h
Contents:
Arena Commander Additions
Balance/Tweaks
Fixes
Known Issues
Arena Commander Module
Additions:
Gameplay
** Added a flight tutorial to the game
** Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue
** Added backend functionality for game events to disable and enable specific ship controls and ship systems
** Added an in-hangar flight system for usage in the tutorial
** Multiplayer Free Flight public lobby party limit increased to 8
** Added reminder hints to assist players that get stuck in the tutorial
** Added mission objectives to Chapter 6 of the tutorial
Ships
** Added animation to the thruster irises on the Cutlass
** Added audio for getting into the cockpit of the Redeemer
** Added dust effects for when thrusters are being used inside of the hangar
User Interface
** Added screen effects for tutorial Hint Nodes
** Added icons and images for the tutorial hints
** Added images for tutorial mode select
** Added visual shader in holotable to identify what items were purchased through REC
** Implemented UI messages explaining reasons a player may have been kicked back to the hangar
** Upon death, a notification will appear stating who killed you and with what weapon
Environment
** Added open and close animations and audio for the Asteroid hangar doors in the tutorial
** Added animating time-out meter in Capture the Core
** Added new hangar flair Khartu-Al miniature
Balance/Tweaks:
Gameplay
** Capped party size to 4 players for public games aside from Murray Cup Racing
** Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
** Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
** Increased REC payout for all game modes except racing
** Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad
** Scaled ship strafe speed while near landing platforms
** Updated multiple dialogue lines in the tutorial
** Improved tutorial logic for detecting which controller type a player is using
** Increased flare count to 50 in the tutorial
** Improved tutorial loading times
Components
** Toned down Field of View, Speed, and Turning Speed of Tempest missiles
** Chaff is now more effective against Tempest and Stalker missiles
User Interface
** Tweaked lobby UI screen transparency, making the hangar less visible through the UI
Fixes:
Gameplay
** Fixed radar / landing system not working when a copilot enters the ship before a pilot
** Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
** Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
** Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match
** Fixed an animation issue when the player is sprinting
** Fixed an issue where players could enter each other’s ship while in flight
** Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
** Fixed an issue when respawning, the ship had a chance to turn either left or right
** Fixed an issue where players could not respawn if another player had left the gamemode (PTU)
** In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)
** Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot
** Fixed crash that occurred when backing out from a server to the hangar
** Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)
** Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)
** Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)
** Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again
** Fixed long load time caused by the conversation system in the tutorial (PTU)
** Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)
** Fixed several instances where the tutorial could be progressed out of order (PTU)
** Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)
** Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)
** Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)
** Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)
** Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)
** Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)
** Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)
** Fixed ship strafe speed not scaling when strafing upward during initial takeoff
** Fixed a pathing issue that was causing missiles to skip when following their target
Ships
** Fixed ‘launched complete’ dialogue issue with the 300 series
** Fix for the 300i’s ladder causing the ship to wobble once landed
** Fixed an issue where the 300i did not have boost VFX for its main thrusters
** Fixed an issue where the 315p’s main thruster effect was slightly off center
** Fixed missing power throttle art in Aurora’s power management ship HUD
** Fixed the issue where the Aurora LN lost its wing hardpoints
** Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)
** Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)
** Fixed the ability to equip Scorpions on the Gladius wing hardpoints
** Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear
** Fixed an issue where the M50 was sometimes too drifty (PTU)
** Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing
** Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)
** Fixed an animation issue where the player would often clip through the ship when exiting a Mustang
** Fixed a collision issue preventing the player character from entering the Cutlass from the rear
** Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
** Fixed missing collision from the Redeemer’s turret seat
** Fixed incorrectly positioned decals on the landing gear of the Retaliator
Components
** Fixed missing muzzle flash from 9-series Longsword
** Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
User Interface
** Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
** Fix for not being able to cancel a lobby match search
** Fixed an issue where loading back into a lobby would reset the ship selection to its default
** Fixed ‘Launched Missile’ hint continuously appearing (PTU)
** Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)
** Fixed an issue where all contacts would appear as online (PTU)
** Fixed multiple text typos in all chapters of the tutorial (PTU)
** Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)
** Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)
** Fix for multiple HUD elements being duplicated in Arena Commander (PTU)
** Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
Environment
** Fixed an issue that was causing small asteroids to have metallic audio when shot
** Fixed an issue where both rings in Capture the Core appeared blue
** Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
** Fixed an issue with missing collision on space debris in Broken Moon
** Fixed Murray Cup poster not appearing in Asteroid hangar
** Left and right side bay rock walls are missing in Asteroid hangar (PTU)
** Fixed missing collision on the second floor ledge in Revel & York (PTU)
** Fixed graphical issues with catwalks in the Self Land hangar
** Fix for calendar flair screen being completely transparent (PTU)
** Updated blue transparency of ship holograms in the holotable (PTU)
** Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)
Known Issues:
