Star Citizen Patch V0.9.1     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Star Citizen Patch V0.9.1

Star Citizen Patch V0.9.1
=========================

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 English

 FEATURES Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation Support for keyboard+mouse, controller devices and Joystick / HOTAS

Allows customization of discrete &amp; continuous (axis) outputs

Support for modifiers keys

Added ability to choose which ships spawn in your hangar

Added ability to lock on to enemy closest to reticle

Added gamma, brightness, and contrast settings

Added pilot breathing

Added sound reverb to hangars

Added basic sound to pause menu

SLI/Crossfire Support Implemented

BALANCE/TWEAKS Changed Vanduul Swarm spawn sound

Added a drop shadow to the UI in New Horizon Speedway level

M50 Hard points no longer attach size 2 weaponry

Missiles attached by default

Reduced power of maneuvering thrusters

Reduced health of major ship components

FIXES Private matches re-enabled

Character no longer clips through Aurora Ladder

Race mode no longer displays incorrect race position

Can now cancel connection to multiplayer matches with the cancel button

Arena Commander menu now fills the screen for all aspect ratios

HUD now displays message before kicking idle player from match

No longer possible to load into a match with a non-DFM ship

Space brake no longer blocks throttle input

Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer

Race data while in the M50 no longer moves outside the screen

The 17th checkpoint now shows in Defford Link

Race no longer spawns you in the incorrect place

Fixed issue with player sometimes failing to eject in 300i/350r

Black/redout no longer persists after ejecting

M50 chaff no longer fires in the wrong direction

Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves

Fixed issues with matches sometimes not reporting stats to leaderboards

Various crash fixes

Improvements to SLI/Crossfire issue

The cursor no longer has conflicts when a joystick is plugged in

The following Cvars have been re-whitelisted: r_FogShadows

r_Gamma

r_HDRBloomRatio

r_HDRBrightLevel

r_MotionBlur

r_ssdo

sys_spec_shadows

r_getscreenshot

KNOWN ISSUES 325a and 310p ships show some white exterior

325a and 315p may show an invisible pilot seat

315p engine pops in and out

Super Hornet has offset components around rear landing gear

Unable to exit back seat of super hornet

Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun

Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)

Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile

Unable to fully mix/match custom keybinds across multiple devices

Swapping from one controller profile to another will reset any changes the player has made

There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input

Unable to change power-priority of 350R in power management screen

M50 HUD does not display missiles

Fuel can be consumed when no additional thrust is being generated

Idris’s that spawn in hangar are currently invisible and have no collision

The M50’s portside wing has misplaced elements

The starboard side of the M50’s spoiler has an inverted decal

The Constellation Phoenix has collision issues in its rear engine room

There can sometimes be a brief pause when a player joins a match or respawns

Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match

 FEATURES Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation Support for keyboard+mouse, controller devices and Joystick / HOTAS Allows customization of discrete &amp; continuous (axis) outputs Support for modifiers keys Added ability to choose which ships spawn in your hangar Added ability to lock on to enemy nextest to reticle Added gamma, brightness, und Kontrasteinstellungen Hinzugefügte Pilotenatmung Zusätzlicher Sound Reverb zu den Hangars Zusätzlicher Basisklang zum Pausenmenü SLI/Crossfire Support Implementierte BALANCE/TWEAKS Geänderter Vanduul Swarm Spawn Sound Zusätzlicher Schlagschatten zur UI in New Horizon Speedway Level M50 Harte Punkte, die nicht mehr an Größe 2 Waffen befestigt sind Raketen, die standardmäßig angebracht sind Reduzierte Leistung der Manövriertriebwerke Reduzierter Zustand der wichtigsten Schiffskomponenten FIXES Private Spiele re-aktivierter Charakter nicht mehr durch den Aurora Ladder Race Mode klippst, zeigt nicht mehr die falsche Rennposition an Kann nun die Verbindung zu Multiplayer-Spielen mit der Abbruchtaste abbrechen Arena Commander Menü füllt nun den Bildschirm für alle Seitenverhältnisse aus HUD zeigt nun die Nachricht an, bevor er den untätigen Spieler aus dem Spiel kickt Nicht mehr möglich, in ein Spiel mit einem Nicht-Mitspieler zu laden.DFM-Schiff Raumbremse blockiert nicht mehr die Drosselklappeneingabe Arena Commander Menü wird nicht mehr verschwommen bei maximalem Zoom -Der 17. Checkpoint zeigt nun in Defford Link Race nicht mehr an der falschen Stelle an Behobenes Problem mit Spieler, der es manchmal versäumt, 300i/350r Schwarz/Redout zu werfen, besteht nicht mehr, nachdem er M50 Spreu ausgeworfen hat. in die falsche Richtung Wingmen in Vanduul Swarm nicht mehr manchmal nicht mehr nach Elitewellen wieder auftauchen Fehler behoben, bei denen Spiele manchmal keine Statistiken an Ranglisten weitergaben Verschiedene Absturzbehebungen Verbesserungen an SLI/Crossfire Problem Der Cursor hat keine Konflikte mehr, wenn ein Joystick eingesteckt ist Die folgenden Cvars wurden wiederhergestelltWhitelist: r_FogShadows r_Gamma r_HDRBloomRatio r_HDRBrightLevel r_MotionBlur r_ssdo sys_spec_shadows r_getscreenshot KNOWN ISSUES 325a und 310p Schiffe zeigen einige weiße Außenseite 325a und 315p können einen unsichtbaren Pilotsitz zeigen 315p Motor springt ein und aus Super Hornet hat versetzte Komponenten um das hintere Fahrwerk Unfähig, den Rücksitz der Super Hornisse zu verlassen Accounts können nur maximal 2 Munitionskisten jedes Typs haben, was dazu führt, dass das Konto nicht genügend Munition hat, wenn ein Schiff versucht, mehr als 2 derselben Waffe auszurüsten. Es ist nicht möglich, benutzerdefinierte Profile zu erstellen (aktuelle Änderungen werden in den bestehenden Profilen gespeichert, die zurückgesetzt werden, wenn Sie das "Standard"-Profil erneut auswählen). Einzelne Tastenbelegungen können nicht als leer gesetzt werden. Das bedeutet, wenn ein Spieler eine Kontrolle über einen Unfall setzt, es kann nicht gelöst werden, ohne das gesamte Profil zurückzusetzen Unfähig, benutzerdefinierte Keybindungen über mehrere Geräte hinweg vollständig zu mischen/abzustimmen Der Wechsel von einem Controller-Profil zum anderen wird alle Änderungen zurücksetzen, die der Player vorgenommen hat Es gibt keine visuelle Rückmeldung darüber, welche Arten von Eingaben für Kontrollen akzeptiert werden, die nur bestimmte Arten von Eingaben akzeptieren Unfähig, die Leistung zu ändern-Priorität von 350R im Power-Management-Bildschirm M50 HUD zeigt keine Raketen an Kraftstoff kann verbraucht werden, wenn kein zusätzlicher Schub erzeugt wird Idris's, die im Hangar spawnen, sind derzeit unsichtbar und haben keine Kollision Der Backbordflügel der M50 hat verlagerte Elemente Die Steuerbordseite des Spoilers des M50 hat ein invertiertes Aufkleber Die Konstellation Phoenix hat Kollisionsprobleme in seinem hinteren Maschinenraum Es kann manchmal eine kurze Pause geben, wenn ein Spieler einem Match beitritt oder der Matchmaker nicht die Trackvariante berücksichtigt, wenn er nach Murray Cup Rennen über Spectrum Match sucht.

