Star Citizen Patch V0.8.5
Additions/Improvements Added subscriber jukebox
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
** 300i
*** Power plant charge reduced
*** Thruster power drain decreased
*** Shield HP increased
*** Shield regen delay decreased
*** Hull piece health increased
** Aurora
*** Shield HP reduced
*** Shield regen delay increased
*** Shield changed from bubble shield to a front/rear shield
*** Shield face power allocation rate reduced
** Hornet
*** Thruster health increased
*** Shield regen delay increased
*** Health values for shield and ship parts modified to impart a sturdier feel
** Mantis Gatling Gun
*** Damage decreased
*** Heat per shot increased
** Bulldog Repeater
*** Power recharge rate has been decreased
*** Repeater fire rate increased
** Badger Repeater
*** Increased rate of fire
** Behring M3A
*** Rate of fire decreased
*** Damage increased
** Omnisky VI
*** Damage decreased
*** Rate of fire decreased
*** Bullet mass increased (to knock around ships with more force)
** Missiles
*** Damage decreased
*** Missiles now properly deal damage to the shields instead of going straight to the hull
** Vanduul Scythe
*** Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version
Adding cockpit shaking and sounds from damage and impacts
Missile sounds polished and improved
Additional shield sounds added (power down, power up, taking damage)
Added new Vanduul ship designated [REDACTED] by UEE Naval Command
Added Victory/Defeat/Draw message on end of round scoreboard
Added voice over announcement to denote which team has won the round
Added additional Hornet top bar warning lights
Freelancer bunk beds now interactable
Freelancer bathroom and toilet now interactable
Revised the Aurora interior to increase fidelity
Added Aurora warning indicator lights
Balancing
** 300i
*** Power plant charge reduced
*** Thruster power drain decreased
*** Shield HP increased
*** Shield regen delay decreased
*** Hull piece health increased
** Aurora
*** Shield HP reduced
*** Shield regen delay increased
*** Shield changed from bubble shield to a front/rear shield
*** Shield face power allocation rate reduced
** Hornet
*** Thruster health increased
*** Shield regen delay increased
*** Health values for shield and ship parts modified to impart a sturdier feel
** Mantis Gatling Gun
*** Damage decreased
*** Heat per shot increased
** Bulldog Repeater
*** Power recharge rate has been decreased
*** Repeater fire rate increased
** Badger Repeater
*** Increased rate of fire
** Behring M3A
*** Rate of fire decreased
*** Damage increased
** Omnisky VI
*** Damage decreased
*** Rate of fire decreased
*** Bullet mass increased (to knock around ships with more force)
** Missiles
*** Damage decreased
*** Missiles now properly deal damage to the shields instead of going straight to the hull
** Vanduul Scythe
*** Decreased shield regeneration
Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
Positional correction fixes to reduce rubberbanding
Failed connection attempts to HubServer will now timeout after 10 seconds
Removed socket disconnections due to login timeouts
Networked physics is now independent of frame rate
Reduced server load caused by console logging
Creation of http interface to capture server statistics
Fixed players not connecting to matchmaker
Added a handshake system to guarantee the correct initialization of servers
Server-to-server connection improvements
Adjusted ship network packet priorities
Fix for disconnections while in the hangar
Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
Greatly reduced hitching and performance issues associated with players joining or exiting a match
Fixes Mantis cannons no longer takes damage without overheating
Player can no longer zone into a match standing in the cockpit
Helmet is no longer invisible
Fixed 300i landing gear placement
Fixed rare crash when loading into Vanduul Swarm
Fixed crash when receiving connection error
Fixed crash caused by players spawning on top of each other at beginning of map
CPU optimizations to improve client performance
Gatling gun audio stops when no longer firing
Destroying an asteroid no longer counts as a final kill
Energy bolts now scale properly when fired to the side
Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
Fixed ships in holotable no longer showing hologram model
Notifications, points, scoreboard and timer should now show in third person
Player movement prevented when interacting with helmet stand
Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
Removed use icon on ladder
Correct game mode descriptions added in Arena Commander UI
Adjusted bloom of objects on radar
