Star Citizen Patch v1.1.3
Contents:
Arena Commander Additions
Balance/Tweaks
Fixes
Known Issues
Arena Commander Module
Additions:
Gameplay
** Added a reminder hint for how to roll
** Added additional backend support to help reduce Cutlass spawn-in stutter
Balance/Tweaks:
Gameplay
** Stuck command can no longer be used in competitive game modes
** Increased the fail distance during the race section of the tutorial
Fixes:
Gameplay
** Fixed an issue where the doors in the tutorial would not open when the ship was in front of them
Known Issues:
Gameplay
** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
** Weapons fire can appear offset from weapon muzzle when fired while moving
** Combustion Pistol cannot be equipped
** Entering or exiting a ship will cause other clients to see the character T-pose
** Characters rolling while prone are not seen by other clients
** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
** Character will occasionally spawn in as a pair of eyes
** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
** Interacting with various elements of a lobby has a chance of causing a client crash for invited players
** Unable to exit the cockpit if one of a ship’s landing gear is missing
** Inverted controls do not work in default turret camera view
** Character will sometimes not have a head when viewed by other clients
** If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
** In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
** Tutorial hints will sometimes show tips for the wrong controller type
** The character’s hands will be broken when driving the buggy
** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
** Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
** There is sometimes a second or two pause when a ship is destroyed and/or respawns
** Ships will sometimes begin to teleport after a spawn pause
** The pilot’s helmet will constantly shake in the tutorial
** Character will sometimes spawn in standing in a ship’s cockpit
** Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
** Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
** Client crash sometimes occurs when exiting the client
Ships
** All ships aside from the Hornet are missing ship trails when carrying a Core
** Occasionally when exiting a ship, the ship will lose its collision.
** Weapons impacting shields are playing incorrect impact audio
** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
** 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
** 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
** Aurora intakes aren’t displaying paint
** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
** Avenger has some doors that cannot be opened in Multiplayer
** Avenger pilot seat is missing its texture
** Avenger nose jerks downward after releasing Strafe Up while boosting
** Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
** When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
** All Hornets are missing a pipe on the main thruster
** All Hornets’ engine audio (boost and non-boost) is very low
** The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
** Cutlass isn’t attaching its Trireme thrusters for its default loadout
** Cutlass Trireme thrusters are not able to be attached in the holotable
** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
** Character is sunk into the seat when sitting in the Cutlass Blue and Red
** Cutlass Blue’s top turret is missing
** Killing a Cutlass will sometimes not award kill credit on the scoreboard
** Freelancer loading ramp has no collision
** Freelancer main thrusters are missing
** Character can get stuck inside a Freelancer’s hull above its right landing gear
** There is a black object in the bridge area between the table and turret in the Constellation Taurus
** Multiple objects in the Retaliator are missing use prompts
** Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
** Rattler Cluster missile second stage rockets will all use the same trajectory
** Missiles aren’t inheriting velocity from the ship that launches them
** Thrusters cannot be deactivated in power management
** Seal Corporation shield generators will not be visible when equipped to Hornets
** Missiles cannot be seen by the player that fired them when moving at a high speed
** Missiles skip when chasing their targets
** Missiles visually lag behind where they are located until they detonate
User Interface
** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
** Shield hardpoint in the holotable is too small for Mustangs and 300 series
** Missiles have a small portion of the ship targeting UI on them after being launched
** Paint objects in the holotable are placeholders
** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
** Multiple HUD elements are duplicated in Arena Commander
** The ‘Missile Evaded’ text is black instead of green
Environment
** Thorshu Grey space crab does not have animations
** Red Elevator lights are active when elevator is not in use in the Self Land hangar
** Clouds are popping in and out during race modes
** There are several locations in the hangars where the character could fall out of the game world
** Murray Cup poster is not spawning in the Asteroid hangar
Back to top
Arena Commander Additions
Balance/Tweaks
Fixes
Known Issues
Arena Commander Module
Additions:
Gameplay
