The Shipyard: Careers and Roles
Undefined Undefined Concept Ship Q&AContent
Careers and Roles A Guide to the New Ship Matrix
Greetings Citizens!
With the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you’ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you’ll see when all is said and done.
Of course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you’ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you’ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you’re as excited by the possibilities as we are.
To begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new “Career” groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you.
Currently there are six (6) defined career groups that all ships fit under:
Combat
Exactly as the name implies, all about shooting and offensive damage to other ships, vehicles, and people on both ends of the legal spectrum. Consisting of military surplus, militia converted, the rare current military stock and the more common un-gunned civilian ships there is something for everyone in this group.
Transport
Ships that transport anything as their primary income method, be that cargo, data, or passengers. From the smallest ship carrying a single crate to the massive Hull-E, these ships are the backbone of the economy; carrying goods in and between systems.
Exploration
For those ships that go on short (and long) journeys to distant locations, be it for solo, group, or commercial discovery there is a ship to suit all explorers tastes. Equipped for a variety of mission types and often with extra transport options included in the larger ships.
Industrial
If gathering items from the verse is your thing, then Industrial is the best group for you featuring Mining, Salvage, Science, and other similar ships. Anything that gathers a resource from the world is contained within this group, whether its physical matter such as Mining and Salvage or intercepting/generating data from the environment.
Support
Perfect for those who want to be involved in the action but without shooting everything in sight; Medical, Repair, and Refueling ships are all part of this group and provide a less combat orientated approach to group gameplay loops.
Competition
Almost entirely consisting of ships for Racing, the group for those who need to go fast with lightweight agile ships. Great for racing but lack the durability for much else.
In addition to the six above there are a few ships that we really couldn’t condense into one group or another so we have termed these “Multi-Role” ships as they have such a range of roles it wouldn’t be right to put them in one group or another. Once each ship had been given a Career we drilled down further and assigned it a role inside that group to further define what that ship excels at.
We have listed some of the Roles below:
Ship Career / Role Chart
Which Spaceship Is the Right Spaceship for Me? Career Roles Combat Fighters Interdiction Drop Ship Bomber Transport Freight Passenger Data Exploration Pathfinder Expedition Touring Industrial Mining Salvage Science Agriculture Support Medical Refueling Repair Reporting Competition Racing
* This is a partial listing of Ship Careers and Roles. Many of the Roles can have prefixes such as Light/Medium/Heavy to better differentiate ships, such as the Prospector and Orion from each other as they are very different mining ships. Combat ships also benefit from this as the Gladius (Light Fighter) and Hornet F7C (Medium Fighter) would end up being considered as direct competitors otherwise.
All these new Careers/Roles are visible on the ASOP terminals in game to help better guide your choice of ship selection as well as on the website and in the future we’re aiming to have our own version of a “tech tree” where you can see natural upgrade routes between all the ships based on what you want to do with them.
Spaceship Role Call or: Intended Purposes and How to Defy Them
Each ship has a Role assigned to it, in the case of “Multi-Role” groups these often have two to reflect their nature, this role is a further clarification of what each ship is designed to do out of the box. The Role gives an overview of what the expected minute to minute, hour to hour gameplay loop will be with this ship rather than the day to day loop the Career Group defines.
Through in-game customization these roles can get blurred together. For instance, you can trick out a Gladius with heavier weapons, better armor and more durable components to an extent but its still a Light Fighter at its core and not a Medium one. While we already see it being very competitive in the right hands against a stock Medium Fighter, it might be prudent to consider other Medium Fighter options in many cases.
Ship Roles: A Visual Guide
These are but a small sample of the roles currently available among the variety of Star Citizen ships and vehicles, and by no means a comprehensive list of all there is, or all there will be. Over time, additional roles will be introduced and existing roles will be expanded upon and detailed further. For the purposes of this post, we wanted to provide you with a brief introduction to some of the gameplay we want Star Citizen ships and vehicles to offer.
Additionally, these roles are starting points for each ship based on the intended design and default loadout. Through Star Citizen’s item upgrading and customization systems, we hope to provide a wide range of options to the player in tailoring the performance and capabilities of each ship, to both improve upon the functionality of it’s intended role, and in some cases, perform adequately outside the boundaries of any original conceptions designers may have had for a ship. Want a tricked out racing Hornet? How about a stealthy Buccaneer? While not every ship is as versatile as others, we’re excited to one day present you the tools that will allow you to make each ship your own.
Frequently Asked Questions or: Questions We Figured You Might Have
Q: What do the other Roles in Exploration mean?
A: Expedition ships are for the multi-crew ships in the Exploration category that are able to support extended explorations with much larger supplies and often vehicles. Luxury exploration ships cover both of the aforementioned roles, but naturally do them in a much more luxurious manner. On paper without visuals if you compared a 300i and Aurora LX they’d stack up fairly similar (one seat, one bed, similar item counts) but in reality the 300i is a much more luxurious ship.
Q: Why has my ship changed Role from what it was introduced as?
A: We have tried to ensure that all ships remain as close to their originally described roles, however a few may seem to have changed but this is more to do with a vague or nebulous original description. As development has progressed a lot of the older ships had very unique roles which do not fit nicely in with the current game design and need to be subtly pushed in various directions to better fit their intended role.
Q: Does my Career group restrict what missions I can do?
A: Absolutely not, We do not restrict missions available to the player at all currently and have no immediate plans to, its up to you to decide the best ship for the mission based on the information provided. You would still be able to take an “Escort” mission in a 890 Jump if you so desire, but the difficulty in achieving the same income for that would be much higher than if you took that person in a ship that was a dedicated long range Combat ship like the Vanguard or Banu Defender.
Further Reading
Ship Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo
Greetings Citizens!
With the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you’ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you’ll see when all is said and done.
Of course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you’ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you’ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you’re as excited by the possibilities as we are.
To begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new “Career” groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you.
Currently there are six (6) defined career groups that all ships fit under:
Combat
Exactly as the name implies, all about shooting and offensive damage to other ships, vehicles, and people on both ends of the legal spectrum. Consisting of military surplus, militia converted, the rare current military stock and the more common un-gunned civilian ships there is something for everyone in this group.
