Note from the Chairman
Undefined Undefined From the ChairmanContent
Greetings Citizens,
Last week, I shared the Kickstarter for Underworld. I’m happy to report that Paul Neurath and his team met their goal and even hit several stretch goals. Thanks to the efforts of the crowd, including your own interest, we can look forward to another excellent game from another battle-hardened Origin veteran. This week, there are another two projects from talented old friends that I’d like to share. I try not to write too many of these notes, as there are always more deserving crowd funded projects than I have the bandwidth to support or even learn about… but these are two more that really have my attention, and I believe that Star Citizen backers might also like to learn about.
If you’ve already heard of Crowfall, I wouldn’t be surprised! With over $1 million raised so far, they’ve already made quite a noise!
Crowfall is exactly what I was hoping Star Citizen might help enable crowd funding to create. It’s an AAA-quality game that shakes up traditional MMORPGs by trying something new. Crowfall is the brainchild of J. Todd Coleman and Gordon Walton, industry veterans par excellence. In fact, if there’s an award for most impressive MMO pedigree, these two may have a lock on it. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic… they were even working on massively multiplayer titles before anyone coined the phrase, with games like Air Warrior and Battletech! These are two developers who could walk into managing any MMO in the industry… and it’s all the more impressive to me that they’ve chosen to build something different with the crowd instead.
Crowfall is something entirely new: the blending of an MMO with a large-scale strategy game… all within a distinctive setting that will feel right at home alongside Britannia and Azeroth. It claims to be an “MMO you can win,” which is an absolutely fascinating concept… and one that they’re backing up, like Star Citizen, by revealing their game design decisions early. Crowfall may not take place in the 29th century, but at its core it’s a game after our own hearts all the same. Check out their trailer, embedded below, or visit their site to see if it’s something you’re interested in.
Eric “Wingman” Peterson was an integral part of building our Austin studio up, from the end of Star Citizen’s initial campaign live stream, to finding a small basement we could set up shop for our first proper development office, to his legendary show “Wingman’s Hangar”, Eric was a constant part of the Star Citizen team.
The headline today is: Wingman’s back! Eric and his team at Descendant Studios, which includes quite a few Star Citizen veterans, have been working on something extremely cool: a relaunch of the famous Descent series. Descent was sometimes described as ‘Wing Commander in tunnels,’ which doesn’t quite do the concept justice. All of the Descent games were pulse-pounding action experiences that focused on visceral gameplay, giving the player full control of a spacecraft as it battled robots and rescued crewmen within space stations and asteroids. They were at their best when presented as multiplayer death matches. I know that myself, Eric and a few other folks working on Wing Commander 4, spent a fair amount of time screaming at each other in heated battles back in my old Origin days! It looks like Eric and company have a great plan for bringing that to modern audiences.
You can check out the presentation for Descent: Underground below and can find out more about backing the project here. They’re using the Unreal engine and already have some demo footage available, which harkens back to the old days. I wish him and his team all the luck in the world; those early days of the Star Citizen crowd funding campaign were a constant, exhausting thrill ride of ideas and discovery. I’m envious of anyone setting off on that adventure again, and I’m happy to share their project with the Star Citizen community that may have similar fond feelings about the series. Even if you don’t remember Descent, I imagine you will agree that it’s great to see another high quality space game in the making!
Last week, I shared the Kickstarter for Underworld. I’m happy to report that Paul Neurath and his team met their goal and even hit several stretch goals. Thanks to the efforts of the crowd, including your own interest, we can look forward to another excellent game from another battle-hardened Origin veteran. This week, there are another two projects from talented old friends that I’d like to share. I try not to write too many of these notes, as there are always more deserving crowd funded projects than I have the bandwidth to support or even learn about… but these are two more that really have my attention, and I believe that Star Citizen backers might also like to learn about.
If you’ve already heard of Crowfall, I wouldn’t be surprised! With over $1 million raised so far, they’ve already made quite a noise!
