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LORE BUILDER: SEVENTEEN: Departments &amp; Division
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 Hello and welcome back to LORE BUILDER, where we work with you, the community, to help flesh out the unexplored corners of the Star Citizen universe. If you are new to this feature, we would highly recommend going back and reviewing our revised caveats and background reading outlined in the fourteenth issue to give you an understanding of what’s already been established.

With that out of the way, let’s get started.

DEPARTMENTS &amp; ORGANIZATION
Last week, we asked you for ideas about the various departments and agencies that fall under the control of the Senate, as well as ideas on how these various bureaus would be structured under the control of the Senate.

As with Lore Builders of the past, you all did not disappoint. A few brave souls took on the task of hierarchy and structure, like Yco, Quatrain, and Azrael Domonov. Really interesting stuff and tons of great detail. (A special shout out to Womby the Repair Wombat for presenting his as a school report!) The rest offered up suggestions for the various departments and we definitely got a sense of what you thought seemed most relevant to this universe: we received an abundance of transportation, economics/trade, xeno, health, and intelligence committees that we can use to build a really interesting government.

Unfortunately, that made it incredibly difficult to pick just one to post as an example, so here are a couple interesting ones that caught our eye:

We had a bunch of great write-ups about disease. BearSquish created a great post about the EDCD, a medical division that handles treatment for known diseases and sets the standard for vaccinations and xeno-virological research as well as devising response protocols for potential pandemic scenarios. Chaucer had another good one for the Department of Epidemic Control, which is a sub-division of the Department of Health of Safety. Charles also threw his hat in the viral arena with the Center for Health Awareness and Development. These write-ups offered great approaches into one of the areas that we have yet to develop in the UEE’s infrastructure: emergency response. Plus, quarantines are always fun to mine for potential stories.

From Chico we had the Xeno-Agricultural &amp; Foodstuff Administration, which would help keep an eye on all the new edible plants and animals that are introduced into the UEE. Between alien species and new planets being discovered, we liked the idea that this was enough of a concern to have to create a special group to monitor the situation (especially after the “Chicken of the Stars” incident).

Symos brought up the idea of a Committee for Unrepresented Colonies which would handle and investigate issues and concerns facing Human colonies that do not currently have representation. It makes sense that the Senate would want to keep an eye on these worlds either to help them transition to full representation or to make sure that they don’t become problems …

Grisha and Dutch had similar thoughts and told us about the Bureau of Stellar Cartography and Maps and the Astrographic Organization respectively. These would be committees in charge of all official public and military star charts. As a society that is actively exploring and discovering new locales all the time, it would be very important to have up-to-date map information that you could depend upon.

To all of you not mentioned specifically, don’t be disheartened! As many of you noted when we initially presented this topic, this is a huge subject and one that will have massive implications on the Human government in the game, so we’re going to take some time to review and consider everything you all have submitted and work out a rough proposal of how we could string it all together.

For this week’s topic, we’re going to stay with government. Specifically:

LOCAL GOVERNMENT VS. IMPERIAL GOVERNMENT
We’re not talking war here. In Star Citizen, the UEE is responsible for governing dozens of planets (some represented, some not) with untold numbers of people. We have established that the planets still have their own leadership in place, most often in the form of a Governors Council. But how involved is the UEE in the daily life of the average Citizen/Civilian?

We have been operating under the notion that the UEE primarily exists to provide health infrastructure (a terraformed planet that’s habitable for instance), levels of standards when it comes to ships and structural stability, regulate commerce and protection from Alien powers and inter-system crime. So where exactly does that division of responsibility lie?

Who get’s to determine flight traffic lanes?

Is there a disparity between the minimum age for military service and various militias?

Does the UEE incentivize local governments to adopt policies and structures that merge more seamlessly with their preferred system?

For a real life example, Amendment 21 of the U.S. Constitution gives states control over alcoholic beverages. Because of this, when the federal government wanted to change the legal drinking age to 21, they couldn’t just pass a law to do so without having to repeal part of the Constitution. Instead, they passed the National Minimum Drinking Age Act of 1984 which would withhold federal funding on highways from states that did not comply.

While this is more of a discussion about where we can establish that line, if you feel like brainstorming ideas, you could present a topic (piloting age, for example) and discuss how it’s handled and by whom.

One more thing that’s important to remember is this excerpt for the ‘character’ of the current government, outlined in the Writer’s Guide:

When thinking of how the current UEE administration would react to a problem, it’s better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.

The early UPE was mired deep in the bureaucracy side; capitalizing on that public disgust with political stagnation was how Ivar Messer was able to consolidate power. During the Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.

