Star Citizen Patch V1.0.0
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Additions Arena commander ready ships: Mustang’s Alpha
Beta
Delta
Gamma
Omega
Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past) Aurora CL Clipper
Aurora ES
Aurora LN Legionnaire
Aurora LX Deluxe
Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past) F7C Hornet
F7C-M Super Hornet
F7C-R Hornet Tracker
F7C-S Hornet Ghost
Cutlass Black
Avenger
New ship components and weapons are being added to store
Added ship signature system Targeting a ship will show how much of each signature type it is generating
Added the ability for ship signatures to be blocked by asteroids and other objects
Added information to ship components for generating different signature types
Missile locks indicators will now indicate the type of missile that is locked onto your ship
Added thruster power system Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant
Added lateral G-force system Character well-being can now be affected by lateral G-force
Sudden stops can knock a character out, causing it to become unresponsive for a few moments
Added friends system in game and on website Friends list can be opened in game using L
Added a new lobby system Lobbies show a list of players that have been added to the friends list
Friends can be invited to a lobby to engage in both public and private matches
Ship selection is now visible in the lobby
Players are placed back into a lobby with their friends after the match ends
Lobby owners can only launch a match once all players have readied up
Players that have readied dup will have the blue rectangle to the left of their name light up
Lobby owners can kick players from the lobby
Added new audio for ship collision warnings has been updated to be more specific
Added new audio for changing countermeasures
Added new audio for running out of missiles
Added finger trigger animations for some ships
Added the ability for ships to self-destruct (defaulted to right alt+backspace)
Added reflective canopy textures for Hornets
Added a rear view camera for ships (can be set in key bindings)
Added countermeasure camera for ships (default control activates when countermeasure button is held)
Added several new observer camera modes
Added server kick function for players that engage in prolonged aggression against allies
Added visual effect to cores to make core carrier more obvious
Added additional data tracking for usage by leaderboards
French audio and text translations have been added
Added firework effects to the end of races
Added camera flashes to race mode
Added ship advertisements to race maps
Added first pass for public sensitivity settings under control customization
Updates Ships: Aurora MR missiles removed and place on the Aurora LX
300 series have had their weapon mounts updated due to a change in how weapon mounts will work
325a missile loadout now uses talon missiles
M50 missile amount reduced
Static nose weapon mounts have been removed from all Hornets
Some HUD information has been moved to be displayed on the helmet visor
Lag pips now changes shape when multiple pips line up
Missile controls have been overhauled Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target
Holding the middle mouse button will launch all locked missiles
Updated effects for ship spawning
Updated effects for multiple ship thrusters
Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two
Weapons: Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons
Updated muzzle flash and weapon effects for multiple weapons
Chaff has had its functionality and visual effect redesigned and improved
Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final
Game pad right stick can now adjust power and shield allocation when in HUD interaction mode
Improved ability to navigate through ship HUD elements with arrow keys
Holotable will now group duplicate items together to make weapon and component management easier
Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard
Control customization groups now have the ability to be collapsed
Control customization profiles can now be imported and exported
Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)
Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away
Scoring system has been overhauled
Vanduul Swarm wave count increased to 18
Vanduul AI improved so that they have a better memory about who it is they’re attacking
Improved AI decision making for using countermeasures
Several smoke and fire effects updated
Explosion effects have been updated
Simulation announce has had several audio announcements updated and added
Added game information for space globes
Removed the ability to strafe and sprint at the same time
Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on
Removed wardrobe changer mannequin from all hangars
Fixes 300 variants can now open their beds and lay in them
350r targeting reticle is now the correct size
F7A military variant of the hornet is no longer available to be used in Arena Commander
Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets
Power plant explosions now inherit the velocity of the ship they emanate from
Turning off shields in ship system management will now correctly turn the component off
Swapping power management screens with the super hornet turret equipped no longer crashed the client
Game Client will no longer steal focus when loading into hangar
Multiplayer chat can now be sent to other players
Turning off shields in ship system management will now correctly turn the component off
Static weapons will now converge on their target correctly
Fixed an issue where the first shot taken by any weapon would be offset
Dynamic zoom will now work while the ship is moving
Wingman will now move between waves in Vanduul Swarm
Wingman now react to being shot by allies
Vanduul now care more about if they are about to run into something
Ammo boxes no longer use placeholder graphics
Fixed some minor graphical issues in all hangars
Fixed some minor graphical bugs in the holotable
Fixed some locations in hangars where characters could shove their head through the wall
In game chat is now visible to other players
Fixed graphical issues for some floating debris
Fixed an issue that caused characters to occasionally be looking sideways when spawning
