Arena Commander Patch - Star Citizen 13.0.1

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Greetings Citizens,
The Star Citizen team has been following the Arena Commander V0.9 rollout! Today, we are issuing an additional Arena Commander patch to address some of the issues backers are having with Arena Commander V0.9. Patch 13.0.1 includes fixes for some connectivity issues and repairs the missing checkpoint from one of the racing mode tracks. The patch will apply automatically the next time you connect to the Star Citizen launcher.

In order to address ongoing connection issues, we are temporarily taking private servers offline. The engineering team is addressing what they believe to be a server-side issue that is causing the matchmaking issues some backers are experiencing. (In short, the server isn’t correctly reassigning private match resources to public games after sessions finish; so each server gradually becomes unusable for public matches and no one is able to connect.) Once a solution is found, we will bring private game modes back online. Note that friend codes will continue to work in public matches while the private servers are offline.

We are also aware of issues with some control types, especially the gamepad. Another fix is in the works to address this, and our QA teams have just begun testing on the customizable keybinding system that will be included with Patch 13.1. This release, which we consider a strong priority, should improve the control experience!

Finally, we are also working on a hotfix to improve the “No Match Found” issue that some backers have been encountering. This bug relates to the server-side queuing system: the game is trying to put players into matches that have already started, which the game rules for Versus and Racing modes do not allow. As a result, players are made to wait and then ultimately told a match isn’t available instead of being given a new one. Engineering believes they have a bead on this one and that the hotfix will be ready shortly.

The development team is standing by to address issues with the build that backers experience. This process would not be possible without the exhaustive feedback we receive from the community; whether you’re reporting bugs on the forums or streaming your Arena Commander experience on Twitch, you are helping us build a better game!
Grüße Bürger,
Das Star Citizen-Team hat die Einführung des Arena Commander V0.9 verfolgt! Heute veröffentlichen wir einen zusätzlichen Arena Commander Patch, um einige der Probleme zu beheben, die Backer mit Arena Commander V0.9 haben. Patch 13.0.1 enthält Korrekturen für einige Verbindungsprobleme und repariert den fehlenden Checkpoint von einer der Rennmodusstrecken. Der Patch wird bei der nächsten Verbindung mit dem Star Citizen Launcher automatisch angewendet.

Um laufende Verbindungsprobleme zu lösen, nehmen wir vorübergehend private Server offline. Das Engineering-Team befasst sich mit einem, wie sie glauben, serverseitigen Problem, das die Matchmaking-Probleme verursacht, die einige Geldgeber erleben. (Kurz gesagt, der Server weist privaten Spielressourcen nach Beendigung der Sitzungen öffentlichen Spielen nicht korrekt zu; so wird jeder Server allmählich für öffentliche Spiele unbrauchbar und niemand kann sich verbinden.) Sobald eine Lösung gefunden ist, werden wir die privaten Spielmodi wieder online bringen. Beachten Sie, dass Freundschaftscodes in öffentlichen Spielen weiterhin funktionieren, während die privaten Server offline sind.

Wir sind uns auch der Probleme mit einigen Kontrolltypen bewusst, insbesondere mit dem Gamepad. Ein weiterer Fix ist in Arbeit, um dies zu beheben, und unsere QA-Teams haben gerade mit dem Testen des anpassbaren Keybinding-Systems begonnen, das in Patch 13.1 enthalten sein wird. Diese Version, die wir für eine starke Priorität halten, sollte das Steuerungserlebnis verbessern!

Schließlich arbeiten wir auch an einem Hotfix, um das Problem "No Match Found" zu verbessern, auf das einige Geldgeber gestoßen sind. Dieser Fehler bezieht sich auf das serverseitige Warteschlangensystem: Das Spiel versucht, Spieler in bereits begonnene Spiele einzubinden, was die Spielregeln für den Versus- und Rennmodus nicht erlauben. Infolgedessen werden die Spieler dazu gebracht, zu warten und dann letztendlich zu erfahren, dass ein Spiel nicht verfügbar ist, anstatt ein neues zu bekommen. Engineering glaubt, dass sie eine Perle auf diesem Gebiet haben und dass der Hotfix in Kürze fertig sein wird.

Das Entwicklungsteam steht bereit, um Probleme mit dem Build zu lösen, den die Entwickler erleben. Dieser Prozess wäre ohne das umfassende Feedback, das wir von der Community erhalten, nicht möglich; ob Sie nun Fehler in den Foren melden oder Ihre Arena Commander-Erfahrung auf Twitch streamen, Sie helfen uns, ein besseres Spiel zu entwickeln!
Greetings Citizens,
The Star Citizen team has been following the Arena Commander V0.9 rollout! Today, we are issuing an additional Arena Commander patch to address some of the issues backers are having with Arena Commander V0.9. Patch 13.0.1 includes fixes for some connectivity issues and repairs the missing checkpoint from one of the racing mode tracks. The patch will apply automatically the next time you connect to the Star Citizen launcher.

In order to address ongoing connection issues, we are temporarily taking private servers offline. The engineering team is addressing what they believe to be a server-side issue that is causing the matchmaking issues some backers are experiencing. (In short, the server isn’t correctly reassigning private match resources to public games after sessions finish; so each server gradually becomes unusable for public matches and no one is able to connect.) Once a solution is found, we will bring private game modes back online. Note that friend codes will continue to work in public matches while the private servers are offline.

We are also aware of issues with some control types, especially the gamepad. Another fix is in the works to address this, and our QA teams have just begun testing on the customizable keybinding system that will be included with Patch 13.1. This release, which we consider a strong priority, should improve the control experience!

Finally, we are also working on a hotfix to improve the “No Match Found” issue that some backers have been encountering. This bug relates to the server-side queuing system: the game is trying to put players into matches that have already started, which the game rules for Versus and Racing modes do not allow. As a result, players are made to wait and then ultimately told a match isn’t available instead of being given a new one. Engineering believes they have a bead on this one and that the hotfix will be ready shortly.

The development team is standing by to address issues with the build that backers experience. This process would not be possible without the exhaustive feedback we receive from the community; whether you’re reporting bugs on the forums or streaming your Arena Commander experience on Twitch, you are helping us build a better game!

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CIG ID
14146
Channel
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Category
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Series
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Comments
293
Published
11 years ago (2014-09-13T00:00:00+00:00)