Crowfall is exactly what I was hoping Star Citizen might help enable crowd funding to create. It’s an AAA-quality game that shakes up traditional MMORPGs by trying something new. Crowfall is the brainchild of J. Todd Coleman and Gordon Walton, industry veterans par excellence. In fact, if there’s an award for most impressive MMO pedigree, these two may have a lock on it. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic… they were even working on massively multiplayer titles before anyone coined the phrase, with games like Air Warrior and Battletech! These are two developers who could walk into managing any MMO in the industry… and it’s all the more impressive to me that they’ve chosen to build something different with the crowd instead.
Crowfall is something entirely new: the blending of an MMO with a large-scale strategy game… all within a distinctive setting that will feel right at home alongside Britannia and Azeroth. It claims to be an “MMO you can win,” which is an absolutely fascinating concept… and one that they’re backing up, like Star Citizen, by revealing their game design decisions early. Crowfall may not take place in the 29th century, but at its core it’s a game after our own hearts all the same. Check out their trailer, embedded below, or visit their site to see if it’s something you’re interested in.
Eric “Wingman” Peterson was an integral part of building our Austin studio up, from the end of Star Citizen’s initial campaign live stream, to finding a small basement we could set up shop for our first proper development office, to his legendary show “Wingman’s Hangar”, Eric was a constant part of the Star Citizen team.
The headline today is: Wingman’s back! Eric and his team at Descendant Studios, which includes quite a few Star Citizen veterans, have been working on something extremely cool: a relaunch of the famous Descent series. Descent was sometimes described as ‘Wing Commander in tunnels,’ which doesn’t quite do the concept justice. All of the Descent games were pulse-pounding action experiences that focused on visceral gameplay, giving the player full control of a spacecraft as it battled robots and rescued crewmen within space stations and asteroids. They were at their best when presented as multiplayer death matches. I know that myself, Eric and a few other folks working on Wing Commander 4, spent a fair amount of time screaming at each other in heated battles back in my old Origin days! It looks like Eric and company have a great plan for bringing that to modern audiences.
You can check out the presentation for Descent: Underground below and can find out more about backing the project here. They’re using the Unreal engine and already have some demo footage available, which harkens back to the old days. I wish him and his team all the luck in the world; those early days of the Star Citizen crowd funding campaign were a constant, exhausting thrill ride of ideas and discovery. I’m envious of anyone setting off on that adventure again, and I’m happy to share their project with the Star Citizen community that may have similar fond feelings about the series. Even if you don’t remember Descent, I imagine you will agree that it’s great to see another high quality space game in the making!
Grüße Bürger,
Letzte Woche habe ich den Kickstarter für Underworld geteilt. Ich freue mich, Ihnen mitteilen zu können, dass Paul Neurath und sein Team ihr Ziel erreicht haben und sogar mehrere Stretchziele erreicht haben. Dank der Bemühungen der Menge, einschließlich Ihres eigenen Interesses, können wir uns auf ein weiteres hervorragendes Spiel eines anderen kampferprobten Origin-Veteranen freuen. Diese Woche gibt es noch zwei weitere Projekte von talentierten alten Freunden, die ich gerne teilen möchte. Ich versuche, nicht zu viele dieser Notizen zu schreiben, da es immer mehr verdienstvolle, von der Menge finanzierte Projekte gibt, als ich die Bandbreite habe, die ich unterstützen oder sogar kennenlernen kann.... aber das sind zwei weitere, die wirklich meine Aufmerksamkeit haben, und ich glaube, dass Star Citizen Unterstützer auch gerne etwas darüber erfahren möchten.
Wenn Sie bereits von Crowfall gehört haben, wäre ich nicht überrascht! Mit über einer Million Dollar, die bisher gesammelt wurden, haben sie bereits ein ziemliches Geräusch gemacht!