Characters that eject will now have a seat
M50 is now able to match its targets speed
Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar
Known Issues
**Hornet and variant ships’ nose landing skid not deployed
**Avenger cargo door is detached from the ship
**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck
**Mustang geometry in ship system status HUD does not match actual ship geometry
**Notable pause occurs when exiting almost all hornet variants
**Character will sometimes forget how to sit in a chair
**Cutlass black and blue are missing their turret
**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are
**There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed
**There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.
**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected
**Low frame rate can cause character to fall through geometry
**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites
**Private matches are launching as public instances and will allow other players to join
**The invite button does not reset
**Holotable can vanish if a character joins a lobby while using the holotable
**Characters that are kicked from a lobby get no message as to what happened
**Contact list transparency causes it to be difficult to read in some lighting
**Lobby invitations cannot be accepted while sitting in something
**Joining a match when players are readied up will result in their ships being invisible
**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up
**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby
**Exiting the game will sometimes result in a client crash
Beta
Delta
Gamma
Omega
Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past) Aurora CL Clipper
Aurora ES
Aurora LN Legionnaire
Aurora LX Deluxe
Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past) F7C Hornet
F7C-M Super Hornet
F7C-R Hornet Tracker
F7C-S Hornet Ghost
Cutlass Black
Avenger
New ship components and weapons are being added to store
Added ship signature system Targeting a ship will show how much of each signature type it is generating
Added the ability for ship signatures to be blocked by asteroids and other objects
Added information to ship components for generating different signature types
Missile locks indicators will now indicate the type of missile that is locked onto your ship
Added thruster power system Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant
Added lateral G-force system Character well-being can now be affected by lateral G-force
Sudden stops can knock a character out, causing it to become unresponsive for a few moments
Added friends system in game and on website Friends list can be opened in game using L
Added a new lobby system Lobbies show a list of players that have been added to the friends list
Friends can be invited to a lobby to engage in both public and private matches
Ship selection is now visible in the lobby
Players are placed back into a lobby with their friends after the match ends
Lobby owners can only launch a match once all players have readied up
Players that have readied dup will have the blue rectangle to the left of their name light up
Lobby owners can kick players from the lobby
Added new audio for ship collision warnings has been updated to be more specific
Added new audio for changing countermeasures
Added new audio for running out of missiles
Added finger trigger animations for some ships
Added the ability for ships to self-destruct (defaulted to right alt+backspace)
Added reflective canopy textures for Hornets
Added a rear view camera for ships (can be set in key bindings)
Added countermeasure camera for ships (default control activates when countermeasure button is held)
Added several new observer camera modes
Added server kick function for players that engage in prolonged aggression against allies
Added visual effect to cores to make core carrier more obvious
Added additional data tracking for usage by leaderboards
French audio and text translations have been added
Added firework effects to the end of races
Added camera flashes to race mode
Added ship advertisements to race maps
Added first pass for public sensitivity settings under control customization
Updates Ships: Aurora MR missiles removed and place on the Aurora LX
300 series have had their weapon mounts updated due to a change in how weapon mounts will work
325a missile loadout now uses talon missiles
M50 missile amount reduced
Static nose weapon mounts have been removed from all Hornets
Some HUD information has been moved to be displayed on the helmet visor
Lag pips now changes shape when multiple pips line up
Missile controls have been overhauled Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target
Holding the middle mouse button will launch all locked missiles
Updated effects for ship spawning
Updated effects for multiple ship thrusters
Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two
Weapons: Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons
Updated muzzle flash and weapon effects for multiple weapons
Chaff has had its functionality and visual effect redesigned and improved
Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final
Game pad right stick can now adjust power and shield allocation when in HUD interaction mode
Improved ability to navigate through ship HUD elements with arrow keys
Holotable will now group duplicate items together to make weapon and component management easier
Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard
Control customization groups now have the ability to be collapsed
Control customization profiles can now be imported and exported
Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)
Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away
Scoring system has been overhauled
Vanduul Swarm wave count increased to 18
Vanduul AI improved so that they have a better memory about who it is they’re attacking
Improved AI decision making for using countermeasures
Several smoke and fire effects updated
Explosion effects have been updated
Simulation announce has had several audio announcements updated and added
Added game information for space globes
Removed the ability to strafe and sprint at the same time
Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on
Removed wardrobe changer mannequin from all hangars
Fixes 300 variants can now open their beds and lay in them
350r targeting reticle is now the correct size
F7A military variant of the hornet is no longer available to be used in Arena Commander
Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets
Power plant explosions now inherit the velocity of the ship they emanate from
Turning off shields in ship system management will now correctly turn the component off
Swapping power management screens with the super hornet turret equipped no longer crashed the client
Game Client will no longer steal focus when loading into hangar
Multiplayer chat can now be sent to other players
Turning off shields in ship system management will now correctly turn the component off
Static weapons will now converge on their target correctly
Fixed an issue where the first shot taken by any weapon would be offset
Dynamic zoom will now work while the ship is moving
Wingman will now move between waves in Vanduul Swarm
Wingman now react to being shot by allies
Vanduul now care more about if they are about to run into something
Ammo boxes no longer use placeholder graphics
Fixed some minor graphical issues in all hangars
Fixed some minor graphical bugs in the holotable
Fixed some locations in hangars where characters could shove their head through the wall
In game chat is now visible to other players
Fixed graphical issues for some floating debris
Fixed an issue that caused characters to occasionally be looking sideways when spawning