** Added a reminder hint for how to roll
** Added additional backend support to help reduce Cutlass spawn-in stutter
Balance/Tweaks:
Gameplay
** Stuck command can no longer be used in competitive game modes
** Increased the fail distance during the race section of the tutorial
Fixes:
Gameplay
** Fixed an issue where the doors in the tutorial would not open when the ship was in front of them
Known Issues:
Gameplay
** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
** Weapons fire can appear offset from weapon muzzle when fired while moving
** Combustion Pistol cannot be equipped
** Entering or exiting a ship will cause other clients to see the character T-pose
** Characters rolling while prone are not seen by other clients
** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
** Character will occasionally spawn in as a pair of eyes
** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
** Interacting with various elements of a lobby has a chance of causing a client crash for invited players
** Unable to exit the cockpit if one of a ship’s landing gear is missing
** Inverted controls do not work in default turret camera view
** Character will sometimes not have a head when viewed by other clients
** If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
** In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
** Tutorial hints will sometimes show tips for the wrong controller type
** The character’s hands will be broken when driving the buggy
** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
** Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
** There is sometimes a second or two pause when a ship is destroyed and/or respawns
** Ships will sometimes begin to teleport after a spawn pause
** The pilot’s helmet will constantly shake in the tutorial
** Character will sometimes spawn in standing in a ship’s cockpit
** Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
** Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
** Client crash sometimes occurs when exiting the client
Ships
** All ships aside from the Hornet are missing ship trails when carrying a Core
** Occasionally when exiting a ship, the ship will lose its collision.
** Weapons impacting shields are playing incorrect impact audio
** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
** 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
** 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
** Aurora intakes aren’t displaying paint
** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
** Avenger has some doors that cannot be opened in Multiplayer
** Avenger pilot seat is missing its texture
** Avenger nose jerks downward after releasing Strafe Up while boosting
** Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
** When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
** All Hornets are missing a pipe on the main thruster
** All Hornets’ engine audio (boost and non-boost) is very low
** The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
** Cutlass isn’t attaching its Trireme thrusters for its default loadout
** Cutlass Trireme thrusters are not able to be attached in the holotable
** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
** Character is sunk into the seat when sitting in the Cutlass Blue and Red
** Cutlass Blue’s top turret is missing
** Killing a Cutlass will sometimes not award kill credit on the scoreboard
** Freelancer loading ramp has no collision
** Freelancer main thrusters are missing
** Character can get stuck inside a Freelancer’s hull above its right landing gear
** There is a black object in the bridge area between the table and turret in the Constellation Taurus
** Multiple objects in the Retaliator are missing use prompts
** Retaliator maneuvering thrusters are not in landing mode when in the hangar
Components
** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
** Rattler Cluster missile second stage rockets will all use the same trajectory
** Missiles aren’t inheriting velocity from the ship that launches them
** Thrusters cannot be deactivated in power management
** Seal Corporation shield generators will not be visible when equipped to Hornets
** Missiles cannot be seen by the player that fired them when moving at a high speed
** Missiles skip when chasing their targets
** Missiles visually lag behind where they are located until they detonate
User Interface
** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
** Shield hardpoint in the holotable is too small for Mustangs and 300 series
** Missiles have a small portion of the ship targeting UI on them after being launched
** Paint objects in the holotable are placeholders
** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
** Multiple HUD elements are duplicated in Arena Commander
** The ‘Missile Evaded’ text is black instead of green
Environment
** Thorshu Grey space crab does not have animations
** Red Elevator lights are active when elevator is not in use in the Self Land hangar
** Clouds are popping in and out during race modes
** There are several locations in the hangars where the character could fall out of the game world
** Murray Cup poster is not spawning in the Asteroid hangar
Back to top
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14.05.2015 00:00:00 -> 01.04.2023 00:36:41
--- Thu May 14 2015 00:00:00 GMT+0200
+++ Thu May 14 2015 00:00:00 GMT+0200
@@ -20,0 +20,2 @@
+** Added a reminder hint for how to roll