When the Messer Era collapsed the UEE swung back and by the game start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.

So, to use an acting term, the UEE’s motivation is to make amends. Most of its behavior (from the Ark to the Synthworld) are simply extensions of that need. It’s trying (too hard according to some) to appear progressive and totally not evil any more. Seriously, we’re really sorry about that and we’re better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.

It’s also important to reiterate that diversity is good. This is not a simple black-or-white government (i.e., Empire = evil, Rebel Alliance = good). There are all types operating in every facet and on every level of the SC Universe. So, odds are, there’s a place for whatever kind of character you’re creating.

Next week, we’ll review some of the talking points that came up in the comments and present a new subject to let you take a crack at.

UNTIL NEXT TIME …

 Hallo und willkommen zurück zu LORE BUILDER, wo wir mit Ihnen, der Gemeinschaft, zusammenarbeiten, um die unerforschten Ecken des Star Citizen-Universums zu konkretisieren. Wenn Sie neu in dieser Funktion sind, empfehlen wir Ihnen dringend, zurück zu gehen und unsere überarbeiteten Vorbehalte und Hintergrundinformationen zu lesen, die in der vierzehnten Ausgabe beschrieben sind, um Ihnen ein Verständnis dessen zu geben, was bereits etabliert ist.

Wenn das aus dem Weg ist, lass uns anfangen.

ABTEILUNGEN &amp; ORGANISATION
Letzte Woche baten wir Sie um Ideen über die verschiedenen Abteilungen und Agenturen, die unter die Kontrolle des Senats fallen, sowie um Ideen, wie diese verschiedenen Büros unter der Kontrolle des Senats strukturiert sein würden.

Wie bei den Machthabern der Vergangenheit habt ihr alle nicht enttäuscht. Einige mutige Seelen übernahmen die Aufgabe der Hierarchie und Struktur, wie Yco, Quatrain und Azrael Domonov. Wirklich interessantes Zeug und viele tolle Details. (Ein besonderer Ruf an Womby the Repair Wombat, weil er seinen Bericht als Schulzeugnis präsentiert hat!) Der Rest bot Vorschläge für die verschiedenen Abteilungen an, und wir bekamen definitiv einen Eindruck davon, was Sie für dieses Universum am relevantesten hielten: Wir erhielten eine Fülle von Komitees für Transport, Wirtschaft/Handel, Xeno, Gesundheit und Intelligenz, mit denen wir eine wirklich interessante Regierung aufbauen können.

Leider hat es das unglaublich schwierig gemacht, nur einen auszuwählen, um als Beispiel zu posten, also hier sind ein paar interessante, die uns aufgefallen sind:

Wir hatten einen Haufen großartiger Schriften über Krankheiten. BearSquish hat einen großartigen Beitrag über die EDCD verfasst, eine medizinische Abteilung, die sich mit der Behandlung bekannter Krankheiten befasst und den Standard für Impfungen und xeno-virologische Forschung setzt sowie Reaktionsprotokolle für mögliche Pandemieszenarien entwickelt. Chaucer hatte einen weiteren guten für das Department of Epidemic Control, das eine Unterabteilung des Department of Health of Safety ist. Charles warf auch seinen Hut in der viralen Arena mit dem Center for Health Awareness and Development. Diese Schriften boten großartige Ansätze für einen der Bereiche, die wir in der Infrastruktur der UEE noch nicht entwickelt haben: die Notfallhilfe. Außerdem machen Quarantänen immer Spaß, wenn man nach möglichen Geschichten sucht.

Von Chico hatten wir die Xeno-Agricultural &amp; Foodstuff Administration, die helfen würde, ein Auge auf all die neuen essbaren Pflanzen und Tiere zu werfen, die in die UEE eingeführt werden. Zwischen fremden Arten und neuen Planeten, die entdeckt wurden, gefiel uns die Idee, dass dies genug Anlass zur Sorge war, um eine spezielle Gruppe zur Überwachung der Situation zu bilden (besonders nach dem Vorfall "Huhn der Sterne").

Symos brachte die Idee eines Komitees für nicht vertretene Kolonien zur Sprache, das sich mit Fragen und Anliegen menschlicher Kolonien befassen und diese untersuchen sollte, die derzeit nicht vertreten sind. Es ist sinnvoll, dass der Senat ein Auge auf diese Welten werfen möchte, um ihnen entweder beim Übergang zur vollen Repräsentation zu helfen oder um sicherzustellen, dass sie nicht zu Problemen werden....