Characters that eject will now have a seat
M50 is now able to match its targets speed
Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar
Known Issues
**Hornet and variant ships’ nose landing skid not deployed
**Avenger cargo door is detached from the ship
**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck
**Mustang geometry in ship system status HUD does not match actual ship geometry
**Notable pause occurs when exiting almost all hornet variants
**Character will sometimes forget how to sit in a chair
**Cutlass black and blue are missing their turret
**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are
**There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed
**There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.
**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected
**Low frame rate can cause character to fall through geometry
**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites
**Private matches are launching as public instances and will allow other players to join
**The invite button does not reset
**Holotable can vanish if a character joins a lobby while using the holotable
**Characters that are kicked from a lobby get no message as to what happened
**Contact list transparency causes it to be difficult to read in some lighting
**Lobby invitations cannot be accepted while sitting in something
**Joining a match when players are readied up will result in their ships being invisible
**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up
**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby
**Exiting the game will sometimes result in a client crash
Hinzufügung von Arena Commander Ready Ships: Mustangs Alpha Beta Delta Gamma Omega Aurora's (bitte beachten Sie, dass alle Varianten für die Auroras kampfbereit sind, ihre Ladungen angepasst wurden und möglicherweise Dinge fehlen, die sie in der Vergangenheit hatten) Aurora CL Clipper Aurora ES Aurora LN Legionnaire Aurora LX Deluxe Hornet's (bitte beachten Sie, dass alle Varianten für die Hornissen kampfbereit sind, ihre Auslastungen wurden angepasst und können Dinge übersehen, die sie in der Vergangenheit hatten) F7C Hornet F7C-M Super Hornet F7C-R Hornet Tracker F7C-S Hornet Ghost Cutlass Black Avenger Neue Schiffskomponenten und Waffen werden hinzugefügt, um hinzugefügte Schiffssignatursysteme zu speichern Ziel eines Schiffes wird zeigen, wie viel von jedem Signaturtyp, den es erzeugt, hinzugefügt wird Hinzugefügt wird die Fähigkeit, Schiffssignaturen durch Asteroiden und andere Objekte zu blockieren Hinzugefügte Informationen zu Schiffskomponenten zur Erzeugung verschiedener Signaturtypen Raketenschleusenindikatoren werden nun die Art der Rakete anzeigen, die auf Ihrem Schiff verriegelt ist Hinzugefügtes Thruster-Antriebssystem Schiffsmanövrierfähigkeit wird sich ändern, basierend auf Leistungseinstellungen im Leistungsdreieck sowie wie viel andere Antriebssysteme vom Kraftwerk beziehen Hinzugefügtes seitliches G-Kraftsystem Das Wohlbefinden des Charakters kann nun durch laterale G-Kraft beeinflusst werden. Plötzliche Stopps können einen Charakter ausschalten, Verursacht, dass es für einige Augenblicke nicht mehr reagiert Das System der Freunde im Spiel hinzugefügt und auf der Website kann die Liste der Freunde im Spiel geöffnet werden, indem man L ein neues Lobbysystem hinzufügt Lobbies zeigen eine Liste von Spielern, die der Liste der Freunde hinzugefügt wurden Freunde können in eine Lobby eingeladen werden, um sowohl öffentliche als auch private Spiele zu spielen Schiffsauswahl ist jetzt in der Lobby sichtbar Spieler werden wieder in eine Lobby mit ihren Freunden gesetzt, nachdem das Spiel beendet wurde Lobby Eigentümer kann ein Spiel erst starten, wenn alle Spieler ein Spiel vorbereitet haben Spieler, die dup vorbereitet haben, werden das blaue Rechteck links neben ihrem Namen haben leuchten Lobby-Besitzer können Spieler aus der Lobby treten Neue Audio für Schiffskollisionswarnungen wurde aktualisiert, um spezifischer zu sein Neue Audio für wechselnde Gegenmaßnahmen hinzugefügt Neue Audio für das Auslaufen von Raketen hinzugefügt Neue Audio für das Auslaufen von Raketen hinzugefügt Hinzugefügte Finger-Trigger-Animationen für einige Schiffe hinzugefügt Die Fähigkeit für Schiffe, sich selbst zu kickendestruct (voreingestellt nach rechts alt+backspace) Added reflective canopy texture for Hornets Added a rear view camera for ships (can be set in key bindings) Added countermeasure camera for ships (default control activate when countermeasure button is held) Added several new observerver camera modes Added server kick function for players that engage in prolonged aggression against allies Zusätzliche visuelle Effekte für die Kerne, um den Kernträger deutlicher zu machen Zusätzliche Datenverfolgung für die Verwendung durch Ranglisten Französische Audio- und Textübersetzungen wurden hinzugefügt Zusätzliche Feuerwerkseffekte am Ende von Rennen Hinzugefügte Kamerablitze zum Rennmodus Hinzugefügte Schiffswerbung zu den Rennkarten Hinzugefügter erster Durchgang für öffentliche Empfindlichkeitseinstellungen unter Kontrolle Anpassung Updates Schiffe: Aurora MR-Raketen