Portfolio: WillsOp Systems
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Company History
WillsOp is a Croshaw-based limited liability corporation established in 2902 for the express purpose of developing starship targeting system software. WillsOp’s critical feature was a unique, if unappreciated, one: they adhered to a strict ‘made here’ philosophy. Unlike every other sensor company on the market at the time, WillsOp used absolutely no shared source code. The result was a more stable platform, but also a closed one which could not easily integrate outside enhancements.
The corporation’s first project was a multi-million UEC bid to develop sensor rigging for the UEE Navy’s Carrier-Based Strike contract, the spacecraft design proposal which ultimately resulted in the Gladiator bomber. Lacking name recognition and any sort of technological pedigree, WillsOp’s bid failed in favor of the DiSys D-33 MultiSuite (long since replaced on active duty Gladiators). The company’s founders briefly considered disbanding, but ultimately decided that they believed in the product too much to let their first loss define them.
With that defeat, WillsOp settled in for the long haul, competing on the civilian market as a ‘higher end’ third-party upgrade option. For two decades, the company went largely unnoticed. It signed no first-party contracts and was viewed (by that small portion of the public which considers starship sensor manufacturers at all) as a reliable but generally unspectacular option. That all suddenly changed in 2922.
On August 9, 2922, a digital plague began to spread from spacecraft to spacecraft. Broadcast from an unmarked sensor buoy parked in geostationary orbit within sublight broadcasting distance of Terra’s second-largest trade lane, a signal began to move across the system. Within hours, hundreds of ships were carrying an unnoticed software slot-in; within a week, this package had unknowingly spread to a dozen star systems.
And then, DeathGrrrr struck, with a virus designed to infiltrate the shared code found in most sensor systems and timed to strike simultaneously around the galaxy. DeathGrrrr’s trick didn’t disable spacecraft (something which would have been extremely difficult given inherent safety backups unrelated to sensor suites), but it did lock every infected sensor suite to grayscale mode. Traffic ground to a halt until a fix could be reached; billions of UEC in shipping were lost.
DeathGrrrr was never captured or even identified, and it remains unknown whether the attack was intended as a prank or something more sinister; an analysis of the software and the drone turned up nothing. But the method of infection was clear: a small worm script delivered directly to common-core code. And unquestionably, the winner in the situation was WillsOp.
With their unique code, WillsOp’s sensors were unaffected by the attack. Overnight, the company became a household name and sales skyrocketed. Some newscasters went so far as to suggest that the company might even be behind the attack. Whatever the truth, by the end of the fiscal year, WillsOp had captured a 35% market share in the private spacecraft sensor market (up from under 1%.) With the additional revenue, the company diversified, building robust physical radars and scanners in addition to continued development of their proprietary software.
Now a market leader in all aspects of sensor technology, WillsOp is routinely pursued by top level spacecraft designs, and certain top-of-the-line designs ship with their technology as a default install. The military, too, has come courting; WillsOp packages are standard in several advanced UEE starcraft.
Targeting
Today, WillsOp’s prime seller is the P3 Autocompensator, an aftermarket software installation capable of being configured for almost any current-year civilian spacecraft. In essence, anything from a Drake Herald to a MISC Hull D can be equipped with P3 software. The P3 is one of the best target tracking systems on the market, capable of direct tracking of up to three spacecraft and (with an attached WillsOp device, required) passive tracking of up to 512 ships in a standard interaction sphere. Videogame designer Original Systems has licensed the P3 interface design for their Arena Commander game. It currently comes standard with all trainer ships.
Origin Jumpworks GmbH has also signed an agreement with WillsOp, making them the exclusive supplier of custom-designed targeting systems for the Origin 325a spacecraft variant. The WillsOp-designed system will premiere with the 2944 model of the 325a, and is hotly anticipated by spacecraft enthusiasts.
Tracking
In addition to direct targeting systems, WillsOp is responsible for passive tracking systems that have become an industry-defining standard. Where a targeting suite typically focuses on extracting as much information as possible about one target, tracking systems are necessary for keeping tabs on everything else in a given area. WillsOp’s trackers are capable of making dozens of identifiers (limited only by range) available for instant targeting.
While any WillsOp targeting suite requires proprietary WillsOp tracking software to function, the tracker is actually manufacturer-neutral. WillsOp trackers are produced in OEM models and are made available at cost to spacecraft manufacturers. The company’s objective is simple: introduce users to their ecosystem, then trap them when they opt to choose an aftermarket targeting system.
Deep-Space Radar
It was a moment of redemptive glory for WillsOp when, after nearly four decades, they finally secured a valuable long-term UEE military contract. WillsOp has partnered with Anvil Aerospace and the UEE Navy to manufacture both the structure and the software for the LongLook Radar system installed in every F7A-R Hornet Tracker. The dome-like enclosure installs in the Hornet’s upper turret slot, replacing the moveable guns with an incredibly powerful radar.
The LongLook offers the fullest battlefield view possible in a single-seat fighter, with the processing power to track fleet movements and coordinate squadron-level engagements. A civilian model of the LongLook is also available and can be installed in any Hornet model in place of the standard cargo container (with some impact on stats).
