go down without a fight, setting the tone for the life that he was about to embark on.

As he bounced between juvenile detention centers, the judges who oversaw his cases tried to view the young boy’s behavior as adolescent rage, as something that could be conditioned out of him, a viewpoint that he loved to exploit. By the time he was seventeen, Kellar had seven convictions for violent crimes and the advocate courts were running out of patience.

There was one thing that Kellar always displayed genuine affection for: ships. He would scour the spectrum looking for any text or specs he could find.

In the aftermath of a particularly brutal riot in the Kiritov Youth Rehabilitation Center instigated by Kellar, the judge finally consigned the young man to a stretch on QuarterDeck, hoping that a prolonged stay on the prisonworld would change his ways.

The man that walked off QuarterDeck was indeed changed. Abandoning his quick temper and thirst for the high of adrenaline, he had become a professional. Kellar picked up work as a block-runner and sometime enforcer for the Ligo Crew, a network of smugglers. The work put him in the cockpit for the first time. To say he took to it naturally is an understatement.

The Ligo Crew enjoyed an explosion of success, amplified by the fact that Kellar spent his free time hunting the Crew’s rivals, compromising their ships so authorities could catch them.

Meanwhile, an interesting phenomenon was occurring elsewhere in the UEE. While Cathcart had always been the definition of a lawless system, a cluster of neighboring systems had not passed assessment for terraforming, so the UEE did not claim them. It was in these unclaimed systems that a lawless community was growing. While Spider was the de facto ‘capital,’ the system at the center, creatively named Nexus, was fast becoming a rival hub, generating speculation that they were trying to organize an independent government. While the UEE kept an eye on the systems, the inhabitants were generally keeping to themselves.

By the time Dean Kellar came to Nexus, he had built quite the resumé. Responsible for ultimately killing the Ligo Crew after a ‘difference in opinion’ over the group’s direction, he bounced from syndicate to syndicate; executing assassination contracts – specifically empty casket jobs – to accrue more and more ships, building a rather extensive bounty along the way.

But it wouldn’t be his past that landed him in the archives of history. It started with a disagreement over ships. Kellar had been laying low for several months in the NKZ section of Spider. While drinking in one of the seedier establishments, Kellar struck up a conversation with another customer. It wasn’t long before Kellar grew frustrated with the man, who refused to acknowledge that Anvil’s latest line of maneuvering thrusters were basically the previous model but with a different paint job. The disagreement quickly escalated from there until Kellar executed the patron with a pair of shots.

Still seeing red, Kellar had yet to realize that he had made two colossal mistakes:

First, one of the foundational rules of NKZ was ‘no killing.’ Failure to comply meant you had a landing zone full of enemies with full authorization to kill you.

Second, the drunk and intractable customer that was bleeding out into his drink was an undercover Advocacy agent, a thoroughly corrupt one, but an agent nonetheless.

The other patrons in the bar went for their weapons. Kellar opened fire. He battled his way to the landing pad and launched in his modified Hornet, but his bad luck was just getting started.

A team of Advocacy agents were embedded in the system, building a case on their corrupt colleague, so the entire argument and murder had been recorded. They made a move on Kellar as soon as he took off.

Now Kellar had to deal with the law along with the pirates who had chased him from NKZ. The resulting battle, eventually dubbed Kellar’s Run, spilled over into five systems and ultimately drew over three dozen participants from both sides of the law.

The longest running conflict took place in Nexus. Kellar had hidden in the asteroid belt between Nexus III and IV and was engaging in hit-and-run tactics against his pursuers. Even down to energy weapons, Kellar managed to hold out for nearly a day, killing or incapacitating nearly twelve ships in that span.

During one of the lulls in the battle, Kellar pulled off what would become his most publicized move. Kellar landed his ship in a large asteroid to perform hasty field repairs when a group of bounty hunters managed to locate his signature. They quickly covered any tunnels large enough for a ship to escape before making contact and attempting to negotiate surrender. Kellar prolonged the conversation, using the delay to abandon his own ship and EVA over to one of his would-be captors. Completely unseen, he boarded the other ship and tossed the pilot out of his own airlock before opening fire on the baffled bounty hunters.

Finally, it wasn’t an Advocacy Agent or a criminal who ultimately took down Dean Kellar, it was a civilian. Anna Flynn had joined the brawl shortly after it spilled into Nexus. A former soldier who had fallen on hard times, she managed to track and engage Kellar after he had slipped away from the roving search parties and made a push for the jump to Taranis.

The duel lasted twenty-seven minutes until a well-placed ballistic round pierced the laminate and ventilated Kellar in the chest.

Flynn was able to claim the bounty, a financial windfall that would help her get back on her feet. Meanwhile, security analysts within the UEE were troubled by the inefficiency of their forces to organize en masse in the lawless systems. A motion was made to reclaim Nexus and divide the cluster of lawless systems with a lawful presence.

Many have wondered whether the last stand of Dean Kellar cut down a second Human political system, but one thing was for sure. Kellar’s Run would capture the public’s fascination for decades to come.

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Published
11 years ago (2014-05-21T00:00:00+00:00)