entfernt und auf die Aurora LX 300-Serie platziert wurden, wurden ihre Waffenhalterungen aufgrund einer Änderung in der Art und Weise, wie Waffenhalterungen funktionieren werden, aktualisiert 325a Raketenausladung verwendet jetzt Talon-Raketen M50 Raketenmenge reduziert Statische Nasenwaffenhalterungen wurden aus allen Hornissen entfernt Einige HUD-Informationen wurden verschoben, um auf dem Helmvisier angezeigt zu werden Lag Pips ändert nun die Form, wenn mehrere Pips in einer Reihe Raketenkontrollen überholt wurden Klickende mittlere Maustaste wird eine neue Rakete jedes Mal sperren, wenn sie angeklickt wird, Wenn Sie die mittlere Maustaste gedrückt halten, werden alle gesperrten Raketen gestartet. Aktualisierte Effekte für das Spawnen von Schiffen Aktualisierte Effekte für mehrere Schiffstriebwerke Konten, die mehrere Kopien desselben Schiffes haben, werden nun nach jedem Schiff Nummern aufgeführt, um den Unterschied zwischen den beiden Waffen zu erkennen: Das Waffenmontagesystem wurde so geändert, dass die Montagen nur noch Waffen mit einer passenden Größe aufnehmen können. Ursprünglich waren sowohl die Positionen der Schiffsmontage als auch die Waffenmontagen in der Lage, mehrere Waffen zu halten. Aktualisierte Mündungsfeuer und Waffeneffekte für mehrere Waffen Chaff hat seine Funktionalität und seinen visuellen Effekt neu gestaltet und den Balance Pass über alle 1.0 Waffen verbessert. Bitte beachten Sie, dass diese Statistiken nicht die endgültige Spielunterlage sind, die der rechte Stick nun die Leistungs- und Schildverteilung anpassen kann, wenn er im HUD-Interaktionsmodus ist Verbesserte Fähigkeit, durch Schiffs-HUD-Elemente mit Pfeiltasten zu navigieren Holotable gruppiert nun doppelte Elemente zusammen, um das Waffen- und Komponentenmanagement zu erleichtern Joysticks sollten nun standardmäßig eingeschlafen sein, um Interferenzen mit Maus und Tastatur zu reduzieren Control Control Customization Groups haben nun die Möglichkeit, zusammengeklappt zu werden Control Customization Profile können nun importiert werden und exportiert Control Customization Keybinding Screen gibt nun Rückmeldung darüber, welche Art von Eingabe für bestimmte Bindungsoperationen akzeptiert wird (z.B, Einige Eingaben erfordern Tasten und andere Achseneingaben) Der Kernobjektivmarker ist bei weitem immer über seine Position im Raum versetzt, so dass das Schiff, das es trägt, leichter von weit entfernten Scoring-System zu sehen ist, wurde überarbeitet Vanduul Swarm Wellenzahl auf 18 erhöht Vanduul KI verbessert, so dass sie ein besseres Gedächtnis darüber haben, wer es ist, sie angreifen Verbesserte KI-Entscheidung für die Verwendung von Gegenmaßnahmen Mehrere Rauch-und Feuereffekte aktualisiert Explosionseffekte aktualisiert wurden Simulation Ankündigung hat mehrere Audio-Ankündigungen aktualisiert und hinzugefügt Zusätzliche Spielinformationen für Raumkugeln entfernt die Fähigkeit zu strapazieren und zu sprinten gleichzeitig entfernt Helm Sockel. Charaktere laichen jetzt in Luftkampfkämpfe mit Helm auf entfernten Garderobenwechsel-Schaufensterpuppen aus allen Hangars Fixes 300 Varianten können nun ihre Betten öffnen und in ihnen liegen 350r Zielabsehen ist nun die richtige Größe F7A militärische Variante der Hornisse ist nicht mehr verfügbar für den Einsatz in Arena Commander Freelancer hat nicht mehr eine Lücke in der Schiffsgeometrie zwischen der Wanne und dem oberen Teil ihrer Türme Kraftwerksexplosionen jetzt erben die Geschwindigkeit der das Schiff, das sie von Turning off shields in ship system management ausgehen, wird nun korrekt die Komponente ausschalten Swapping power management screens with the super hornet turret equipped not longer crashhed the client Game Client will not longer steal focus when loading into hangar Multiplayer chat can now be sent to other players Turning off shields in ship system management will now correctly turn the component off Static weapons will now converge on their Ziel korrekt behoben Ein Problem, bei dem der erste Schuss, der von einer Waffe gemacht wurde, versetzt werden würde Dynamischer Zoom funktioniert nun, während sich das Schiff bewegt Wingman reagiert nun zwischen den Wellen in Vanduul Swarm Wingman reagiert nun darauf, von Verbündeten erschossen zu werden Vanduul kümmert sich jetzt mehr darum, wenn sie im Begriff sind, in etwas zu laufen, das Ammo-Boxen nicht mehr verwenden Platzhaltergrafiken Repariert einige kleinere grafische Probleme in allen Hangars Repariert einige kleinere grafische Fehler in der holotable Repariert einige Stellen in Hangars, an denen Charaktere ihren Kopf durch die Wand schieben konnten Im Spielchat ist nun für andere Spieler sichtbar Behoben grafische Probleme für einige schwimmende Trümmer Behoben ein Problem, das dazu führte, dass Charaktere gelegentlich seitwärts schauen, wenn sie laichen Charaktere, die jetzt einen Platz haben M50 ist nun in der Lage, ihre Ziele Geschwindigkeit Konten, die keinen Fischbehälter haben, werden nicht mehr einen leeren Fischbehälter sichtbar in der Asteroid-Halle haben Bekannte Probleme
Hornet und Varianten der Bugruder von Schiffen, die nicht eingesetzt sind.
