Roadmap Roundup - January 24th, 2020

Spectrum Dispatch Lore Roadmap Roundup

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Roadmap Roundup Happy Friday, everyone! Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that, let’s dive into this week’s roundup! -CIG Community Team Notable Changes for January 24th, 2020 PU The following cards have transitioned into polishing under the Alpha 3.9 Column: PVP Bounties Bounty Mission NPC Improvements The following cards have been added to the Roadmap under the Alpha 3.9 Column: High Speed Combat Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds. New Targeting Methodology Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets. Law System v2: Surrender In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal. Player Interaction System Improvements Continued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can’t be used, adjusting UI elements to scale/place correctly with geometry, and bind commonly used actions to hotkeys. Ship AI: 3D Pathfinding – Planet Side Building the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming. Ship AI: 3D Navigation – Collision Avoidance Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent. Weather Locomotion The player and other characters will show improvements in locomotion when moving in inclement weather. The following cards have been added to the Roadmap under the Alpha 4.0 Column: Body Dragging Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment. Ship HUD Rework As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements. The following cards have moved or been removed from the Star Citizen Roadmap. Gemini C54 Ballistic SMG In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Lightning Bolt Co. Yubarev Electron Pistol In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Repair/Refuel/Restock Kiosk After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on. Klaus & Werner Sledge Mass Driver Revision In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Lightning Bolt Co. Atzkav Electron Sniper Rifle In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Death Animation Improvements Priorities have changed following Director discussion resulting in this card moving to 4.0. GP-33 Grenade Launcher After re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added. Commodity Transfer Timers Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Accounting App Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Economy Display Terminal Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Dynamic Missions System: Economy Generated Missions Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon. Dynamic Mission System: Mission Generation along QT Routes Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon. FPS Combat: Weapon Types Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column. FPS: Cover Usage v1 Following discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks. NPC Improvements: Civilian Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Esperia Prowler The Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we’ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we’ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process. Cutlass Blue There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude. Multicrew – Expanded Pilot Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Multicrew – Expanded Turret Gunner Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Door System Improvements This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Atmospheric Combat This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Zero-G Push & Pull Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. NPC Healing Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. FPS: Combat Improvements and Polishing As this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving. Flight AI: Improvements and Polishing Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap. SQ42 FPS: Cover Usage v1 After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for. FPS Combat Weapon Types After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for. That’s all for this week’s Roundup – join the discussion on Spectrum
