Star Citizen Patch V0.8.4
Undefined Undefined NoneContent
Fixes Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
Es wurde behoben, dass Spieler, die sich mit der Verbesserung der Broken Moon Performance verbinden konnten, wenn sie Feinde in Einzelspieler-Chainguns angriffen, die Geräusche und Animationen abfeuerten, die nicht mehr aus dem Matchmaking ausschlossen, und die Serverstabilität verbessert wurden: Reduzierte Rotations- und Positionsfehler von Spielern im Mehrspieler-Modus Gelöstes Problem mit Spielern, die mitten in Spielen in den Hangar zurückkehren Bandbreitenoptimierungen - ein Fall, in dem weniger Session-Token-Autorisierung hinzugefügt wurde Verbesserte Synchronisation zwischen Instanz-Manager und Matchmaker Verbesserte Matchmaking-Warteschlangenfunktionalität Hier sind einige der Fehlerbehebungen: Der Versuch, in ein Multiplayer-Match einzusteigen, wurde korrigiert. Die Wahl von "Return to Hangar" wurde während der Multiplayer-Matches zerstört - Stabilität FTW stürzt nicht mehr ab, wenn die Runden enden Nach dem Überschreiten der Kartengrenze - Sie sterben, aber Sie stürzen nicht ab[Nun, Ihr Schiff stürzt ab und explodiert, aber das Spiel stürzt nicht ab oder explodiert - Ed. Sie können nun die Registerkarte auf dem Ladebildschirm ändern, ohne dass abstürzende Sounds nicht mehr stottern auf Raketensperr-Sounds Freelancer-Modell nicht mehr flackern Fehlende Texturen im Kalender sind Animationsprobleme gefunden: Wiedereingeführtes y-Wackeln auf Charakterbewegung aufgeräumt Freiberufler Bettanimation Quelldatei Korruptionsprobleme werden verbessert Metafile Launcher Fehler werden verbessert Balancing Balanced ballistische Waffen Munition - nicht mehr unbegrenzt Zusätzliche Features Schild Indikatoren hinzugefügt Schiffsmodell auf HUD Added Control Mapping für die G940 HOTAS Verbesserte Waffen Feuergeräusche, die mehr haben Mut und Schlag Das Rauschen anderer Schiffe, die in Ihrer Nähe fliegen Das Rauschen der Kampfmittel anderer Spieler, während sie auf Sie feuern Neue Explosionen Verbesserter Sound-Mix Bekannte Probleme 300i rechtes Fahrwerk Versatz vom Schiff Feuerungsbereich nicht mehr zielt nach dem zweiten Betreten Höhere Latenz-Verbindungen können die folgenden Probleme erleben (nach dem ersten Spawn oder Respawn): IFCS-Probleme, die dazu führen, dass das Schiff unregelmäßig oder sehr langsam fliegt Charakter, der im Cockpit steht oder vom Sitz und den Bedienelementen versetzt ist - Neustart-Client, um den Charakter zurückzusetzen, der einen extremen Kopfschütteln erfährt - Neustart-Client, um das Matchmaking zurückzusetzen, kann zeigen, dass er in der Warteschlange stecken geblieben ist, und kann einen weiteren Versuch erfordern, kann beim Verbindungsversuch zurückgeworfen werden Manchmal wird der Helm unsichtbar, wenn Sie ihn abholen Wir setzen unsere Arbeit mit AMD, NVidia & Crytek fort, um die Crossfire/SLI-Probleme zu versuchen und zu lösen und die Leistung mehrerer GPUs zu verbessern.
Fixes Players able to connect to Broken Moon
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
Performance improvements when targeting enemies in single player
Chainguns firing sounds and animations no longer cut out
Matchmaking and server stability improved: Reduced rotational and positional errors of players in multiplayer
Resolved issue with players returning to hangar in the middle of matches
Bandwidth optimization improvements – a case where less is more
Session token authorization added
Improved sync between instance manager and matchmaker
Improved matchmaking queue functionality
Here are some of the crash fixes: Attempting to zone into a multiplayer match is fixed
Choosing “Return to Hangar” is crushed
During multiplayer matches – stability FTW
No longer crashes when round ends
After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
You can now alt-tab on the loading screen, without crashing
Sounds no longer stutter on missile lock sounds
Freelancer model no longer flickering
Missing textures on the calendar are found
Animation issues: Reintroduced y-bobbing on character movement
Cleaned up freelancer bed animation
Source file corruption issues are improved
Metafile launcher errors are improved
Balancing Balanced ballistic weapons ammo – no longer unlimited
Additional Features Shield indicators added to ship model on HUD
Added Control Mapping for the G940 HOTAS
Improved weapon fire sounds that have more guts and punch
The whoosh of other ships flying close by you
The whizz of other players’ ordnance as they fire at you
New explosions
Improved sound mix
Known Issues 300i right landing gear offset from ship
Firing range no longer aims after entering a second time
Higher latency connections can experience the following issues (after initial spawn or respawn): IFCS issues causing the ship to fly erratically or very slowly
Character standing in the cockpit or offset from the seat and controls – restart client to reset
Character experiencing an extreme head shake – restart client to reset
Matchmaking can show stuck in queue and may require another attempt
Can get kicked back to hangar on connection attempt
Sometimes the helmet turns invisible when you pick it up
We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance
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Metadata
- CIG ID
- 13995
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 176
- Published
- 11 years ago (2014-07-02T00:00:00+00:00)