The company’s future continues to look bright, although safety mechanisms put in place since the DeathGrrrr attack have allowed other software systems to once again flourish. Observers frequently cite WillsOp’s lack of specialty or boutique sensor options (such as metal-penetrative mining scanners) as a source of lost revenue. For their part, WillsOp seems content to be responsible for standard sensor equipment and to leave anything more specific to the also-rans.
WillsOp is a Croshaw-based limited liability corporation established in 2902 for the express purpose of developing starship targeting system software. WillsOp’s critical feature was a unique, if unappreciated, one: they adhered to a strict ‘made here’ philosophy. Unlike every other sensor company on the market at the time, WillsOp used absolutely no shared source code. The result was a more stable platform, but also a closed one which could not easily integrate outside enhancements.
The corporation’s first project was a multi-million UEC bid to develop sensor rigging for the UEE Navy’s Carrier-Based Strike contract, the spacecraft design proposal which ultimately resulted in the Gladiator bomber. Lacking name recognition and any sort of technological pedigree, WillsOp’s bid failed in favor of the DiSys D-33 MultiSuite (long since replaced on active duty Gladiators). The company’s founders briefly considered disbanding, but ultimately decided that they believed in the product too much to let their first loss define them.
With that defeat, WillsOp settled in for the long haul, competing on the civilian market as a ‘higher end’ third-party upgrade option. For two decades, the company went largely unnoticed. It signed no first-party contracts and was viewed (by that small portion of the public which considers starship sensor manufacturers at all) as a reliable but generally unspectacular option. That all suddenly changed in 2922.
On August 9, 2922, a digital plague began to spread from spacecraft to spacecraft. Broadcast from an unmarked sensor buoy parked in geostationary orbit within sublight broadcasting distance of Terra’s second-largest trade lane, a signal began to move across the system. Within hours, hundreds of ships were carrying an unnoticed software slot-in; within a week, this package had unknowingly spread to a dozen star systems.
And then, DeathGrrrr struck, with a virus designed to infiltrate the shared code found in most sensor systems and timed to strike simultaneously around the galaxy. DeathGrrrr’s trick didn’t disable spacecraft (something which would have been extremely difficult given inherent safety backups unrelated to sensor suites), but it did lock every infected sensor suite to grayscale mode. Traffic ground to a halt until a fix could be reached; billions of UEC in shipping were lost.
DeathGrrrr was never captured or even identified, and it remains unknown whether the attack was intended as a prank or something more sinister; an analysis of the software and the drone turned up nothing. But the method of infection was clear: a small worm script delivered directly to common-core code. And unquestionably, the winner in the situation was WillsOp.
With their unique code, WillsOp’s sensors were unaffected by the attack. Overnight, the company became a household name and sales skyrocketed. Some newscasters went so far as to suggest that the company might even be behind the attack. Whatever the truth, by the end of the fiscal year, WillsOp had captured a 35% market share in the private spacecraft sensor market (up from under 1%.) With the additional revenue, the company diversified, building robust physical radars and scanners in addition to continued development of their proprietary software.
Now a market leader in all aspects of sensor technology, WillsOp is routinely pursued by top level spacecraft designs, and certain top-of-the-line designs ship with their technology as a default install. The military, too, has come courting; WillsOp packages are standard in several advanced UEE starcraft.
Targeting
Today, WillsOp’s prime seller is the P3 Autocompensator, an aftermarket software installation capable of being configured for almost any current-year civilian spacecraft. In essence, anything from a Drake Herald to a MISC Hull D can be equipped with P3 software. The P3 is one of the best target tracking systems on the market, capable of direct tracking of up to three spacecraft and (with an attached WillsOp device, required) passive tracking of up to 512 ships in a standard interaction sphere. Videogame designer Original Systems has licensed the P3 interface design for their Arena Commander game. It currently comes standard with all trainer ships.
Origin Jumpworks GmbH has also signed an agreement with WillsOp, making them the exclusive supplier of custom-designed targeting systems for the Origin 325a spacecraft variant. The WillsOp-designed system will premiere with the 2944 model of the 325a, and is hotly anticipated by spacecraft enthusiasts.
Tracking
In addition to direct targeting systems, WillsOp is responsible for passive tracking systems that have become an industry-defining standard. Where a targeting suite typically focuses on extracting as much information as possible about one target, tracking systems are necessary for keeping tabs on everything else in a given area. WillsOp’s trackers are capable of making dozens of identifiers (limited only by range) available for instant targeting.
While any WillsOp targeting suite requires proprietary WillsOp tracking software to function, the tracker is actually manufacturer-neutral. WillsOp trackers are produced in OEM models and are made available at cost to spacecraft manufacturers. The company’s objective is simple: introduce users to their ecosystem, then trap them when they opt to choose an aftermarket targeting system.