Crowfall ist genau das, was ich gehofft habe, Star Citizen könnte helfen, die Finanzierung von Menschenmassen zu ermöglichen. Es ist ein Spiel in AAA-Qualität, das traditionelle MMORPGs aufrüttelt, indem es etwas Neues ausprobiert. Crowfall ist die Idee von J. Todd Coleman und Gordon Walton, Industrieveteranen par excellence. In der Tat, wenn es eine Auszeichnung für den beeindruckendsten MMO-Pedigree gibt, können diese beiden ein Schloss darauf haben. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic.... sie arbeiteten sogar an Massively Multiplayer Titeln, bevor jemand den Satz prägte, mit Spielen wie Air Warrior und Battletech! Dies sind zwei Entwickler, die jedes MMO in der Branche verwalten könnten.... und es ist umso beeindruckender für mich, dass sie sich dafür entschieden haben, etwas anderes mit der Menge zu bauen.
Crowfall ist etwas ganz Neues: die Mischung aus einem MMO und einem großen Strategiespiel.... und das in einem unverwechselbaren Umfeld, das sich neben Britannia und Azeroth wie zu Hause fühlen wird. Es behauptet, ein "MMO, das man gewinnen kann" zu sein, was ein absolut faszinierendes Konzept ist.... und eines, das sie wie Star Citizen unterstützen, indem sie ihre Spiele-Design-Entscheidungen frühzeitig bekannt geben. Crowfall findet vielleicht nicht im 29. Jahrhundert statt, aber im Kern ist es ein Spiel nach unseren eigenen Herzen. Schauen Sie sich ihren Trailer an, der unten eingebettet ist, oder besuchen Sie ihre Website, um zu sehen, ob es etwas ist, das Sie interessiert.
Eric "Wingman" Peterson war ein integraler Bestandteil des Aufbaus unseres Austin-Studios, vom Ende des ersten Live-Streams der Star Citizen-Kampagne über die Suche nach einem kleinen Keller, in dem wir unser erstes eigenes Entwicklungsbüro einrichten konnten, bis hin zu seiner legendären Show "Wingman's Hangar", Eric war ein ständiger Teil des Star Citizen-Teams.
Die Schlagzeile heute ist: Der Flügelmann ist zurück! Eric und sein Team von Descendant Studios, zu dem einige Star Citizen-Veteranen gehören, haben an etwas extrem Coolem gearbeitet: einem Relaunch der berühmten Descent-Serie. Der Abstieg wurde manchmal als "Wing Commander in Tunneln" beschrieben, was dem Konzept nicht ganz gerecht wird. Alle Abstiegsspiele waren pulsierende Action-Erlebnisse, die sich auf das viszerale Gameplay konzentrierten und dem Spieler die volle Kontrolle über ein Raumschiff gaben, während es Roboter bekämpfte und Besatzungsmitglieder in Raumstationen und Asteroiden rettete. Sie waren von ihrer besten Seite, wenn sie als Multiplayer-Todeskampf präsentiert wurden. Ich weiß, dass ich, Eric und ein paar andere Leute, die an Wing Commander 4 arbeiten, eine ganze Menge Zeit damit verbracht haben, uns in hitzigen Kämpfen in meinen alten Origin-Tagen anzuschreien! Es sieht so aus, als hätten Eric und sein Unternehmen einen tollen Plan, um das dem modernen Publikum nahezubringen.
Du kannst dir die Präsentation von Descent ansehen: Unten im Untergrund und können hier mehr über die Unterstützung des Projekts erfahren. Sie verwenden die Unreal-Engine und haben bereits einige Demo-Materialen zur Verfügung, die an die alten Zeiten erinnern. Ich wünsche ihm und seinem Team alles Gute auf der Welt; die Anfänge der Star Citizen Crowd Funding Kampagne waren eine konstante, anstrengende und aufregende Fahrt voller Ideen und Entdeckungen. Ich beneide jeden, der sich wieder auf den Weg zu diesem Abenteuer macht, und ich freue mich, ihr Projekt mit der Star Citizen-Gemeinschaft zu teilen, die vielleicht ähnliche Gefühle für die Serie hat. Auch wenn Sie sich nicht an Descent erinnern, werden Sie sicher zustimmen, dass es toll ist, ein weiteres hochwertiges Weltraumspiel in der Entwicklung zu sehen!