Fahrplan-Roundup Alles Gute zum Freitag! Jede Woche begleiten wir die Aktualisierung der Roadmap mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil der Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu gestalten, die dazu beitragen, den Sternenbürger und die Staffel 42 zu ermöglichen. Lassen Sie uns damit in die Zusammenfassung dieser Woche eintauchen! -CIG-Gemeinschaftsteam Nennenswerte Änderungen für den 24. Januar 2020 PU Die folgenden Karten sind unter der Alpha 3.9-Spalte in die Politur übergegangen: Verbesserungen bei der PVP-Kopfgeld-Bounty-Mission NPC Die folgenden Karten wurden der Roadmap unter der Alpha 3.9-Spalte hinzugefügt: Hochgeschwindigkeits-Kampf Schiffssysteme werden unter den Folgen von Hochgeschwindigkeitsreisen leiden, wodurch einige der Optionen, die den Spielern bei maximaler Geschwindigkeit zur Verfügung stehen, eingeschränkt werden, was zu einer Schwachstelle führt, die die Spieler dazu zwingt, bei niedrigeren Geschwindigkeiten zu handeln. Neue Targeting-Methodik Grundlegende Änderungen an der Art und Weise, wie Ziele auf dem Bildschirm und außerhalb des Bildschirms verfolgt werden, mit UI-Updates zur Verbesserung der Sichtbarkeit von gesperrten, verfolgten und angehefteten Zielen. Rechtssystem v2: Kapitulation Damit die Spieler verhaftet werden können, ohne ihr Leben zu verlieren, werden wir ihnen die Möglichkeit geben, sich zu ergeben, indem sie zum Stillstand kommen und ihre Schiffe auf Befehl der Sicherheitskräfte abschalten. Die Sicherheitskräfte werden ihren Angriff einstellen und kriminelle Spieler an Bord des Schiffes festnehmen und das Schiff beschlagnahmen, wenn es sich im Besitz eines Kriminellen befindet. Verbesserungen des Spieler-Interaktionssystems Weiterentwicklung des Interaktionssystems, mit dem der Spieler Dialogoptionen auswählen, mit den Requisiten in der Umgebung interagieren und generell mit dem Spiel interagieren kann. Zu den Aufgaben in dieser Arbeit gehören die Bereitstellung von Spieler-Feedback für den Fall, dass Elemente nicht verwendet werden können, die Anpassung von UI-Elementen zur korrekten Skalierung/Platzierung mit der Geometrie und die Bindung häufig verwendeter Aktionen an Hotkeys. Schiff KI: 3D-Pfadfindung - Planet Side Der Bau der grundlegenden Technologie, die es KI-gesteuerten Schiffen ermöglicht, in der Atmosphäre zu navigieren, unter Verwendung von Informationen aus der Physik und der planetarischen Technologie. Bei der Pfadsuche werden Daten aus der Höhenkarte des Planeten und die physikalischen Informationen über das zusätzliche Objekt in der Karte (Gebäude, Felsen usw.) verwendet, um einen hindernisfreien Weg zurückzugeben. Dies wird auf dem derzeitigen neuen Ansatz für die 3D-Pfadfindung aufbauen, der es einem Unternehmen ermöglicht, nicht nur einen Pfad im Raum zu finden, sondern im Laufe der Zeit zu bauen, um die Berechnung und den Maßstab unter Verwendung aller Motorfunktionen als Streaming zu optimieren. Schiffs-KI: 3D-Navigation - Kollisionsvermeidung Erstellen eines ersten Durchgangs für das System, um Kollisionsvermeidung zwischen sich bewegenden Einheiten korrekt zu handhaben. Die Idee ist, ein System bereitzustellen, das es KI-Einheiten ermöglicht, sich gegenseitig zu vermeiden und gleichzeitig Kollisionen mit der Umwelt zu vermeiden. Das System berücksichtigt die zeitliche Projektion der Position der Agenten, ihrer Größe und ihrer Zielgeschwindigkeit und liefert einen Lenkbefehl, der der ursprünglichen Absicht jedes Agenten so nahe wie möglich kommt. Wetter-Bewegung Der Spieler und die anderen Charaktere zeigen Verbesserungen in der Fortbewegung, wenn sie sich bei schlechtem Wetter bewegen. Die folgenden Karten wurden der Roadmap unter der Alpha 4.0-Spalte hinzugefügt: Ziehen des Körpers Implementierung der anfänglichen Funktionalität, mit der der Spieler einen behinderten oder toten NPC durch Ziehen des Körpers in einer Umgebung bewegen kann. Schiffs-HUD-Überarbeitung Während wir unsere gesamte In-Game-UI an das neue Baustein-UI-System anpassen, haben wir die Gelegenheit genutzt, das Schiffs-HUD neu zu gestalten und viele dringend benötigte Verbesserungen vorzunehmen. Die folgenden Karten wurden verschoben oder aus der Star Citizen Roadmap entfernt. Gemini C54 Ballistische SMG Um den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollständig abzuschließen, wurde diese Karte auf 4.0 verschoben. Blitzbolzen Co. Yubarev Elektronenpistole Um den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollständig abzuschließen, wurde diese Karte auf 4.0 verschoben. Reparatur/Tanken/Bestückung des Kiosks Nach einer Neubewertung der Prioritäten wurde beschlossen, diese Karte vorübergehend aus dem Fahrplan zu streichen, bis ein Zieldatum festgelegt wird. Klaus & Werner Sledge Mass Driver Revision Um den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollständig abzuschließen, wurde