Roadmap Roundup - May 19th, 2021     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Roadmap Roundup - May 19th, 2021

Roadmap Roundup - May 19th, 2021
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 Spectrum Dispatch Lore Roadmap Roundup

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 Roadmap Roundup
Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for May 19th, 2021
Progress Tracker
The Progress Tracker has had its horizon extended into Q1 2022 for all Upstream teams with this publish. Downstream teams will be updated with their schedules extending into Q3 in a publish near the start of that quarter.

The following deliverables have been added to the Progress Tracker:

Identity Service
Identity service will be a proxy service that will relay information about accounts between the RSI platform, Tavern (Spectrum) and the game client.

AI – Untrained Combat
First iteration for untrained characters (such as civilians) to react in battle scenarios. Civilian AI will be able to use weapons to defend themselves in threatening situations, and will try to preserve their lives using cover or surrendering when necessary.

AI – Planetary Navigation
First pass at a system that allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficient process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing us to use all the existing functionalities on planets.

Space Station Clinics – Hospital Interior Location
Clinics throughout the ‘verse where players can heal, revive, and purchase medical supplies and life insurance.

GrimHEX – Hospital Interior Location
GrimHEX hospital interior where players can heal, revive, and purchase medical supplies and life insurance.

Unified Login Queue
Creating a shared login queue to prevent massive login waves from negatively affecting backend services.

Cockpit Button Animations
Finalize Gladius dashboard buttons with multi-states and fully demonstrable with a procedural animations for each state.

Derelict Spaceships – Points of Interest
Points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity.

Mission Manager Updates
Alongside converting to Building Blocks, this feature includes an updated UI in support of the dynamic mission system. Also includes the ability for players to see the reputational requirements of mission content.

MISC Hull D
Building, implementing, and balancing MISC’s heavy cargo hauler, the Hull D, as a flight-ready vehicle.

MISC Hull E
Building, implementing, and balancing MISC’s heavy cargo hauler, the Hull E, as a flight-ready vehicle.

Origin 600i Gold Standard
Implementing, polishing, and optimizing all features required to bring the Origin 600i to gold standard.

Greycat PTV Gold Standard
Implementing, polishing, and optimizing all features required to bring the Greycat PTV to gold standard.

Lava Tech
Modifying and tuning river tech to produce impressive lava rivers and lakes.

Ecosystem Enhancements
Enhancing the realism of plants and animals in their aspects and behaviors, to better immerse them in their respective environments.

These deliverables were previously taken off the roadmap temporarily, and are now returning:

Bounty Hunter V2

MultiGrid SDF – Capital Ship Destruction

Weapon Misfire &amp; Wear

——

Small Home – Outpost
This deliverable has been renamed to Outpost Homestead – Independent &amp; Outlaw, encompassing several additional modules as well as rundown variants.

Previously marked as Unannounced, this deliverable has now been revealed on the Progress Tracker:

RSI Scorpius
Building, implementing, and balancing RSI’s heavy fighter, the Scorpius, as a flight-ready vehicle. You’ll learn more about RSI’s secret fighter tomorrow and at it’s unveiling at this year’s Invictus Launch Week.

Release View
Release view has also been given a new horizon of Q1 2022, with the addition of the 3.17 column. Now, the column may look a little light right now, but rest assured many more cards will be added to the 3.17 column in Roadmap updates to come.

The following deliverables have been added to Release View:

Weapon Capacitors V1
Players will have the ability to manage the amount of extra energy that goes into the weapons, making critical decisions on the distribution of energy in order to defend, attack or just run away.

Thruster Capacitors V1
Players will have the ability to manage the amount of extra energy that goes into the thrusters, making critical decisions on the distribution of energy in order to defend, attack or just run away.

Shield Capacitors V1
Players will have the ability to manage the amount of extra energy distributed to shields, allowing them to choose between maximizing defenses or using that power to attack or escape.

Planetary Volumetric Clouds v1
Initial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres.

RSI Scorpius
Building, implementing, and balancing RSI’s heavy fighter, the Scorpius, as a flight-ready vehicle.

MISC Hull C
Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU.

MISC Hull A
Encompasses all tasks, including design, art, audio, and tech required for the implementation of the MISC Hull-A cargo hauler in the PU.