Projectiles scale properly when firing in decoupled mode
Particle emitters now properly destroy themselves, reducing lag
Ship Energy system optimizations
Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
Known issues Weapon ammo shown as missile rack models in holotable
Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
After respawn a rare issue can occur where the character’s head shakes uncontrollably
After exiting a vehicle the third person camera can become slightly tilted
Unable to enter the Avenger ship
Avenger ship missing wheels
Arena Commander Menu lists the incorrect Hornet version
- Keine Links vorhanden
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 4 Wochen - 01.03.2024 11:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Monat - 01.02.2024 11:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Monaten - 01.01.2024 11:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 3 Monaten - 01.12.2023 11:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 5 Monaten - 01.10.2023 11:46
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 6 Monaten - 01.09.2023 11:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 7 Monaten - 01.08.2023 11:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 8 Monaten - 01.07.2023 11:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 9 Monaten - 01.06.2023 11:46
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 10 Monaten - 03.05.2023 09:42
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 11 Monaten - 28.04.2023 10:17
- Übersetzung Englisch aktualisiert durch Star Citizen Wiki Api vor 11 Monaten - 01.04.2023 00:40
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.03.2023 00:40
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 18.12.2022 16:17
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.12.2022 00:19
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.11.2022 00:13
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.10.2022 00:18
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.09.2022 00:13
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.08.2022 00:13
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.06.2022 22:05
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.04.2022 01:06
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.03.2022 01:06
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.02.2022 01:01
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.01.2022 01:01
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.12.2021 00:59
- Übersetzung Englisch aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 18.11.2021 15:18
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.11.2021 01:00
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.10.2021 00:59
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.09.2021 00:59
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.08.2021 00:59
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.07.2021 01:00
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 05.06.2021 14:05
- Übersetzung Englisch aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.06.2021 00:58
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.05.2021 00:57
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Jahren - 01.04.2021 00:57
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 3 Jahren - 01.03.2021 00:57
- Übersetzung Englisch aktualisiert durch Star Citizen Wiki Api vor 3 Jahren - 01.10.2020 00:09
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 4 Jahren - 01.11.2019 00:14
- Übersetzung Deutsch erstellt durch Star Citizen Wiki Api vor 5 Jahren - 17.10.2018 21:43
- Übersetzung Englisch erstellt durch Star Citizen Wiki Api vor 5 Jahren - 17.10.2018 21:25
- Comm-Link importiert von Star Citizen Wiki Api vor 5 Jahren - 17.10.2018 21:25
31.07.2014 00:00:00 -> 01.04.2023 00:40:49
--- Thu Jul 31 2014 00:00:00 GMT+0200
+++ Thu Jul 31 2014 00:00:00 GMT+0200
@@ -29 +29,6 @@
-300i Power plant charge reduced
+** 300i
+*** Power plant charge reduced
+*** Thruster power drain decreased
+*** Shield HP increased
+*** Shield regen delay decreased
+*** Hull piece health increased
@@ -31 +36,5 @@
-Thruster power drain decreased
+** Aurora
+*** Shield HP reduced
+*** Shield regen delay increased
+*** Shield changed from bubble shield to a front/rear shield
+*** Shield face power allocation rate reduced
@@ -33 +42,4 @@
-Shield HP increased
+** Hornet
+*** Thruster health increased
+*** Shield regen delay increased
+*** Health values for shield and ship parts modified to impart a sturdier feel
@@ -35 +47,3 @@
-Shield regen delay decreased
+** Mantis Gatling Gun
+*** Damage decreased
+*** Heat per shot increased
@@ -37 +51,3 @@