diese Karte auf 4.0 verschoben. Lightning Bolt Co. Atzkav-Elektronenscharfschützen-Gewehr Um den nachgelagerten Teams Zeit zu geben, ihre Implementierungen vollständig abzuschließen, wurde diese Karte auf 4.0 verschoben. Verbesserungen der Todesanimation Die Prioritäten haben sich nach der Diskussion mit dem Direktor geändert, was dazu führte, dass diese Karte auf 4.0 umgestellt wurde. GP-33 Granatwerfer Nach einer Neubewertung der Prioritäten landet diese Karte jenseits der 4.0-Spalte, was dazu führt, dass sie erst sichtbar wird, wenn weitere Spalten hinzugefügt werden. Zeitgeber für den Warentransfer Nach Diskussionen wurde beschlossen, diese Karte vorübergehend aus dem Fahrplan zu streichen, bis ein neues Zieldatum festgelegt wird. Buchhaltungs-Anwendung Nach Diskussionen wurde beschlossen, diese Karte vorübergehend aus der Roadmap zu streichen, bis ein neues Zieldatum festgelegt wird. Economy-Anzeige-Terminal Nach Diskussionen wurde beschlossen, diese Karte vorübergehend aus dem Fahrplan zu streichen, bis ein neues Zieldatum festgelegt wird. Dynamisches Missionssystem: Wirtschaftlich generierte Missionen Die Arbeit an dieser Karte wurde einem anderen Team übertragen, was dazu führte, dass sie aus der Roadmap gestrichen wurde, bis das Team feststellt, wo sie am besten in ihre Prioritäten passt, und ein neues Zieldatum festgelegt wird. Dynamisches Missionssystem: Missionsgenerierung entlang von QT-Routen Die Arbeit an dieser Karte wurde einem anderen Team übertragen, was dazu führte, dass sie aus der Roadmap gestrichen wurde, bis das Team feststellt, wo sie am besten in ihre Prioritäten passt, und ein neues Zieldatum festgelegt wird. FÖD Kampf: Waffentypen Die Rückmeldungen und die Überprüfung ergaben, dass noch mehr Arbeit erforderlich war, um diese Karte auf unseren Standard zu bringen. Um dem Team zu ermöglichen, bei diesen Aufgaben weiter zu iterieren, haben wir diese Karte in die Spalte Alpha 4.0 verschoben. FPS: Cover-Verwendung v1 Im Anschluss an die Diskussionen und die Überprüfung wird diese Karte um weitere Arbeiten ergänzt. Diese Karte wurde in die Spalte Alpha 4.0 verschoben, um dem Team mehr Zeit für die neuen Aufgaben zu geben. Verbesserungen des NPC: Zivile Nach Diskussionen wurde beschlossen, diese Karte vorübergehend aus dem Fahrplan zu streichen, bis ein neues Zieldatum festgelegt wird. Esperia Prowler Der Prowler sollte in einem 3.8.X-Patch in der zweiten Märzhälfte veröffentlicht werden. Nach der Auswertung dieser Zeitlinie sind wir zu der Feststellung gelangt, dass ein 3.8.X-Patch in der zweiten Märzhälfte nicht ideal wäre, da wir uns sehr wahrscheinlich in der Mitte der PTU-Phase für Alpha 3.9 befinden werden. Aufgrund dieser Logik war es sinnvoll, die Prowler-Veröffentlichung einfach in die Version 3.9.0 zu verschieben, die es immer noch erlaubt, das Prowler-Debüt etwa zur gleichen Zeit durchzuführen, ohne den Veröffentlichungsprozess zu stören. Entermesser Blau Es gibt laufende Diskussionen darüber, wann die mit dem Cutlass Blue verbundene Spielfunktionalität online gehen wird, was zu unserer Entscheidung führte, diese Karte vorübergehend aus der Roadmap zu streichen, bis die Diskussionen abgeschlossen sind. Multicrew - Erweiterte Pilotrolle Diese Aufgabenstellung (Epos) ist veraltet und repräsentiert nicht genau die Arbeit, die das Team erledigen muss, deshalb haben wir sie vorerst aus dem Fahrplan gestrichen. Sie können erwarten, dass eine genauere Version dieser Karte wieder auftaucht, wenn das Team die erforderliche Neubewertung der Arbeit abgeschlossen hat. Multicrew - Erweiterte Turmschütze-Rolle Diese Aufgabenstellung (Epos) ist veraltet und repräsentiert nicht genau die Arbeit, die das Team erledigen muss, deshalb haben wir sie vorerst aus dem Fahrplan gestrichen. Sie können erwarten, dass eine genauere Version dieser Karte wieder auftaucht, wenn das Team die erforderliche Neubewertung der Arbeit abgeschlossen hat. Verbesserungen des Türsystems Diese Karte wurde zugunsten anderer Arbeiten zurückgestellt, was dazu führte, dass diese Karte vorübergehend aus dem Fahrplan gestrichen wurde, bis ein neues Zieldatum festgelegt wird. Atmosphärischer Kampf Diese Karte wurde zugunsten anderer Arbeiten zurückgestellt, was dazu führte, dass diese Karte vorübergehend aus dem Fahrplan gestrichen wurde, bis ein neues Zieldatum festgelegt wird. Zero-G Push & Pull Nach den Diskussionen mit dem Direktor haben sich die Prioritäten geändert, und diese Karte wurde vorübergehend aus der Roadmap entfernt. NPC-Heilung