Transport
Ships that transport anything as their primary income method, be that cargo, data, or passengers. From the smallest ship carrying a single crate to the massive Hull-E, these ships are the backbone of the economy; carrying goods in and between systems.
Exploration
For those ships that go on short (and long) journeys to distant locations, be it for solo, group, or commercial discovery there is a ship to suit all explorers tastes. Equipped for a variety of mission types and often with extra transport options included in the larger ships.
Industrial
If gathering items from the verse is your thing, then Industrial is the best group for you featuring Mining, Salvage, Science, and other similar ships. Anything that gathers a resource from the world is contained within this group, whether its physical matter such as Mining and Salvage or intercepting/generating data from the environment.
Support
Perfect for those who want to be involved in the action but without shooting everything in sight; Medical, Repair, and Refueling ships are all part of this group and provide a less combat orientated approach to group gameplay loops.
Competition
Almost entirely consisting of ships for Racing, the group for those who need to go fast with lightweight agile ships. Great for racing but lack the durability for much else.
In addition to the six above there are a few ships that we really couldn’t condense into one group or another so we have termed these “Multi-Role” ships as they have such a range of roles it wouldn’t be right to put them in one group or another. Once each ship had been given a Career we drilled down further and assigned it a role inside that group to further define what that ship excels at.
We have listed some of the Roles below:
Ship Career / Role Chart
Which Spaceship Is the Right Spaceship for Me? Career Roles Combat Fighters Interdiction Drop Ship Bomber Transport Freight Passenger Data Exploration Pathfinder Expedition Touring Industrial Mining Salvage Science Agriculture Support Medical Refueling Repair Reporting Competition Racing
* This is a partial listing of Ship Careers and Roles. Many of the Roles can have prefixes such as Light/Medium/Heavy to better differentiate ships, such as the Prospector and Orion from each other as they are very different mining ships. Combat ships also benefit from this as the Gladius (Light Fighter) and Hornet F7C (Medium Fighter) would end up being considered as direct competitors otherwise.
All these new Careers/Roles are visible on the ASOP terminals in game to help better guide your choice of ship selection as well as on the website and in the future we’re aiming to have our own version of a “tech tree” where you can see natural upgrade routes between all the ships based on what you want to do with them.
Spaceship Role Call or: Intended Purposes and How to Defy Them
Each ship has a Role assigned to it, in the case of “Multi-Role” groups these often have two to reflect their nature, this role is a further clarification of what each ship is designed to do out of the box. The Role gives an overview of what the expected minute to minute, hour to hour gameplay loop will be with this ship rather than the day to day loop the Career Group defines.
Through in-game customization these roles can get blurred together. For instance, you can trick out a Gladius with heavier weapons, better armor and more durable components to an extent but its still a Light Fighter at its core and not a Medium one. While we already see it being very competitive in the right hands against a stock Medium Fighter, it might be prudent to consider other Medium Fighter options in many cases.
Ship Roles: A Visual Guide
These are but a small sample of the roles currently available among the variety of Star Citizen ships and vehicles, and by no means a comprehensive list of all there is, or all there will be. Over time, additional roles will be introduced and existing roles will be expanded upon and detailed further. For the purposes of this post, we wanted to provide you with a brief introduction to some of the gameplay we want Star Citizen ships and vehicles to offer.
Additionally, these roles are starting points for each ship based on the intended design and default loadout. Through Star Citizen’s item upgrading and customization systems, we hope to provide a wide range of options to the player in tailoring the performance and capabilities of each ship, to both improve upon the functionality of it’s intended role, and in some cases, perform adequately outside the boundaries of any original conceptions designers may have had for a ship. Want a tricked out racing Hornet? How about a stealthy Buccaneer? While not every ship is as versatile as others, we’re excited to one day present you the tools that will allow you to make each ship your own.
Frequently Asked Questions or: Questions We Figured You Might Have
Q: What do the other Roles in Exploration mean?
A: Expedition ships are for the multi-crew ships in the Exploration category that are able to support extended explorations with much larger supplies and often vehicles. Luxury exploration ships cover both of the aforementioned roles, but naturally do them in a much more luxurious manner. On paper without visuals if you compared a 300i and Aurora LX they’d stack up fairly similar (one seat, one bed, similar item counts) but in reality the 300i is a much more luxurious ship.
Q: Why has my ship changed Role from what it was introduced as?
A: We have tried to ensure that all ships remain as close to their originally described roles, however a few may seem to have changed but this is more to do with a vague or nebulous original description. As development has progressed a lot of the older ships had very unique roles which do not fit nicely in with the current game design and need to be subtly pushed in various directions to better fit their intended role.
Q: Does my Career group restrict what missions I can do?
A: Absolutely not, We do not restrict missions available to the player at all currently and have no immediate plans to, its up to you to decide the best ship for the mission based on the information provided. You would still be able to take an “Escort” mission in a 890 Jump if you so desire, but the difficulty in achieving the same income for that would be much higher than if you took that person in a ship that was a dedicated long range Combat ship like the Vanguard or Banu Defender.
Further Reading
Ship Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo
Karriere und Rollen Ein Leitfaden für die neue Schiffsmatrix
Grüße Bürger!
Mit der bevorstehenden Veröffentlichung der New Ship Matrix, der aktualisierten Datenbank der Statistiken für jedes Fahrzeug und Schiff von Star Citizen und der Weiterentwicklung von Star Citizen Alpha 3.0.0 haben wir jedes Schiff im Spiel konsolidiert und neu ausgerichtet, um der Gemeinschaft besser zu verstehen, welche Schiffe für sie die richtigen sind. In den nächsten Wochen werden Sie neue Beiträge sehen, in denen die Feinheiten unserer neuen Schiffsmatrix detailliert beschrieben werden, was einige dieser neuen Statistiken bedeuten, wie wir erwarten, dass sie sich im Spiel manifestieren, und unseren Gedankengang hinter einigen der Änderungen, die Sie sehen werden, wenn alles gesagt und getan wird.