Die Rächer-Frachttür ist vom Schiff gelöst.
Der Charakter steht manchmal auf und schiebt seinen Kopf durch das Dach des Rächers, so dass der Charakter stecken bleibt.
Mustang-Geometrie im Schiffssystemstatus HUD stimmt nicht mit der tatsächlichen Schiffsgeometrie überein.
Beim Verlassen fast aller Hornissenvarianten tritt eine deutliche Pause ein.
Der Charakter vergisst manchmal, wie man auf einem Stuhl sitzt.
Cutlass Black und Blue vermissen ihren Turm.
Butlass Stabilisatorstrahlruder, das unter den Hauptstrahlrudern angebracht wird, kann an der Stelle angebracht werden, an der sich die Hauptstrahlruder befinden.
Es besteht die Möglichkeit, dass die Kamera auf eine Außenansicht des Hangars umschaltet, wenn sie auf einem Stuhl sitzt oder in einem Bett liegt.
Es besteht die Möglichkeit, dass Spieler nach dem Wiederbeleben ihren Helm verlieren, was dazu führen kann, dass das HUD verloren geht, wie z.B. Lag Pips, Scan-Symbole, etc.
Wenn du dich in das Spiel einloggst und alles mit dem Spiel beginnt, gehe in deine Launcher-Einstellungen und wähle eine Sprache. Wenn dies danach weiterhin der Fall ist, setzen Sie die Starter-Einstellungen zurück und es sollte verschwinden **Einige Gegenstände und Waffen im Spiel haben Symbole, auch wenn eine Sprache ausgewählt wurde.
Eine niedrige Bildrate kann dazu führen, dass Zeichen durch die Geometrie fallen.
Charaktere, die eine Lobby verlassen haben, erhalten beim Senden einer Einladung einen leeren Fehlerbildschirm und müssen ihren Client neu starten, um zukünftige Einladungen annehmen zu können.
Private Spiele werden als öffentliche Instanzen gestartet und ermöglichen es anderen Spielern, sich zu beteiligen.
Die Einladetaste wird nicht zurückgesetzt.
Holotable kann verschwinden, wenn ein Charakter einer Lobby beitritt, während er den Holotable benutzt.
Charaktere, die aus einer Lobby geworfen werden, erhalten keine Nachricht darüber, was passiert ist.
Die Transparenz der Kontaktliste führt dazu, dass es bei manchen Beleuchtungen schwer zu lesen ist.
Lobby-Einladungen können nicht angenommen werden, wenn man in etwas sitzt.
Der Beitritt zu einem Spiel, wenn die Spieler vorbereitet sind, führt dazu, dass ihre Schiffe unsichtbar sind.
Das Ändern des Spielmodus, wenn die Spieler bereit sind, führt dazu, dass die Schiffe der Spieler für den Eigentümer der Lobby in einen ungültigen Zustand versetzt werden und verhindert, dass das Spiel gestartet wird, bis sie nicht bereit sind, ihr Schiff aufzufrischen und ein Backup zu erstellen.
**Charaktere, die die Lobby verlassen, führen manchmal dazu, dass alle anderen unter ihnen aufgeführten Charaktere in der Lobby in eine Zeile gestapelt werden.
Das Beenden des Spiels führt manchmal zu einem Absturz des Clients.
Hornet und Varianten der Bugruder von Schiffen, die nicht eingesetzt sind.
Die Rächer-Frachttür ist vom Schiff gelöst.
Der Charakter steht manchmal auf und schiebt seinen Kopf durch das Dach des Rächers, so dass der Charakter stecken bleibt.
Mustang-Geometrie im Schiffssystemstatus HUD stimmt nicht mit der tatsächlichen Schiffsgeometrie überein.
Beim Verlassen fast aller Hornissenvarianten tritt eine deutliche Pause ein.
Der Charakter vergisst manchmal, wie man auf einem Stuhl sitzt.
Cutlass Black und Blue vermissen ihren Turm.
Butlass Stabilisatorstrahlruder, das unter den Hauptstrahlrudern angebracht wird, kann an der Stelle angebracht werden, an der sich die Hauptstrahlruder befinden.
Es besteht die Möglichkeit, dass die Kamera auf eine Außenansicht des Hangars umschaltet, wenn sie auf einem Stuhl sitzt oder in einem Bett liegt.
Es besteht die Möglichkeit, dass Spieler nach dem Wiederbeleben ihren Helm verlieren, was dazu führen kann, dass das HUD verloren geht, wie z.B. Lag Pips, Scan-Symbole, etc.