Letzte Woche habe ich den Kickstarter für Underworld geteilt. Ich freue mich, Ihnen mitteilen zu können, dass Paul Neurath und sein Team ihr Ziel erreicht haben und sogar mehrere Stretchziele erreicht haben. Dank der Bemühungen der Menge, einschließlich Ihres eigenen Interesses, können wir uns auf ein weiteres hervorragendes Spiel eines anderen kampferprobten Origin-Veteranen freuen. Diese Woche gibt es noch zwei weitere Projekte von talentierten alten Freunden, die ich gerne teilen möchte. Ich versuche, nicht zu viele dieser Notizen zu schreiben, da es immer mehr verdienstvolle, von der Menge finanzierte Projekte gibt, als ich die Bandbreite habe, die ich unterstützen oder sogar kennenlernen kann.... aber das sind zwei weitere, die wirklich meine Aufmerksamkeit haben, und ich glaube, dass Star Citizen Unterstützer auch gerne etwas darüber erfahren möchten.
Wenn Sie bereits von Crowfall gehört haben, wäre ich nicht überrascht! Mit über einer Million Dollar, die bisher gesammelt wurden, haben sie bereits ein ziemliches Geräusch gemacht!
Crowfall ist genau das, was ich gehofft habe, Star Citizen könnte helfen, die Finanzierung von Menschenmassen zu ermöglichen. Es ist ein Spiel in AAA-Qualität, das traditionelle MMORPGs aufrüttelt, indem es etwas Neues ausprobiert. Crowfall ist die Idee von J. Todd Coleman und Gordon Walton, Industrieveteranen par excellence. In der Tat, wenn es eine Auszeichnung für den beeindruckendsten MMO-Pedigree gibt, können diese beiden ein Schloss darauf haben. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic.... sie arbeiteten sogar an Massively Multiplayer Titeln, bevor jemand den Satz prägte, mit Spielen wie Air Warrior und Battletech! Dies sind zwei Entwickler, die jedes MMO in der Branche verwalten könnten.... und es ist umso beeindruckender für mich, dass sie sich dafür entschieden haben, etwas anderes mit der Menge zu bauen.
Crowfall ist etwas ganz Neues: die Mischung aus einem MMO und einem großen Strategiespiel.... und das in einem unverwechselbaren Umfeld, das sich neben Britannia und Azeroth wie zu Hause fühlen wird. Es behauptet, ein "MMO, das man gewinnen kann" zu sein, was ein absolut faszinierendes Konzept ist.... und eines, das sie wie Star Citizen unterstützen, indem sie ihre Spiele-Design-Entscheidungen frühzeitig bekannt geben. Crowfall findet vielleicht nicht im 29. Jahrhundert statt, aber im Kern ist es ein Spiel nach unseren eigenen Herzen. Schauen Sie sich ihren Trailer an, der unten eingebettet ist, oder besuchen Sie ihre Website, um zu sehen, ob es etwas ist, das Sie interessiert.
Eric "Wingman" Peterson war ein integraler Bestandteil des Aufbaus unseres Austin-Studios, vom Ende des ersten Live-Streams der Star Citizen-Kampagne über die Suche nach einem kleinen Keller, in dem wir unser erstes eigenes Entwicklungsbüro einrichten konnten, bis hin zu seiner legendären Show "Wingman's Hangar", Eric war ein ständiger Teil des Star Citizen-Teams.
Die Schlagzeile heute ist: Der Flügelmann ist zurück! Eric und sein Team von Descendant Studios, zu dem einige Star Citizen-Veteranen gehören, haben an etwas extrem Coolem gearbeitet: einem Relaunch der berühmten Descent-Serie. Der Abstieg wurde manchmal als "Wing Commander in Tunneln" beschrieben, was dem Konzept nicht ganz gerecht wird. Alle Abstiegsspiele waren pulsierende Action-Erlebnisse, die sich auf das viszerale Gameplay konzentrierten und dem Spieler die volle Kontrolle über ein Raumschiff gaben, während es Roboter bekämpfte und Besatzungsmitglieder in Raumstationen und Asteroiden rettete. Sie waren von ihrer besten Seite, wenn sie als Multiplayer-Todeskampf präsentiert wurden. Ich weiß, dass ich, Eric und ein paar andere Leute, die an Wing Commander 4 arbeiten, eine ganze Menge Zeit damit verbracht haben, uns in hitzigen Kämpfen in meinen alten Origin-Tagen anzuschreien! Es sieht so aus, als hätten Eric und sein Unternehmen einen tollen Plan, um das dem modernen Publikum nahezubringen.