+** Added additional backend support to help reduce Cutlass spawn-in stutter
@@ -21,4 +23,0 @@
-Added a reminder hint for how to roll
-
-Added additional backend support to help reduce Cutlass spawn-in stutter
-
@@ -28,0 +26,2 @@
+** Stuck command can no longer be used in competitive game modes
+** Increased the fail distance during the race section of the tutorial
@@ -29,4 +29,0 @@
-Stuck command can no longer be used in competitive game modes
-
-Increased the fail distance during the race section of the tutorial
-
@@ -36,0 +32 @@
+** Fixed an issue where the doors in the tutorial would not open when the ship was in front of them
@@ -37,2 +34,0 @@
-Fixed an issue where the doors in the tutorial would not open when the ship was in front of them
-
@@ -42,170 +37,87 @@
-
-Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
-
-Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
-
-Weapons fire can appear offset from weapon muzzle when fired while moving
-
-Combustion Pistol cannot be equipped
-
-Entering or exiting a ship will cause other clients to see the character T-pose
-
-Characters rolling while prone are not seen by other clients
-
-Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
-
-Character will occasionally spawn in as a pair of eyes
-
-Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
-
-Interacting with various elements of a lobby has a chance of causing a client crash for invited players
-
-Unable to exit the cockpit if one of a ship’s landing gear is missing
-
-Inverted controls do not work in default turret camera view
-
-Character will sometimes not have a head when viewed by other clients
-
-If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
-
-In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
-
-In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
-
-Tutorial hints will sometimes show tips for the wrong controller type
-
-The character’s hands will be broken when driving the buggy
-
-Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
-
-Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
-
-The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
-
-Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
-
-Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
-
-Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
-
-When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
-
-There is sometimes a second or two pause when a ship is destroyed and/or respawns
-
-Ships will sometimes begin to teleport after a spawn pause
-
-The pilot’s helmet will constantly shake in the tutorial
-
-Character will sometimes spawn in standing in a ship’s cockpit
-
-Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
-
-Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
-
-Client crash sometimes occurs when exiting the client
-
-
-Ships All ships aside from the Hornet are missing ship trails when carrying a Core
-
-Occasionally when exiting a ship, the ship will lose its collision.
-
-Weapons impacting shields are playing incorrect impact audio
-
-300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
-
-300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
-
-HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
-
-300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
-
-Aurora intakes aren’t displaying paint
-
-Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
-
-Avenger has some doors that cannot be opened in Multiplayer
-
-Avenger pilot seat is missing its texture
-
-Avenger nose jerks downward after releasing Strafe Up while boosting
-
-Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
-
-Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
-
-When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
-
-All Hornets are missing a pipe on the main thruster
-
-All Hornets’ engine audio (boost and non-boost) is very low
-
-The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
-
-If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
-
-Cutlass isn’t attaching its Trireme thrusters for its default loadout
-
-Cutlass Trireme thrusters are not able to be attached in the holotable
-
-Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
-
-Character is sunk into the seat when sitting in the Cutlass Blue and Red
-
-Cutlass Blue’s top turret is missing
-
-Killing a Cutlass will sometimes not award kill credit on the scoreboard
-
-Freelancer loading ramp has no collision
-
-Freelancer main thrusters are missing
-
-Character can get stuck inside a Freelancer’s hull above its right landing gear
-
-There is a black object in the bridge area between the table and turret in the Constellation Taurus
-
-Multiple objects in the Retaliator are missing use prompts
-
-Retaliator maneuvering thrusters are not in landing mode when in the hangar
-
-
-Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
-
-Rattler Cluster missile second stage rockets will all use the same trajectory
-
-Missiles aren’t inheriting velocity from the ship that launches them
-
-Thrusters cannot be deactivated in power management
-
-Seal Corporation shield generators will not be visible when equipped to Hornets
-
-Missiles cannot be seen by the player that fired them when moving at a high speed
-
-Missiles skip when chasing their targets
-
-Missiles visually lag behind where they are located until they detonate
-
-
-User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