Nach den Diskussionen mit dem Direktor haben sich die Prioritäten geändert, und diese Karte wurde vorübergehend aus der Roadmap entfernt. FPS: Kampfverbesserungen und Polieren Da dies ein letzter Schritt hin zu einer vollständigeren Kampf-KI-Erfahrung ist, wurde diese Karte vorübergehend aus der Roadmap entfernt, um eine angemessene Planung zu ermöglichen, wenn sie aufgrund der Bewegung anderer Kampf-KI-Aufgaben passt. Flug AI: Verbesserungen und Polieren Aufgaben, die in diese Karte gesetzt werden sollten, haben sich in verschiedenen Karten als besser geeignet erwiesen. Das bedeutet, dass diese Karte überflüssig ist und aus der Roadmap entfernt wurde. SQ42 FPS: Cover-Verwendung v1 Nach der Überprüfung dieses Systems ergaben sich zusätzliche Rückmeldungen, die dazu führten, dass wir die Karte wieder geöffnet und auf das 1. Quartal 2020 verschoben haben. Dies ermöglicht es dem Team, weiter zu arbeiten und das System zu polieren, um die von uns angestrebte Qualität zu erreichen. FPS-Kampfwaffentypen Nach der Überprüfung dieses Systems ergaben sich zusätzliche Rückmeldungen, die dazu führten, dass wir die Karte wieder geöffnet und auf das 1. Quartal 2020 verschoben haben. Dies ermöglicht es dem Team, weiter zu arbeiten und das System zu polieren, um die von uns angestrebte Qualität zu erreichen. Das ist alles für das Roundup dieser Woche - nehmen Sie an der Diskussion über das Spektrum teil
Roadmap Roundup Happy Friday, everyone! Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that, let’s dive into this week’s roundup! -CIG Community Team Notable Changes for January 24th, 2020 PU The following cards have transitioned into polishing under the Alpha 3.9 Column: PVP Bounties Bounty Mission NPC Improvements The following cards have been added to the Roadmap under the Alpha 3.9 Column: High Speed Combat Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds. New Targeting Methodology Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets. Law System v2: Surrender In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal. Player Interaction System Improvements Continued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can’t be used, adjusting UI elements to scale/place correctly with geometry, and bind commonly used actions to hotkeys. Ship AI: 3D Pathfinding – Planet Side Building the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming. Ship AI: 3D Navigation – Collision Avoidance Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent. Weather Locomotion The player and other characters will show improvements in locomotion when moving in inclement weather. The following cards have been added to the Roadmap under the Alpha 4.0 Column: Body Dragging Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment. Ship HUD Rework As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements. The following cards have moved or been removed from the Star Citizen Roadmap. Gemini C54 Ballistic SMG In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Lightning Bolt Co. Yubarev Electron Pistol In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Repair/Refuel/Restock Kiosk After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on. Klaus & Werner Sledge Mass Driver Revision In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Lightning Bolt Co. Atzkav Electron Sniper Rifle In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Death Animation Improvements Priorities have changed following Director discussion resulting in this card moving to 4.0. GP-33 Grenade Launcher After re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added. Commodity Transfer Timers Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Accounting App Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Economy Display Terminal Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Dynamic Missions System: Economy Generated Missions Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon. Dynamic Mission System: Mission Generation along QT Routes Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon. FPS Combat: Weapon Types Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column. FPS: Cover Usage v1 Following discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks. NPC Improvements: Civilian Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Esperia Prowler The Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we’ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we’ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process. Cutlass Blue