Natürlich ist unsere Arbeit auch mit der Veröffentlichung dieser New Ship Matrix noch nicht abgeschlossen. Mit der Weiterentwicklung von Star Citizen werden auch die Klassifizierungen und Statistiken für unsere Raumfahrzeuge und Bodenfahrzeuge weiter entwickelt. Mit der Festlegung unserer neuen Basislinie wollen wir die Matrix in Zukunft so aktuell wie möglich halten. Es ist unsere Hoffnung, dass die New Ship Matrix der Ausgangspunkt für Ihre Star Citizen Theorycrafting-Abenteuer sein wird, da wir die Lagerbestände, mit denen jedes Schiff beginnen wird, detailliert beschreiben. Denken Sie daran, dass Sie im fertigen Spiel viele Aspekte Ihres Schiffes anpassen können, indem Sie Ihr Raumschiff über die ursprünglichen Absichten ihrer Designer hinausbringen. Wir freuen uns sehr auf die Auslastungen und Anpassungen, die Sie eines Tages auf Ihre Schiffe anwenden werden, da Sie jede Hornet, jede Konstellation oder jeden Hull C zu Ihrem eigenen machen. Wir hoffen, dass Sie von den Möglichkeiten genauso begeistert sind wie wir.
Um diesen Prozess der Aktualisierung unserer New Ship Matrix zu beginnen, haben wir jedes Schiff in eine unserer neuen "Career"-Gruppen sortiert. Diese Gruppen werden es uns als Entwickler und Ihnen als Geldgeber ermöglichen, verschiedene Schiffe anhand gemeinsamer Themen weitgehend miteinander zu vergleichen, um die Wahl des für Sie richtigen Schiffes zu erleichtern.
Derzeit gibt es sechs (6) definierte Berufsgruppen, in die alle Schiffe passen:
Kampf
Genau wie der Name schon sagt, geht es um Schüsse und offensive Schäden an anderen Schiffen, Fahrzeugen und Personen an beiden Enden des Rechtsspektrums. Bestehend aus militärischen Überschüssen, konvertierten Milizen, dem seltenen aktuellen Militärbestand und den häufigeren unbewaffneten zivilen Schiffen gibt es für jeden in dieser Gruppe etwas.
Transport
Schiffe, die etwas als Haupteinkommensart transportieren, seien es Fracht, Daten oder Passagiere. Vom kleinsten Schiff mit einer einzigen Kiste bis hin zum massiven Hull-E bilden diese Schiffe das Rückgrat der Wirtschaft und transportieren Güter in und zwischen den Systemen.
Erkundung
Für die Schiffe, die auf kurze (und lange) Reisen zu entfernten Orten gehen, sei es für Solo-, Gruppen- oder kommerzielle Entdeckungen, gibt es ein Schiff, das für jeden Entdecker-Geschmack geeignet ist. Ausgerüstet für eine Vielzahl von Missionstypen und oft mit zusätzlichen Transportoptionen für die größeren Schiffe.
Industriell
Wenn das Sammeln von Gegenständen aus dem Vers Ihr Ding ist, dann ist Industrial die beste Gruppe für Sie, mit Bergbau, Bergung, Wissenschaft und anderen ähnlichen Schiffen. Alles, was eine Ressource aus der Welt sammelt, ist in dieser Gruppe enthalten, sei es ihre physische Materie wie Bergbau und Bergung oder das Abfangen/Generieren von Daten aus der Umwelt.
Unterstützung
Perfekt für diejenigen, die an der Action beteiligt sein wollen, aber nicht alles in Sichtweite schießen wollen; Medizin-, Reparatur- und Betankungsschiffe sind alle Teil dieser Gruppe und bieten einen weniger kampforientierten Ansatz für Gruppen-Gameplay-Loops.
Wettbewerb
Fast ausschließlich bestehend aus Schiffen für Racing, der Gruppe für diejenigen, die mit leichten, agilen Schiffen schnell fahren müssen. Großartig für den Rennsport, aber nicht die Haltbarkeit für vieles andere.
Zusätzlich zu den sechs oben genannten Schiffen gibt es ein paar Schiffe, die wir wirklich nicht in der einen oder anderen Gruppe zusammenfassen konnten, also haben wir diese "Multi-Role"-Schiffe genannt, da sie eine solche Bandbreite von Rollen haben, dass es nicht richtig wäre, sie in die eine oder andere Gruppe aufzunehmen. Sobald jedes Schiff eine Karriere erhalten hatte, haben wir weiter aufgerissen und ihm eine Rolle innerhalb dieser Gruppe zugewiesen, um weiter zu definieren, worin dieses Schiff sich auszeichnet.
Im Folgenden haben wir einige der Rollen aufgelistet:
Schiffskarriere / Rollendiagramm
Welches Raumschiff ist das richtige Raumschiff für mich? Karriere-Rollen Kampf Kämpfer Verbot Sturzschiff Bomber Transport Fracht Passagierdaten Exploration Pfadfinder Expedition Touring Industrie Bergbau Bergung Wissenschaft Landwirtschaft Unterstützung Medizinische Betankung Reparatur Berichterstattung Wettbewerb Rennsport
Dies ist eine unvollständige Liste von Schiffskarrieren und Rollen. Viele der Rollen können Präfixe wie Leicht/Mittel/Schwer haben, um Schiffe wie den Prospektor und Orion besser voneinander zu unterscheiden, da es sich um sehr unterschiedliche Minenschiffe handelt. Auch Kampfschiffe profitieren davon, da die Gladius (Light Fighter) und Hornet F7C (Medium Fighter) ansonsten als direkte Konkurrenten gelten würden.
All diese neuen Karriere/Rollen sind auf den ASOP-Terminals im Spiel sichtbar, um Ihre Auswahl an Schiffen besser zu steuern, sowie auf der Website und in Zukunft wollen wir eine eigene Version eines "Tech Tree" haben, in dem Sie natürliche Upgrade-Routen zwischen allen Schiffen sehen können, je nachdem, was Sie mit ihnen machen möchten.