-Hull piece health increased
+** Bulldog Repeater
+*** Power recharge rate has been decreased
+*** Repeater fire rate increased
@@ -39,0 +55,2 @@
+** Badger Repeater
+*** Increased rate of fire
@@ -40,0 +58,3 @@
+** Behring M3A
+*** Rate of fire decreased
+*** Damage increased
@@ -41 +62,4 @@
-Aurora Shield HP reduced
+** Omnisky VI
+*** Damage decreased
+*** Rate of fire decreased
+*** Bullet mass increased (to knock around ships with more force)
@@ -43 +67,3 @@
-Shield regen delay increased
+** Missiles
+*** Damage decreased
+*** Missiles now properly deal damage to the shields instead of going straight to the hull
@@ -45,53 +71,2 @@
-Shield changed from bubble shield to a front/rear shield
-
-Shield face power allocation rate reduced
-
-
-
-Hornet Thruster health increased
-
-Shield regen delay increased
-
-Health values for shield and ship parts modified to impart a sturdier feel
-
-
-
-Mantis Gatling Gun Damage decreased
-
-Heat per shot increased
-
-
-
-Bulldog Repeater Power recharge rate has been decreased
-
-Repeater fire rate increased
-
-
-
-Badger Repeater Increased rate of fire
-
-
-
-Behring M3A Rate of fire decreased
-
-Damage increased
-
-
-
-Omnisky VI Damage decreased
-
-Rate of fire decreased
-
-Bullet mass increased (to knock around ships with more force)
-
-
-
-Missiles Damage decreased
-
-Missiles now properly deal damage to the shields instead of going straight to the hull
-
-
-
-Vanduul Scythe Decreased shield regeneration
-
-
+** Vanduul Scythe
+*** Decreased shield regeneration
31.07.2014 00:00:00 -> 18.11.2021 15:18:54
--- Thu Jul 31 2014 00:00:00 GMT+0200
+++ Thu Jul 31 2014 00:00:00 GMT+0200
@@ -29,2 +29,0 @@
-
-
@@ -43,2 +41,0 @@
-
-
@@ -55,2 +51,0 @@
-
-
@@ -65,2 +59,0 @@
-
-
@@ -73,2 +65,0 @@
-
-
@@ -81,2 +71,0 @@
-
-
@@ -87,2 +75,0 @@
-
-
@@ -95,2 +81,0 @@
-
-
@@ -105,2 +89,0 @@
-
-
@@ -110,2 +92,0 @@
-
-
31.07.2014 00:00:00 -> 01.06.2021 00:58:40
--- Thu Jul 31 2014 00:00:00 GMT+0200
+++ Thu Jul 31 2014 00:00:00 GMT+0200
@@ -1 +1 @@
-Additions/Improvements Added subscriber jukebox Adding cockpit shaking and sounds from damage and impacts Missile sounds polished and improved Additional shield sounds added (power down, power up, taking damage) Added new Vanduul ship designated [REDACTED] by UEE Naval Command Added Victory/Defeat/Draw message on end of round scoreboard Added voice over announcement to denote which team has won the round Added additional Hornet top bar warning lights Freelancer bunk beds now interactable Freelancer bathroom and toilet now interactable Revised the Aurora interior to increase fidelity Added Aurora warning indicator lights Balancing
+Additions/Improvements Added subscriber jukebox
@@ -3 +3 @@
-300i Power plant charge reduced Thruster power drain decreased Shield HP increased Shield regen delay decreased Hull piece health increased
+Adding cockpit shaking and sounds from damage and impacts
@@ -5 +5 @@
-Aurora Shield HP reduced Shield regen delay increased Shield changed from bubble shield to a front/rear shield Shield face power allocation rate reduced
+Missile sounds polished and improved
@@ -7 +7 @@
-Hornet Thruster health increased Shield regen delay increased Health values for shield and ship parts modified to impart a sturdier feel
+Additional shield sounds added (power down, power up, taking damage)
@@ -9 +9 @@
-Mantis Gatling Gun Damage decreased Heat per shot increased
+Added new Vanduul ship designated [REDACTED] by UEE Naval Command
@@ -11 +11 @@
-Bulldog Repeater Power recharge rate has been decreased Repeater fire rate increased
+Added Victory/Defeat/Draw message on end of round scoreboard
@@ -13,0 +13,70 @@
+Added voice over announcement to denote which team has won the round
+
+Added additional Hornet top bar warning lights
+
+Freelancer bunk beds now interactable
+
+Freelancer bathroom and toilet now interactable
+
+Revised the Aurora interior to increase fidelity
+
+Added Aurora warning indicator lights
+
+
+
+Balancing
+
+
+
+300i Power plant charge reduced
+
+Thruster power drain decreased
+
+Shield HP increased
+
+Shield regen delay decreased
+
+Hull piece health increased
+
+
+
+
+
+Aurora Shield HP reduced
+
+Shield regen delay increased
+
+Shield changed from bubble shield to a front/rear shield
+
+Shield face power allocation rate reduced
+
+
+
+
+
+Hornet Thruster health increased
+
+Shield regen delay increased
+
+Health values for shield and ship parts modified to impart a sturdier feel
+
+
+
+
+
+Mantis Gatling Gun Damage decreased
+
+Heat per shot increased
+
+
+
+
+
+Bulldog Repeater Power recharge rate has been decreased
+
+Repeater fire rate increased
+
+
+
+
+
@@ -15 +85,0 @@