There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude. Multicrew – Expanded Pilot Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Multicrew – Expanded Turret Gunner Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Door System Improvements This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Atmospheric Combat This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Zero-G Push & Pull Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. NPC Healing Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. FPS: Combat Improvements and Polishing As this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving. Flight AI: Improvements and Polishing Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap. SQ42 FPS: Cover Usage v1 After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for. FPS Combat Weapon Types After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for. That’s all for this week’s Roundup – join the discussion on Spectrum
Roadmap Roundup Happy Friday, everyone! Each and every week, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that, let’s dive into this week’s roundup! -CIG Community Team Notable Changes for January 24th, 2020 PU The following cards have transitioned into polishing under the Alpha 3.9 Column: PVP Bounties Bounty Mission NPC Improvements The following cards have been added to the Roadmap under the Alpha 3.9 Column: High Speed Combat Ship systems will suffer the consequences of traveling at high speed, restricting some of the options that players will have at maximum velocity creating a vulnerability that will push players into engagement at lower speeds. New Targeting Methodology Fundamental changes to how targets are tracked on and off your screen with UI updates to improve the visibility of locked, tracked and the return of pinned targets. Law System v2: Surrender In order to allow players to be arrested without losing their life, we will allow them to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players aboard the ship, impounding the ship if owned by a criminal. Player Interaction System Improvements Continued development of the interaction system that lets the player select dialogue options, interact with props in the environment, and generally interact with the game. Some of the tasks included in this work will include providing player feedback for when items can’t be used, adjusting UI elements to scale/place correctly with geometry, and bind commonly used actions to hotkeys. Ship AI: 3D Pathfinding – Planet Side Building the fundamental technology to allow AI controlled Ships to navigate in atmosphere using information from physics and the planetary tech. The path search will use data from the elevation map of the planet and the physical information about the additional object present in the map (buildings, rocks and so on) to return an obstacle free path. This will be built on top of the current new approach for the 3D Pathfinding that will allow an entity to not only find a path in space, but building over time to optimize calculation and scale using all the engine functionalities as streaming. Ship AI: 3D Navigation – Collision Avoidance Building a first pass for the system to correctly handle collision avoidance between moving entities. The idea is to provide a system that can allow AI entities to reciprocally avoid each other while at the same time avoid collisions with the environment. The system considers the projection in time of the position of the agents, their size and their target velocity and provides a steering command that is as close as possible to the original intention of each agent. Weather Locomotion The player and other characters will show improvements in locomotion when moving in inclement weather. The following cards have been added to the Roadmap under the Alpha 4.0 Column: Body Dragging Implementing the initial functionality for the player to move an incapacitated or dead NPC by dragging the body around an environment. Ship HUD Rework As we adapt all our in-game UI to use the new building blocks UI system, we’ve taken the opportunity to re-design the ship HUD and make many much needed improvements. The following cards have moved or been removed from the Star Citizen Roadmap. Gemini C54 Ballistic SMG In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Lightning Bolt Co. Yubarev Electron Pistol In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Repair/Refuel/Restock Kiosk After re-evaluating priorities, the decision was made to temporarily remove this card from