Deep-Space Radar
It was a moment of redemptive glory for WillsOp when, after nearly four decades, they finally secured a valuable long-term UEE military contract. WillsOp has partnered with Anvil Aerospace and the UEE Navy to manufacture both the structure and the software for the LongLook Radar system installed in every F7A-R Hornet Tracker. The dome-like enclosure installs in the Hornet’s upper turret slot, replacing the moveable guns with an incredibly powerful radar.
The LongLook offers the fullest battlefield view possible in a single-seat fighter, with the processing power to track fleet movements and coordinate squadron-level engagements. A civilian model of the LongLook is also available and can be installed in any Hornet model in place of the standard cargo container (with some impact on stats).
The company’s future continues to look bright, although safety mechanisms put in place since the DeathGrrrr attack have allowed other software systems to once again flourish. Observers frequently cite WillsOp’s lack of specialty or boutique sensor options (such as metal-penetrative mining scanners) as a source of lost revenue. For their part, WillsOp seems content to be responsible for standard sensor equipment and to leave anything more specific to the also-rans.
Firmengeschichte
WillsOp ist eine in Croshaw ansässige Gesellschaft mit beschränkter Haftung, die 2902 mit dem ausdrücklichen Ziel gegründet wurde, Starship Targeting Systemsoftware zu entwickeln. WillsOps kritisches Merkmal war ein einzigartiges, wenn auch nicht geschätztes Merkmal: Sie folgten einer strengen "made here"-Philosophie. Im Gegensatz zu jeder anderen Sensorfirma auf dem Markt zu diesem Zeitpunkt verwendete WillsOp absolut keinen gemeinsamen Quellcode. Das Ergebnis war eine stabilere, aber auch eine geschlossene Plattform, die nicht ohne weiteres externe Erweiterungen integrieren konnte.
Das erste Projekt des Unternehmens war ein millionenschwerer UEC-Auftrag zur Entwicklung von Sensoraufbauten für den Carrier-Based-Strike-Vertrag der UEE Navy, den Entwurf für Raumfahrzeuge, der schließlich zum Gladiator-Bomber führte. Da es an Bekanntheit und technologischem Know-how mangelt, scheiterte WillsOps Angebot zugunsten der DiSys D-33 MultiSuite (längst ersetzt durch aktive Gladiatoren). Die Gründer des Unternehmens überlegten kurz, sich aufzulösen, entschieden aber schließlich, dass sie zu sehr an das Produkt glaubten, um sich von ihrem ersten Verlust definieren zu lassen.
Mit dieser Niederlage setzte WillsOp auf lange Sicht an und konkurrierte auf dem zivilen Markt als eine Upgrade-Option von Drittanbietern. Zwei Jahrzehnte lang blieb das Unternehmen weitgehend unbemerkt. Es schloss keine Verträge mit Dritten ab und wurde (von dem kleinen Teil der Öffentlichkeit, der die Hersteller von Raumschiffs-Sensoren überhaupt betrachtet) als eine zuverlässige, aber im Allgemeinen unspektakuläre Option angesehen. Das alles änderte sich plötzlich im Jahre 2922.
Am 9. August 2922 begann sich eine digitale Plage von Raumschiff zu Raumschiff zu verbreiten. Ausgestrahlt von einer unmarkierten Sensorboje, die in einer geostationären Umlaufbahn in der Nähe der zweitgrößten Fahrspur von Terra geparkt war, begann sich ein Signal durch das System zu bewegen. Innerhalb weniger Stunden trugen Hunderte von Schiffen einen unbemerkten Software-Slot-In; innerhalb einer Woche hatte sich dieses Paket unwissentlich auf ein Dutzend Sternensysteme ausgebreitet.
Und dann schlug DeathGrrrrrr zu, mit einem Virus, das entwickelt wurde, um den gemeinsamen Code zu infiltrieren, der in den meisten Sensorsystemen gefunden wurde, und der gleichzeitig in der Galaxie zuschlug. DeathGrrrrrs Trick deaktivierte Raumfahrzeuge nicht (was angesichts der inhärenten Sicherheitskopien, die nichts mit Sensorsuiten zu tun haben, extrem schwierig gewesen wäre), aber er blockierte jede infizierte Sensorsuite im Graustufenmodus. Der Verkehr auf dem Boden blieb stehen, bis eine Lösung gefunden werden konnte; Milliarden von UEC in der Schifffahrt gingen verloren.
DeathGrrrrrr wurde nie erfasst oder gar identifiziert, und es ist nicht bekannt, ob der Angriff als Streich oder etwas Unheimlicheres gedacht war; eine Analyse der Software und der Drohne ergab nichts. Aber die Art der Infektion war klar: ein kleines Wurm-Skript, das direkt an den Common-Core-Code übergeben wurde. Und zweifellos war der Gewinner in der Situation WillsOp.