Wenn du dich in das Spiel einloggst und alles mit dem Spiel beginnt, gehe in deine Launcher-Einstellungen und wähle eine Sprache. Wenn dies danach weiterhin der Fall ist, setzen Sie die Starter-Einstellungen zurück und es sollte verschwinden **Einige Gegenstände und Waffen im Spiel haben Symbole, auch wenn eine Sprache ausgewählt wurde.
Eine niedrige Bildrate kann dazu führen, dass Zeichen durch die Geometrie fallen.
Charaktere, die eine Lobby verlassen haben, erhalten beim Senden einer Einladung einen leeren Fehlerbildschirm und müssen ihren Client neu starten, um zukünftige Einladungen annehmen zu können.
Private Spiele werden als öffentliche Instanzen gestartet und ermöglichen es anderen Spielern, sich zu beteiligen.
Die Einladetaste wird nicht zurückgesetzt.
Holotable kann verschwinden, wenn ein Charakter einer Lobby beitritt, während er den Holotable benutzt.
Charaktere, die aus einer Lobby geworfen werden, erhalten keine Nachricht darüber, was passiert ist.
Die Transparenz der Kontaktliste führt dazu, dass es bei manchen Beleuchtungen schwer zu lesen ist.
Lobby-Einladungen können nicht angenommen werden, wenn man in etwas sitzt.
Der Beitritt zu einem Spiel, wenn die Spieler vorbereitet sind, führt dazu, dass ihre Schiffe unsichtbar sind.
Das Ändern des Spielmodus, wenn die Spieler bereit sind, führt dazu, dass die Schiffe der Spieler für den Eigentümer der Lobby in einen ungültigen Zustand versetzt werden und verhindert, dass das Spiel gestartet wird, bis sie nicht bereit sind, ihr Schiff aufzufrischen und ein Backup zu erstellen.
**Charaktere, die die Lobby verlassen, führen manchmal dazu, dass alle anderen unter ihnen aufgeführten Charaktere in der Lobby in eine Zeile gestapelt werden.
Das Beenden des Spiels führt manchmal zu einem Absturz des Clients.
Additions Arena commander ready ships: Mustang’s Alpha
Beta
Delta
Gamma
Omega
Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past) Aurora CL Clipper
Aurora ES
Aurora LN Legionnaire
Aurora LX Deluxe
Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past) F7C Hornet
F7C-M Super Hornet
F7C-R Hornet Tracker
F7C-S Hornet Ghost
Cutlass Black
Avenger
New ship components and weapons are being added to store
Added ship signature system Targeting a ship will show how much of each signature type it is generating
Added the ability for ship signatures to be blocked by asteroids and other objects
Added information to ship components for generating different signature types
Missile locks indicators will now indicate the type of missile that is locked onto your ship
Added thruster power system Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant
Added lateral G-force system Character well-being can now be affected by lateral G-force
Sudden stops can knock a character out, causing it to become unresponsive for a few moments
Added friends system in game and on website Friends list can be opened in game using L
Added a new lobby system Lobbies show a list of players that have been added to the friends list
Friends can be invited to a lobby to engage in both public and private matches
Ship selection is now visible in the lobby
Players are placed back into a lobby with their friends after the match ends
Lobby owners can only launch a match once all players have readied up
Players that have readied dup will have the blue rectangle to the left of their name light up
Lobby owners can kick players from the lobby
Added new audio for ship collision warnings has been updated to be more specific
Added new audio for changing countermeasures
Added new audio for running out of missiles
Added finger trigger animations for some ships
Added the ability for ships to self-destruct (defaulted to right alt+backspace)
Added reflective canopy textures for Hornets
Added a rear view camera for ships (can be set in key bindings)
Added countermeasure camera for ships (default control activates when countermeasure button is held)
Added several new observer camera modes
Added server kick function for players that engage in prolonged aggression against allies
Added visual effect to cores to make core carrier more obvious
Added additional data tracking for usage by leaderboards
French audio and text translations have been added
Added firework effects to the end of races
Added camera flashes to race mode
Added ship advertisements to race maps
Added first pass for public sensitivity settings under control customization
Updates Ships: Aurora MR missiles removed and place on the Aurora LX
300 series have had their weapon mounts updated due to a change in how weapon mounts will work
325a missile loadout now uses talon missiles
M50 missile amount reduced
Static nose weapon mounts have been removed from all Hornets
Some HUD information has been moved to be displayed on the helmet visor
Lag pips now changes shape when multiple pips line up
Missile controls have been overhauled Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target
Holding the middle mouse button will launch all locked missiles
Updated effects for ship spawning
Updated effects for multiple ship thrusters
Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two
Weapons: Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons
Updated muzzle flash and weapon effects for multiple weapons
Chaff has had its functionality and visual effect redesigned and improved
Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final
Game pad right stick can now adjust power and shield allocation when in HUD interaction mode
Improved ability to navigate through ship HUD elements with arrow keys
Holotable will now group duplicate items together to make weapon and component management easier
Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard
Control customization groups now have the ability to be collapsed
Control customization profiles can now be imported and exported
Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)
Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away
Scoring system has been overhauled
Vanduul Swarm wave count increased to 18
Vanduul AI improved so that they have a better memory about who it is they’re attacking
Improved AI decision making for using countermeasures
Several smoke and fire effects updated
Explosion effects have been updated
Simulation announce has had several audio announcements updated and added
Added game information for space globes
Removed the ability to strafe and sprint at the same time
Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on
Removed wardrobe changer mannequin from all hangars