Raumschiff-Rollenaufruf oder: Zweckbestimmung und wie man sich ihnen widersetzt
Jedem Schiff ist eine Rolle zugeordnet, im Falle von "Multi-Role"-Gruppen haben diese oft zwei, um ihrer Natur gerecht zu werden. Diese Rolle ist eine weitere Klarstellung dessen, was jedes Schiff so konzipiert ist, dass es sofort einsatzbereit ist. Die Rolle gibt einen Überblick darüber, was die erwartete Minuten-zu-Minuten-, Stunden-zu-Stunden-Gameplay-Loop mit diesem Schiff sein wird und nicht die tägliche Loop, die die Career Group definiert.
Durch die Anpassung im Spiel können diese Rollen miteinander verwischt werden. Zum Beispiel kannst du eine Gladius mit schwereren Waffen, besserer Rüstung und haltbareren Komponenten in gewissem Maße austricksen, aber sie ist immer noch ein Leichtkämpfer im Kern und kein Medium. Während wir bereits sehen, dass es in den richtigen Händen sehr konkurrenzfähig gegenüber einem Stock Medium Fighter ist, könnte es ratsam sein, in vielen Fällen andere Medium Fighter Optionen in Betracht zu ziehen.
Schiffsrollen: Ein visueller Leitfaden
Dies sind nur eine kleine Auswahl der Rollen, die derzeit in der Vielfalt der Schiffe und Fahrzeuge von Star Citizen verfügbar sind, und keineswegs eine umfassende Liste aller Dinge, die es gibt oder geben wird. Im Laufe der Zeit werden zusätzliche Rollen eingeführt und bestehende Rollen erweitert und weiter detailliert. Für die Zwecke dieses Beitrags wollten wir dir eine kurze Einführung in einige der Gameplays geben, die wir von Star Citizen Schiffen und Fahrzeugen anbieten möchten.
Darüber hinaus sind diese Rollen Ausgangspunkte für jedes Schiff, basierend auf dem beabsichtigten Design und der Standardauslastung. Durch die Aufrüstungs- und Anpassungssysteme von Star Citizen für Gegenstände hoffen wir, dem Spieler eine breite Palette von Optionen zur Verfügung zu stellen, um die Leistung und die Fähigkeiten jedes Schiffes anzupassen, um sowohl die Funktionalität seiner beabsichtigten Rolle zu verbessern als auch in einigen Fällen angemessen über die Grenzen aller ursprünglichen Vorstellungen hinaus zu funktionieren, die Designer für ein Schiff hatten. Willst du eine ausgetrickte Hornet-Rennen? Wie wäre es mit einem heimlichen Freibeuter? Obwohl nicht jedes Schiff so vielseitig ist wie andere, freuen wir uns, Ihnen eines Tages die Werkzeuge zu präsentieren, mit denen Sie jedes Schiff zu Ihrem eigenen machen können.
Häufig gestellte Fragen oder: Fragen, von denen wir dachten, dass du sie vielleicht hast.
F: Was bedeuten die anderen Rollen in der Exploration?
A: Expeditionsschiffe sind für die Multi-Crew-Schiffe in der Kategorie Exploration, die in der Lage sind, erweiterte Explorationen mit viel größeren Lieferungen und oft Fahrzeugen zu unterstützen. Luxuriöse Erkundungsschiffe decken beide der oben genannten Rollen ab, tun dies aber natürlich viel luxuriöser. Auf Papier ohne Bildmaterial, wenn man einen 300i und einen Aurora LX vergleicht, würden sie sich ziemlich ähnlich stapeln (ein Sitz, ein Bett, ein ähnlicher Gegenstand zählt), aber in Wirklichkeit ist der 300i ein viel luxuriöseres Schiff.
F: Warum hat mein Schiff die Rolle geändert, als was es eingeführt wurde?
A: Wir haben versucht, sicherzustellen, dass alle Schiffe so nah wie möglich an ihren ursprünglich beschriebenen Rollen bleiben, aber einige mögen sich geändert haben, aber das hat mehr mit einer vagen oder nebulösen Originalbeschreibung zu tun. Im Laufe der Entwicklung hatten viele der älteren Schiffe sehr einzigartige Rollen, die nicht gut in das aktuelle Spieldesign passen und subtil in verschiedene Richtungen getrieben werden müssen, um ihrer Rolle besser gerecht zu werden.
F: Schränkt meine Karrieregruppe ein, welche Aufgaben ich erfüllen kann?
A: Absolut nicht, Wir beschränken keine Missionen, die dem Spieler derzeit zur Verfügung stehen und haben keine unmittelbaren Pläne, es liegt an dir, das beste Schiff für die Mission basierend auf den bereitgestellten Informationen zu entscheiden. Du könntest immer noch eine "Escort"-Mission in einem 890 Jump machen, wenn du willst, aber die Schwierigkeit, das gleiche Einkommen dafür zu erzielen, wäre viel höher, als wenn du diese Person auf einem Schiff nehmen würdest, das ein spezielles Langstrecken-Kampfschiff wie die Vanguard oder Banu Defender ist.
Weiterführende Literatur
Schiffsmassenkarrieren und Rollen Triebwerke Schiff Technische Informationen Ordnungs-Haltepunkte Waffen-Haltepunkte Andere Haltepunkte Geschütztürme Varianten & Module scu und Ladung
Grüße Bürger!
Mit der bevorstehenden Veröffentlichung der New Ship Matrix, der aktualisierten Datenbank der Statistiken für jedes Fahrzeug und Schiff von Star Citizen und der Weiterentwicklung von Star Citizen Alpha 3.0.0 haben wir jedes Schiff im Spiel konsolidiert und neu ausgerichtet, um der Gemeinschaft besser zu verstehen, welche Schiffe für sie die richtigen sind. In den nächsten Wochen werden Sie neue Beiträge sehen, in denen die Feinheiten unserer neuen Schiffsmatrix detailliert beschrieben werden, was einige dieser neuen Statistiken bedeuten, wie wir erwarten, dass sie sich im Spiel manifestieren, und unseren Gedankengang hinter einigen der Änderungen, die Sie sehen werden, wenn alles gesagt und getan wird.