Du kannst dir die Präsentation von Descent ansehen: Unten im Untergrund und können hier mehr über die Unterstützung des Projekts erfahren. Sie verwenden die Unreal-Engine und haben bereits einige Demo-Materialen zur Verfügung, die an die alten Zeiten erinnern. Ich wünsche ihm und seinem Team alles Gute auf der Welt; die Anfänge der Star Citizen Crowd Funding Kampagne waren eine konstante, anstrengende und aufregende Fahrt voller Ideen und Entdeckungen. Ich beneide jeden, der sich wieder auf den Weg zu diesem Abenteuer macht, und ich freue mich, ihr Projekt mit der Star Citizen-Gemeinschaft zu teilen, die vielleicht ähnliche Gefühle für die Serie hat. Auch wenn Sie sich nicht an Descent erinnern, werden Sie sicher zustimmen, dass es toll ist, ein weiteres hochwertiges Weltraumspiel in der Entwicklung zu sehen!
Greetings Citizens,
Last week, I shared the Kickstarter for Underworld. I’m happy to report that Paul Neurath and his team met their goal and even hit several stretch goals. Thanks to the efforts of the crowd, including your own interest, we can look forward to another excellent game from another battle-hardened Origin veteran. This week, there are another two projects from talented old friends that I’d like to share. I try not to write too many of these notes, as there are always more deserving crowd funded projects than I have the bandwidth to support or even learn about… but these are two more that really have my attention, and I believe that Star Citizen backers might also like to learn about.
If you’ve already heard of Crowfall, I wouldn’t be surprised! With over $1 million raised so far, they’ve already made quite a noise!
Crowfall is exactly what I was hoping Star Citizen might help enable crowd funding to create. It’s an AAA-quality game that shakes up traditional MMORPGs by trying something new. Crowfall is the brainchild of J. Todd Coleman and Gordon Walton, industry veterans par excellence. In fact, if there’s an award for most impressive MMO pedigree, these two may have a lock on it. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic… they were even working on massively multiplayer titles before anyone coined the phrase, with games like Air Warrior and Battletech! These are two developers who could walk into managing any MMO in the industry… and it’s all the more impressive to me that they’ve chosen to build something different with the crowd instead.
Crowfall is something entirely new: the blending of an MMO with a large-scale strategy game… all within a distinctive setting that will feel right at home alongside Britannia and Azeroth. It claims to be an “MMO you can win,” which is an absolutely fascinating concept… and one that they’re backing up, like Star Citizen, by revealing their game design decisions early. Crowfall may not take place in the 29th century, but at its core it’s a game after our own hearts all the same. Check out their trailer, embedded below, or visit their site to see if it’s something you’re interested in.
Eric “Wingman” Peterson was an integral part of building our Austin studio up, from the end of Star Citizen’s initial campaign live stream, to finding a small basement we could set up shop for our first proper development office, to his legendary show “Wingman’s Hangar”, Eric was a constant part of the Star Citizen team.
The headline today is: Wingman’s back! Eric and his team at Descendant Studios, which includes quite a few Star Citizen veterans, have been working on something extremely cool: a relaunch of the famous Descent series. Descent was sometimes described as ‘Wing Commander in tunnels,’ which doesn’t quite do the concept justice. All of the Descent games were pulse-pounding action experiences that focused on visceral gameplay, giving the player full control of a spacecraft as it battled robots and rescued crewmen within space stations and asteroids. They were at their best when presented as multiplayer death matches. I know that myself, Eric and a few other folks working on Wing Commander 4, spent a fair amount of time screaming at each other in heated battles back in my old Origin days! It looks like Eric and company have a great plan for bringing that to modern audiences.
