10 For the Producers
Undefined Undefined 10 For the ChairmanContent
Travis Day answers your questions about Star Marine in the latest (First?) edition of Ten for an FPS Producer! Each show features 10 questions asked by subscribers, chosen from development for each show. Want your question considered? Learn more about subscriptions here.
0:43 – Solo vs NPCs? Or multi-player only?
1:35 – Maps requiring both flight & ground combat
2:56 – Interacting with immediate environment
5:13 – Changing equipment and armor in V1
6:54 – Fatigue in the FPS
8:06 – Player clothing & armor damage system
10:51 – Design factors in the FPS arenas
13:23 – Variety of character models, hangar animations, game demands
14:27 – Player population & the cloud
15:25 – Alien weapons in the FPS
0:43 – Solo vs NPCs? Or multi-player only?
1:35 – Maps requiring both flight & ground combat
2:56 – Interacting with immediate environment
5:13 – Changing equipment and armor in V1
6:54 – Fatigue in the FPS
8:06 – Player clothing & armor damage system
10:51 – Design factors in the FPS arenas
13:23 – Variety of character models, hangar animations, game demands
14:27 – Player population & the cloud
15:25 – Alien weapons in the FPS
Travis Day beantwortet Ihre Fragen über Star Marine in der neuesten (ersten?) Ausgabe von Ten für einen FPS-Produzenten! Jede Show enthält 10 Fragen, die von den Abonnenten gestellt werden, ausgewählt aus der Entwicklung für jede Show. Möchten Sie Ihre Frage berücksichtigen? Erfahren Sie hier mehr über Abonnements.
0:43 - Solo gegen NSCs? Oder nur für Multiplayer?
1:35 - Karten, die sowohl Flug- als auch Bodenkampf erfordern.
2:56 - Interaktion mit der unmittelbaren Umgebung
5:13 - Wechsel der Ausrüstung und Rüstung in V1
6:54 - Ermüdung in den FPS
8:06 - Spielerbekleidung & Rüstungsschadenssystem
10:51 - Designfaktoren in den FPS-Arenen
13:23 - Vielfalt an Charaktermodellen, Hangaranimationen, Spielanforderungen
14:27 - Spielerpopulation & Cloud
15:25 - Außerirdische Waffen im FPS
0:43 - Solo gegen NSCs? Oder nur für Multiplayer?
1:35 - Karten, die sowohl Flug- als auch Bodenkampf erfordern.
2:56 - Interaktion mit der unmittelbaren Umgebung
5:13 - Wechsel der Ausrüstung und Rüstung in V1
6:54 - Ermüdung in den FPS
8:06 - Spielerbekleidung & Rüstungsschadenssystem
10:51 - Designfaktoren in den FPS-Arenen
13:23 - Vielfalt an Charaktermodellen, Hangaranimationen, Spielanforderungen
14:27 - Spielerpopulation & Cloud
15:25 - Außerirdische Waffen im FPS
Travis Day answers your questions about Star Marine in the latest (First?) edition of Ten for an FPS Producer! Each show features 10 questions asked by subscribers, chosen from development for each show. Want your question considered? Learn more about subscriptions here.
0:43 – Solo vs NPCs? Or multi-player only?
1:35 – Maps requiring both flight & ground combat
2:56 – Interacting with immediate environment
5:13 – Changing equipment and armor in V1
6:54 – Fatigue in the FPS
8:06 – Player clothing & armor damage system
10:51 – Design factors in the FPS arenas
13:23 – Variety of character models, hangar animations, game demands
14:27 – Player population & the cloud
15:25 – Alien weapons in the FPS
0:43 – Solo vs NPCs? Or multi-player only?
1:35 – Maps requiring both flight & ground combat
2:56 – Interacting with immediate environment
5:13 – Changing equipment and armor in V1
6:54 – Fatigue in the FPS
8:06 – Player clothing & armor damage system
10:51 – Design factors in the FPS arenas
13:23 – Variety of character models, hangar animations, game demands
14:27 – Player population & the cloud
15:25 – Alien weapons in the FPS
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Metadata
- CIG ID
- 14693
- Channel
- Undefined
- Category
- Undefined
- Series
- 10 For the Chairman
- Comments
- 136
- Published
- 11 years ago (2015-05-04T00:00:00+00:00)