Natürlich ist unsere Arbeit auch mit der Veröffentlichung dieser New Ship Matrix noch nicht abgeschlossen. Mit der Weiterentwicklung von Star Citizen werden auch die Klassifizierungen und Statistiken für unsere Raumfahrzeuge und Bodenfahrzeuge weiter entwickelt. Mit der Festlegung unserer neuen Basislinie wollen wir die Matrix in Zukunft so aktuell wie möglich halten. Es ist unsere Hoffnung, dass die New Ship Matrix der Ausgangspunkt für Ihre Star Citizen Theorycrafting-Abenteuer sein wird, da wir die Lagerbestände, mit denen jedes Schiff beginnen wird, detailliert beschreiben. Denken Sie daran, dass Sie im fertigen Spiel viele Aspekte Ihres Schiffes anpassen können, indem Sie Ihr Raumschiff über die ursprünglichen Absichten ihrer Designer hinausbringen. Wir freuen uns sehr auf die Auslastungen und Anpassungen, die Sie eines Tages auf Ihre Schiffe anwenden werden, da Sie jede Hornet, jede Konstellation oder jeden Hull C zu Ihrem eigenen machen. Wir hoffen, dass Sie von den Möglichkeiten genauso begeistert sind wie wir.
Um diesen Prozess der Aktualisierung unserer New Ship Matrix zu beginnen, haben wir jedes Schiff in eine unserer neuen "Career"-Gruppen sortiert. Diese Gruppen werden es uns als Entwickler und Ihnen als Geldgeber ermöglichen, verschiedene Schiffe anhand gemeinsamer Themen weitgehend miteinander zu vergleichen, um die Wahl des für Sie richtigen Schiffes zu erleichtern.
Derzeit gibt es sechs (6) definierte Berufsgruppen, in die alle Schiffe passen:
Kampf
Genau wie der Name schon sagt, geht es um Schüsse und offensive Schäden an anderen Schiffen, Fahrzeugen und Personen an beiden Enden des Rechtsspektrums. Bestehend aus militärischen Überschüssen, konvertierten Milizen, dem seltenen aktuellen Militärbestand und den häufigeren unbewaffneten zivilen Schiffen gibt es für jeden in dieser Gruppe etwas.
Transport
Schiffe, die etwas als Haupteinkommensart transportieren, seien es Fracht, Daten oder Passagiere. Vom kleinsten Schiff mit einer einzigen Kiste bis hin zum massiven Hull-E bilden diese Schiffe das Rückgrat der Wirtschaft und transportieren Güter in und zwischen den Systemen.
Erkundung
Für die Schiffe, die auf kurze (und lange) Reisen zu entfernten Orten gehen, sei es für Solo-, Gruppen- oder kommerzielle Entdeckungen, gibt es ein Schiff, das für jeden Entdecker-Geschmack geeignet ist. Ausgerüstet für eine Vielzahl von Missionstypen und oft mit zusätzlichen Transportoptionen für die größeren Schiffe.
Industriell
Wenn das Sammeln von Gegenständen aus dem Vers Ihr Ding ist, dann ist Industrial die beste Gruppe für Sie, mit Bergbau, Bergung, Wissenschaft und anderen ähnlichen Schiffen. Alles, was eine Ressource aus der Welt sammelt, ist in dieser Gruppe enthalten, sei es ihre physische Materie wie Bergbau und Bergung oder das Abfangen/Generieren von Daten aus der Umwelt.
Unterstützung
Perfekt für diejenigen, die an der Action beteiligt sein wollen, aber nicht alles in Sichtweite schießen wollen; Medizin-, Reparatur- und Betankungsschiffe sind alle Teil dieser Gruppe und bieten einen weniger kampforientierten Ansatz für Gruppen-Gameplay-Loops.
Wettbewerb
Fast ausschließlich bestehend aus Schiffen für Racing, der Gruppe für diejenigen, die mit leichten, agilen Schiffen schnell fahren müssen. Großartig für den Rennsport, aber nicht die Haltbarkeit für vieles andere.
Zusätzlich zu den sechs oben genannten Schiffen gibt es ein paar Schiffe, die wir wirklich nicht in der einen oder anderen Gruppe zusammenfassen konnten, also haben wir diese "Multi-Role"-Schiffe genannt, da sie eine solche Bandbreite von Rollen haben, dass es nicht richtig wäre, sie in die eine oder andere Gruppe aufzunehmen. Sobald jedes Schiff eine Karriere erhalten hatte, haben wir weiter aufgerissen und ihm eine Rolle innerhalb dieser Gruppe zugewiesen, um weiter zu definieren, worin dieses Schiff sich auszeichnet.
Im Folgenden haben wir einige der Rollen aufgelistet:
Schiffskarriere / Rollendiagramm
Welches Raumschiff ist das richtige Raumschiff für mich? Karriere-Rollen Kampf Kämpfer Verbot Sturzschiff Bomber Transport Fracht Passagierdaten Exploration Pfadfinder Expedition Touring Industrie Bergbau Bergung Wissenschaft Landwirtschaft Unterstützung Medizinische Betankung Reparatur Berichterstattung Wettbewerb Rennsport
Dies ist eine unvollständige Liste von Schiffskarrieren und Rollen. Viele der Rollen können Präfixe wie Leicht/Mittel/Schwer haben, um Schiffe wie den Prospektor und Orion besser voneinander zu unterscheiden, da es sich um sehr unterschiedliche Minenschiffe handelt. Auch Kampfschiffe profitieren davon, da die Gladius (Light Fighter) und Hornet F7C (Medium Fighter) ansonsten als direkte Konkurrenten gelten würden.
All diese neuen Karriere/Rollen sind auf den ASOP-Terminals im Spiel sichtbar, um Ihre Auswahl an Schiffen besser zu steuern, sowie auf der Website und in Zukunft wollen wir eine eigene Version eines "Tech Tree" haben, in dem Sie natürliche Upgrade-Routen zwischen allen Schiffen sehen können, je nachdem, was Sie mit ihnen machen möchten.