the roadmap until a target date is decided on. Klaus & Werner Sledge Mass Driver Revision In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Lightning Bolt Co. Atzkav Electron Sniper Rifle In order to allow downstream teams time to fully complete their implementations, this card has been moved to 4.0. Death Animation Improvements Priorities have changed following Director discussion resulting in this card moving to 4.0. GP-33 Grenade Launcher After re-evaluating priorities, this card lands beyond the 4.0 Column, resulting in it not being visible until additional columns are added. Commodity Transfer Timers Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Accounting App Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Economy Display Terminal Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Dynamic Missions System: Economy Generated Missions Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon. Dynamic Mission System: Mission Generation along QT Routes Work on this card has been transferred to a different team, resulting in the removal from the roadmap until the team determines where it will best fit in their priorities and a new target date is decided upon. FPS Combat: Weapon Types Feedback and review revealed that more work was required to bring this card up to our standards. To allow the team to continue iterating on these tasks, we’ve shifted this card to the Alpha 4.0 column. FPS: Cover Usage v1 Following discussions and review, additional work will be added to this card. This card has been shifted to the Alpha 4.0 column to allow the team more time to complete the new tasks. NPC Improvements: Civilian Following discussions, the decision was made to temporarily remove this card from the Roadmap until a new target date is decided upon. Esperia Prowler The Prowler was planned to release in a 3.8.X patch in the latter half of March. After evaluating this timeline, we’ve come to determine that doing a 3.8.X patch in the latter half of March would not be ideal, since we’ll very likely be in the middle of the PTU phase for Alpha 3.9. Due to this logic, it made sense to simply move the Prowler release into the 3.9.0 release, which still allows the Prowler debut to take place around the same time without disrupting the publishing process. Cutlass Blue There are ongoing discussions about when the gameplay functionality associated with the Cutlass Blue will come online, resulting in our decision to temporarily remove this card from the roadmap until discussions conclude. Multicrew – Expanded Pilot Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Multicrew – Expanded Turret Gunner Role This task-set (epic) is outdated and does not accurately represent the work the team will need to complete, so we’ve removed it from the roadmap for the time being. You can expect a more accurate version of this card to reappear when the team has completed reevaluating the work needed. Door System Improvements This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Atmospheric Combat This card has been de-prioritized in favor of other work, resulting in this card being temporarily removed from the roadmap until a new target date is set. Zero-G Push & Pull Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. NPC Healing Following Director discussions, priorities have changed and this card has been removed from the Roadmap temporarily. FPS: Combat Improvements and Polishing As this is a final step towards a more completed Combat AI experience, this card has been temporarily removed from the Roadmap to allow proper planning to take place on when it will fit in due to other Combat AI tasks moving. Flight AI: Improvements and Polishing Tasks expected to be placed into this card have found their home being better suited in different cards. That means this card is redundant and has been removed from the roadmap. SQ42 FPS: Cover Usage v1 After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for. FPS Combat Weapon Types After reviewing this system, additional feedback emerged resulting in us reopening the card and moving it to Q1 of 2020. This allows the team to continue working and polishing the system to achieve the quality we are aiming for. That’s all for this week’s Roundup – join the discussion on Spectrum

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CIG ID
17437
Channel
Spectrum Dispatch
Category
Lore
Series
Roadmap Roundup
Comments
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Published
6 years ago (2020-01-24T00:00:00+00:00)