Grisha und die Niederländer hatten ähnliche Gedanken und erzählten uns vom Bureau of Stellar Cartography and Maps bzw. der Astrographic Organization. Dies wären Komitees, die für alle offiziellen öffentlichen und militärischen Sternenkarten zuständig sind. Als eine Gesellschaft, die ständig neue Orte erkundet und entdeckt, wäre es sehr wichtig, über aktuelle Karteninformationen zu verfügen, auf die man sich verlassen kann.

An alle von euch, die nicht ausdrücklich erwähnt wurden, seid nicht entmutigt! Wie viele von euch bemerkt haben, als wir dieses Thema zum ersten Mal vorgestellt haben, ist dies ein riesiges Thema und eines, das massive Auswirkungen auf die menschliche Regierung im Spiel haben wird, also werden wir uns etwas Zeit nehmen, um alles, was ihr alle eingereicht habt, zu überprüfen und zu überdenken und einen groben Vorschlag auszuarbeiten, wie wir es alles zusammenfügen könnten.

Für das Thema dieser Woche werden wir bei der Regierung bleiben. Konkret:

GEMEINDEVERWALTUNG VS. GEMEINDEVERWALTUNG KAISERLICHE REGIERUNG
Wir reden hier nicht über Krieg. In Star Citizen ist die UEE dafür verantwortlich, Dutzende von Planeten (einige vertreten, andere nicht) mit unzähligen Menschen zu regieren. Wir haben festgestellt, dass die Planeten noch immer ihre eigene Führung haben, meist in Form eines Gouverneursrates. Aber wie sehr ist die UEE in das tägliche Leben des durchschnittlichen Bürgers und Zivilisten eingebunden?

Wir haben unter der Vorstellung gearbeitet, dass die UEE in erster Linie dazu dient, Gesundheitsinfrastruktur (ein terrassenförmiger Planet, der zum Beispiel bewohnbar ist), Standards in Bezug auf Schiffe und strukturelle Stabilität, Regulierung des Handels und Schutz vor fremden Mächten und systemübergreifender Kriminalität bereitzustellen. Wo genau liegt also diese Aufgabenteilung?

Wer darf die Flugrouten bestimmen? Besteht ein Unterschied zwischen dem Mindestalter für den Militärdienst und verschiedenen Milizen? Bringt die UEE die lokalen Regierungen dazu, Richtlinien und Strukturen zu übernehmen, die sich nahtlos in ihr bevorzugtes System einfügen? Für ein Beispiel aus dem wirklichen Leben gibt Änderungsantrag 21 der US-Verfassung den Staaten die Kontrolle über alkoholische Getränke. Aus diesem Grund, als die Bundesregierung das gesetzliche Trinkalter auf 21 Jahre ändern wollte, konnte sie nicht einfach ein Gesetz verabschieden, ohne einen Teil der Verfassung aufheben zu müssen. Stattdessen verabschiedeten sie den National Minimum Drinking Age Act von 1984, der Bundesmittel auf Autobahnen von Staaten, die sich nicht daran hielten, zurückhalten würde.

Während dies eher eine Diskussion darüber ist, wo wir diese Linie etablieren können, wenn du Lust auf Brainstorming hast, könntest du ein Thema vorstellen (z.B. das Pilotalter) und diskutieren, wie und von wem damit umgegangen wird.

Eine weitere wichtige Sache, die man sich merken sollte, ist dieser Auszug aus dem "Charakter" der aktuellen Regierung, der im Writer's Guide beschrieben ist:

Wenn man bedenkt, wie die derzeitige UEE-Administration auf ein Problem reagieren würde, ist es besser, es als eine einzige Einheit und ein politisches Spektrum mit Bürokratie und Autokratie zu betrachten.

Die frühe UPE war tief in der Bürokratie versunken; die Nutzung dieses öffentlichen Ekels mit politischer Stagnation war die Art und Weise, wie Ivar Messer die Macht konsolidieren konnte. Während der Messer-Ära schwang die UEE dann zu weit in die entgegengesetzte Richtung und wurde zur stereotypen, rücksichtslosen faschistischen Regierung, die Land, Macht und Macht ergriff.

Als die Messer-Ära zusammenbrach, schwang die UEE zurück und hat sich beim Spielstart schließlich in der Mitte eingependelt. Die Regierung war fest entschlossen, die Schrecklichkeit, die sie seit Hunderten von Jahren beging, wieder gutzumachen. Die UEE ist jetzt eine Mischung aus allem. Es gibt gute Menschen, die gute Dinge tun, schlechte Menschen, die schlechte Dinge tun, und jede Kombination dazwischen. Es gibt erfahrene Politicos, idealistische Weltverbesserer, die Palmenfette und Kreuzritter.