Raumschiff-Rollenaufruf oder: Zweckbestimmung und wie man sich ihnen widersetzt
Jedem Schiff ist eine Rolle zugeordnet, im Falle von "Multi-Role"-Gruppen haben diese oft zwei, um ihrer Natur gerecht zu werden. Diese Rolle ist eine weitere Klarstellung dessen, was jedes Schiff so konzipiert ist, dass es sofort einsatzbereit ist. Die Rolle gibt einen Überblick darüber, was die erwartete Minuten-zu-Minuten-, Stunden-zu-Stunden-Gameplay-Loop mit diesem Schiff sein wird und nicht die tägliche Loop, die die Career Group definiert.
Durch die Anpassung im Spiel können diese Rollen miteinander verwischt werden. Zum Beispiel kannst du eine Gladius mit schwereren Waffen, besserer Rüstung und haltbareren Komponenten in gewissem Maße austricksen, aber sie ist immer noch ein Leichtkämpfer im Kern und kein Medium. Während wir bereits sehen, dass es in den richtigen Händen sehr konkurrenzfähig gegenüber einem Stock Medium Fighter ist, könnte es ratsam sein, in vielen Fällen andere Medium Fighter Optionen in Betracht zu ziehen.
Schiffsrollen: Ein visueller Leitfaden
Dies sind nur eine kleine Auswahl der Rollen, die derzeit in der Vielfalt der Schiffe und Fahrzeuge von Star Citizen verfügbar sind, und keineswegs eine umfassende Liste aller Dinge, die es gibt oder geben wird. Im Laufe der Zeit werden zusätzliche Rollen eingeführt und bestehende Rollen erweitert und weiter detailliert. Für die Zwecke dieses Beitrags wollten wir dir eine kurze Einführung in einige der Gameplays geben, die wir von Star Citizen Schiffen und Fahrzeugen anbieten möchten.
Darüber hinaus sind diese Rollen Ausgangspunkte für jedes Schiff, basierend auf dem beabsichtigten Design und der Standardauslastung. Durch die Aufrüstungs- und Anpassungssysteme von Star Citizen für Gegenstände hoffen wir, dem Spieler eine breite Palette von Optionen zur Verfügung zu stellen, um die Leistung und die Fähigkeiten jedes Schiffes anzupassen, um sowohl die Funktionalität seiner beabsichtigten Rolle zu verbessern als auch in einigen Fällen angemessen über die Grenzen aller ursprünglichen Vorstellungen hinaus zu funktionieren, die Designer für ein Schiff hatten. Willst du eine ausgetrickte Hornet-Rennen? Wie wäre es mit einem heimlichen Freibeuter? Obwohl nicht jedes Schiff so vielseitig ist wie andere, freuen wir uns, Ihnen eines Tages die Werkzeuge zu präsentieren, mit denen Sie jedes Schiff zu Ihrem eigenen machen können.
Häufig gestellte Fragen oder: Fragen, von denen wir dachten, dass du sie vielleicht hast.
F: Was bedeuten die anderen Rollen in der Exploration?
A: Expeditionsschiffe sind für die Multi-Crew-Schiffe in der Kategorie Exploration, die in der Lage sind, erweiterte Explorationen mit viel größeren Lieferungen und oft Fahrzeugen zu unterstützen. Luxuriöse Erkundungsschiffe decken beide der oben genannten Rollen ab, tun dies aber natürlich viel luxuriöser. Auf Papier ohne Bildmaterial, wenn man einen 300i und einen Aurora LX vergleicht, würden sie sich ziemlich ähnlich stapeln (ein Sitz, ein Bett, ein ähnlicher Gegenstand zählt), aber in Wirklichkeit ist der 300i ein viel luxuriöseres Schiff.
F: Warum hat mein Schiff die Rolle geändert, als was es eingeführt wurde?
A: Wir haben versucht, sicherzustellen, dass alle Schiffe so nah wie möglich an ihren ursprünglich beschriebenen Rollen bleiben, aber einige mögen sich geändert haben, aber das hat mehr mit einer vagen oder nebulösen Originalbeschreibung zu tun. Im Laufe der Entwicklung hatten viele der älteren Schiffe sehr einzigartige Rollen, die nicht gut in das aktuelle Spieldesign passen und subtil in verschiedene Richtungen getrieben werden müssen, um ihrer Rolle besser gerecht zu werden.
F: Schränkt meine Karrieregruppe ein, welche Aufgaben ich erfüllen kann?
A: Absolut nicht, Wir beschränken keine Missionen, die dem Spieler derzeit zur Verfügung stehen und haben keine unmittelbaren Pläne, es liegt an dir, das beste Schiff für die Mission basierend auf den bereitgestellten Informationen zu entscheiden. Du könntest immer noch eine "Escort"-Mission in einem 890 Jump machen, wenn du willst, aber die Schwierigkeit, das gleiche Einkommen dafür zu erzielen, wäre viel höher, als wenn du diese Person auf einem Schiff nehmen würdest, das ein spezielles Langstrecken-Kampfschiff wie die Vanguard oder Banu Defender ist.
Weiterführende Literatur
Schiffsmassenkarrieren und Rollen Triebwerke Schiff Technische Informationen Ordnungs-Haltepunkte Waffen-Haltepunkte Andere Haltepunkte Geschütztürme Varianten & Module scu und Ladung
Careers and Roles A Guide to the New Ship Matrix
Greetings Citizens!
With the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you’ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you’ll see when all is said and done.
Of course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you’ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you’ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you’re as excited by the possibilities as we are.
To begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new “Career” groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you.
Currently there are six (6) defined career groups that all ships fit under:
Combat
Exactly as the name implies, all about shooting and offensive damage to other ships, vehicles, and people on both ends of the legal spectrum. Consisting of military surplus, militia converted, the rare current military stock and the more common un-gunned civilian ships there is something for everyone in this group.
