Faceware Technologies Announcement
Greetings Citizens!
We’re very excited to announce a new partnership with Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions!
Together, we’ve utilized Faceware’s LiveSDK to build what we’re calling Face Over Internet Protocol, or FOIP, which has allowed us to start working on new features that will change the online gaming experience: Real-time player-driven facial animation, hardware-less head tracking, and 3D audio positioning.
FOIP Features
With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model).
Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located.
We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals.
Before now, players were limited to text and voice communications with each other, often through third party platforms. With Faceware and FOIP, we can now represent the full range of human emotions, all in real-time, and all within the Star Citizen ecosystem!
Our Technical Director of Content Sean Tracy has given an overview and demonstration of Faceware and FOIP technology, so come check it out now!
We’re very excited to announce a new partnership with Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions!
Together, we’ve utilized Faceware’s LiveSDK to build what we’re calling Face Over Internet Protocol, or FOIP, which has allowed us to start working on new features that will change the online gaming experience: Real-time player-driven facial animation, hardware-less head tracking, and 3D audio positioning.
FOIP Features
With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model).
Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located.
We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals.
Before now, players were limited to text and voice communications with each other, often through third party platforms. With Faceware and FOIP, we can now represent the full range of human emotions, all in real-time, and all within the Star Citizen ecosystem!
Our Technical Director of Content Sean Tracy has given an overview and demonstration of Faceware and FOIP technology, so come check it out now!
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26.08.2017 00:00:00 -> 01.04.2023 00:12:50
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26.08.2017 00:00:00 -> 01.11.2021 01:14:15
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26.08.2017 00:00:00 -> 01.06.2021 01:12:29
--- Sat Aug 26 2017 00:00:00 GMT+0200
+++ Sat Aug 26 2017 00:00:00 GMT+0200
@@ -11 +11,7 @@
-With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model). Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located. We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals.
+With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model).
+
+Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located.
+
+We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals.
+
+
26.08.2017 00:00:00 -> 01.10.2020 00:17:27
--- Sat Aug 26 2017 00:00:00 GMT+0200
+++ Sat Aug 26 2017 00:00:00 GMT+0200
@@ -3 +3 @@
-We’re very excited to announce a new partnership with Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions!
+We’re very excited to announce a new partnership with Faceware Technologies, the leading provider of markerless 3D facial motion capture solutions!
@@ -5 +5 @@
-Together, we’ve utilized Faceware’s LiveSDK to build what we’re calling Face Over Internet Protocol, or FOIP, which has allowed us to start working on new features that will change the online gaming experience: Real-time player-driven facial animation, hardware-less head tracking, and 3D audio positioning.
+Together, we’ve utilized Faceware’s LiveSDK to build what we’re calling Face Over Internet Protocol, or FOIP, which has allowed us to start working on new features that will change the online gaming experience: Real-time player-driven facial animation, hardware-less head tracking, and 3D audio positioning.
@@ -11,2 +11,2 @@
-With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model). Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located. We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals.
-Before now, players were limited to text and voice communications with each other, often through third party platforms. With Faceware and FOIP, we can now represent the full range of human emotions, all in real-time, and all within the Star Citizen ecosystem!
+With Faceware’s upcoming motion sensor, you’ll be able to have all of your facial animations scanned, analyzed, and instantly streamed at 60fps right onto your character’s face within the ‘Verse. Alternatively, you can use your system’s built-in webcam (quality of the facial detection may very by model). Using your microphone or other audio input device, we’ll be able to capture your voice and broadcast it from the point in 3D space where your character is located. We’ve further modified the tech so that we can also utilize Faceware to track the direction and movement of your head and eyes. This will allow you to freely look around your cockpit without any additional hardware or peripherals.
+Before now, players were limited to text and voice communications with each other, often through third party platforms. With Faceware and FOIP, we can now represent the full range of human emotions, all in real-time, and all within the Star Citizen ecosystem!
26.08.2017 00:00:00 -> 01.09.2020 18:07:13
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ID | 16085 |
---|---|
Veröffentlichung | 26.08.2017 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link/transmission/16085-Faceware-Technologies-Announcement |
Kommentare | 244 |