Hangar Manager App
Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships.

——

Actor Teams
During the planning and review process last month, the Actor teams have come to the conclusion that additional time for polish and refinement is necessary for the following features, and have therefore been adjusted to accommodate.

Moved to 3.15: Personal Inventory

Tech – Healing T0

FPS Radar &amp; Scanning

Hacking – Tech

NPC Healing

Curelife Medical Tool

Greycat Multi-tool Healing Attachment

Moved to 3.16: Weapon Charge/Drain T0 – Tech

Actor Feature – EVA T2

Salvage T0 – Tech

Zero-G Push &amp; Pull

Greycat Multi-tool Salvage Attachment

Moved to 3.17: Ladders T1

Player Interaction Experience

Cutting T2

Temporarily Removed (these items are actively being discussed and will be re-added when discussions/timing are decided): Weapons – Magazine Stripping / Refilling

Actor Feature – Lockers and Inventory

Fire Extinguisher – Tech

Fire Extinguisher

Weapon Misfire &amp; Wear

Vehicle Module Swapping

Migrating Legacy Vehicle XMLs to Datacore
After planning meetings, this task has been reevaluated to be a more gradual process than initially anticipated, and therefore doesn’t have a set release date. For this reason, this deliverable is being removed from Release View.

Shield Systems Tech Replacement
Originally planned to be a two-part release, this work was completed for the release of Alpha 3.13 in tandem with Shield Effects v2. Therefore, this deliverable is being removed from Release View.

Small Home – Outpost – Colonialism
As mentioned above in the Progress Tracker section, this feature has had a change in scope and is being temporarily removed from Release view until it has been properly scheduled out.

——

We know there is a lot of content moving around today, and we strive to communicate changes clearly as soon as we can (even if it means sharing polarizing changes the week of a big event). When we set out to share more info with our new Roadmap earlier this year, we talked a lot about tentative vs. committed. As a reminder, a feature marked as “Tentative” on the Roadmap should be considered fluid, meaning it has higher likelihood of moving around on the schedule. It is our goal to set proper expectations on this front, so you can expect to hear us repeat this a few more times.

That’s all for this week! Join the discussion on Spectrum

 Roadmap-Roundup
Schönen Mittwoch, allerseits!

Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.

In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!

-CIG Community Team

Bemerkenswerte Änderungen für den 19. Mai 2021
Fortschritts-Tracker
Der Progress Tracker wurde mit dieser Veröffentlichung für alle Upstream-Teams bis ins Q1 2022 verlängert. Downstream-Teams werden mit ihren Zeitplänen, die sich bis ins 3. Quartal erstrecken, in einer Veröffentlichung zu Beginn dieses Quartals aktualisiert.

Die folgenden Deliverables wurden zum Progress Tracker hinzugefügt:

Identitätsdienst
Der Identity Service wird ein Proxy-Dienst sein, der Informationen über Accounts zwischen der RSI-Plattform, Tavern (Spectrum) und dem Spiel-Client weiterleitet.

KI - Untrainierter Kampf
Erste Iteration für untrainierte Charaktere (wie z.B. Zivilisten), um in Kampfszenarien zu reagieren. Die zivile KI wird in der Lage sein, Waffen zu benutzen, um sich in bedrohlichen Situationen zu verteidigen, und wird versuchen, ihr Leben zu bewahren, indem sie sich in Deckung begibt oder sich, wenn nötig, ergibt.

KI - Planetarische Navigation
Erster Durchlauf eines Systems, das es NPCs erlaubt, sich auf planetaren Oberflächen zu bewegen, indem ein dynamisch generiertes Navigationsnetz verwendet wird. Dies wird das planetare Terrain und Objekte effizient verarbeiten, um die Umgebung um die Spieler herum vorrangig in ein Navmesh zu verarbeiten, was uns erlaubt, alle existierenden Funktionalitäten auf Planeten zu nutzen.

Raumstationskliniken - Krankenhaus im Inneren der Station
Kliniken im gesamten 'Verse, wo Spieler heilen, wiederbeleben und medizinische Versorgung und Lebensversicherungen kaufen können.