-
-Shield hardpoint in the holotable is too small for Mustangs and 300 series
-
-Missiles have a small portion of the ship targeting UI on them after being launched
-
-Paint objects in the holotable are placeholders
-
-Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
-
-Multiple HUD elements are duplicated in Arena Commander
-
-The ‘Missile Evaded’ text is black instead of green
-
-
-Environment Thorshu Grey space crab does not have animations
-
-Red Elevator lights are active when elevator is not in use in the Self Land hangar
-
-Clouds are popping in and out during race modes
-
-There are several locations in the hangars where the character could fall out of the game world
-
-Murray Cup poster is not spawning in the Asteroid hangar
+** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
+** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
+** Weapons fire can appear offset from weapon muzzle when fired while moving
+** Combustion Pistol cannot be equipped
+** Entering or exiting a ship will cause other clients to see the character T-pose
+** Characters rolling while prone are not seen by other clients
+** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
+** Character will occasionally spawn in as a pair of eyes
+** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
+** Interacting with various elements of a lobby has a chance of causing a client crash for invited players
+** Unable to exit the cockpit if one of a ship’s landing gear is missing
+** Inverted controls do not work in default turret camera view
+** Character will sometimes not have a head when viewed by other clients
+** If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
+** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
+** In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
+** Tutorial hints will sometimes show tips for the wrong controller type
+** The character’s hands will be broken when driving the buggy
+** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
+** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
+** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
+** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
+** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
+** Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
+** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
+** There is sometimes a second or two pause when a ship is destroyed and/or respawns
+** Ships will sometimes begin to teleport after a spawn pause
+** The pilot’s helmet will constantly shake in the tutorial
+** Character will sometimes spawn in standing in a ship’s cockpit
+** Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
+** Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
+** Client crash sometimes occurs when exiting the client
+Ships
+** All ships aside from the Hornet are missing ship trails when carrying a Core
+** Occasionally when exiting a ship, the ship will lose its collision.
+** Weapons impacting shields are playing incorrect impact audio
+** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
+** 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
+** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
+** 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
+** Aurora intakes aren’t displaying paint
+** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
+** Avenger has some doors that cannot be opened in Multiplayer
+** Avenger pilot seat is missing its texture
+** Avenger nose jerks downward after releasing Strafe Up while boosting
+** Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
+** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
+** When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
+** All Hornets are missing a pipe on the main thruster
+** All Hornets’ engine audio (boost and non-boost) is very low
+** The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
+** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
+** Cutlass isn’t attaching its Trireme thrusters for its default loadout
+** Cutlass Trireme thrusters are not able to be attached in the holotable
+** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
+** Character is sunk into the seat when sitting in the Cutlass Blue and Red
+** Cutlass Blue’s top turret is missing
+** Killing a Cutlass will sometimes not award kill credit on the scoreboard
+** Freelancer loading ramp has no collision
+** Freelancer main thrusters are missing
+** Character can get stuck inside a Freelancer’s hull above its right landing gear
+** There is a black object in the bridge area between the table and turret in the Constellation Taurus
+** Multiple objects in the Retaliator are missing use prompts
+** Retaliator maneuvering thrusters are not in landing mode when in the hangar
+Components
+** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
+** Rattler Cluster missile second stage rockets will all use the same trajectory
+** Missiles aren’t inheriting velocity from the ship that launches them
+** Thrusters cannot be deactivated in power management
+** Seal Corporation shield generators will not be visible when equipped to Hornets
+** Missiles cannot be seen by the player that fired them when moving at a high speed
+** Missiles skip when chasing their targets
+** Missiles visually lag behind where they are located until they detonate
+User Interface
+** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
+** Shield hardpoint in the holotable is too small for Mustangs and 300 series
+** Missiles have a small portion of the ship targeting UI on them after being launched
+** Paint objects in the holotable are placeholders
+** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
+** Multiple HUD elements are duplicated in Arena Commander
+** The ‘Missile Evaded’ text is black instead of green
+Environment
+** Thorshu Grey space crab does not have animations
+** Red Elevator lights are active when elevator is not in use in the Self Land hangar
+** Clouds are popping in and out during race modes
+** There are several locations in the hangars where the character could fall out of the game world
+** Murray Cup poster is not spawning in the Asteroid hangar
14.05.2015 00:00:00 -> 01.06.2021 01:03:28
--- Thu May 14 2015 00:00:00 GMT+0200
+++ Thu May 14 2015 00:00:00 GMT+0200
@@ -2 +2 @@
-Arena Commander Additions Balance/Tweaks Fixes Known Issues Arena Commander Module
+Arena Commander Additions
@@ -4,0 +4,13 @@
+Balance/Tweaks
+
+Fixes
+
+Known Issues
+
+
+
+Arena Commander Module
+
+
+
+
@@ -8 +21 @@
-Added a reminder hint for how to roll Added additional backend support to help reduce Cutlass spawn-in stutter Balance/Tweaks:
+Added a reminder hint for how to roll
@@ -10,0 +23,4 @@
+Added additional backend support to help reduce Cutlass spawn-in stutter
+
+Balance/Tweaks:
+
@@ -12 +29 @@
-Stuck command can no longer be used in competitive game modes Increased the fail distance during the race section of the tutorial Fixes:
+Stuck command can no longer be used in competitive game modes
@@ -14,0 +31,4 @@
+Increased the fail distance during the race section of the tutorial
+
+Fixes:
+
@@ -16 +37 @@
-Fixed an issue where the doors in the tutorial would not open when the ship was in front of them Known Issues:
+Fixed an issue where the doors in the tutorial would not open when the ship was in front of them
@@ -18,0 +39,2 @@
+Known Issues:
+
@@ -20,5 +43,171 @@
-Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence Weapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equipped Entering or exiting a ship will cause other clients to see the character T-pose Characters rolling while prone are not seen by other clients Characters will sometimes fail to animate correctly when exiting the pilot seat after landing Character will occasionally spawn in as a pair of eyes Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid Interacting with various elements of a lobby has a chance of causing a client crash for invited players Unable to exit the cockpit if one of a ship’s landing gear is missing Inverted controls do not work in default turret camera view Character will sometimes not have a head when viewed by other clients If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in Tutorial hints will sometimes show tips for the wrong controller type The character’s hands will be broken when driving the buggy Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards There is sometimes a second or two pause when a ship is destroyed and/or respawns Ships will sometimes begin to teleport after a spawn pause The pilot’s helmet will constantly shake in the tutorial Character will sometimes spawn in standing in a ship’s cockpit Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight Client crash sometimes occurs when exiting the client
-Ships All ships aside from the Hornet are missing ship trails when carrying a Core Occasionally when exiting a ship, the ship will lose its collision. Weapons impacting shields are playing incorrect impact audio 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines Aurora intakes aren’t displaying paint Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons Avenger has some doors that cannot be opened in Multiplayer Avenger pilot seat is missing its texture Avenger nose jerks downward after releasing Strafe Up while boosting Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this Gladius damage states are detaching clean sections of the ship rather than showing damaged innards When entering the Gladius from a landing zone the user will hear “Landing request approved / complete” All Hornets are missing a pipe on the main thruster All Hornets’ engine audio (boost and non-boost) is very low The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable If the large engines on the Cutlass are removed on the holotable, they cannot be reattached Cutlass isn’t attaching its Trireme thrusters for its default loadout Cutlass Trireme thrusters are not able to be attached in the holotable Cockpit of Cutlass accelerates at very high speed when separated from cargo bay Character is sunk into the seat when sitting in the Cutlass Blue and Red Cutlass Blue’s top turret is missing Killing a Cutlass will sometimes not award kill credit on the scoreboard Freelancer loading ramp has no collision Freelancer main thrusters are missing Character can get stuck inside a Freelancer’s hull above its right landing gear There is a black object in the bridge area between the table and turret in the Constellation Taurus Multiple objects in the Retaliator are missing use prompts Retaliator maneuvering thrusters are not in landing mode when in the hangar
-Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions Rattler Cluster missile second stage rockets will all use the same trajectory Missiles aren’t inheriting velocity from the ship that launches them Thrusters cannot be deactivated in power management Seal Corporation shield generators will not be visible when equipped to Hornets Missiles cannot be seen by the player that fired them when moving at a high speed Missiles skip when chasing their targets Missiles visually lag behind where they are located until they detonate
-User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) Shield hardpoint in the holotable is too small for Mustangs and 300 series Missiles have a small portion of the ship targeting UI on them after being launched Paint objects in the holotable are placeholders Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ Multiple HUD elements are duplicated in Arena Commander The ‘Missile Evaded’ text is black instead of green
-Environment Thorshu Grey space crab does not have animations Red Elevator lights are active when elevator is not in use in the Self Land hangar Clouds are popping in and out during race modes There are several locations in the hangars where the character could fall out of the game world Murray Cup poster is not spawning in the Asteroid hangar Back to top
\ No newline at end of file
+Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship
+
+Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence
+
+Weapons fire can appear offset from weapon muzzle when fired while moving
+
+Combustion Pistol cannot be equipped
+
+Entering or exiting a ship will cause other clients to see the character T-pose
+
+Characters rolling while prone are not seen by other clients
+
+Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
+
+Character will occasionally spawn in as a pair of eyes
+
+Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid
+
+Interacting with various elements of a lobby has a chance of causing a client crash for invited players
+
+Unable to exit the cockpit if one of a ship’s landing gear is missing
+
+Inverted controls do not work in default turret camera view
+
+Character will sometimes not have a head when viewed by other clients
+
+If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams
+
+In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line
+
+In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in
+
+Tutorial hints will sometimes show tips for the wrong controller type
+
+The character’s hands will be broken when driving the buggy
+
+Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing
+
+Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them
+
+The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped
+
+Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad
+
+Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source
+
+Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU
+
+When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards
+
+There is sometimes a second or two pause when a ship is destroyed and/or respawns
+
+Ships will sometimes begin to teleport after a spawn pause
+
+The pilot’s helmet will constantly shake in the tutorial
+
+Character will sometimes spawn in standing in a ship’s cockpit
+
+Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match
+
+Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight
+
+Client crash sometimes occurs when exiting the client
+
+
+Ships All ships aside from the Hornet are missing ship trails when carrying a Core
+
+Occasionally when exiting a ship, the ship will lose its collision.
+
+Weapons impacting shields are playing incorrect impact audio
+
+300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms
+
+300i, Hornet, M50, and Cutlass main thrusters are not animating during flight
+
+HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass
+
+300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines
+
+Aurora intakes aren’t displaying paint
+
+Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons
+
+Avenger has some doors that cannot be opened in Multiplayer
+
+Avenger pilot seat is missing its texture
+
+Avenger nose jerks downward after releasing Strafe Up while boosting
+
+Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this
+
+Gladius damage states are detaching clean sections of the ship rather than showing damaged innards
+
+When entering the Gladius from a landing zone the user will hear “Landing request approved / complete”
+
+All Hornets are missing a pipe on the main thruster
+
+All Hornets’ engine audio (boost and non-boost) is very low
+
+The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable
+
+If the large engines on the Cutlass are removed on the holotable, they cannot be reattached
+
+Cutlass isn’t attaching its Trireme thrusters for its default loadout
+
+Cutlass Trireme thrusters are not able to be attached in the holotable
+
+Cockpit of Cutlass accelerates at very high speed when separated from cargo bay
+
+Character is sunk into the seat when sitting in the Cutlass Blue and Red
+
+Cutlass Blue’s top turret is missing
+
+Killing a Cutlass will sometimes not award kill credit on the scoreboard
+
+Freelancer loading ramp has no collision
+
+Freelancer main thrusters are missing
+
+Character can get stuck inside a Freelancer’s hull above its right landing gear
+
+There is a black object in the bridge area between the table and turret in the Constellation Taurus
+
+Multiple objects in the Retaliator are missing use prompts
+