Fixes 300 variants can now open their beds and lay in them
350r targeting reticle is now the correct size
F7A military variant of the hornet is no longer available to be used in Arena Commander
Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets
Power plant explosions now inherit the velocity of the ship they emanate from
Turning off shields in ship system management will now correctly turn the component off
Swapping power management screens with the super hornet turret equipped no longer crashed the client
Game Client will no longer steal focus when loading into hangar
Multiplayer chat can now be sent to other players
Turning off shields in ship system management will now correctly turn the component off
Static weapons will now converge on their target correctly
Fixed an issue where the first shot taken by any weapon would be offset
Dynamic zoom will now work while the ship is moving
Wingman will now move between waves in Vanduul Swarm
Wingman now react to being shot by allies
Vanduul now care more about if they are about to run into something
Ammo boxes no longer use placeholder graphics
Fixed some minor graphical issues in all hangars
Fixed some minor graphical bugs in the holotable
Fixed some locations in hangars where characters could shove their head through the wall
In game chat is now visible to other players
Fixed graphical issues for some floating debris
Fixed an issue that caused characters to occasionally be looking sideways when spawning
Characters that eject will now have a seat
M50 is now able to match its targets speed
Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar
Known Issues
**Hornet and variant ships’ nose landing skid not deployed
**Avenger cargo door is detached from the ship
**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck
**Mustang geometry in ship system status HUD does not match actual ship geometry
**Notable pause occurs when exiting almost all hornet variants
**Character will sometimes forget how to sit in a chair
**Cutlass black and blue are missing their turret
**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are
**There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed
**There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.
**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected
**Low frame rate can cause character to fall through geometry
**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites
**Private matches are launching as public instances and will allow other players to join
**The invite button does not reset
**Holotable can vanish if a character joins a lobby while using the holotable
**Characters that are kicked from a lobby get no message as to what happened
**Contact list transparency causes it to be difficult to read in some lighting
**Lobby invitations cannot be accepted while sitting in something
**Joining a match when players are readied up will result in their ships being invisible
**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up
**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby
**Exiting the game will sometimes result in a client crash
Beta
Delta
Gamma
Omega
Aurora’s (please keep in mind that with all variants for the Auroras being combat ready, their loadouts have been adjusted and may be missing things they had in the past) Aurora CL Clipper
Aurora ES
Aurora LN Legionnaire
Aurora LX Deluxe
Hornet’s (please keep in mind that with all variants for the Hornets being combat ready, their loadouts have been adjusted and may be missing things they had in the past) F7C Hornet
F7C-M Super Hornet
F7C-R Hornet Tracker
F7C-S Hornet Ghost
Cutlass Black
Avenger
New ship components and weapons are being added to store
Added ship signature system Targeting a ship will show how much of each signature type it is generating
Added the ability for ship signatures to be blocked by asteroids and other objects
Added information to ship components for generating different signature types
Missile locks indicators will now indicate the type of missile that is locked onto your ship
Added thruster power system Ship maneuverability will change based on power settings in the power triangle as well as how much power other ship systems are drawing from the power plant
Added lateral G-force system Character well-being can now be affected by lateral G-force
Sudden stops can knock a character out, causing it to become unresponsive for a few moments
Added friends system in game and on website Friends list can be opened in game using L
Added a new lobby system Lobbies show a list of players that have been added to the friends list
Friends can be invited to a lobby to engage in both public and private matches
Ship selection is now visible in the lobby
Players are placed back into a lobby with their friends after the match ends
Lobby owners can only launch a match once all players have readied up
Players that have readied dup will have the blue rectangle to the left of their name light up
Lobby owners can kick players from the lobby
Added new audio for ship collision warnings has been updated to be more specific
Added new audio for changing countermeasures
Added new audio for running out of missiles
Added finger trigger animations for some ships
Added the ability for ships to self-destruct (defaulted to right alt+backspace)
Added reflective canopy textures for Hornets
Added a rear view camera for ships (can be set in key bindings)
Added countermeasure camera for ships (default control activates when countermeasure button is held)
Added several new observer camera modes
Added server kick function for players that engage in prolonged aggression against allies
Added visual effect to cores to make core carrier more obvious
Added additional data tracking for usage by leaderboards
French audio and text translations have been added
Added firework effects to the end of races
Added camera flashes to race mode
Added ship advertisements to race maps
Added first pass for public sensitivity settings under control customization
Updates Ships: Aurora MR missiles removed and place on the Aurora LX
300 series have had their weapon mounts updated due to a change in how weapon mounts will work
325a missile loadout now uses talon missiles
M50 missile amount reduced
Static nose weapon mounts have been removed from all Hornets
Some HUD information has been moved to be displayed on the helmet visor
Lag pips now changes shape when multiple pips line up