GrimHEX - Krankenhaus-Innenbereich
Das Innere des GrimHEX-Krankenhauses, wo Spieler heilen, wiederbeleben und medizinische Hilfsmittel und Lebensversicherungen kaufen können.

Vereinheitlichte Login-Warteschlange
Erstellung einer gemeinsamen Login-Warteschlange, um zu verhindern, dass massive Login-Wellen die Backend-Dienste negativ beeinflussen.

Cockpit-Schaltflächen-Animationen
Fertigstellung von Gladius Dashboard-Schaltflächen mit mehreren Zuständen und vollständig vorzeigbar mit einer prozeduralen Animation für jeden Zustand.

Verlassene Raumschiffe - Points of Interest
Points of Interest, die auf Planeten verstreut sein werden. Es handelt sich dabei um verlassene Raumschiffe mit einer Art von Aktivität (Rätsel, Durchquerung, feindliche KI) und einer Art von Belohnung für das Lösen dieser Aktivität.

Updates für den Missionsmanager
Neben der Umstellung auf Building Blocks beinhaltet dieses Feature eine aktualisierte UI zur Unterstützung des dynamischen Missionssystems. Enthält auch die Möglichkeit für Spieler, die Reputationsanforderungen von Missionsinhalten zu sehen.

MISC-Rumpf D
Bau, Implementierung und Balancierung von MISCs schwerem Frachttransporter, dem Hull D, als flugfähiges Fahrzeug.

MISC Rumpf E
Bau, Implementierung und Balancierung des MISC-Schwergutfrachters Hull E als flugfähiges Fahrzeug.

Origin 600i Gold Standard
Implementieren, Polieren und Optimieren aller Funktionen, die erforderlich sind, um die Origin 600i auf Gold-Standard zu bringen.

Greycat PTV Gold-Standard
Implementieren, Polieren und Optimieren aller Funktionen, die erforderlich sind, um den Greycat PTV auf den Gold Standard zu bringen.

Lava-Technik
Modifizierung und Tuning der Fluss-Tech, um beeindruckende Lava-Flüsse und Seen zu erzeugen.

Ökosystem-Verbesserungen
Verbesserung des Realismus von Pflanzen und Tieren in ihren Aspekten und Verhaltensweisen, um sie besser in ihre jeweilige Umgebung einzufügen.

Diese Leistungen wurden zuvor vorübergehend von der Roadmap genommen und kehren nun zurück:

Bounty Hunter V2 MultiGrid SDF - Capital Ship Destruction Waffenfehlzündung &amp; Verschleiß --

Kleines Haus - Außenposten
Dieses Deliverable wurde umbenannt in Outpost Homestead - Independent &amp; Outlaw und umfasst mehrere zusätzliche Module sowie heruntergefahrene Varianten.

Zuvor als "Unangekündigt" markiert, wurde dieses Deliverable jetzt im Progress Tracker enthüllt:

RSI Scorpius
Bau, Implementierung und Balancierung von RSIs schwerem Kampfflugzeug, dem Scorpius, als flugfähiges Fahrzeug. Mehr über den geheimen Jäger von RSI erfahren Sie morgen und bei seiner Enthüllung auf der diesjährigen Invictus Launch Week.

Freigabe-Ansicht
Die Release-Ansicht hat mit der Hinzufügung der Spalte 3.17 ebenfalls einen neuen Zeithorizont von Q1 2022 erhalten. Nun, die Spalte mag im Moment noch etwas dünn aussehen, aber seien Sie versichert, dass viele weitere Karten in den kommenden Roadmap-Updates zur 3.17-Spalte hinzugefügt werden.

Die folgenden Leistungen wurden zur Release-Ansicht hinzugefügt:

Waffenkondensatoren V1
Spieler werden die Möglichkeit haben, die Menge an zusätzlicher Energie, die in die Waffen fließt, zu verwalten und kritische Entscheidungen über die Verteilung der Energie zu treffen, um zu verteidigen, anzugreifen oder einfach wegzulaufen.

Thruster-Kondensatoren V1
Die Spieler haben die Möglichkeit, die Menge an zusätzlicher Energie, die in die Triebwerke fließt, zu verwalten und kritische Entscheidungen über die Verteilung der Energie zu treffen, um zu verteidigen, anzugreifen oder einfach wegzulaufen.