-Behring M3A Rate of fire decreased Damage increased
@@ -17 +86,0 @@
-Omnisky VI Damage decreased Rate of fire decreased Bullet mass increased (to knock around ships with more force)
@@ -19 +87,0 @@
-Missiles Damage decreased Missiles now properly deal damage to the shields instead of going straight to the hull
@@ -21 +88,124 @@
-Vanduul Scythe Decreased shield regeneration Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load Positional correction fixes to reduce rubberbanding Failed connection attempts to HubServer will now timeout after 10 seconds Removed socket disconnections due to login timeouts Networked physics is now independent of frame rate Reduced server load caused by console logging Creation of http interface to capture server statistics Fixed players not connecting to matchmaker Added a handshake system to guarantee the correct initialization of servers Server-to-server connection improvements Adjusted ship network packet priorities Fix for disconnections while in the hangar Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system Greatly reduced hitching and performance issues associated with players joining or exiting a match Fixes Mantis cannons no longer takes damage without overheating Player can no longer zone into a match standing in the cockpit Helmet is no longer invisible Fixed 300i landing gear placement Fixed rare crash when loading into Vanduul Swarm Fixed crash when receiving connection error Fixed crash caused by players spawning on top of each other at beginning of map CPU optimizations to improve client performance Gatling gun audio stops when no longer firing Destroying an asteroid no longer counts as a final kill Energy bolts now scale properly when fired to the side Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir. Fixed ships in holotable no longer showing hologram model Notifications, points, scoreboard and timer should now show in third person Player movement prevented when interacting with helmet stand Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down Removed use icon on ladder Correct game mode descriptions added in Arena Commander UI Adjusted bloom of objects on radar Projectiles scale properly when firing in decoupled mode Particle emitters now properly destroy themselves, reducing lag Ship Energy system optimizations Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame. Known issues Weapon ammo shown as missile rack models in holotable Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state After respawn a rare issue can occur where the character’s head shakes uncontrollably After exiting a vehicle the third person camera can become slightly tilted Unable to enter the Avenger ship Avenger ship missing wheels Arena Commander Menu lists the incorrect Hornet version
\ No newline at end of file
+
+Behring M3A Rate of fire decreased
+
+Damage increased
+
+
+
+
+
+Omnisky VI Damage decreased
+
+Rate of fire decreased
+
+Bullet mass increased (to knock around ships with more force)
+
+
+
+
+
+Missiles Damage decreased
+
+Missiles now properly deal damage to the shields instead of going straight to the hull
+
+
+
+
+
+Vanduul Scythe Decreased shield regeneration
+
+
+
+Networking Improvements Fixed issues that resulted in being kicked back to hangar during match load
+
+Positional correction fixes to reduce rubberbanding
+
+Failed connection attempts to HubServer will now timeout after 10 seconds
+
+Removed socket disconnections due to login timeouts
+
+Networked physics is now independent of frame rate
+
+Reduced server load caused by console logging
+
+Creation of http interface to capture server statistics
+
+Fixed players not connecting to matchmaker
+
+Added a handshake system to guarantee the correct initialization of servers
+
+Server-to-server connection improvements
+
+Adjusted ship network packet priorities
+
+Fix for disconnections while in the hangar
+
+Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
+
+Greatly reduced hitching and performance issues associated with players joining or exiting a match
+
+
+
+Fixes Mantis cannons no longer takes damage without overheating
+
+Player can no longer zone into a match standing in the cockpit
+
+Helmet is no longer invisible
+
+Fixed 300i landing gear placement
+
+Fixed rare crash when loading into Vanduul Swarm
+
+Fixed crash when receiving connection error
+
+Fixed crash caused by players spawning on top of each other at beginning of map
+
+CPU optimizations to improve client performance
+
+Gatling gun audio stops when no longer firing
+
+Destroying an asteroid no longer counts as a final kill
+
+Energy bolts now scale properly when fired to the side
+
+Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
+
+Fixed ships in holotable no longer showing hologram model
+
+Notifications, points, scoreboard and timer should now show in third person
+
+Player movement prevented when interacting with helmet stand
+
+Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
+
+Removed use icon on ladder
+
+Correct game mode descriptions added in Arena Commander UI
+
+Adjusted bloom of objects on radar
+
+Projectiles scale properly when firing in decoupled mode
+
+Particle emitters now properly destroy themselves, reducing lag
+
+Ship Energy system optimizations
+
+Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
+
+
+
+Known issues Weapon ammo shown as missile rack models in holotable
+
+Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
+
+Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
+
+After respawn a rare issue can occur where the character’s head shakes uncontrollably
+
+After exiting a vehicle the third person camera can become slightly tilted
+
+Unable to enter the Avenger ship
+
+Avenger ship missing wheels
+
+Arena Commander Menu lists the incorrect Hornet version
\ No newline at end of file
31.07.2014 00:00:00 -> 01.10.2020 00:09:36
--- Thu Jul 31 2014 00:00:00 GMT+0200
+++ Thu Jul 31 2014 00:00:00 GMT+0200
@@ -1 +1 @@
-Additions/Improvements Added subscriber jukebox Adding cockpit shaking and sounds from damage and impacts Missile sounds polished and improved Additional shield sounds added (power down, power up, taking damage) Added new Vanduul ship designated [REDACTED] by UEE Naval Command Added Victory/Defeat/Draw message on end of round scoreboard Added voice over announcement to denote which team has won the round Added additional Hornet top bar warning lights Freelancer bunk beds now interactable Freelancer bathroom and toilet now interactable Revised the Aurora interior to increase fidelity Added Aurora warning indicator lights Balancing
+Additions/Improvements Added subscriber jukebox Adding cockpit shaking and sounds from damage and impacts Missile sounds polished and improved Additional shield sounds added (power down, power up, taking damage) Added new Vanduul ship designated [REDACTED] by UEE Naval Command Added Victory/Defeat/Draw message on end of round scoreboard Added voice over announcement to denote which team has won the round Added additional Hornet top bar warning lights Freelancer bunk beds now interactable Freelancer bathroom and toilet now interactable Revised the Aurora interior to increase fidelity Added Aurora warning indicator lights Balancing
@@ -3 +3 @@
-300i Power plant charge reduced Thruster power drain decreased Shield HP increased Shield regen delay decreased Hull piece health increased
+300i Power plant charge reduced Thruster power drain decreased Shield HP increased Shield regen delay decreased Hull piece health increased
@@ -5 +5 @@
-Aurora Shield HP reduced Shield regen delay increased Shield changed from bubble shield to a front/rear shield Shield face power allocation rate reduced
+Aurora Shield HP reduced Shield regen delay increased Shield changed from bubble shield to a front/rear shield Shield face power allocation rate reduced
@@ -7 +7 @@
-Hornet Thruster health increased Shield regen delay increased Health values for shield and ship parts modified to impart a sturdier feel
+Hornet Thruster health increased Shield regen delay increased Health values for shield and ship parts modified to impart a sturdier feel
@@ -9 +9 @@
-Mantis Gatling Gun Damage decreased Heat per shot increased
+Mantis Gatling Gun Damage decreased Heat per shot increased
@@ -11 +11 @@
-Bulldog Repeater Power recharge rate has been decreased Repeater fire rate increased
+Bulldog Repeater Power recharge rate has been decreased Repeater fire rate increased
@@ -13 +13 @@
-Badger Repeater Increased rate of fire
+Badger Repeater Increased rate of fire
@@ -15 +15 @@
-Behring M3A Rate of fire decreased Damage increased
+Behring M3A Rate of fire decreased Damage increased
@@ -17 +17 @@
-Omnisky VI Damage decreased Rate of fire decreased Bullet mass increased (to knock around ships with more force)
+Omnisky VI Damage decreased Rate of fire decreased Bullet mass increased (to knock around ships with more force)
@@ -19 +19 @@
-Missiles Damage decreased Missiles now properly deal damage to the shields instead of going straight to the hull
+Missiles Damage decreased Missiles now properly deal damage to the shields instead of going straight to the hull
ID | 14049 |
---|---|
Veröffentlichung | 31.07.2014 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link//14049-Star-Citizen-Patch-V085 |
Kommentare | 60 |