Transport
Ships that transport anything as their primary income method, be that cargo, data, or passengers. From the smallest ship carrying a single crate to the massive Hull-E, these ships are the backbone of the economy; carrying goods in and between systems.
Exploration
For those ships that go on short (and long) journeys to distant locations, be it for solo, group, or commercial discovery there is a ship to suit all explorers tastes. Equipped for a variety of mission types and often with extra transport options included in the larger ships.
Industrial
If gathering items from the verse is your thing, then Industrial is the best group for you featuring Mining, Salvage, Science, and other similar ships. Anything that gathers a resource from the world is contained within this group, whether its physical matter such as Mining and Salvage or intercepting/generating data from the environment.
Support
Perfect for those who want to be involved in the action but without shooting everything in sight; Medical, Repair, and Refueling ships are all part of this group and provide a less combat orientated approach to group gameplay loops.
Competition
Almost entirely consisting of ships for Racing, the group for those who need to go fast with lightweight agile ships. Great for racing but lack the durability for much else.
In addition to the six above there are a few ships that we really couldn’t condense into one group or another so we have termed these “Multi-Role” ships as they have such a range of roles it wouldn’t be right to put them in one group or another. Once each ship had been given a Career we drilled down further and assigned it a role inside that group to further define what that ship excels at.
We have listed some of the Roles below:
Ship Career / Role Chart
Which Spaceship Is the Right Spaceship for Me? Career Roles Combat Fighters Interdiction Drop Ship Bomber Transport Freight Passenger Data Exploration Pathfinder Expedition Touring Industrial Mining Salvage Science Agriculture Support Medical Refueling Repair Reporting Competition Racing
* This is a partial listing of Ship Careers and Roles. Many of the Roles can have prefixes such as Light/Medium/Heavy to better differentiate ships, such as the Prospector and Orion from each other as they are very different mining ships. Combat ships also benefit from this as the Gladius (Light Fighter) and Hornet F7C (Medium Fighter) would end up being considered as direct competitors otherwise.
All these new Careers/Roles are visible on the ASOP terminals in game to help better guide your choice of ship selection as well as on the website and in the future we’re aiming to have our own version of a “tech tree” where you can see natural upgrade routes between all the ships based on what you want to do with them.
Spaceship Role Call or: Intended Purposes and How to Defy Them
Each ship has a Role assigned to it, in the case of “Multi-Role” groups these often have two to reflect their nature, this role is a further clarification of what each ship is designed to do out of the box. The Role gives an overview of what the expected minute to minute, hour to hour gameplay loop will be with this ship rather than the day to day loop the Career Group defines.
Through in-game customization these roles can get blurred together. For instance, you can trick out a Gladius with heavier weapons, better armor and more durable components to an extent but its still a Light Fighter at its core and not a Medium one. While we already see it being very competitive in the right hands against a stock Medium Fighter, it might be prudent to consider other Medium Fighter options in many cases.
Ship Roles: A Visual Guide
These are but a small sample of the roles currently available among the variety of Star Citizen ships and vehicles, and by no means a comprehensive list of all there is, or all there will be. Over time, additional roles will be introduced and existing roles will be expanded upon and detailed further. For the purposes of this post, we wanted to provide you with a brief introduction to some of the gameplay we want Star Citizen ships and vehicles to offer.
Additionally, these roles are starting points for each ship based on the intended design and default loadout. Through Star Citizen’s item upgrading and customization systems, we hope to provide a wide range of options to the player in tailoring the performance and capabilities of each ship, to both improve upon the functionality of it’s intended role, and in some cases, perform adequately outside the boundaries of any original conceptions designers may have had for a ship. Want a tricked out racing Hornet? How about a stealthy Buccaneer? While not every ship is as versatile as others, we’re excited to one day present you the tools that will allow you to make each ship your own.
Frequently Asked Questions or: Questions We Figured You Might Have
Q: What do the other Roles in Exploration mean?
A: Expedition ships are for the multi-crew ships in the Exploration category that are able to support extended explorations with much larger supplies and often vehicles. Luxury exploration ships cover both of the aforementioned roles, but naturally do them in a much more luxurious manner. On paper without visuals if you compared a 300i and Aurora LX they’d stack up fairly similar (one seat, one bed, similar item counts) but in reality the 300i is a much more luxurious ship.
Q: Why has my ship changed Role from what it was introduced as?
A: We have tried to ensure that all ships remain as close to their originally described roles, however a few may seem to have changed but this is more to do with a vague or nebulous original description. As development has progressed a lot of the older ships had very unique roles which do not fit nicely in with the current game design and need to be subtly pushed in various directions to better fit their intended role.
Q: Does my Career group restrict what missions I can do?
A: Absolutely not, We do not restrict missions available to the player at all currently and have no immediate plans to, its up to you to decide the best ship for the mission based on the information provided. You would still be able to take an “Escort” mission in a 890 Jump if you so desire, but the difficulty in achieving the same income for that would be much higher than if you took that person in a ship that was a dedicated long range Combat ship like the Vanguard or Banu Defender.
Further Reading
Ship Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo
Greetings Citizens!
With the upcoming release of the New Ship Matrix, the updated database of stats for every Star Citizen vehicle and ship, and the continuing development of Star Citizen Alpha 3.0.0 we have consolidated and re-aligned every ship in the game to better serve the community in understanding which ships are right for them. Over the next couple weeks, you’ll see new posts detailing the intricacies of our new Ship Matrix, what some of these new stats mean, how we expect them to manifest in game, and our thought process behind some of the changes you’ll see when all is said and done.
Of course, even with the release of this New Ship Matrix, our work is not completed. As Star Citizen continues to develop, so to will the classifications and stats for our spacecraft and ground vehicles. With our new baseline established, going forward we intend to keep the matrix as up-to-date as possible with the latest information. It is our hope that the New Ship Matrix will be the starting point for your Star Citizen theorycrafting adventures, as we detail the stock loadouts each ship will begin with. Remember, in the finished game, you’ll be able to customize many aspects of your ship, taking your spacecraft beyond the original intentions of their designers. We eagerly look forward to the loadouts and customization you’ll one day apply to your ships, as you make each Hornet, each Constellation, or each Hull C your own. We hope you’re as excited by the possibilities as we are.