You can check out the presentation for Descent: Underground below and can find out more about backing the project here. They’re using the Unreal engine and already have some demo footage available, which harkens back to the old days. I wish him and his team all the luck in the world; those early days of the Star Citizen crowd funding campaign were a constant, exhausting thrill ride of ideas and discovery. I’m envious of anyone setting off on that adventure again, and I’m happy to share their project with the Star Citizen community that may have similar fond feelings about the series. Even if you don’t remember Descent, I imagine you will agree that it’s great to see another high quality space game in the making!
Last week, I shared the Kickstarter for Underworld. I’m happy to report that Paul Neurath and his team met their goal and even hit several stretch goals. Thanks to the efforts of the crowd, including your own interest, we can look forward to another excellent game from another battle-hardened Origin veteran. This week, there are another two projects from talented old friends that I’d like to share. I try not to write too many of these notes, as there are always more deserving crowd funded projects than I have the bandwidth to support or even learn about… but these are two more that really have my attention, and I believe that Star Citizen backers might also like to learn about.
If you’ve already heard of Crowfall, I wouldn’t be surprised! With over $1 million raised so far, they’ve already made quite a noise!
Crowfall is exactly what I was hoping Star Citizen might help enable crowd funding to create. It’s an AAA-quality game that shakes up traditional MMORPGs by trying something new. Crowfall is the brainchild of J. Todd Coleman and Gordon Walton, industry veterans par excellence. In fact, if there’s an award for most impressive MMO pedigree, these two may have a lock on it. Ultima Online, Star Wars Galaxies, The Sims Online, The Old Republic… they were even working on massively multiplayer titles before anyone coined the phrase, with games like Air Warrior and Battletech! These are two developers who could walk into managing any MMO in the industry… and it’s all the more impressive to me that they’ve chosen to build something different with the crowd instead.
Crowfall is something entirely new: the blending of an MMO with a large-scale strategy game… all within a distinctive setting that will feel right at home alongside Britannia and Azeroth. It claims to be an “MMO you can win,” which is an absolutely fascinating concept… and one that they’re backing up, like Star Citizen, by revealing their game design decisions early. Crowfall may not take place in the 29th century, but at its core it’s a game after our own hearts all the same. Check out their trailer, embedded below, or visit their site to see if it’s something you’re interested in.
Eric “Wingman” Peterson was an integral part of building our Austin studio up, from the end of Star Citizen’s initial campaign live stream, to finding a small basement we could set up shop for our first proper development office, to his legendary show “Wingman’s Hangar”, Eric was a constant part of the Star Citizen team.
The headline today is: Wingman’s back! Eric and his team at Descendant Studios, which includes quite a few Star Citizen veterans, have been working on something extremely cool: a relaunch of the famous Descent series. Descent was sometimes described as ‘Wing Commander in tunnels,’ which doesn’t quite do the concept justice. All of the Descent games were pulse-pounding action experiences that focused on visceral gameplay, giving the player full control of a spacecraft as it battled robots and rescued crewmen within space stations and asteroids. They were at their best when presented as multiplayer death matches. I know that myself, Eric and a few other folks working on Wing Commander 4, spent a fair amount of time screaming at each other in heated battles back in my old Origin days! It looks like Eric and company have a great plan for bringing that to modern audiences.
You can check out the presentation for Descent: Underground below and can find out more about backing the project here. They’re using the Unreal engine and already have some demo footage available, which harkens back to the old days. I wish him and his team all the luck in the world; those early days of the Star Citizen crowd funding campaign were a constant, exhausting thrill ride of ideas and discovery. I’m envious of anyone setting off on that adventure again, and I’m happy to share their project with the Star Citizen community that may have similar fond feelings about the series. Even if you don’t remember Descent, I imagine you will agree that it’s great to see another high quality space game in the making!
Links
| Text | URL |
|---|---|
| shared the Kickstarter | https://robertsspaceindustries.com/comm-link/transmission/14554-Note-From-The-Chairman-Underworld-Ascendant |
| visit their site | http://crowfall.com/ |
| backing the project here | http://descendentstudios.com/ |
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- Series
- From the Chairman
- Comments
- 152
- Published
- 11 years ago (2015-03-11T00:00:00+00:00)