Note from the Chairman

Undefined Undefined From the Chairman

Content

English
Greetings Citizens,
As you know, I sometimes like to highlight Kickstarter projects that I find interesting. Underworld: Ascendant, from my longtime friend and co-worker Paul Neurath, is nearing the end of its campaign, with just over two days to go. They’ve already made their campaign goal… but I will never forget the last few hours of Star Citizen’s campaign. In those last few hours, we transformed into something new. It became clear we weren’t just going to hit all our stretch goals, we were going to finance the entire project through the crowd. I couldn’t wish for anything more for Paul and the team at OtherSide Entertainment.

If you’re a younger gamer, you likely don’t remember the first Ultima Underworld. But in 1992, it was revolutionary. As a roleplaying game in its own right, Underworld offered a more immersive experience than the top-down games that came before. More importantly, the 3D environment technology it premiered inspired the rise of the First Person Shooter craze, something which largely defines game development to this day. It’s amazing to think that shooters today still haven’t caught up to the functionality of their different-genre’d prototype, which featured everything from conversation systems to inventory management.

For Underworld: Ascendant, Paul has gone back to the basics. He’s working with a team of veterans to create a spiritual successor that takes advantage of the latest technology game development has to offer… in short, it’s a project very much in the mold of Star Citizen, by a group of people that I’m thrilled to see working in AAA game development again. I’m very excited about the potential for a modern Underworld, and I know that many backers are eager to revisit the world the original created. I encourage you to check out the Underworld site, to review the trailer embedded below… and if you find the project interesting, give it your support here.

— Chris Roberts
German
Grüße Bürger,
Wie du weißt, möchte ich manchmal Kickstarter-Projekte hervorheben, die ich interessant finde. Unterwelt: Ascendant, von meinem langjährigen Freund und Kollegen Paul Neurath, nähert sich dem Ende seiner Kampagne, etwas mehr als zwei Tage vor dem Ende. Sie haben ihr Kampagnenziel bereits erreicht.... aber ich werde nie die letzten Stunden der Star Citizen's Kampagne vergessen. In den letzten Stunden haben wir uns in etwas Neues verwandelt. Es wurde klar, dass wir nicht nur alle unsere Stretch-Ziele erreichen würden, sondern das gesamte Projekt durch die Menge finanzieren würden. Mehr konnte ich mir für Paul und das Team von OtherSide Entertainment nicht wünschen.

Wenn Sie ein jüngerer Spieler sind, erinnern Sie sich wahrscheinlich nicht an die erste Ultima Underworld. Aber 1992 war es revolutionär. Als eigenständiges Rollenspiel bot Underworld eine eindringlichere Erfahrung als die Top-Down-Spiele, die es bisher gab. Noch wichtiger ist, dass die von ihr vorgestellte 3D-Umgebungstechnologie den Aufstieg des First Person Shooter Craze inspirierte, der die Spieleentwicklung bis heute weitgehend bestimmt. Es ist erstaunlich zu denken, dass die Schützen heute immer noch nicht die Funktionalität ihres Prototyps aus verschiedenen Genres erreicht haben, der alles von Konversationssystemen bis hin zur Bestandsverwaltung umfasste.

Für die Unterwelt: Aszendent, Paulus ist zu den Grundlagen zurückgekehrt. Er arbeitet mit einem Team von Veteranen zusammen, um einen spirituellen Nachfolger zu schaffen, der die Vorteile der neuesten Technologie der Spieleentwicklung nutzt... kurz gesagt, es ist ein Projekt in der Form von Star Citizen, von einer Gruppe von Leuten, die ich begeistert bin, wieder in der AAA-Spielentwicklung zu arbeiten. Ich bin sehr gespannt auf das Potenzial für eine moderne Unterwelt, und ich weiß, dass viele Geldgeber begierig darauf sind, die Welt, die das Original geschaffen hat, erneut zu besuchen. Ich empfehle dir, die Underworld-Seite zu besuchen, den unten eingebetteten Trailer zu überprüfen.... und wenn du das Projekt interessant findest, gib ihm deine Unterstützung hier.

- Chris Roberts
Chinese
Greetings Citizens,
As you know, I sometimes like to highlight Kickstarter projects that I find interesting. Underworld: Ascendant, from my longtime friend and co-worker Paul Neurath, is nearing the end of its campaign, with just over two days to go. They’ve already made their campaign goal… but I will never forget the last few hours of Star Citizen’s campaign. In those last few hours, we transformed into something new. It became clear we weren’t just going to hit all our stretch goals, we were going to finance the entire project through the crowd. I couldn’t wish for anything more for Paul and the team at OtherSide Entertainment.

If you’re a younger gamer, you likely don’t remember the first Ultima Underworld. But in 1992, it was revolutionary. As a roleplaying game in its own right, Underworld offered a more immersive experience than the top-down games that came before. More importantly, the 3D environment technology it premiered inspired the rise of the First Person Shooter craze, something which largely defines game development to this day. It’s amazing to think that shooters today still haven’t caught up to the functionality of their different-genre’d prototype, which featured everything from conversation systems to inventory management.

For Underworld: Ascendant, Paul has gone back to the basics. He’s working with a team of veterans to create a spiritual successor that takes advantage of the latest technology game development has to offer… in short, it’s a project very much in the mold of Star Citizen, by a group of people that I’m thrilled to see working in AAA game development again. I’m very excited about the potential for a modern Underworld, and I know that many backers are eager to revisit the world the original created. I encourage you to check out the Underworld site, to review the trailer embedded below… and if you find the project interesting, give it your support here.

— Chris Roberts

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Metadata

CIG ID
14554
Channel
Undefined
Category
Undefined
Series
From the Chairman
Comments
117
Published
11 years ago (2015-03-03T00:00:00+00:00)