Gameplay
** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
** Weapons fire can appear offset from weapon muzzle when fired while moving
Combustion Pistol cannot be equipped
** Entering or exiting a ship will cause other clients to see the character T-pose
** Characters rolling while prone are not seen by other clients
** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
** Character will occasionally spawn in as a pair of eyes
** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
** Interacting with various elements of a lobby has a chance of causing a client crash for invited players
** Unable to exit the cockpit if one of a ship’s landing gear is missing
** Inverted controls do not work in default turret camera view
** Character will sometimes not have a head when viewed by other clients
** If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams
** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
** In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
** Tutorial hints will sometimes show tips for the wrong controller type
** The character’s hands will be broken when driving the buggy
** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
** Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
** Client crash occurs when exiting the client
** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
** There is sometimes a second or two pause when a ship is destroyed and/or respawns
** Ships will sometimes begin to teleport after a spawn pause
** The pilot’s helmet will constantly shake in the tutorial
Ships
** All ships aside from the Hornet are missing ship trails when carrying a Core
** Occasionally when exiting a ship, the ship will lose its collision.
** Weapons impacting shields are playing incorrect impact audio
** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
** 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
** Aurora intakes aren’t displaying paint
** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
** Avenger has some doors that cannot be opened in Multiplayer
** Avenger pilot seat is missing its texture
** Avenger nose jerks downward after releasing Strafe Up while boosting
** Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
** When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
** All Hornets are missing a pipe on the main thruster
** All Hornets’ engine audio (boost and non-boost) is very low
** The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
** Character will sometimes spawn in standing in a Mustang variant’s cockpit
** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
** Cutlass isn’t attaching its Trireme thrusters for its default loadout
** Cutlass Trireme thrusters are not able to be attached in the holotable
** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
** Character is sunk into the seat when sitting in the Cutlass Blue and Red
** Cutlass Blue’s top turret is missing
** Killing a Cutlass will sometimes not award kill credit on the scoreboard
** Freelancer loading ramp has no collision
** Freelancer main thrusters are missing
** Character can get stuck inside a Freelancer’s hull above its right landing gear
** Multiple objects in the Retaliator are missing use prompts
** Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
** Rattler Cluster missile second stage rockets will all use the same trajectory
** Missiles aren’t inheriting velocity from the ship that launches them
** Thrusters cannot be deactivated in power management
** Seal Corporation shield generators will not be visible when equipped to Hornets
** Missiles cannot be seen by the player that fired them when moving at a high speed
** Missiles visually lag behind where they are located until they detonate
User Interface
** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
** Shield hardpoint in the holotable is too small for Mustangs and 300 series
** Missiles have a small portion of the ship targeting UI on them after being launched
** Paint objects in the holotable are placeholders
** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
** Multiple HUD elements are duplicated in Arena Commander
Environment
** Thorshu Grey space crab does not have animations
** Red Elevator lights are active when elevator is not in use in the Self Land hangar
** Clouds are popping in and out during race modes
** There are several locations in the hangars where the character could fall out of the game world
Back to top
Arena Commander Additions
Balance/Tweaks
Fixes
Known Issues
Arena Commander Module
Additions:
Gameplay
** Added a flight tutorial to the game
** Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue
** Added backend functionality for game events to disable and enable specific ship controls and ship systems
** Added an in-hangar flight system for usage in the tutorial
** Multiplayer Free Flight public lobby party limit increased to 8
** Added reminder hints to assist players that get stuck in the tutorial
** Added mission objectives to Chapter 6 of the tutorial
Ships
** Added animation to the thruster irises on the Cutlass
** Added audio for getting into the cockpit of the Redeemer
** Added dust effects for when thrusters are being used inside of the hangar
User Interface
** Added screen effects for tutorial Hint Nodes
** Added icons and images for the tutorial hints
** Added images for tutorial mode select
** Added visual shader in holotable to identify what items were purchased through REC
** Implemented UI messages explaining reasons a player may have been kicked back to the hangar
** Upon death, a notification will appear stating who killed you and with what weapon
Environment
** Added open and close animations and audio for the Asteroid hangar doors in the tutorial
** Added animating time-out meter in Capture the Core
** Added new hangar flair Khartu-Al miniature
Balance/Tweaks:
Gameplay
** Capped party size to 4 players for public games aside from Murray Cup Racing
** Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
** Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
** Increased REC payout for all game modes except racing
** Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad
** Scaled ship strafe speed while near landing platforms
** Updated multiple dialogue lines in the tutorial
** Improved tutorial logic for detecting which controller type a player is using
** Increased flare count to 50 in the tutorial
** Improved tutorial loading times
Components
** Toned down Field of View, Speed, and Turning Speed of Tempest missiles
** Chaff is now more effective against Tempest and Stalker missiles
User Interface
** Tweaked lobby UI screen transparency, making the hangar less visible through the UI
Fixes:
Gameplay
** Fixed radar / landing system not working when a copilot enters the ship before a pilot
** Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
** Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
** Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match
** Fixed an animation issue when the player is sprinting
** Fixed an issue where players could enter each other’s ship while in flight
** Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
** Fixed an issue when respawning, the ship had a chance to turn either left or right
** Fixed an issue where players could not respawn if another player had left the gamemode (PTU)
** In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)
** Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot
** Fixed crash that occurred when backing out from a server to the hangar
** Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)
** Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)
** Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)
** Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again
** Fixed long load time caused by the conversation system in the tutorial (PTU)
** Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)
** Fixed several instances where the tutorial could be progressed out of order (PTU)
** Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)
** Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)
** Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)
** Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)
** Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)
** Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)
** Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)
** Fixed ship strafe speed not scaling when strafing upward during initial takeoff
** Fixed a pathing issue that was causing missiles to skip when following their target
Ships
** Fixed ‘launched complete’ dialogue issue with the 300 series
** Fix for the 300i’s ladder causing the ship to wobble once landed
** Fixed an issue where the 300i did not have boost VFX for its main thrusters
** Fixed an issue where the 315p’s main thruster effect was slightly off center
** Fixed missing power throttle art in Aurora’s power management ship HUD
** Fixed the issue where the Aurora LN lost its wing hardpoints
** Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)
** Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)
** Fixed the ability to equip Scorpions on the Gladius wing hardpoints
** Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear
** Fixed an issue where the M50 was sometimes too drifty (PTU)
** Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing
** Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)
** Fixed an animation issue where the player would often clip through the ship when exiting a Mustang
** Fixed a collision issue preventing the player character from entering the Cutlass from the rear
** Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
** Fixed missing collision from the Redeemer’s turret seat
** Fixed incorrectly positioned decals on the landing gear of the Retaliator
Components
** Fixed missing muzzle flash from 9-series Longsword
** Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
User Interface
** Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
** Fix for not being able to cancel a lobby match search
** Fixed an issue where loading back into a lobby would reset the ship selection to its default
** Fixed ‘Launched Missile’ hint continuously appearing (PTU)
** Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)
** Fixed an issue where all contacts would appear as online (PTU)
** Fixed multiple text typos in all chapters of the tutorial (PTU)
** Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)
** Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)
** Fix for multiple HUD elements being duplicated in Arena Commander (PTU)
** Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
Environment
** Fixed an issue that was causing small asteroids to have metallic audio when shot
** Fixed an issue where both rings in Capture the Core appeared blue
** Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
** Fixed an issue with missing collision on space debris in Broken Moon
** Fixed Murray Cup poster not appearing in Asteroid hangar
** Left and right side bay rock walls are missing in Asteroid hangar (PTU)
** Fixed missing collision on the second floor ledge in Revel & York (PTU)
** Fixed graphical issues with catwalks in the Self Land hangar
** Fix for calendar flair screen being completely transparent (PTU)
** Updated blue transparency of ship holograms in the holotable (PTU)
** Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)
Known Issues:
Gameplay
** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
** Weapons fire can appear offset from weapon muzzle when fired while moving
Combustion Pistol cannot be equipped
** Entering or exiting a ship will cause other clients to see the character T-pose
** Characters rolling while prone are not seen by other clients
** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
** Character will occasionally spawn in as a pair of eyes
** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
** Interacting with various elements of a lobby has a chance of causing a client crash for invited players
** Unable to exit the cockpit if one of a ship’s landing gear is missing
** Inverted controls do not work in default turret camera view
** Character will sometimes not have a head when viewed by other clients
** If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams
** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
** In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
** Tutorial hints will sometimes show tips for the wrong controller type
** The character’s hands will be broken when driving the buggy
** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
** Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
** Client crash occurs when exiting the client
** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
** There is sometimes a second or two pause when a ship is destroyed and/or respawns
** Ships will sometimes begin to teleport after a spawn pause
** The pilot’s helmet will constantly shake in the tutorial
Ships
** All ships aside from the Hornet are missing ship trails when carrying a Core
** Occasionally when exiting a ship, the ship will lose its collision.
** Weapons impacting shields are playing incorrect impact audio
** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
** 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
** Aurora intakes aren’t displaying paint
** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
** Avenger has some doors that cannot be opened in Multiplayer
** Avenger pilot seat is missing its texture
** Avenger nose jerks downward after releasing Strafe Up while boosting
** Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
** When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
** All Hornets are missing a pipe on the main thruster
** All Hornets’ engine audio (boost and non-boost) is very low
** The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
** Character will sometimes spawn in standing in a Mustang variant’s cockpit
** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
** Cutlass isn’t attaching its Trireme thrusters for its default loadout
** Cutlass Trireme thrusters are not able to be attached in the holotable
** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
** Character is sunk into the seat when sitting in the Cutlass Blue and Red
** Cutlass Blue’s top turret is missing
** Killing a Cutlass will sometimes not award kill credit on the scoreboard
** Freelancer loading ramp has no collision
** Freelancer main thrusters are missing
** Character can get stuck inside a Freelancer’s hull above its right landing gear
** Multiple objects in the Retaliator are missing use prompts
** Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
** Rattler Cluster missile second stage rockets will all use the same trajectory
** Missiles aren’t inheriting velocity from the ship that launches them
** Thrusters cannot be deactivated in power management
** Seal Corporation shield generators will not be visible when equipped to Hornets
** Missiles cannot be seen by the player that fired them when moving at a high speed
** Missiles visually lag behind where they are located until they detonate
User Interface
** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
** Shield hardpoint in the holotable is too small for Mustangs and 300 series
** Missiles have a small portion of the ship targeting UI on them after being launched
** Paint objects in the holotable are placeholders
** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
** Multiple HUD elements are duplicated in Arena Commander
Environment
** Thorshu Grey space crab does not have animations
** Red Elevator lights are active when elevator is not in use in the Self Land hangar
** Clouds are popping in and out during race modes
** There are several locations in the hangars where the character could fall out of the game world
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07.05.2015 00:00:00 -> 01.03.2023 17:05:32
--- Thu May 07 2015 00:00:00 GMT+0200
+++ Thu May 07 2015 00:00:00 GMT+0200
@@ -20,0 +20,22 @@
+** Added a flight tutorial to the game
+** Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue
+** Added backend functionality for game events to disable and enable specific ship controls and ship systems
+** Added an in-hangar flight system for usage in the tutorial
+** Multiplayer Free Flight public lobby party limit increased to 8
+** Added reminder hints to assist players that get stuck in the tutorial
+** Added mission objectives to Chapter 6 of the tutorial
+Ships
+** Added animation to the thruster irises on the Cutlass
+** Added audio for getting into the cockpit of the Redeemer
+** Added dust effects for when thrusters are being used inside of the hangar
+User Interface
+** Added screen effects for tutorial Hint Nodes
+** Added icons and images for the tutorial hints
+** Added images for tutorial mode select
+** Added visual shader in holotable to identify what items were purchased through REC
+** Implemented UI messages explaining reasons a player may have been kicked back to the hangar
+** Upon death, a notification will appear stating who killed you and with what weapon
+Environment
+** Added open and close animations and audio for the Asteroid hangar doors in the tutorial
+** Added animating time-out meter in Capture the Core
+** Added new hangar flair Khartu-Al miniature
@@ -21,41 +43,0 @@
-Added a flight tutorial to the game
-
-Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue
-
-Added backend functionality for game events to disable and enable specific ship controls and ship systems
-
-Added an in-hangar flight system for usage in the tutorial
-
-Multiplayer Free Flight public lobby party limit increased to 8
-
-Added reminder hints to assist players that get stuck in the tutorial
-
-Added mission objectives to Chapter 6 of the tutorial
-
-
-Ships Added animation to the thruster irises on the Cutlass
-
-Added audio for getting into the cockpit of the Redeemer
-
-Added dust effects for when thrusters are being used inside of the hangar
-
-
-User Interface Added screen effects for tutorial Hint Nodes
-
-Added icons and images for the tutorial hints
-
-Added images for tutorial mode select
-
-Added visual shader in holotable to identify what items were purchased through REC
-
-Implemented UI messages explaining reasons a player may have been kicked back to the hangar
-
-Upon death, a notification will appear stating who killed you and with what weapon
-
-
-Environment Added open and close animations and audio for the Asteroid hangar doors in the tutorial
-
-Added animating time-out meter in Capture the Core
-
-Added new hangar flair Khartu-Al miniature
-
@@ -65,0 +46,15 @@
+** Capped party size to 4 players for public games aside from Murray Cup Racing
+** Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
+** Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
+** Increased REC payout for all game modes except racing
+** Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad
+** Scaled ship strafe speed while near landing platforms
+** Updated multiple dialogue lines in the tutorial
+** Improved tutorial logic for detecting which controller type a player is using
+** Increased flare count to 50 in the tutorial
+** Improved tutorial loading times
+Components
+** Toned down Field of View, Speed, and Turning Speed of Tempest missiles
+** Chaff is now more effective against Tempest and Stalker missiles
+User Interface
+** Tweaked lobby UI screen transparency, making the hangar less visible through the UI
@@ -66,28 +62,0 @@
-Capped party size to 4 players for public games aside from Murray Cup Racing
-
-Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
-
-Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
-
-Increased REC payout for all game modes except racing
-
-Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad
-
-Scaled ship strafe speed while near landing platforms
-
-Updated multiple dialogue lines in the tutorial
-
-Improved tutorial logic for detecting which controller type a player is using
-
-Increased flare count to 50 in the tutorial
-
-Improved tutorial loading times
-
-
-Components Toned down Field of View, Speed, and Turning Speed of Tempest missiles
-
-Chaff is now more effective against Tempest and Stalker missiles
-
-
-User Interface Tweaked lobby UI screen transparency, making the hangar less visible through the UI
-
@@ -97,0 +65,74 @@
+** Fixed radar / landing system not working when a copilot enters the ship before a pilot
+** Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
+** Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
+** Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match
+** Fixed an animation issue when the player is sprinting
+** Fixed an issue where players could enter each other’s ship while in flight
+** Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
+** Fixed an issue when respawning, the ship had a chance to turn either left or right
+** Fixed an issue where players could not respawn if another player had left the gamemode (PTU)
+** In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)
+** Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot
+** Fixed crash that occurred when backing out from a server to the hangar
+** Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)
+** Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)
+** Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)
+** Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again
+** Fixed long load time caused by the conversation system in the tutorial (PTU)
+** Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)
+** Fixed several instances where the tutorial could be progressed out of order (PTU)
+** Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)
+** Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)
+** Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)
+** Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)
+** Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)
+** Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)
+** Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)
+** Fixed ship strafe speed not scaling when strafing upward during initial takeoff
+** Fixed a pathing issue that was causing missiles to skip when following their target
+Ships
+** Fixed ‘launched complete’ dialogue issue with the 300 series
+** Fix for the 300i’s ladder causing the ship to wobble once landed
+** Fixed an issue where the 300i did not have boost VFX for its main thrusters
+** Fixed an issue where the 315p’s main thruster effect was slightly off center
+** Fixed missing power throttle art in Aurora’s power management ship HUD
+** Fixed the issue where the Aurora LN lost its wing hardpoints
+** Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)
+** Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)
+** Fixed the ability to equip Scorpions on the Gladius wing hardpoints
+** Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear
+** Fixed an issue where the M50 was sometimes too drifty (PTU)
+** Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing
+** Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)
+** Fixed an animation issue where the player would often clip through the ship when exiting a Mustang
+** Fixed a collision issue preventing the player character from entering the Cutlass from the rear
+** Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
+** Fixed missing collision from the Redeemer’s turret seat
+** Fixed incorrectly positioned decals on the landing gear of the Retaliator
+Components
+** Fixed missing muzzle flash from 9-series Longsword
+** Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
+User Interface
+** Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
+** Fix for not being able to cancel a lobby match search
+** Fixed an issue where loading back into a lobby would reset the ship selection to its default
+** Fixed ‘Launched Missile’ hint continuously appearing (PTU)
+** Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)
+** Fixed an issue where all contacts would appear as online (PTU)
+** Fixed multiple text typos in all chapters of the tutorial (PTU)
+** Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)
+** Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)
+** Fix for multiple HUD elements being duplicated in Arena Commander (PTU)
+** Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
+Environment
+** Fixed an issue that was causing small asteroids to have metallic audio when shot
+** Fixed an issue where both rings in Capture the Core appeared blue
+** Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
+** Fixed an issue with missing collision on space debris in Broken Moon
+** Fixed Murray Cup poster not appearing in Asteroid hangar
+** Left and right side bay rock walls are missing in Asteroid hangar (PTU)
+** Fixed missing collision on the second floor ledge in Revel & York (PTU)
+** Fixed graphical issues with catwalks in the Self Land hangar
+** Fix for calendar flair screen being completely transparent (PTU)
+** Updated blue transparency of ship holograms in the holotable (PTU)
+** Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)
@@ -98,144 +140,0 @@
-Fixed radar / landing system not working when a copilot enters the ship before a pilot
-
-Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
-
-Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
-
-Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match
-
-Fixed an animation issue when the player is sprinting
-
-Fixed an issue where players could enter each other’s ship while in flight
-
-Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
-
-Fixed an issue when respawning, the ship had a chance to turn either left or right
-
-Fixed an issue where players could not respawn if another player had left the gamemode (PTU)
-
-In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)
-
-Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot
-
-Fixed crash that occurred when backing out from a server to the hangar
-
-Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)
-
-Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)
-
-Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)
-
-Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again
-
-Fixed long load time caused by the conversation system in the tutorial (PTU)
-
-Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)
-
-Fixed several instances where the tutorial could be progressed out of order (PTU)
-
-Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)
-
-Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)
-
-Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)
-
-Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)
-
-Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)
-
-Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)
-
-Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)
-
-Fixed ship strafe speed not scaling when strafing upward during initial takeoff
-
-Fixed a pathing issue that was causing missiles to skip when following their target
-
-
-Ships Fixed ‘launched complete’ dialogue issue with the 300 series
-
-Fix for the 300i’s ladder causing the ship to wobble once landed
-
-Fixed an issue where the 300i did not have boost VFX for its main thrusters
-
-Fixed an issue where the 315p’s main thruster effect was slightly off center
-
-Fixed missing power throttle art in Aurora’s power management ship HUD
-
-Fixed the issue where the Aurora LN lost its wing hardpoints
-
-Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)
-
-Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)
-
-Fixed the ability to equip Scorpions on the Gladius wing hardpoints
-
-Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear
-
-Fixed an issue where the M50 was sometimes too drifty (PTU)
-
-Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing
-
-Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)
-
-Fixed an animation issue where the player would often clip through the ship when exiting a Mustang
-
-Fixed a collision issue preventing the player character from entering the Cutlass from the rear
-
-Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
-
-Fixed missing collision from the Redeemer’s turret seat
-
-Fixed incorrectly positioned decals on the landing gear of the Retaliator
-
-
-Components Fixed missing muzzle flash from 9-series Longsword
-
-Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
-
-
-User Interface Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
-
-Fix for not being able to cancel a lobby match search
-
-Fixed an issue where loading back into a lobby would reset the ship selection to its default
-
-Fixed ‘Launched Missile’ hint continuously appearing (PTU)
-
-Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)
-
-Fixed an issue where all contacts would appear as online (PTU)
-
-Fixed multiple text typos in all chapters of the tutorial (PTU)
-
-Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)
-
-Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)
-
-Fix for multiple HUD elements being duplicated in Arena Commander (PTU)
-
-Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
-
-
-Environment Fixed an issue that was causing small asteroids to have metallic audio when shot
-
-Fixed an issue where both rings in Capture the Core appeared blue
-
-Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
-
-Fixed an issue with missing collision on space debris in Broken Moon
-
-Fixed Murray Cup poster not appearing in Asteroid hangar
-
-Left and right side bay rock walls are missing in Asteroid hangar (PTU)
-
-Fixed missing collision on the second floor ledge in Revel & York (PTU)
-
-Fixed graphical issues with catwalks in the Self Land hangar
-
-Fix for calendar flair screen being completely transparent (PTU)
-
-Updated blue transparency of ship holograms in the holotable (PTU)
-
-Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)
-
@@ -245,6 +143,3 @@
-
-Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
-
-Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
-
-Weapons fire can appear offset from weapon muzzle when fired while moving
+** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
+** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
+** Weapons fire can appear offset from weapon muzzle when fired while moving
@@ -252,59 +147,30 @@
-
-Entering or exiting a ship will cause other clients to see the character T-pose
-
-Characters rolling while prone are not seen by other clients
-
-Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
-
-Character will occasionally spawn in as a pair of eyes
-
-Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
-
-Interacting with various elements of a lobby has a chance of causing a client crash for invited players
-
-Unable to exit the cockpit if one of a ship’s landing gear is missing
-
-Inverted controls do not work in default turret camera view
-
-Character will sometimes not have a head when viewed by other clients
-
-If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams
-
-In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
-
-In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
-
-Tutorial hints will sometimes show tips for the wrong controller type
-
-The character’s hands will be broken when driving the buggy
-
-Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
-
-Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
-
-The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
-
-Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
-
-Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
-
-Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
-
-Client crash occurs when exiting the client
-
-When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
-
-There is sometimes a second or two pause when a ship is destroyed and/or respawns
-
-Ships will sometimes begin to teleport after a spawn pause
-
-The pilot’s helmet will constantly shake in the tutorial
-
-
-Ships All ships aside from the Hornet are missing ship trails when carrying a Core
-
-Occasionally when exiting a ship, the ship will lose its collision.
-
-Weapons impacting shields are playing incorrect impact audio
-
-300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
+** Entering or exiting a ship will cause other clients to see the character T-pose
+** Characters rolling while prone are not seen by other clients
+** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
+** Character will occasionally spawn in as a pair of eyes
+** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
+** Interacting with various elements of a lobby has a chance of causing a client crash for invited players
+** Unable to exit the cockpit if one of a ship’s landing gear is missing
+** Inverted controls do not work in default turret camera view
+** Character will sometimes not have a head when viewed by other clients
+** If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams
+** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
+** In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
+** Tutorial hints will sometimes show tips for the wrong controller type
+** The character’s hands will be broken when driving the buggy
+** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
+** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
+** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
+** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
+** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
+** Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
+** Client crash occurs when exiting the client
+** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
+** There is sometimes a second or two pause when a ship is destroyed and/or respawns
+** Ships will sometimes begin to teleport after a spawn pause
+** The pilot’s helmet will constantly shake in the tutorial
+Ships
+** All ships aside from the Hornet are missing ship trails when carrying a Core
+** Occasionally when exiting a ship, the ship will lose its collision.
+** Weapons impacting shields are playing incorrect impact audio
+** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
@@ -312,89 +178,46 @@
-
-HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
-
-300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
-
-Aurora intakes aren’t displaying paint
-
-Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
-
-Avenger has some doors that cannot be opened in Multiplayer
-
-Avenger pilot seat is missing its texture
-
-Avenger nose jerks downward after releasing Strafe Up while boosting
-
-Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
-
-Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
-
-When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
-
-All Hornets are missing a pipe on the main thruster
-
-All Hornets’ engine audio (boost and non-boost) is very low
-
-The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
-
-Character will sometimes spawn in standing in a Mustang variant’s cockpit
-
-If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
-
-Cutlass isn’t attaching its Trireme thrusters for its default loadout
-
-Cutlass Trireme thrusters are not able to be attached in the holotable
-
-Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
-
-Character is sunk into the seat when sitting in the Cutlass Blue and Red
-
-Cutlass Blue’s top turret is missing
-
-Killing a Cutlass will sometimes not award kill credit on the scoreboard
-
-Freelancer loading ramp has no collision
-
-Freelancer main thrusters are missing
-
-Character can get stuck inside a Freelancer’s hull above its right landing gear
-
-Multiple objects in the Retaliator are missing use prompts
-
-Retaliator maneuvering thrusters are not in landing mode when in the hangar
-
-
-Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