Mit ihrem einzigartigen Code waren die Sensoren von WillsOp von dem Angriff nicht betroffen. Über Nacht wurde das Unternehmen zu einem Begriff und die Umsätze stiegen in die Höhe. Einige Nachrichtensprecher gingen sogar so weit, zu vermuten, dass das Unternehmen sogar hinter dem Angriff steckt. Wie dem auch sei, bis zum Ende des Geschäftsjahres hatte WillsOp einen Marktanteil von 35% im Markt für private Raumfahrtsensoren erreicht (von unter 1%). Mit dem zusätzlichen Umsatz diversifizierte das Unternehmen und baute neben der Weiterentwicklung seiner proprietären Software auch robuste physische Radargeräte und Scanner.
WillsOp ist heute Marktführer in allen Bereichen der Sensorik und wird routinemäßig von hochkarätigen Raumfahrzeugen verfolgt, und bestimmte Spitzenmodelle werden mit ihrer Technologie als Standardinstallation ausgeliefert. Auch das Militär ist umworben worden; WillsOp-Pakete sind Standard in mehreren fortschrittlichen UEE-Starcraft.
Targeting
Heute ist WillsOps Hauptverkäufer der P3 Autocompensator, eine Aftermarket-Softwareinstallation, die für fast alle zivilen Raumfahrzeuge des laufenden Jahres konfiguriert werden kann. Im Wesentlichen kann alles, von einem Drake Herald bis zu einem MISC Hull D, mit der P3-Software ausgestattet werden. Das P3 ist eines der besten Zielverfolgungssysteme auf dem Markt, das in der Lage ist, bis zu drei Raumfahrzeuge direkt zu verfolgen und (mit einem angeschlossenen WillsOp-Gerät, das erforderlich ist) bis zu 512 Schiffe in einem Standardinteraktionsbereich passiv zu verfolgen. Der Videospieldesigner Original Systems hat das P3 Interface Design für sein Arena Commander Spiel lizenziert. Er ist derzeit bei allen Trainerschiffen serienmäßig vorhanden.
Die Origin Jumpworks GmbH hat ebenfalls eine Vereinbarung mit WillsOp unterzeichnet und ist damit der exklusive Lieferant von maßgeschneiderten Zielsystemen für die Raumfahrzeugvariante Origin 325a. Das von WillsOp entwickelte System wird mit dem Modell 2944 des 325a Premiere feiern und wird von Raumfahrt-Enthusiasten mit Spannung erwartet.
Tracking
Zusätzlich zu den Direct-Targeting-Systemen ist WillsOp für passive Tracking-Systeme verantwortlich, die sich zu einem branchenführenden Standard entwickelt haben. Wenn sich eine Targeting-Suite typischerweise darauf konzentriert, so viele Informationen wie möglich über ein Ziel zu extrahieren, sind Tracking-Systeme notwendig, um alles andere in einem bestimmten Bereich im Auge zu behalten. Die Tracker von WillsOp sind in der Lage, Dutzende von Identifikatoren (nur durch die Reichweite begrenzt) für die sofortige Zielerfassung bereitzustellen.
Während jede WillsOp Targeting Suite eine proprietäre WillsOp Tracking-Software benötigt, um zu funktionieren, ist der Tracker eigentlich herstellerneutral. WillsOp-Tracker werden in OEM-Modellen hergestellt und werden den Herstellern von Raumfahrzeugen zu Selbstkosten zur Verfügung gestellt. Das Ziel des Unternehmens ist einfach: Die Nutzer in ihr Ökosystem einzuführen und sie dann einzufangen, wenn sie sich für ein Aftermarket-Targeting-System entscheiden.
Tiefraumradar
Es war ein Moment des erlösenden Ruhms für WillsOp, als sie nach fast vier Jahrzehnten endlich einen wertvollen langfristigen UEE-Militärvertrag erhielten. WillsOp arbeitet mit Anvil Aerospace und der UEE Navy zusammen, um sowohl die Struktur als auch die Software für das LongLook Radarsystem herzustellen, das in jedem F7A-R Hornet Tracker installiert ist. Das kuppelartige Gehäuse wird im oberen Turmschlitz der Hornisse installiert und ersetzt die beweglichen Geschütze durch ein unglaublich leistungsstarkes Radar.
Der LongLook bietet die bestmögliche Sicht auf das Schlachtfeld in einem einsitzigen Jäger, mit der Rechenleistung, um Flottenbewegungen zu verfolgen und Einsätze auf Staffelebene zu koordinieren. Ein ziviles Modell des LongLook ist ebenfalls erhältlich und kann in jedes Hornet-Modell anstelle des Standard-Frachtcontainers eingebaut werden (mit einigen Auswirkungen auf die Statistiken).
Die Zukunft des Unternehmens sieht weiterhin gut aus, obwohl die seit dem DeathGrrrrrr-Angriff eingeführten Sicherheitsmechanismen dazu geführt haben, dass andere Softwaresysteme wieder florieren konnten. Beobachter zitieren häufig den Mangel an Spezial- oder Boutiquen-Sensoroptionen (z.B. metalldurchdringende Mining-Scanner) von WillsOp als Quelle für Umsatzeinbußen. WillsOp seinerseits scheint zufrieden zu sein, für die Standardsensorik verantwortlich zu sein und etwas Spezifischeres den auch-rans zu überlassen.