Missile controls have been overhauled Clicking middle mouse button will lock a new missile each time it’s clicked, allowing for multiple missiles to be locked on the same target
Holding the middle mouse button will launch all locked missiles
Updated effects for ship spawning
Updated effects for multiple ship thrusters
Accounts that have multiple copies of the same ship will now have numbers listed after each ship to help tell the difference between the two
Weapons: Weapon mount system has been changed so that mounts can only hold weapons with a matching size. Originally, both the ship mount locations and the weapon mounts would be able to hold multiple size weapons
Updated muzzle flash and weapon effects for multiple weapons
Chaff has had its functionality and visual effect redesigned and improved
Balance pass made over all 1.0 weapons. Please keep in mind that these statistics are not final
Game pad right stick can now adjust power and shield allocation when in HUD interaction mode
Improved ability to navigate through ship HUD elements with arrow keys
Holotable will now group duplicate items together to make weapon and component management easier
Joysticks should now be defaulted to being asleep to reduce interference with mouse and keyboard
Control customization groups now have the ability to be collapsed
Control customization profiles can now be imported and exported
Control customization keybinding screen now gives feedback as to what kind of input is accepted for specific binding operations (example, some inputs require buttons and some require axis input)
Core objective marker is consistently offset above its location in space when far away, allowing the ship carrying it to be more easily seen from far away
Scoring system has been overhauled
Vanduul Swarm wave count increased to 18
Vanduul AI improved so that they have a better memory about who it is they’re attacking
Improved AI decision making for using countermeasures
Several smoke and fire effects updated
Explosion effects have been updated
Simulation announce has had several audio announcements updated and added
Added game information for space globes
Removed the ability to strafe and sprint at the same time
Removed helmet pedestal. Characters now spawn into dogfighting matches with helmet on
Removed wardrobe changer mannequin from all hangars
Fixes 300 variants can now open their beds and lay in them
350r targeting reticle is now the correct size
F7A military variant of the hornet is no longer available to be used in Arena Commander
Freelancer no longer has a gap in the ship geometry between the hull and the upper part of its turrets
Power plant explosions now inherit the velocity of the ship they emanate from
Turning off shields in ship system management will now correctly turn the component off
Swapping power management screens with the super hornet turret equipped no longer crashed the client
Game Client will no longer steal focus when loading into hangar
Multiplayer chat can now be sent to other players
Turning off shields in ship system management will now correctly turn the component off
Static weapons will now converge on their target correctly
Fixed an issue where the first shot taken by any weapon would be offset
Dynamic zoom will now work while the ship is moving
Wingman will now move between waves in Vanduul Swarm
Wingman now react to being shot by allies
Vanduul now care more about if they are about to run into something
Ammo boxes no longer use placeholder graphics
Fixed some minor graphical issues in all hangars
Fixed some minor graphical bugs in the holotable
Fixed some locations in hangars where characters could shove their head through the wall
In game chat is now visible to other players
Fixed graphical issues for some floating debris
Fixed an issue that caused characters to occasionally be looking sideways when spawning
Characters that eject will now have a seat
M50 is now able to match its targets speed
Accounts that do not have a fish tank will no longer have an empty fish tank visible in the Asteroid hangar
Known Issues
**Hornet and variant ships’ nose landing skid not deployed
**Avenger cargo door is detached from the ship
**Character will sometimes stand up and shove its head through the Avenger roof, causing the character to get stuck
**Mustang geometry in ship system status HUD does not match actual ship geometry
**Notable pause occurs when exiting almost all hornet variants
**Character will sometimes forget how to sit in a chair
**Cutlass black and blue are missing their turret
**Cutlass stabilizer thruster that attaches below the main thrusters can be attached to where main thrusters are
**There’s a chance the camera will switch to an outside view of the Hangar when sitting in a chair or laying in a bed
**There’s a chance players will lose their helmet after respawning which can cause the HUD to go missing such as Lag Pips, scan icons, etc.
**If you log into the game and everything starts with , go into your launcher settings and pick a language. If this keeps happening afterwards, reset the launcher settings and it should go away **Some items and weapons in game will have symbols even with a language selected
**Low frame rate can cause character to fall through geometry
**Characters that have left a lobby will get a blank error screen when sent an invite and will need to restart their client to be able to accept any future invites
**Private matches are launching as public instances and will allow other players to join
**The invite button does not reset
**Holotable can vanish if a character joins a lobby while using the holotable
**Characters that are kicked from a lobby get no message as to what happened
**Contact list transparency causes it to be difficult to read in some lighting
**Lobby invitations cannot be accepted while sitting in something
**Joining a match when players are readied up will result in their ships being invisible
**Changing the game mode when players are readied up will cause players ships to enter an invalid state for the lobby owner and prevent the game from being launched until they unready, refresh their ship, and ready back up
**Characters leaving the lobby will sometimes cause all other characters listed below them to stack into one line in the lobby
**Exiting the game will sometimes result in a client crash
Links
No links available.
Images
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Metadata
- CIG ID
- 14399
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 71
- Published
- 11 years ago (2014-12-19T00:00:00+00:00)