 FEATURES Added a controls customization screen that allows remapping of a subset of actions oriented towards ship navigation Support for keyboard+mouse, controller devices and Joystick / HOTAS

Allows customization of discrete &amp; continuous (axis) outputs

Support for modifiers keys

Added ability to choose which ships spawn in your hangar

Added ability to lock on to enemy closest to reticle

Added gamma, brightness, and contrast settings

Added pilot breathing

Added sound reverb to hangars

Added basic sound to pause menu

SLI/Crossfire Support Implemented

BALANCE/TWEAKS Changed Vanduul Swarm spawn sound

Added a drop shadow to the UI in New Horizon Speedway level

M50 Hard points no longer attach size 2 weaponry

Missiles attached by default

Reduced power of maneuvering thrusters

Reduced health of major ship components

FIXES Private matches re-enabled

Character no longer clips through Aurora Ladder

Race mode no longer displays incorrect race position

Can now cancel connection to multiplayer matches with the cancel button

Arena Commander menu now fills the screen for all aspect ratios

HUD now displays message before kicking idle player from match

No longer possible to load into a match with a non-DFM ship

Space brake no longer blocks throttle input

Arena Commander menu no longer becomes blurry at max zoom-in while in the Aurora Trainer

Race data while in the M50 no longer moves outside the screen

The 17th checkpoint now shows in Defford Link

Race no longer spawns you in the incorrect place

Fixed issue with player sometimes failing to eject in 300i/350r

Black/redout no longer persists after ejecting

M50 chaff no longer fires in the wrong direction

Wingmen in Vanduul Swarm no longer sometimes fail to respawn after elite waves

Fixed issues with matches sometimes not reporting stats to leaderboards

Various crash fixes

Improvements to SLI/Crossfire issue

The cursor no longer has conflicts when a joystick is plugged in

The following Cvars have been re-whitelisted: r_FogShadows

r_Gamma

r_HDRBloomRatio

r_HDRBrightLevel

r_MotionBlur

r_ssdo

sys_spec_shadows

r_getscreenshot

KNOWN ISSUES 325a and 310p ships show some white exterior

325a and 315p may show an invisible pilot seat

315p engine pops in and out

Super Hornet has offset components around rear landing gear

Unable to exit back seat of super hornet

Accounts can only have a maximum of 2 ammo boxes of each type, which causes the account to not have enough ammunition if a ship is trying to equip more than 2 of the same gun

Unable to create custom profiles (currently changes are saved to the existing profiles, which are reset if you re-select the “default” profile)

Individual keybindings cannot be set as blank. This means if a player sets a control on accident, it can’t be unbound without resetting the whole profile

Unable to fully mix/match custom keybinds across multiple devices

Swapping from one controller profile to another will reset any changes the player has made

There is no visual feedback for what kinds of inputs are accepted for controls that only accept specific kinds of input

Unable to change power-priority of 350R in power management screen

M50 HUD does not display missiles

Fuel can be consumed when no additional thrust is being generated

Idris’s that spawn in hangar are currently invisible and have no collision

The M50’s portside wing has misplaced elements

The starboard side of the M50’s spoiler has an inverted decal

The Constellation Phoenix has collision issues in its rear engine room

There can sometimes be a brief pause when a player joins a match or respawns

Matchmaker may not account for Track Variant when searching for Murray Cup races via Spectrum Match

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Metadata
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  CIG ID  14182

 Channel  Undefined

 Category  Undefined

 Series  None

 Comments  128

 Published  11 years ago (2014-09-30T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link//14182-Star-Citizen-Patch-V091) [API](https://api.star-citizen.wiki/api/comm-links/14182)