To begin this process of updating our New Ship Matrix, we started by sorting each ship into one of our new “Career” groups. These groups will allow us as developers and you as backers to broadly compare various ships with one another using common themes intended to help make the choice regarding what ship is right for you.
Currently there are six (6) defined career groups that all ships fit under:
Combat
Exactly as the name implies, all about shooting and offensive damage to other ships, vehicles, and people on both ends of the legal spectrum. Consisting of military surplus, militia converted, the rare current military stock and the more common un-gunned civilian ships there is something for everyone in this group.
Transport
Ships that transport anything as their primary income method, be that cargo, data, or passengers. From the smallest ship carrying a single crate to the massive Hull-E, these ships are the backbone of the economy; carrying goods in and between systems.
Exploration
For those ships that go on short (and long) journeys to distant locations, be it for solo, group, or commercial discovery there is a ship to suit all explorers tastes. Equipped for a variety of mission types and often with extra transport options included in the larger ships.
Industrial
If gathering items from the verse is your thing, then Industrial is the best group for you featuring Mining, Salvage, Science, and other similar ships. Anything that gathers a resource from the world is contained within this group, whether its physical matter such as Mining and Salvage or intercepting/generating data from the environment.
Support
Perfect for those who want to be involved in the action but without shooting everything in sight; Medical, Repair, and Refueling ships are all part of this group and provide a less combat orientated approach to group gameplay loops.
Competition
Almost entirely consisting of ships for Racing, the group for those who need to go fast with lightweight agile ships. Great for racing but lack the durability for much else.
In addition to the six above there are a few ships that we really couldn’t condense into one group or another so we have termed these “Multi-Role” ships as they have such a range of roles it wouldn’t be right to put them in one group or another. Once each ship had been given a Career we drilled down further and assigned it a role inside that group to further define what that ship excels at.
We have listed some of the Roles below:
Ship Career / Role Chart
Which Spaceship Is the Right Spaceship for Me? Career Roles Combat Fighters Interdiction Drop Ship Bomber Transport Freight Passenger Data Exploration Pathfinder Expedition Touring Industrial Mining Salvage Science Agriculture Support Medical Refueling Repair Reporting Competition Racing
* This is a partial listing of Ship Careers and Roles. Many of the Roles can have prefixes such as Light/Medium/Heavy to better differentiate ships, such as the Prospector and Orion from each other as they are very different mining ships. Combat ships also benefit from this as the Gladius (Light Fighter) and Hornet F7C (Medium Fighter) would end up being considered as direct competitors otherwise.
All these new Careers/Roles are visible on the ASOP terminals in game to help better guide your choice of ship selection as well as on the website and in the future we’re aiming to have our own version of a “tech tree” where you can see natural upgrade routes between all the ships based on what you want to do with them.
Spaceship Role Call or: Intended Purposes and How to Defy Them
Each ship has a Role assigned to it, in the case of “Multi-Role” groups these often have two to reflect their nature, this role is a further clarification of what each ship is designed to do out of the box. The Role gives an overview of what the expected minute to minute, hour to hour gameplay loop will be with this ship rather than the day to day loop the Career Group defines.
Through in-game customization these roles can get blurred together. For instance, you can trick out a Gladius with heavier weapons, better armor and more durable components to an extent but its still a Light Fighter at its core and not a Medium one. While we already see it being very competitive in the right hands against a stock Medium Fighter, it might be prudent to consider other Medium Fighter options in many cases.
Ship Roles: A Visual Guide
These are but a small sample of the roles currently available among the variety of Star Citizen ships and vehicles, and by no means a comprehensive list of all there is, or all there will be. Over time, additional roles will be introduced and existing roles will be expanded upon and detailed further. For the purposes of this post, we wanted to provide you with a brief introduction to some of the gameplay we want Star Citizen ships and vehicles to offer.
Additionally, these roles are starting points for each ship based on the intended design and default loadout. Through Star Citizen’s item upgrading and customization systems, we hope to provide a wide range of options to the player in tailoring the performance and capabilities of each ship, to both improve upon the functionality of it’s intended role, and in some cases, perform adequately outside the boundaries of any original conceptions designers may have had for a ship. Want a tricked out racing Hornet? How about a stealthy Buccaneer? While not every ship is as versatile as others, we’re excited to one day present you the tools that will allow you to make each ship your own.
Frequently Asked Questions or: Questions We Figured You Might Have
Q: What do the other Roles in Exploration mean?
A: Expedition ships are for the multi-crew ships in the Exploration category that are able to support extended explorations with much larger supplies and often vehicles. Luxury exploration ships cover both of the aforementioned roles, but naturally do them in a much more luxurious manner. On paper without visuals if you compared a 300i and Aurora LX they’d stack up fairly similar (one seat, one bed, similar item counts) but in reality the 300i is a much more luxurious ship.
Q: Why has my ship changed Role from what it was introduced as?
A: We have tried to ensure that all ships remain as close to their originally described roles, however a few may seem to have changed but this is more to do with a vague or nebulous original description. As development has progressed a lot of the older ships had very unique roles which do not fit nicely in with the current game design and need to be subtly pushed in various directions to better fit their intended role.
Q: Does my Career group restrict what missions I can do?
A: Absolutely not, We do not restrict missions available to the player at all currently and have no immediate plans to, its up to you to decide the best ship for the mission based on the information provided. You would still be able to take an “Escort” mission in a 890 Jump if you so desire, but the difficulty in achieving the same income for that would be much higher than if you took that person in a ship that was a dedicated long range Combat ship like the Vanguard or Banu Defender.
Further Reading
Ship Mass Careers and Roles Thrusters Ship Technical Information Ordnance Hardpoints Weapon Hardpoints Other Hardpoints Turrets Variants & Modules scu and Cargo
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- 8 years ago (2017-10-17T00:00:00+00:00)