+Retaliator maneuvering thrusters are not in landing mode when in the hangar
+
+
+Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
+
+Rattler Cluster missile second stage rockets will all use the same trajectory
+
+Missiles aren’t inheriting velocity from the ship that launches them
+
+Thrusters cannot be deactivated in power management
+
+Seal Corporation shield generators will not be visible when equipped to Hornets
+
+Missiles cannot be seen by the player that fired them when moving at a high speed
+
+Missiles skip when chasing their targets
+
+Missiles visually lag behind where they are located until they detonate
+
+
+User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
+
+Shield hardpoint in the holotable is too small for Mustangs and 300 series
+
+Missiles have a small portion of the ship targeting UI on them after being launched
+
+Paint objects in the holotable are placeholders
+
+Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’
+
+Multiple HUD elements are duplicated in Arena Commander
+
+The ‘Missile Evaded’ text is black instead of green
+
+
+Environment Thorshu Grey space crab does not have animations
+
+Red Elevator lights are active when elevator is not in use in the Self Land hangar
+
+Clouds are popping in and out during race modes
+
+There are several locations in the hangars where the character could fall out of the game world
+
+Murray Cup poster is not spawning in the Asteroid hangar
+
+Back to top
\ No newline at end of file
14.05.2015 00:00:00 -> 01.10.2020 00:11:53
--- Thu May 14 2015 00:00:00 GMT+0200
+++ Thu May 14 2015 00:00:00 GMT+0200
@@ -6 +6 @@
-Gameplay
+Gameplay
@@ -10 +10 @@
-Gameplay
+Gameplay
@@ -14 +14 @@
-Gameplay
+Gameplay
@@ -18 +18 @@
-Gameplay
+Gameplay
@@ -20,4 +20,4 @@
-Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence Weapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equipped Entering or exiting a ship will cause other clients to see the character T-pose Characters rolling while prone are not seen by other clients Characters will sometimes fail to animate correctly when exiting the pilot seat after landing Character will occasionally spawn in as a pair of eyes Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid Interacting with various elements of a lobby has a chance of causing a client crash for invited players Unable to exit the cockpit if one of a ship’s landing gear is missing Inverted controls do not work in default turret camera view Character will sometimes not have a head when viewed by other clients If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in Tutorial hints will sometimes show tips for the wrong controller type The character’s hands will be broken when driving the buggy Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards There is sometimes a second or two pause when a ship is destroyed and/or respawns Ships will sometimes begin to teleport after a spawn pause The pilot’s helmet will constantly shake in the tutorial Character will sometimes spawn in standing in a ship’s cockpit Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight Client crash sometimes occurs when exiting the client
-Ships All ships aside from the Hornet are missing ship trails when carrying a Core Occasionally when exiting a ship, the ship will lose its collision. Weapons impacting shields are playing incorrect impact audio 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines Aurora intakes aren’t displaying paint Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons Avenger has some doors that cannot be opened in Multiplayer Avenger pilot seat is missing its texture Avenger nose jerks downward after releasing Strafe Up while boosting Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this Gladius damage states are detaching clean sections of the ship rather than showing damaged innards When entering the Gladius from a landing zone the user will hear “Landing request approved / complete” All Hornets are missing a pipe on the main thruster All Hornets’ engine audio (boost and non-boost) is very low The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable If the large engines on the Cutlass are removed on the holotable, they cannot be reattached Cutlass isn’t attaching its Trireme thrusters for its default loadout Cutlass Trireme thrusters are not able to be attached in the holotable Cockpit of Cutlass accelerates at very high speed when separated from cargo bay Character is sunk into the seat when sitting in the Cutlass Blue and Red Cutlass Blue’s top turret is missing Killing a Cutlass will sometimes not award kill credit on the scoreboard Freelancer loading ramp has no collision Freelancer main thrusters are missing Character can get stuck inside a Freelancer’s hull above its right landing gear There is a black object in the bridge area between the table and turret in the Constellation Taurus Multiple objects in the Retaliator are missing use prompts Retaliator maneuvering thrusters are not in landing mode when in the hangar
-Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions Rattler Cluster missile second stage rockets will all use the same trajectory Missiles aren’t inheriting velocity from the ship that launches them Thrusters cannot be deactivated in power management Seal Corporation shield generators will not be visible when equipped to Hornets Missiles cannot be seen by the player that fired them when moving at a high speed Missiles skip when chasing their targets Missiles visually lag behind where they are located until they detonate