-
-Rattler Cluster missile second stage rockets will all use the same trajectory
-
-Missiles aren’t inheriting velocity from the ship that launches them
-
-Thrusters cannot be deactivated in power management
-
-Seal Corporation shield generators will not be visible when equipped to Hornets
-
-Missiles cannot be seen by the player that fired them when moving at a high speed
-
-Missiles visually lag behind where they are located until they detonate
-
-
-User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
-
-Shield hardpoint in the holotable is too small for Mustangs and 300 series
-
-Missiles have a small portion of the ship targeting UI on them after being launched
-
-Paint objects in the holotable are placeholders
-
-Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
-
-Multiple HUD elements are duplicated in Arena Commander
-
-
-Environment Thorshu Grey space crab does not have animations
-
-Red Elevator lights are active when elevator is not in use in the Self Land hangar
-
-Clouds are popping in and out during race modes
-
-There are several locations in the hangars where the character could fall out of the game world
+** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
+** 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
+** Aurora intakes aren’t displaying paint
+** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
+** Avenger has some doors that cannot be opened in Multiplayer
+** Avenger pilot seat is missing its texture
+** Avenger nose jerks downward after releasing Strafe Up while boosting
+** Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
+** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
+** When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
+** All Hornets are missing a pipe on the main thruster
+** All Hornets’ engine audio (boost and non-boost) is very low
+** The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
+** Character will sometimes spawn in standing in a Mustang variant’s cockpit
+** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
+** Cutlass isn’t attaching its Trireme thrusters for its default loadout
+** Cutlass Trireme thrusters are not able to be attached in the holotable
+** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
+** Character is sunk into the seat when sitting in the Cutlass Blue and Red
+** Cutlass Blue’s top turret is missing
+** Killing a Cutlass will sometimes not award kill credit on the scoreboard
+** Freelancer loading ramp has no collision
+** Freelancer main thrusters are missing
+** Character can get stuck inside a Freelancer’s hull above its right landing gear
+** Multiple objects in the Retaliator are missing use prompts
+** Retaliator maneuvering thrusters are not in landing mode when in the hangar
+Components
+** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
+** Rattler Cluster missile second stage rockets will all use the same trajectory
+** Missiles aren’t inheriting velocity from the ship that launches them
+** Thrusters cannot be deactivated in power management
+** Seal Corporation shield generators will not be visible when equipped to Hornets
+** Missiles cannot be seen by the player that fired them when moving at a high speed
+** Missiles visually lag behind where they are located until they detonate
+User Interface
+** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
+** Shield hardpoint in the holotable is too small for Mustangs and 300 series
+** Missiles have a small portion of the ship targeting UI on them after being launched
+** Paint objects in the holotable are placeholders
+** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
+** Multiple HUD elements are duplicated in Arena Commander
+Environment
+** Thorshu Grey space crab does not have animations
+** Red Elevator lights are active when elevator is not in use in the Self Land hangar
+** Clouds are popping in and out during race modes
+** There are several locations in the hangars where the character could fall out of the game world
07.05.2015 00:00:00 -> 01.06.2021 01:03:19
--- Thu May 07 2015 00:00:00 GMT+0200
+++ Thu May 07 2015 00:00:00 GMT+0200
@@ -2 +2 @@
-Arena Commander Additions Balance/Tweaks Fixes Known Issues Arena Commander Module
+Arena Commander Additions
@@ -4,0 +4,13 @@
+Balance/Tweaks
+
+Fixes
+
+Known Issues
+
+
+
+Arena Commander Module
+
+
+
+
@@ -8,4 +21 @@
-Added a flight tutorial to the game Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue Added backend functionality for game events to disable and enable specific ship controls and ship systems Added an in-hangar flight system for usage in the tutorial Multiplayer Free Flight public lobby party limit increased to 8 Added reminder hints to assist players that get stuck in the tutorial Added mission objectives to Chapter 6 of the tutorial
-Ships Added animation to the thruster irises on the Cutlass Added audio for getting into the cockpit of the Redeemer Added dust effects for when thrusters are being used inside of the hangar
-User Interface Added screen effects for tutorial Hint Nodes Added icons and images for the tutorial hints Added images for tutorial mode select Added visual shader in holotable to identify what items were purchased through REC Implemented UI messages explaining reasons a player may have been kicked back to the hangar Upon death, a notification will appear stating who killed you and with what weapon
-Environment Added open and close animations and audio for the Asteroid hangar doors in the tutorial Added animating time-out meter in Capture the Core Added new hangar flair Khartu-Al miniature Balance/Tweaks:
+Added a flight tutorial to the game
@@ -13,0 +23,41 @@
+Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue
+
+Added backend functionality for game events to disable and enable specific ship controls and ship systems
+
+Added an in-hangar flight system for usage in the tutorial
+
+Multiplayer Free Flight public lobby party limit increased to 8
+
+Added reminder hints to assist players that get stuck in the tutorial
+
+Added mission objectives to Chapter 6 of the tutorial
+
+
+Ships Added animation to the thruster irises on the Cutlass
+
+Added audio for getting into the cockpit of the Redeemer
+
+Added dust effects for when thrusters are being used inside of the hangar
+
+
+User Interface Added screen effects for tutorial Hint Nodes
+
+Added icons and images for the tutorial hints
+
+Added images for tutorial mode select
+
+Added visual shader in holotable to identify what items were purchased through REC
+
+Implemented UI messages explaining reasons a player may have been kicked back to the hangar
+
+Upon death, a notification will appear stating who killed you and with what weapon
+
+
+Environment Added open and close animations and audio for the Asteroid hangar doors in the tutorial
+
+Added animating time-out meter in Capture the Core
+
+Added new hangar flair Khartu-Al miniature
+
+Balance/Tweaks:
+
@@ -15,3 +66 @@
-Capped party size to 4 players for public games aside from Murray Cup Racing Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds Increased REC payout for all game modes except racing Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad Scaled ship strafe speed while near landing platforms Updated multiple dialogue lines in the tutorial Improved tutorial logic for detecting which controller type a player is using Increased flare count to 50 in the tutorial Improved tutorial loading times
-Components Toned down Field of View, Speed, and Turning Speed of Tempest missiles Chaff is now more effective against Tempest and Stalker missiles
-User Interface Tweaked lobby UI screen transparency, making the hangar less visible through the UI Fixes:
+Capped party size to 4 players for public games aside from Murray Cup Racing
@@ -19,0 +68,28 @@
+Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck
+
+Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds
+
+Increased REC payout for all game modes except racing
+
+Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad
+
+Scaled ship strafe speed while near landing platforms
+
+Updated multiple dialogue lines in the tutorial
+
+Improved tutorial logic for detecting which controller type a player is using
+
+Increased flare count to 50 in the tutorial
+
+Improved tutorial loading times
+
+
+Components Toned down Field of View, Speed, and Turning Speed of Tempest missiles
+
+Chaff is now more effective against Tempest and Stalker missiles
+
+
+User Interface Tweaked lobby UI screen transparency, making the hangar less visible through the UI
+
+Fixes:
+
@@ -21,5 +98 @@
-Fixed radar / landing system not working when a copilot enters the ship before a pilot Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match Fixed an animation issue when the player is sprinting Fixed an issue where players could enter each other’s ship while in flight Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad Fixed an issue when respawning, the ship had a chance to turn either left or right Fixed an issue where players could not respawn if another player had left the gamemode (PTU) In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU) Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot Fixed crash that occurred when backing out from a server to the hangar Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU) Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU) Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU) Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again Fixed long load time caused by the conversation system in the tutorial (PTU) Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU) Fixed several instances where the tutorial could be progressed out of order (PTU) Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU) Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU) Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU) Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU) Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU) Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU) Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU) Fixed ship strafe speed not scaling when strafing upward during initial takeoff Fixed a pathing issue that was causing missiles to skip when following their target
-Ships Fixed ‘launched complete’ dialogue issue with the 300 series Fix for the 300i’s ladder causing the ship to wobble once landed Fixed an issue where the 300i did not have boost VFX for its main thrusters Fixed an issue where the 315p’s main thruster effect was slightly off center Fixed missing power throttle art in Aurora’s power management ship HUD Fixed the issue where the Aurora LN lost its wing hardpoints Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU) Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU) Fixed the ability to equip Scorpions on the Gladius wing hardpoints Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear Fixed an issue where the M50 was sometimes too drifty (PTU) Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU) Fixed an animation issue where the player would often clip through the ship when exiting a Mustang Fixed a collision issue preventing the player character from entering the Cutlass from the rear Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max Fixed missing collision from the Redeemer’s turret seat Fixed incorrectly positioned decals on the landing gear of the Retaliator
-Components Fixed missing muzzle flash from 9-series Longsword Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
-User Interface Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB) Fix for not being able to cancel a lobby match search Fixed an issue where loading back into a lobby would reset the ship selection to its default Fixed ‘Launched Missile’ hint continuously appearing (PTU) Fixed UI objective marker not appearing to help guide players through the tutorial (PTU) Fixed an issue where all contacts would appear as online (PTU) Fixed multiple text typos in all chapters of the tutorial (PTU) Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU) Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU) Fix for multiple HUD elements being duplicated in Arena Commander (PTU) Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