WillsOp ist eine in Croshaw ansässige Gesellschaft mit beschränkter Haftung, die 2902 mit dem ausdrücklichen Ziel gegründet wurde, Starship Targeting Systemsoftware zu entwickeln. WillsOps kritisches Merkmal war ein einzigartiges, wenn auch nicht geschätztes Merkmal: Sie folgten einer strengen "made here"-Philosophie. Im Gegensatz zu jeder anderen Sensorfirma auf dem Markt zu diesem Zeitpunkt verwendete WillsOp absolut keinen gemeinsamen Quellcode. Das Ergebnis war eine stabilere, aber auch eine geschlossene Plattform, die nicht ohne weiteres externe Erweiterungen integrieren konnte.
Das erste Projekt des Unternehmens war ein millionenschwerer UEC-Auftrag zur Entwicklung von Sensoraufbauten für den Carrier-Based-Strike-Vertrag der UEE Navy, den Entwurf für Raumfahrzeuge, der schließlich zum Gladiator-Bomber führte. Da es an Bekanntheit und technologischem Know-how mangelt, scheiterte WillsOps Angebot zugunsten der DiSys D-33 MultiSuite (längst ersetzt durch aktive Gladiatoren). Die Gründer des Unternehmens überlegten kurz, sich aufzulösen, entschieden aber schließlich, dass sie zu sehr an das Produkt glaubten, um sich von ihrem ersten Verlust definieren zu lassen.
Mit dieser Niederlage setzte WillsOp auf lange Sicht an und konkurrierte auf dem zivilen Markt als eine Upgrade-Option von Drittanbietern. Zwei Jahrzehnte lang blieb das Unternehmen weitgehend unbemerkt. Es schloss keine Verträge mit Dritten ab und wurde (von dem kleinen Teil der Öffentlichkeit, der die Hersteller von Raumschiffs-Sensoren überhaupt betrachtet) als eine zuverlässige, aber im Allgemeinen unspektakuläre Option angesehen. Das alles änderte sich plötzlich im Jahre 2922.
Am 9. August 2922 begann sich eine digitale Plage von Raumschiff zu Raumschiff zu verbreiten. Ausgestrahlt von einer unmarkierten Sensorboje, die in einer geostationären Umlaufbahn in der Nähe der zweitgrößten Fahrspur von Terra geparkt war, begann sich ein Signal durch das System zu bewegen. Innerhalb weniger Stunden trugen Hunderte von Schiffen einen unbemerkten Software-Slot-In; innerhalb einer Woche hatte sich dieses Paket unwissentlich auf ein Dutzend Sternensysteme ausgebreitet.
Und dann schlug DeathGrrrrrr zu, mit einem Virus, das entwickelt wurde, um den gemeinsamen Code zu infiltrieren, der in den meisten Sensorsystemen gefunden wurde, und der gleichzeitig in der Galaxie zuschlug. DeathGrrrrrs Trick deaktivierte Raumfahrzeuge nicht (was angesichts der inhärenten Sicherheitskopien, die nichts mit Sensorsuiten zu tun haben, extrem schwierig gewesen wäre), aber er blockierte jede infizierte Sensorsuite im Graustufenmodus. Der Verkehr auf dem Boden blieb stehen, bis eine Lösung gefunden werden konnte; Milliarden von UEC in der Schifffahrt gingen verloren.
DeathGrrrrrr wurde nie erfasst oder gar identifiziert, und es ist nicht bekannt, ob der Angriff als Streich oder etwas Unheimlicheres gedacht war; eine Analyse der Software und der Drohne ergab nichts. Aber die Art der Infektion war klar: ein kleines Wurm-Skript, das direkt an den Common-Core-Code übergeben wurde. Und zweifellos war der Gewinner in der Situation WillsOp.
Mit ihrem einzigartigen Code waren die Sensoren von WillsOp von dem Angriff nicht betroffen. Über Nacht wurde das Unternehmen zu einem Begriff und die Umsätze stiegen in die Höhe. Einige Nachrichtensprecher gingen sogar so weit, zu vermuten, dass das Unternehmen sogar hinter dem Angriff steckt. Wie dem auch sei, bis zum Ende des Geschäftsjahres hatte WillsOp einen Marktanteil von 35% im Markt für private Raumfahrtsensoren erreicht (von unter 1%). Mit dem zusätzlichen Umsatz diversifizierte das Unternehmen und baute neben der Weiterentwicklung seiner proprietären Software auch robuste physische Radargeräte und Scanner.
WillsOp ist heute Marktführer in allen Bereichen der Sensorik und wird routinemäßig von hochkarätigen Raumfahrzeugen verfolgt, und bestimmte Spitzenmodelle werden mit ihrer Technologie als Standardinstallation ausgeliefert. Auch das Militär ist umworben worden; WillsOp-Pakete sind Standard in mehreren fortschrittlichen UEE-Starcraft.