-User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) Shield hardpoint in the holotable is too small for Mustangs and 300 series Missiles have a small portion of the ship targeting UI on them after being launched Paint objects in the holotable are placeholders Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ Multiple HUD elements are duplicated in Arena Commander The ‘Missile Evaded’ text is black instead of green
+Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence Weapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equipped Entering or exiting a ship will cause other clients to see the character T-pose Characters rolling while prone are not seen by other clients Characters will sometimes fail to animate correctly when exiting the pilot seat after landing Character will occasionally spawn in as a pair of eyes Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid Interacting with various elements of a lobby has a chance of causing a client crash for invited players Unable to exit the cockpit if one of a ship’s landing gear is missing Inverted controls do not work in default turret camera view Character will sometimes not have a head when viewed by other clients If two players enter a new public instance as a team for Capture the Core or Squadron Battle, they will be put on opposing teams In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in Tutorial hints will sometimes show tips for the wrong controller type The character’s hands will be broken when driving the buggy Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards There is sometimes a second or two pause when a ship is destroyed and/or respawns Ships will sometimes begin to teleport after a spawn pause The pilot’s helmet will constantly shake in the tutorial Character will sometimes spawn in standing in a ship’s cockpit Client crash sometimes occurs when loading out of a Squadron Battle Multiplayer match Client crash sometimes occurs when landing on a landing pad in Multiplayer Free Flight Client crash sometimes occurs when exiting the client
+Ships All ships aside from the Hornet are missing ship trails when carrying a Core Occasionally when exiting a ship, the ship will lose its collision. Weapons impacting shields are playing incorrect impact audio 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines Aurora intakes aren’t displaying paint Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons Avenger has some doors that cannot be opened in Multiplayer Avenger pilot seat is missing its texture Avenger nose jerks downward after releasing Strafe Up while boosting Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this Gladius damage states are detaching clean sections of the ship rather than showing damaged innards When entering the Gladius from a landing zone the user will hear “Landing request approved / complete” All Hornets are missing a pipe on the main thruster All Hornets’ engine audio (boost and non-boost) is very low The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable If the large engines on the Cutlass are removed on the holotable, they cannot be reattached Cutlass isn’t attaching its Trireme thrusters for its default loadout Cutlass Trireme thrusters are not able to be attached in the holotable Cockpit of Cutlass accelerates at very high speed when separated from cargo bay Character is sunk into the seat when sitting in the Cutlass Blue and Red Cutlass Blue’s top turret is missing Killing a Cutlass will sometimes not award kill credit on the scoreboard Freelancer loading ramp has no collision Freelancer main thrusters are missing Character can get stuck inside a Freelancer’s hull above its right landing gear There is a black object in the bridge area between the table and turret in the Constellation Taurus Multiple objects in the Retaliator are missing use prompts Retaliator maneuvering thrusters are not in landing mode when in the hangar
+Components User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions Rattler Cluster missile second stage rockets will all use the same trajectory Missiles aren’t inheriting velocity from the ship that launches them Thrusters cannot be deactivated in power management Seal Corporation shield generators will not be visible when equipped to Hornets Missiles cannot be seen by the player that fired them when moving at a high speed Missiles skip when chasing their targets Missiles visually lag behind where they are located until they detonate
+User Interface Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) Shield hardpoint in the holotable is too small for Mustangs and 300 series Missiles have a small portion of the ship targeting UI on them after being launched Paint objects in the holotable are placeholders Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ Multiple HUD elements are duplicated in Arena Commander The ‘Missile Evaded’ text is black instead of green
14.05.2015 00:00:00 -> 01.09.2020 18:01:11
--- Thu May 14 2015 00:00:00 GMT+0200
+++ Thu May 14 2015 00:00:00 GMT+0200
@@ -4 +4,0 @@
-
ID | 14719 |
---|---|
Release | 14.05.2015 |
Category | General |
Channel | Transmission |
Series | Release Info |
Url | /comm-link//14719-Star-Citizen-Patch-V113 |
Comments | 55 |