-Environment Fixed an issue that was causing small asteroids to have metallic audio when shot Fixed an issue where both rings in Capture the Core appeared blue Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight Fixed an issue with missing collision on space debris in Broken Moon Fixed Murray Cup poster not appearing in Asteroid hangar Left and right side bay rock walls are missing in Asteroid hangar (PTU) Fixed missing collision on the second floor ledge in Revel & York (PTU) Fixed graphical issues with catwalks in the Self Land hangar Fix for calendar flair screen being completely transparent (PTU) Updated blue transparency of ship holograms in the holotable (PTU) Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU) Known Issues:
+Fixed radar / landing system not working when a copilot enters the ship before a pilot
@@ -27,0 +100,144 @@
+Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod
+
+Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen
+
+Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match
+
+Fixed an animation issue when the player is sprinting
+
+Fixed an issue where players could enter each other’s ship while in flight
+
+Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad
+
+Fixed an issue when respawning, the ship had a chance to turn either left or right
+
+Fixed an issue where players could not respawn if another player had left the gamemode (PTU)
+
+In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU)
+
+Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot
+
+Fixed crash that occurred when backing out from a server to the hangar
+
+Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU)
+
+Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU)
+
+Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU)
+
+Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again
+
+Fixed long load time caused by the conversation system in the tutorial (PTU)
+
+Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU)
+
+Fixed several instances where the tutorial could be progressed out of order (PTU)
+
+Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU)
+
+Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU)
+
+Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU)
+
+Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU)
+
+Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU)
+
+Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU)
+
+Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU)
+
+Fixed ship strafe speed not scaling when strafing upward during initial takeoff
+
+Fixed a pathing issue that was causing missiles to skip when following their target
+
+
+Ships Fixed ‘launched complete’ dialogue issue with the 300 series
+
+Fix for the 300i’s ladder causing the ship to wobble once landed
+
+Fixed an issue where the 300i did not have boost VFX for its main thrusters
+
+Fixed an issue where the 315p’s main thruster effect was slightly off center
+
+Fixed missing power throttle art in Aurora’s power management ship HUD
+
+Fixed the issue where the Aurora LN lost its wing hardpoints
+
+Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU)
+
+Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU)
+
+Fixed the ability to equip Scorpions on the Gladius wing hardpoints
+
+Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear
+
+Fixed an issue where the M50 was sometimes too drifty (PTU)
+
+Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing
+
+Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU)
+
+Fixed an animation issue where the player would often clip through the ship when exiting a Mustang
+
+Fixed a collision issue preventing the player character from entering the Cutlass from the rear
+
+Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max
+
+Fixed missing collision from the Redeemer’s turret seat
+
+Fixed incorrectly positioned decals on the landing gear of the Retaliator
+
+
+Components Fixed missing muzzle flash from 9-series Longsword
+
+Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
+
+
+User Interface Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB)
+
+Fix for not being able to cancel a lobby match search
+
+Fixed an issue where loading back into a lobby would reset the ship selection to its default
+
+Fixed ‘Launched Missile’ hint continuously appearing (PTU)
+
+Fixed UI objective marker not appearing to help guide players through the tutorial (PTU)
+
+Fixed an issue where all contacts would appear as online (PTU)
+
+Fixed multiple text typos in all chapters of the tutorial (PTU)
+
+Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU)
+
+Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU)
+
+Fix for multiple HUD elements being duplicated in Arena Commander (PTU)
+
+Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
+
+
+Environment Fixed an issue that was causing small asteroids to have metallic audio when shot
+
+Fixed an issue where both rings in Capture the Core appeared blue
+
+Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight
+
+Fixed an issue with missing collision on space debris in Broken Moon
+
+Fixed Murray Cup poster not appearing in Asteroid hangar
+
+Left and right side bay rock walls are missing in Asteroid hangar (PTU)
+
+Fixed missing collision on the second floor ledge in Revel & York (PTU)
+
+Fixed graphical issues with catwalks in the Self Land hangar
+
+Fix for calendar flair screen being completely transparent (PTU)
+
+Updated blue transparency of ship holograms in the holotable (PTU)
+
+Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)
+
+Known Issues:
+
@@ -29,7 +246,157 @@
-Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence Weapons fire can appear offset from weapon muzzle when fired while moving
-Combustion Pistol cannot be equipped Entering or exiting a ship will cause other clients to see the character T-pose Characters rolling while prone are not seen by other clients Characters will sometimes fail to animate correctly when exiting the pilot seat after landing Character will occasionally spawn in as a pair of eyes Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid Interacting with various elements of a lobby has a chance of causing a client crash for invited players Unable to exit the cockpit if one of a ship’s landing gear is missing Inverted controls do not work in default turret camera view Character will sometimes not have a head when viewed by other clients If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in Tutorial hints will sometimes show tips for the wrong controller type The character’s hands will be broken when driving the buggy Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU Client crash occurs when exiting the client When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards There is sometimes a second or two pause when a ship is destroyed and/or respawns Ships will sometimes begin to teleport after a spawn pause The pilot’s helmet will constantly shake in the tutorial
-Ships All ships aside from the Hornet are missing ship trails when carrying a Core Occasionally when exiting a ship, the ship will lose its collision. Weapons impacting shields are playing incorrect impact audio 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
-300i, Hornet, M50, and Cutlass main thrusters are not animating during flight HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines Aurora intakes aren’t displaying paint Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons Avenger has some doors that cannot be opened in Multiplayer Avenger pilot seat is missing its texture Avenger nose jerks downward after releasing Strafe Up while boosting Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this Gladius damage states are detaching clean sections of the ship rather than showing damaged innards When entering the Gladius from a landing zone the user will hear “Landing request approved / complete” All Hornets are missing a pipe on the main thruster All Hornets’ engine audio (boost and non-boost) is very low The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable Character will sometimes spawn in standing in a Mustang variant’s cockpit If the large engines on the Cutlass are removed on the holotable, they cannot be reattached Cutlass isn’t attaching its Trireme thrusters for its default loadout Cutlass Trireme thrusters are not able to be attached in the holotable Cockpit of Cutlass accelerates at very high speed when separated from cargo bay Character is sunk into the seat when sitting in the Cutlass Blue and Red Cutlass Blue’s top turret is missing Killing a Cutlass will sometimes not award kill credit on the scoreboard Freelancer loading ramp has no collision Freelancer main thrusters are missing Character can get stuck inside a Freelancer’s hull above its right landing gear Multiple objects in the Retaliator are missing use prompts Retaliator maneuvering thrusters are not in landing mode when in the hangar
-Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions Rattler Cluster missile second stage rockets will all use the same trajectory Missiles aren’t inheriting velocity from the ship that launches them Thrusters cannot be deactivated in power management Seal Corporation shield generators will not be visible when equipped to Hornets Missiles cannot be seen by the player that fired them when moving at a high speed Missiles visually lag behind where they are located until they detonate
-User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) Shield hardpoint in the holotable is too small for Mustangs and 300 series Missiles have a small portion of the ship targeting UI on them after being launched Paint objects in the holotable are placeholders Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ Multiple HUD elements are duplicated in Arena Commander
-Environment Thorshu Grey space crab does not have animations Red Elevator lights are active when elevator is not in use in the Self Land hangar Clouds are popping in and out during race modes There are several locations in the hangars where the character could fall out of the game world Back to top
\ No newline at end of file
+Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
+
+Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
+
+Weapons fire can appear offset from weapon muzzle when fired while moving
+Combustion Pistol cannot be equipped
+
+Entering or exiting a ship will cause other clients to see the character T-pose
+
+Characters rolling while prone are not seen by other clients
+
+Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
+
+Character will occasionally spawn in as a pair of eyes
+
+Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
+
+Interacting with various elements of a lobby has a chance of causing a client crash for invited players
+
+Unable to exit the cockpit if one of a ship’s landing gear is missing
+
+Inverted controls do not work in default turret camera view
+
+Character will sometimes not have a head when viewed by other clients
+
+If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams
+
+In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
+
+In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
+
+Tutorial hints will sometimes show tips for the wrong controller type
+
+The character’s hands will be broken when driving the buggy
+
+Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
+
+Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
+
+The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
+
+Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
+
+Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
+
+Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
+
+Client crash occurs when exiting the client
+
+When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
+
+There is sometimes a second or two pause when a ship is destroyed and/or respawns
+
+Ships will sometimes begin to teleport after a spawn pause
+
+The pilot’s helmet will constantly shake in the tutorial
+
+
+Ships All ships aside from the Hornet are missing ship trails when carrying a Core
+
+Occasionally when exiting a ship, the ship will lose its collision.