Um also einen handelnden Begriff zu verwenden, ist die Motivation der UEE, Wiedergutmachung zu leisten. Die meisten seiner Verhaltensweisen (von der Arche bis zur Synth-Welt) sind einfach Erweiterungen dieses Bedarfs. Es ist der Versuch (nach Ansicht einiger zu hart), fortschrittlich und völlig böse zu wirken. Im Ernst, das tut uns wirklich leid und wir sind besser, vertrau uns. Scherz beiseite, die UEE ist nicht unehrlich über diese Stimmung. Es könnte ein wenig übertrieben sein.

Es ist auch wichtig zu betonen, dass Vielfalt gut ist. Dies ist keine einfache Schwarz-Weiß-Regierung (d.h. Empire = böse, Rebel Alliance = gut). Es gibt alle Arten, die in jeder Facette und auf jeder Ebene des SC-Universums operieren. Die Chancen stehen also gut, dass es einen Platz für jede Art von Charakter gibt, den Sie erschaffen.

Nächste Woche werden wir einige der Gesprächspunkte, die in den Kommentaren aufgetaucht sind, besprechen und ein neues Thema vorstellen, damit du einen Versuch wagen kannst.

BIS ZUM NÄCHSTEN MAL.....

 Hello and welcome back to LORE BUILDER, where we work with you, the community, to help flesh out the unexplored corners of the Star Citizen universe. If you are new to this feature, we would highly recommend going back and reviewing our revised caveats and background reading outlined in the fourteenth issue to give you an understanding of what’s already been established.

With that out of the way, let’s get started.

DEPARTMENTS &amp; ORGANIZATION
Last week, we asked you for ideas about the various departments and agencies that fall under the control of the Senate, as well as ideas on how these various bureaus would be structured under the control of the Senate.

As with Lore Builders of the past, you all did not disappoint. A few brave souls took on the task of hierarchy and structure, like Yco, Quatrain, and Azrael Domonov. Really interesting stuff and tons of great detail. (A special shout out to Womby the Repair Wombat for presenting his as a school report!) The rest offered up suggestions for the various departments and we definitely got a sense of what you thought seemed most relevant to this universe: we received an abundance of transportation, economics/trade, xeno, health, and intelligence committees that we can use to build a really interesting government.

Unfortunately, that made it incredibly difficult to pick just one to post as an example, so here are a couple interesting ones that caught our eye:

We had a bunch of great write-ups about disease. BearSquish created a great post about the EDCD, a medical division that handles treatment for known diseases and sets the standard for vaccinations and xeno-virological research as well as devising response protocols for potential pandemic scenarios. Chaucer had another good one for the Department of Epidemic Control, which is a sub-division of the Department of Health of Safety. Charles also threw his hat in the viral arena with the Center for Health Awareness and Development. These write-ups offered great approaches into one of the areas that we have yet to develop in the UEE’s infrastructure: emergency response. Plus, quarantines are always fun to mine for potential stories.

From Chico we had the Xeno-Agricultural &amp; Foodstuff Administration, which would help keep an eye on all the new edible plants and animals that are introduced into the UEE. Between alien species and new planets being discovered, we liked the idea that this was enough of a concern to have to create a special group to monitor the situation (especially after the “Chicken of the Stars” incident).

Symos brought up the idea of a Committee for Unrepresented Colonies which would handle and investigate issues and concerns facing Human colonies that do not currently have representation. It makes sense that the Senate would want to keep an eye on these worlds either to help them transition to full representation or to make sure that they don’t become problems …

Grisha and Dutch had similar thoughts and told us about the Bureau of Stellar Cartography and Maps and the Astrographic Organization respectively. These would be committees in charge of all official public and military star charts. As a society that is actively exploring and discovering new locales all the time, it would be very important to have up-to-date map information that you could depend upon.

To all of you not mentioned specifically, don’t be disheartened! As many of you noted when we initially presented this topic, this is a huge subject and one that will have massive implications on the Human government in the game, so we’re going to take some time to review and consider everything you all have submitted and work out a rough proposal of how we could string it all together.

For this week’s topic, we’re going to stay with government. Specifically:

LOCAL GOVERNMENT VS. IMPERIAL GOVERNMENT
We’re not talking war here. In Star Citizen, the UEE is responsible for governing dozens of planets (some represented, some not) with untold numbers of people. We have established that the planets still have their own leadership in place, most often in the form of a Governors Council. But how involved is the UEE in the daily life of the average Citizen/Civilian?

We have been operating under the notion that the UEE primarily exists to provide health infrastructure (a terraformed planet that’s habitable for instance), levels of standards when it comes to ships and structural stability, regulate commerce and protection from Alien powers and inter-system crime. So where exactly does that division of responsibility lie?