Targeting
Heute ist WillsOps Hauptverkäufer der P3 Autocompensator, eine Aftermarket-Softwareinstallation, die für fast alle zivilen Raumfahrzeuge des laufenden Jahres konfiguriert werden kann. Im Wesentlichen kann alles, von einem Drake Herald bis zu einem MISC Hull D, mit der P3-Software ausgestattet werden. Das P3 ist eines der besten Zielverfolgungssysteme auf dem Markt, das in der Lage ist, bis zu drei Raumfahrzeuge direkt zu verfolgen und (mit einem angeschlossenen WillsOp-Gerät, das erforderlich ist) bis zu 512 Schiffe in einem Standardinteraktionsbereich passiv zu verfolgen. Der Videospieldesigner Original Systems hat das P3 Interface Design für sein Arena Commander Spiel lizenziert. Er ist derzeit bei allen Trainerschiffen serienmäßig vorhanden.
Die Origin Jumpworks GmbH hat ebenfalls eine Vereinbarung mit WillsOp unterzeichnet und ist damit der exklusive Lieferant von maßgeschneiderten Zielsystemen für die Raumfahrzeugvariante Origin 325a. Das von WillsOp entwickelte System wird mit dem Modell 2944 des 325a Premiere feiern und wird von Raumfahrt-Enthusiasten mit Spannung erwartet.
Tracking
Zusätzlich zu den Direct-Targeting-Systemen ist WillsOp für passive Tracking-Systeme verantwortlich, die sich zu einem branchenführenden Standard entwickelt haben. Wenn sich eine Targeting-Suite typischerweise darauf konzentriert, so viele Informationen wie möglich über ein Ziel zu extrahieren, sind Tracking-Systeme notwendig, um alles andere in einem bestimmten Bereich im Auge zu behalten. Die Tracker von WillsOp sind in der Lage, Dutzende von Identifikatoren (nur durch die Reichweite begrenzt) für die sofortige Zielerfassung bereitzustellen.
Während jede WillsOp Targeting Suite eine proprietäre WillsOp Tracking-Software benötigt, um zu funktionieren, ist der Tracker eigentlich herstellerneutral. WillsOp-Tracker werden in OEM-Modellen hergestellt und werden den Herstellern von Raumfahrzeugen zu Selbstkosten zur Verfügung gestellt. Das Ziel des Unternehmens ist einfach: Die Nutzer in ihr Ökosystem einzuführen und sie dann einzufangen, wenn sie sich für ein Aftermarket-Targeting-System entscheiden.
Tiefraumradar
Es war ein Moment des erlösenden Ruhms für WillsOp, als sie nach fast vier Jahrzehnten endlich einen wertvollen langfristigen UEE-Militärvertrag erhielten. WillsOp arbeitet mit Anvil Aerospace und der UEE Navy zusammen, um sowohl die Struktur als auch die Software für das LongLook Radarsystem herzustellen, das in jedem F7A-R Hornet Tracker installiert ist. Das kuppelartige Gehäuse wird im oberen Turmschlitz der Hornisse installiert und ersetzt die beweglichen Geschütze durch ein unglaublich leistungsstarkes Radar.
Der LongLook bietet die bestmögliche Sicht auf das Schlachtfeld in einem einsitzigen Jäger, mit der Rechenleistung, um Flottenbewegungen zu verfolgen und Einsätze auf Staffelebene zu koordinieren. Ein ziviles Modell des LongLook ist ebenfalls erhältlich und kann in jedes Hornet-Modell anstelle des Standard-Frachtcontainers eingebaut werden (mit einigen Auswirkungen auf die Statistiken).
Die Zukunft des Unternehmens sieht weiterhin gut aus, obwohl die seit dem DeathGrrrrrr-Angriff eingeführten Sicherheitsmechanismen dazu geführt haben, dass andere Softwaresysteme wieder florieren konnten. Beobachter zitieren häufig den Mangel an Spezial- oder Boutiquen-Sensoroptionen (z.B. metalldurchdringende Mining-Scanner) von WillsOp als Quelle für Umsatzeinbußen. WillsOp seinerseits scheint zufrieden zu sein, für die Standardsensorik verantwortlich zu sein und etwas Spezifischeres den auch-rans zu überlassen.
Company History
WillsOp is a Croshaw-based limited liability corporation established in 2902 for the express purpose of developing starship targeting system software. WillsOp’s critical feature was a unique, if unappreciated, one: they adhered to a strict ‘made here’ philosophy. Unlike every other sensor company on the market at the time, WillsOp used absolutely no shared source code. The result was a more stable platform, but also a closed one which could not easily integrate outside enhancements.
The corporation’s first project was a multi-million UEC bid to develop sensor rigging for the UEE Navy’s Carrier-Based Strike contract, the spacecraft design proposal which ultimately resulted in the Gladiator bomber. Lacking name recognition and any sort of technological pedigree, WillsOp’s bid failed in favor of the DiSys D-33 MultiSuite (long since replaced on active duty Gladiators). The company’s founders briefly considered disbanding, but ultimately decided that they believed in the product too much to let their first loss define them.