+
+Weapons impacting shields are playing incorrect impact audio
+
+300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
+300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
+
+HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
+
+300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
+
+Aurora intakes aren’t displaying paint
+
+Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
+
+Avenger has some doors that cannot be opened in Multiplayer
+
+Avenger pilot seat is missing its texture
+
+Avenger nose jerks downward after releasing Strafe Up while boosting
+
+Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
+
+Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
+
+When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
+
+All Hornets are missing a pipe on the main thruster
+
+All Hornets’ engine audio (boost and non-boost) is very low
+
+The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
+
+Character will sometimes spawn in standing in a Mustang variant’s cockpit
+
+If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
+
+Cutlass isn’t attaching its Trireme thrusters for its default loadout
+
+Cutlass Trireme thrusters are not able to be attached in the holotable
+
+Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
+
+Character is sunk into the seat when sitting in the Cutlass Blue and Red
+
+Cutlass Blue’s top turret is missing
+
+Killing a Cutlass will sometimes not award kill credit on the scoreboard
+
+Freelancer loading ramp has no collision
+
+Freelancer main thrusters are missing
+
+Character can get stuck inside a Freelancer’s hull above its right landing gear
+
+Multiple objects in the Retaliator are missing use prompts
+
+Retaliator maneuvering thrusters are not in landing mode when in the hangar
+
+
+Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
+
+Rattler Cluster missile second stage rockets will all use the same trajectory
+
+Missiles aren’t inheriting velocity from the ship that launches them
+
+Thrusters cannot be deactivated in power management
+
+Seal Corporation shield generators will not be visible when equipped to Hornets
+
+Missiles cannot be seen by the player that fired them when moving at a high speed
+
+Missiles visually lag behind where they are located until they detonate
+
+
+User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
+
+Shield hardpoint in the holotable is too small for Mustangs and 300 series
+
+Missiles have a small portion of the ship targeting UI on them after being launched
+
+Paint objects in the holotable are placeholders
+
+Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
+
+Multiple HUD elements are duplicated in Arena Commander
+
+
+Environment Thorshu Grey space crab does not have animations
+
+Red Elevator lights are active when elevator is not in use in the Self Land hangar
+
+Clouds are popping in and out during race modes
+
+There are several locations in the hangars where the character could fall out of the game world
+
+Back to top
\ No newline at end of file
07.05.2015 00:00:00 -> 01.10.2020 00:11:48
--- Thu May 07 2015 00:00:00 GMT+0200
+++ Thu May 07 2015 00:00:00 GMT+0200
@@ -6 +6 @@
-Gameplay
+Gameplay
@@ -8,3 +8,3 @@
-Added a flight tutorial to the game Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue Added backend functionality for game events to disable and enable specific ship controls and ship systems Added an in-hangar flight system for usage in the tutorial Multiplayer Free Flight public lobby party limit increased to 8 Added reminder hints to assist players that get stuck in the tutorial Added mission objectives to Chapter 6 of the tutorial
-Ships Added animation to the thruster irises on the Cutlass Added audio for getting into the cockpit of the Redeemer Added dust effects for when thrusters are being used inside of the hangar
-User Interface Added screen effects for tutorial Hint Nodes Added icons and images for the tutorial hints Added images for tutorial mode select Added visual shader in holotable to identify what items were purchased through REC Implemented UI messages explaining reasons a player may have been kicked back to the hangar Upon death, a notification will appear stating who killed you and with what weapon
+Added a flight tutorial to the game Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue Added backend functionality for game events to disable and enable specific ship controls and ship systems Added an in-hangar flight system for usage in the tutorial Multiplayer Free Flight public lobby party limit increased to 8 Added reminder hints to assist players that get stuck in the tutorial Added mission objectives to Chapter 6 of the tutorial
+Ships Added animation to the thruster irises on the Cutlass Added audio for getting into the cockpit of the Redeemer Added dust effects for when thrusters are being used inside of the hangar
+User Interface Added screen effects for tutorial Hint Nodes Added icons and images for the tutorial hints Added images for tutorial mode select Added visual shader in holotable to identify what items were purchased through REC Implemented UI messages explaining reasons a player may have been kicked back to the hangar Upon death, a notification will appear stating who killed you and with what weapon
@@ -13 +13 @@
-Gameplay
+Gameplay
@@ -15,2 +15,2 @@
-Capped party size to 4 players for public games aside from Murray Cup Racing Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds Increased REC payout for all game modes except racing Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad Scaled ship strafe speed while near landing platforms Updated multiple dialogue lines in the tutorial Improved tutorial logic for detecting which controller type a player is using Increased flare count to 50 in the tutorial Improved tutorial loading times
-Components Toned down Field of View, Speed, and Turning Speed of Tempest missiles Chaff is now more effective against Tempest and Stalker missiles
+Capped party size to 4 players for public games aside from Murray Cup Racing Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds Increased REC payout for all game modes except racing Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad Scaled ship strafe speed while near landing platforms Updated multiple dialogue lines in the tutorial Improved tutorial logic for detecting which controller type a player is using Increased flare count to 50 in the tutorial Improved tutorial loading times
+Components Toned down Field of View, Speed, and Turning Speed of Tempest missiles Chaff is now more effective against Tempest and Stalker missiles
@@ -19 +19 @@
-Gameplay
+Gameplay
@@ -21,4 +21,4 @@
-Fixed radar / landing system not working when a copilot enters the ship before a pilot Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match Fixed an animation issue when the player is sprinting Fixed an issue where players could enter each other’s ship while in flight Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad Fixed an issue when respawning, the ship had a chance to turn either left or right Fixed an issue where players could not respawn if another player had left the gamemode (PTU) In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU) Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot Fixed crash that occurred when backing out from a server to the hangar Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU) Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU) Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU) Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again Fixed long load time caused by the conversation system in the tutorial (PTU) Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU) Fixed several instances where the tutorial could be progressed out of order (PTU) Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU) Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU) Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU) Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU) Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU) Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU) Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU) Fixed ship strafe speed not scaling when strafing upward during initial takeoff Fixed a pathing issue that was causing missiles to skip when following their target
-Ships Fixed ‘launched complete’ dialogue issue with the 300 series Fix for the 300i’s ladder causing the ship to wobble once landed Fixed an issue where the 300i did not have boost VFX for its main thrusters Fixed an issue where the 315p’s main thruster effect was slightly off center Fixed missing power throttle art in Aurora’s power management ship HUD Fixed the issue where the Aurora LN lost its wing hardpoints Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU) Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU) Fixed the ability to equip Scorpions on the Gladius wing hardpoints Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear Fixed an issue where the M50 was sometimes too drifty (PTU) Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU) Fixed an animation issue where the player would often clip through the ship when exiting a Mustang Fixed a collision issue preventing the player character from entering the Cutlass from the rear Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max Fixed missing collision from the Redeemer’s turret seat Fixed incorrectly positioned decals on the landing gear of the Retaliator
-Components Fixed missing muzzle flash from 9-series Longsword Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
-User Interface Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB) Fix for not being able to cancel a lobby match search Fixed an issue where loading back into a lobby would reset the ship selection to its default Fixed ‘Launched Missile’ hint continuously appearing (PTU) Fixed UI objective marker not appearing to help guide players through the tutorial (PTU) Fixed an issue where all contacts would appear as online (PTU) Fixed multiple text typos in all chapters of the tutorial (PTU) Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU) Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU) Fix for multiple HUD elements being duplicated in Arena Commander (PTU) Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