Who get’s to determine flight traffic lanes?

Is there a disparity between the minimum age for military service and various militias?

Does the UEE incentivize local governments to adopt policies and structures that merge more seamlessly with their preferred system?

For a real life example, Amendment 21 of the U.S. Constitution gives states control over alcoholic beverages. Because of this, when the federal government wanted to change the legal drinking age to 21, they couldn’t just pass a law to do so without having to repeal part of the Constitution. Instead, they passed the National Minimum Drinking Age Act of 1984 which would withhold federal funding on highways from states that did not comply.

While this is more of a discussion about where we can establish that line, if you feel like brainstorming ideas, you could present a topic (piloting age, for example) and discuss how it’s handled and by whom.

One more thing that’s important to remember is this excerpt for the ‘character’ of the current government, outlined in the Writer’s Guide:

When thinking of how the current UEE administration would react to a problem, it’s better to think of it as a single entity and a political spectrum with bureaucracy and autocracy.

The early UPE was mired deep in the bureaucracy side; capitalizing on that public disgust with political stagnation was how Ivar Messer was able to consolidate power. During the Messer Era, the UEE then swung too far in the opposite direction, becoming the stereotypical ruthless fascist government that seized land, power, and might.

When the Messer Era collapsed the UEE swung back and by the game start has ultimately settled in the middle. The government became fixated on making amends for the awfulness it committed for hundreds of years. The UEE now is a mixture of everything. There are good people doing good things, bad people doing bad things and every combination in between. There are seasoned politicos, idealist do-gooders, the palm-greasers, and crusaders.

So, to use an acting term, the UEE’s motivation is to make amends. Most of its behavior (from the Ark to the Synthworld) are simply extensions of that need. It’s trying (too hard according to some) to appear progressive and totally not evil any more. Seriously, we’re really sorry about that and we’re better, trust us. Joking aside, the UEE is not insincere about this sentiment. It just might be going a little overboard.

It’s also important to reiterate that diversity is good. This is not a simple black-or-white government (i.e., Empire = evil, Rebel Alliance = good). There are all types operating in every facet and on every level of the SC Universe. So, odds are, there’s a place for whatever kind of character you’re creating.

Next week, we’ll review some of the talking points that came up in the comments and present a new subject to let you take a crack at.

UNTIL NEXT TIME …

Links
-----

    Text URL     fourteenth issue  [ https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14157-LORE-BUILDER-FOURTEEN-Welcome-To-V2 ](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14157-LORE-BUILDER-FOURTEEN-Welcome-To-V2)    Yco  [ https://robertsspaceindustries.com/citizens/Yco ](https://robertsspaceindustries.com/citizens/Yco)    Quatrain  [ https://robertsspaceindustries.com/citizens/Quatrain ](https://robertsspaceindustries.com/citizens/Quatrain)    Azrael Domonov  [ https://robertsspaceindustries.com/citizens/AzraelDomonov ](https://robertsspaceindustries.com/citizens/AzraelDomonov)    Womby the Repair Wombat  [ https://robertsspaceindustries.com/citizens/womby ](https://robertsspaceindustries.com/citizens/womby)    BearSquish  [ https://robertsspaceindustries.com/citizens/BearSquish ](https://robertsspaceindustries.com/citizens/BearSquish)    Chaucer  [ https://robertsspaceindustries.com/citizens/pertelote ](https://robertsspaceindustries.com/citizens/pertelote)    Charles  [ https://robertsspaceindustries.com/citizens/Chadillac ](https://robertsspaceindustries.com/citizens/Chadillac)    Chico  [ https://robertsspaceindustries.com/citizens/Chico ](https://robertsspaceindustries.com/citizens/Chico)    Symos  [ https://robertsspaceindustries.com/citizens/Symos ](https://robertsspaceindustries.com/citizens/Symos)    Grisha  [ https://robertsspaceindustries.com/citizens/Paru-paru ](https://robertsspaceindustries.com/citizens/Paru-paru)    Dutch  [ https://robertsspaceindustries.com/citizens/Dutch ](https://robertsspaceindustries.com/citizens/Dutch)    Writer’s Guide  [ https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12956-Writers-Guide-Part-Two ](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/12956-Writers-Guide-Part-Two)

Images
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--------

  CIG ID  14205

 Channel  Undefined

  Category  Undefined

 Series  Lore Builder

  Comments  103

  Published   11 years ago (2014-10-10T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/14205-LORE-BUILDER-SEVENTEEN-Departments-Division) [API](https://api.star-citizen.wiki/api/comm-links/14205)