With that defeat, WillsOp settled in for the long haul, competing on the civilian market as a ‘higher end’ third-party upgrade option. For two decades, the company went largely unnoticed. It signed no first-party contracts and was viewed (by that small portion of the public which considers starship sensor manufacturers at all) as a reliable but generally unspectacular option. That all suddenly changed in 2922.
On August 9, 2922, a digital plague began to spread from spacecraft to spacecraft. Broadcast from an unmarked sensor buoy parked in geostationary orbit within sublight broadcasting distance of Terra’s second-largest trade lane, a signal began to move across the system. Within hours, hundreds of ships were carrying an unnoticed software slot-in; within a week, this package had unknowingly spread to a dozen star systems.
And then, DeathGrrrr struck, with a virus designed to infiltrate the shared code found in most sensor systems and timed to strike simultaneously around the galaxy. DeathGrrrr’s trick didn’t disable spacecraft (something which would have been extremely difficult given inherent safety backups unrelated to sensor suites), but it did lock every infected sensor suite to grayscale mode. Traffic ground to a halt until a fix could be reached; billions of UEC in shipping were lost.
DeathGrrrr was never captured or even identified, and it remains unknown whether the attack was intended as a prank or something more sinister; an analysis of the software and the drone turned up nothing. But the method of infection was clear: a small worm script delivered directly to common-core code. And unquestionably, the winner in the situation was WillsOp.
With their unique code, WillsOp’s sensors were unaffected by the attack. Overnight, the company became a household name and sales skyrocketed. Some newscasters went so far as to suggest that the company might even be behind the attack. Whatever the truth, by the end of the fiscal year, WillsOp had captured a 35% market share in the private spacecraft sensor market (up from under 1%.) With the additional revenue, the company diversified, building robust physical radars and scanners in addition to continued development of their proprietary software.
Now a market leader in all aspects of sensor technology, WillsOp is routinely pursued by top level spacecraft designs, and certain top-of-the-line designs ship with their technology as a default install. The military, too, has come courting; WillsOp packages are standard in several advanced UEE starcraft.
Targeting
Today, WillsOp’s prime seller is the P3 Autocompensator, an aftermarket software installation capable of being configured for almost any current-year civilian spacecraft. In essence, anything from a Drake Herald to a MISC Hull D can be equipped with P3 software. The P3 is one of the best target tracking systems on the market, capable of direct tracking of up to three spacecraft and (with an attached WillsOp device, required) passive tracking of up to 512 ships in a standard interaction sphere. Videogame designer Original Systems has licensed the P3 interface design for their Arena Commander game. It currently comes standard with all trainer ships.
Origin Jumpworks GmbH has also signed an agreement with WillsOp, making them the exclusive supplier of custom-designed targeting systems for the Origin 325a spacecraft variant. The WillsOp-designed system will premiere with the 2944 model of the 325a, and is hotly anticipated by spacecraft enthusiasts.
Tracking
In addition to direct targeting systems, WillsOp is responsible for passive tracking systems that have become an industry-defining standard. Where a targeting suite typically focuses on extracting as much information as possible about one target, tracking systems are necessary for keeping tabs on everything else in a given area. WillsOp’s trackers are capable of making dozens of identifiers (limited only by range) available for instant targeting.
While any WillsOp targeting suite requires proprietary WillsOp tracking software to function, the tracker is actually manufacturer-neutral. WillsOp trackers are produced in OEM models and are made available at cost to spacecraft manufacturers. The company’s objective is simple: introduce users to their ecosystem, then trap them when they opt to choose an aftermarket targeting system.
Deep-Space Radar
It was a moment of redemptive glory for WillsOp when, after nearly four decades, they finally secured a valuable long-term UEE military contract. WillsOp has partnered with Anvil Aerospace and the UEE Navy to manufacture both the structure and the software for the LongLook Radar system installed in every F7A-R Hornet Tracker. The dome-like enclosure installs in the Hornet’s upper turret slot, replacing the moveable guns with an incredibly powerful radar.
The LongLook offers the fullest battlefield view possible in a single-seat fighter, with the processing power to track fleet movements and coordinate squadron-level engagements. A civilian model of the LongLook is also available and can be installed in any Hornet model in place of the standard cargo container (with some impact on stats).
The company’s future continues to look bright, although safety mechanisms put in place since the DeathGrrrr attack have allowed other software systems to once again flourish. Observers frequently cite WillsOp’s lack of specialty or boutique sensor options (such as metal-penetrative mining scanners) as a source of lost revenue. For their part, WillsOp seems content to be responsible for standard sensor equipment and to leave anything more specific to the also-rans.
WillsOp is a Croshaw-based limited liability corporation established in 2902 for the express purpose of developing starship targeting system software. WillsOp’s critical feature was a unique, if unappreciated, one: they adhered to a strict ‘made here’ philosophy. Unlike every other sensor company on the market at the time, WillsOp used absolutely no shared source code. The result was a more stable platform, but also a closed one which could not easily integrate outside enhancements.