+Fixed radar / landing system not working when a copilot enters the ship before a pilot Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match Fixed an animation issue when the player is sprinting Fixed an issue where players could enter each other’s ship while in flight Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad Fixed an issue when respawning, the ship had a chance to turn either left or right Fixed an issue where players could not respawn if another player had left the gamemode (PTU) In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU) Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot Fixed crash that occurred when backing out from a server to the hangar Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU) Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU) Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU) Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again Fixed long load time caused by the conversation system in the tutorial (PTU) Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU) Fixed several instances where the tutorial could be progressed out of order (PTU) Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU) Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU) Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU) Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU) Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU) Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU) Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU) Fixed ship strafe speed not scaling when strafing upward during initial takeoff Fixed a pathing issue that was causing missiles to skip when following their target
+Ships Fixed ‘launched complete’ dialogue issue with the 300 series Fix for the 300i’s ladder causing the ship to wobble once landed Fixed an issue where the 300i did not have boost VFX for its main thrusters Fixed an issue where the 315p’s main thruster effect was slightly off center Fixed missing power throttle art in Aurora’s power management ship HUD Fixed the issue where the Aurora LN lost its wing hardpoints Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU) Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU) Fixed the ability to equip Scorpions on the Gladius wing hardpoints Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear Fixed an issue where the M50 was sometimes too drifty (PTU) Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU) Fixed an animation issue where the player would often clip through the ship when exiting a Mustang Fixed a collision issue preventing the player character from entering the Cutlass from the rear Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max Fixed missing collision from the Redeemer’s turret seat Fixed incorrectly positioned decals on the landing gear of the Retaliator
+Components Fixed missing muzzle flash from 9-series Longsword Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected
+User Interface Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB) Fix for not being able to cancel a lobby match search Fixed an issue where loading back into a lobby would reset the ship selection to its default Fixed ‘Launched Missile’ hint continuously appearing (PTU) Fixed UI objective marker not appearing to help guide players through the tutorial (PTU) Fixed an issue where all contacts would appear as online (PTU) Fixed multiple text typos in all chapters of the tutorial (PTU) Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU) Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU) Fix for multiple HUD elements being duplicated in Arena Commander (PTU) Fix for error messages for getting kicked back to hangar not being intuitive (PTU)
@@ -27 +27 @@
-Gameplay
+Gameplay
@@ -29,2 +29,2 @@
-Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence Weapons fire can appear offset from weapon muzzle when fired while moving
-Combustion Pistol cannot be equipped Entering or exiting a ship will cause other clients to see the character T-pose Characters rolling while prone are not seen by other clients Characters will sometimes fail to animate correctly when exiting the pilot seat after landing Character will occasionally spawn in as a pair of eyes Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid Interacting with various elements of a lobby has a chance of causing a client crash for invited players Unable to exit the cockpit if one of a ship’s landing gear is missing Inverted controls do not work in default turret camera view Character will sometimes not have a head when viewed by other clients If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in Tutorial hints will sometimes show tips for the wrong controller type The character’s hands will be broken when driving the buggy Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU Client crash occurs when exiting the client When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards There is sometimes a second or two pause when a ship is destroyed and/or respawns Ships will sometimes begin to teleport after a spawn pause The pilot’s helmet will constantly shake in the tutorial
+Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence Weapons fire can appear offset from weapon muzzle when fired while moving
+Combustion Pistol cannot be equipped Entering or exiting a ship will cause other clients to see the character T-pose Characters rolling while prone are not seen by other clients Characters will sometimes fail to animate correctly when exiting the pilot seat after landing Character will occasionally spawn in as a pair of eyes Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid Interacting with various elements of a lobby has a chance of causing a client crash for invited players Unable to exit the cockpit if one of a ship’s landing gear is missing Inverted controls do not work in default turret camera view Character will sometimes not have a head when viewed by other clients If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in Tutorial hints will sometimes show tips for the wrong controller type The character’s hands will be broken when driving the buggy Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU Client crash occurs when exiting the client When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards There is sometimes a second or two pause when a ship is destroyed and/or respawns Ships will sometimes begin to teleport after a spawn pause The pilot’s helmet will constantly shake in the tutorial
@@ -32,3 +32,3 @@
-300i, Hornet, M50, and Cutlass main thrusters are not animating during flight HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines Aurora intakes aren’t displaying paint Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons Avenger has some doors that cannot be opened in Multiplayer Avenger pilot seat is missing its texture Avenger nose jerks downward after releasing Strafe Up while boosting Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this Gladius damage states are detaching clean sections of the ship rather than showing damaged innards When entering the Gladius from a landing zone the user will hear “Landing request approved / complete” All Hornets are missing a pipe on the main thruster All Hornets’ engine audio (boost and non-boost) is very low The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable Character will sometimes spawn in standing in a Mustang variant’s cockpit If the large engines on the Cutlass are removed on the holotable, they cannot be reattached Cutlass isn’t attaching its Trireme thrusters for its default loadout Cutlass Trireme thrusters are not able to be attached in the holotable Cockpit of Cutlass accelerates at very high speed when separated from cargo bay Character is sunk into the seat when sitting in the Cutlass Blue and Red Cutlass Blue’s top turret is missing Killing a Cutlass will sometimes not award kill credit on the scoreboard Freelancer loading ramp has no collision Freelancer main thrusters are missing Character can get stuck inside a Freelancer’s hull above its right landing gear Multiple objects in the Retaliator are missing use prompts Retaliator maneuvering thrusters are not in landing mode when in the hangar
-Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions Rattler Cluster missile second stage rockets will all use the same trajectory Missiles aren’t inheriting velocity from the ship that launches them Thrusters cannot be deactivated in power management Seal Corporation shield generators will not be visible when equipped to Hornets Missiles cannot be seen by the player that fired them when moving at a high speed Missiles visually lag behind where they are located until they detonate
-User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) Shield hardpoint in the holotable is too small for Mustangs and 300 series Missiles have a small portion of the ship targeting UI on them after being launched Paint objects in the holotable are placeholders Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ Multiple HUD elements are duplicated in Arena Commander
+300i, Hornet, M50, and Cutlass main thrusters are not animating during flight HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines Aurora intakes aren’t displaying paint Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons Avenger has some doors that cannot be opened in Multiplayer Avenger pilot seat is missing its texture Avenger nose jerks downward after releasing Strafe Up while boosting Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this Gladius damage states are detaching clean sections of the ship rather than showing damaged innards When entering the Gladius from a landing zone the user will hear “Landing request approved / complete” All Hornets are missing a pipe on the main thruster All Hornets’ engine audio (boost and non-boost) is very low The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable Character will sometimes spawn in standing in a Mustang variant’s cockpit If the large engines on the Cutlass are removed on the holotable, they cannot be reattached Cutlass isn’t attaching its Trireme thrusters for its default loadout Cutlass Trireme thrusters are not able to be attached in the holotable Cockpit of Cutlass accelerates at very high speed when separated from cargo bay Character is sunk into the seat when sitting in the Cutlass Blue and Red Cutlass Blue’s top turret is missing Killing a Cutlass will sometimes not award kill credit on the scoreboard Freelancer loading ramp has no collision Freelancer main thrusters are missing Character can get stuck inside a Freelancer’s hull above its right landing gear Multiple objects in the Retaliator are missing use prompts Retaliator maneuvering thrusters are not in landing mode when in the hangar
+Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions Rattler Cluster missile second stage rockets will all use the same trajectory Missiles aren’t inheriting velocity from the ship that launches them Thrusters cannot be deactivated in power management Seal Corporation shield generators will not be visible when equipped to Hornets Missiles cannot be seen by the player that fired them when moving at a high speed Missiles visually lag behind where they are located until they detonate
+User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) Shield hardpoint in the holotable is too small for Mustangs and 300 series Missiles have a small portion of the ship targeting UI on them after being launched Paint objects in the holotable are placeholders Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ Multiple HUD elements are duplicated in Arena Commander
07.05.2015 00:00:00 -> 01.09.2020 18:01:00
--- Thu May 07 2015 00:00:00 GMT+0200
+++ Thu May 07 2015 00:00:00 GMT+0200
@@ -4 +4,0 @@
-
ID | 14701 |
---|---|
Veröffentlichung | 07.05.2015 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link//14701-Star-Citizen-Patch-V112 |
Kommentare | 47 |