Star Citizen Alpha 1.1.6a
Star Citizen Alpha Patch v1.1.6a
Contents:
Balance/Tweaks
Fixes
Balance/Tweaks:
Gameplay
** The start locations for Race Mode have been improved, such that they’re closer together and more evenly spaced.
Fixes:
Gameplay
** Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game.
** Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance.
** Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths.
** Fixed multiple issues causing the GIM and matchmaking servers to crash.
** Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies.
** Fixed a crash issue with Broken Moon, Squadron Battle.
** Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
Ships
** Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon.
** Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat.
*** The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds.
*** The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired.
** Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards.
*** This did not affect performance of the plasma cannon as it was purely an appearance issue.
** Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost.
*** It should now correctly regenerate in ~60 seconds.
** Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
User Interface
** Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty.
Environment
** Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present.
Technical
** Fixed an issue where some accounts were getting stuck on the title screen after launching the game, across multiple clients.
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Contents:
Balance/Tweaks
Fixes
Balance/Tweaks:
Gameplay
** The start locations for Race Mode have been improved, such that they’re closer together and more evenly spaced.
Fixes:
Gameplay
** Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game.
** Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance.
** Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths.
** Fixed multiple issues causing the GIM and matchmaking servers to crash.
** Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies.
** Fixed a crash issue with Broken Moon, Squadron Battle.
** Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
Ships
** Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon.
** Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat.
*** The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds.
*** The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired.
** Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards.
*** This did not affect performance of the plasma cannon as it was purely an appearance issue.
** Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost.
*** It should now correctly regenerate in ~60 seconds.
** Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
User Interface
** Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty.
Environment
** Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present.
Technical
** Fixed an issue where some accounts were getting stuck on the title screen after launching the game, across multiple clients.
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18.08.2015 00:00:00 -> 01.03.2023 19:05:40
--- Tue Aug 18 2015 00:00:00 GMT+0200
+++ Tue Aug 18 2015 00:00:00 GMT+0200
@@ -11,0 +11 @@
+** The start locations for Race Mode have been improved, such that they’re closer together and more evenly spaced.
@@ -12,2 +13,0 @@
-The start locations for Race Mode have been improved, such that they’re closer together and more evenly spaced.
-
@@ -17,42 +16,23 @@
-
-Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game.
-
-Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance.
-
-Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths.
-
-Fixed multiple issues causing the GIM and matchmaking servers to crash.
-
-Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies.
-
-Fixed a crash issue with Broken Moon, Squadron Battle.
-
-Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
-
-
-Ships Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon.
-
-Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat. The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds.
-
-The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired.
-
-
-
-Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards. This did not affect performance of the plasma cannon as it was purely an appearance issue.
-
-
-
-Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost. It should now correctly regenerate in ~60 seconds.
-
-
-
-Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
-
-
-User Interface Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty.
-
-
-Environment Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present.
-
-
-Technical Fixed an issue where some accounts were getting stuck on the title screen after launching the game, across multiple clients.
+** Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game.
+** Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance.
+** Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths.
+** Fixed multiple issues causing the GIM and matchmaking servers to crash.
+** Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies.
+** Fixed a crash issue with Broken Moon, Squadron Battle.
+** Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
+Ships
+** Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon.
+** Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat.
+*** The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds.
+*** The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired.
+** Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards.
+*** This did not affect performance of the plasma cannon as it was purely an appearance issue.
+** Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost.
+*** It should now correctly regenerate in ~60 seconds.
+** Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
+User Interface
+** Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty.
+Environment
+** Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present.
+Technical
+** Fixed an issue where some accounts were getting stuck on the title screen after launching the game, across multiple clients.
18.08.2015 00:00:00 -> 01.06.2021 01:04:47
--- Tue Aug 18 2015 00:00:00 GMT+0200
+++ Tue Aug 18 2015 00:00:00 GMT+0200
@@ -4 +4 @@
-Balance/Tweaks Fixes Balance/Tweaks:
+Balance/Tweaks
@@ -6,0 +6,4 @@
+Fixes
+
+Balance/Tweaks:
+
@@ -8 +12 @@
-The start locations for Race Mode have been improved, such that they’re closer together and more evenly spaced. Fixes:
+The start locations for Race Mode have been improved, such that they’re closer together and more evenly spaced.
@@ -10,0 +14,2 @@
+Fixes:
+
@@ -12,2 +18,34 @@
-Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game. Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance. Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths. Fixed multiple issues causing the GIM and matchmaking servers to crash. Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies. Fixed a crash issue with Broken Moon, Squadron Battle. Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
-Ships Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon. Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat. The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds. The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired. Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards. This did not affect performance of the plasma cannon as it was purely an appearance issue. Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost. It should now correctly regenerate in ~60 seconds. Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
+Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game.
+
+Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance.
+
+Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths.
+
+Fixed multiple issues causing the GIM and matchmaking servers to crash.
+
+Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies.
+
+Fixed a crash issue with Broken Moon, Squadron Battle.
+
+Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
+
+
+Ships Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon.
+
+Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat. The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds.
+
+The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired.
+
+
+
+Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards. This did not affect performance of the plasma cannon as it was purely an appearance issue.
+
+
+
+Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost. It should now correctly regenerate in ~60 seconds.
+
+
+
+Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
+
+
@@ -15,0 +53,2 @@
+
+
@@ -16,0 +56,2 @@
+
+
18.08.2015 00:00:00 -> 01.10.2020 00:12:34
--- Tue Aug 18 2015 00:00:00 GMT+0200
+++ Tue Aug 18 2015 00:00:00 GMT+0200
@@ -6 +6 @@
-Gameplay
+Gameplay
@@ -10 +10 @@
-Gameplay
+Gameplay
@@ -12,4 +12,4 @@
-Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game. Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance. Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths. Fixed multiple issues causing the GIM and matchmaking servers to crash. Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies. Fixed a crash issue with Broken Moon, Squadron Battle. Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
-Ships Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon. Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat. The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds. The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired. Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards. This did not affect performance of the plasma cannon as it was purely an appearance issue. Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost. It should now correctly regenerate in ~60 seconds. Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
-User Interface Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty.
-Environment Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present.
+Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game. Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance. Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths. Fixed multiple issues causing the GIM and matchmaking servers to crash. Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies. Fixed a crash issue with Broken Moon, Squadron Battle. Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning.
+Ships Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon. Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat. The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds. The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired. Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards. This did not affect performance of the plasma cannon as it was purely an appearance issue. Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost. It should now correctly regenerate in ~60 seconds. Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship.
+User Interface Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty.
+Environment Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present.
ID | 14897 |
---|---|
Veröffentlichung | 18.08.2015 |
Kategorie | General |
Channel | Transmission |
Serie | Release Info |
URL | /comm-link//14897-Star-Citizen-Alpha-116a |
Kommentare | 9 |