The corporation’s first project was a multi-million UEC bid to develop sensor rigging for the UEE Navy’s Carrier-Based Strike contract, the spacecraft design proposal which ultimately resulted in the Gladiator bomber. Lacking name recognition and any sort of technological pedigree, WillsOp’s bid failed in favor of the DiSys D-33 MultiSuite (long since replaced on active duty Gladiators). The company’s founders briefly considered disbanding, but ultimately decided that they believed in the product too much to let their first loss define them.
With that defeat, WillsOp settled in for the long haul, competing on the civilian market as a ‘higher end’ third-party upgrade option. For two decades, the company went largely unnoticed. It signed no first-party contracts and was viewed (by that small portion of the public which considers starship sensor manufacturers at all) as a reliable but generally unspectacular option. That all suddenly changed in 2922.
On August 9, 2922, a digital plague began to spread from spacecraft to spacecraft. Broadcast from an unmarked sensor buoy parked in geostationary orbit within sublight broadcasting distance of Terra’s second-largest trade lane, a signal began to move across the system. Within hours, hundreds of ships were carrying an unnoticed software slot-in; within a week, this package had unknowingly spread to a dozen star systems.
And then, DeathGrrrr struck, with a virus designed to infiltrate the shared code found in most sensor systems and timed to strike simultaneously around the galaxy. DeathGrrrr’s trick didn’t disable spacecraft (something which would have been extremely difficult given inherent safety backups unrelated to sensor suites), but it did lock every infected sensor suite to grayscale mode. Traffic ground to a halt until a fix could be reached; billions of UEC in shipping were lost.
DeathGrrrr was never captured or even identified, and it remains unknown whether the attack was intended as a prank or something more sinister; an analysis of the software and the drone turned up nothing. But the method of infection was clear: a small worm script delivered directly to common-core code. And unquestionably, the winner in the situation was WillsOp.
With their unique code, WillsOp’s sensors were unaffected by the attack. Overnight, the company became a household name and sales skyrocketed. Some newscasters went so far as to suggest that the company might even be behind the attack. Whatever the truth, by the end of the fiscal year, WillsOp had captured a 35% market share in the private spacecraft sensor market (up from under 1%.) With the additional revenue, the company diversified, building robust physical radars and scanners in addition to continued development of their proprietary software.
Now a market leader in all aspects of sensor technology, WillsOp is routinely pursued by top level spacecraft designs, and certain top-of-the-line designs ship with their technology as a default install. The military, too, has come courting; WillsOp packages are standard in several advanced UEE starcraft.
Targeting
Today, WillsOp’s prime seller is the P3 Autocompensator, an aftermarket software installation capable of being configured for almost any current-year civilian spacecraft. In essence, anything from a Drake Herald to a MISC Hull D can be equipped with P3 software. The P3 is one of the best target tracking systems on the market, capable of direct tracking of up to three spacecraft and (with an attached WillsOp device, required) passive tracking of up to 512 ships in a standard interaction sphere. Videogame designer Original Systems has licensed the P3 interface design for their Arena Commander game. It currently comes standard with all trainer ships.
Origin Jumpworks GmbH has also signed an agreement with WillsOp, making them the exclusive supplier of custom-designed targeting systems for the Origin 325a spacecraft variant. The WillsOp-designed system will premiere with the 2944 model of the 325a, and is hotly anticipated by spacecraft enthusiasts.
Tracking
In addition to direct targeting systems, WillsOp is responsible for passive tracking systems that have become an industry-defining standard. Where a targeting suite typically focuses on extracting as much information as possible about one target, tracking systems are necessary for keeping tabs on everything else in a given area. WillsOp’s trackers are capable of making dozens of identifiers (limited only by range) available for instant targeting.
While any WillsOp targeting suite requires proprietary WillsOp tracking software to function, the tracker is actually manufacturer-neutral. WillsOp trackers are produced in OEM models and are made available at cost to spacecraft manufacturers. The company’s objective is simple: introduce users to their ecosystem, then trap them when they opt to choose an aftermarket targeting system.
Deep-Space Radar
It was a moment of redemptive glory for WillsOp when, after nearly four decades, they finally secured a valuable long-term UEE military contract. WillsOp has partnered with Anvil Aerospace and the UEE Navy to manufacture both the structure and the software for the LongLook Radar system installed in every F7A-R Hornet Tracker. The dome-like enclosure installs in the Hornet’s upper turret slot, replacing the moveable guns with an incredibly powerful radar.
The LongLook offers the fullest battlefield view possible in a single-seat fighter, with the processing power to track fleet movements and coordinate squadron-level engagements. A civilian model of the LongLook is also available and can be installed in any Hornet model in place of the standard cargo container (with some impact on stats).
The company’s future continues to look bright, although safety mechanisms put in place since the DeathGrrrr attack have allowed other software systems to once again flourish. Observers frequently cite WillsOp’s lack of specialty or boutique sensor options (such as metal-penetrative mining scanners) as a source of lost revenue. For their part, WillsOp seems content to be responsible for standard sensor equipment and to leave anything more specific to the also-rans.
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- 11 years ago (2014-08-05T00:00:00+00:00)