Schildkondensatoren V1
Die Spieler werden die Möglichkeit haben, die Menge an zusätzlicher Energie zu verwalten, die in die Schilde fließt, und können so entscheiden, ob sie die Verteidigung maximieren oder diese Energie zum Angriff oder zur Flucht nutzen.

Planetare volumetrische Wolken v1
Erste Version eines maßgeschneiderten Systems zur überzeugenden Darstellung von mehrschichtigen, volumetrischen Wolken unterschiedlichen Ausmaßes in planetarischen Atmosphären.

RSI Scorpius
Bau, Implementierung und Balancierung von RSI's schwerem Kampfflugzeug, dem Scorpius, als flugfähiges Fahrzeug.

MISC Rumpf C
Umfasst alle Aufgaben, einschließlich Design, Art, Audio und Tech, die für die Implementierung des MISC Hull-C Schwerlasttransporters in die PU erforderlich sind.

MISC Rumpf A
Umfasst alle Aufgaben, einschließlich Design, Kunst, Audio und Technik, die für die Implementierung des MISC Hull-A-Schwergutfrachters in die PU erforderlich sind.

Hangar-Manager-App
Erstellung einer mobiGlas-App, die die Funktionalität der ASOP-Terminals emuliert und es den Spielern ermöglicht, Schiffe zu spawnen, Versicherungen in Anspruch zu nehmen und auf eine Reihe von Landediensten zuzugreifen, um ihre Schiffe zu warten.

--

Schauspieler-Teams
Während des Planungs- und Überprüfungsprozesses im letzten Monat sind die Actor-Teams zu dem Schluss gekommen, dass für die folgenden Funktionen zusätzliche Zeit für den Feinschliff und die Verfeinerung erforderlich ist, und wurden daher entsprechend angepasst.

Verschoben auf 3.15:

Persönliches Inventar Tech - Healing T0 FPS Radar &amp; Scanning Hacking - Tech NPC Healing Curelife Medical Tool Greycat Multi-Tool Healing Attachment
Verschoben nach 3.16:

Waffe aufladen/entleeren T0 - Tech Schauspieler Eigenschaft - EVA T2 Bergung T0 - Tech Zero-G Schieben &amp; Ziehen Greycat Multi-Werkzeug Bergung Aufsatz
Übertragen auf 3.17:

Leitern T1 - Spielerinteraktionserfahrung Schneiden T2
Vorübergehend entfernt (diese Punkte werden aktiv diskutiert und werden wieder hinzugefügt, wenn die Diskussionen/Zeitpunkte entschieden sind):

Waffen - Magazin ausbauen/nachfüllen Schauspieler-Feature - Schließfächer und Inventar Feuerlöscher - Tech-Feuerlöscher Waffen-Fehlzündung &amp; Verschleiß Fahrzeug-Modul-Tausch
Migrieren von Legacy Vehicle XMLs nach Datacore
Nach Planungsbesprechungen wurde diese Aufgabe neu bewertet, da sie ein schrittweiser Prozess ist, als ursprünglich angenommen, und daher kein festes Veröffentlichungsdatum hat. Aus diesem Grund wird dieses Deliverable aus der Release-Ansicht entfernt.

Shield Systems Tech Replacement
Ursprünglich als zweiteiliges Release geplant, wurde diese Arbeit für die Freigabe von Alpha 3.13 zusammen mit Shield Effects v2 abgeschlossen. Daher wird dieses Deliverable aus der Release-Ansicht entfernt.

Kleines Haus - Außenposten - Kolonialismus
Wie oben im Abschnitt "Progress Tracker" erwähnt, hat sich der Umfang dieser Funktion geändert und sie wird vorübergehend aus der Release-Ansicht entfernt, bis sie ordnungsgemäß eingeplant ist.

--

Wir wissen, dass sich derzeit eine Menge Inhalte bewegen, und wir bemühen uns, Änderungen so schnell wie möglich klar zu kommunizieren (auch wenn das bedeutet, polarisierende Änderungen in der Woche eines großen Ereignisses zu teilen). Als wir Anfang des Jahres mit unserer neuen Roadmap mehr Informationen teilen wollten, haben wir viel über tentative vs. committed gesprochen. Zur Erinnerung: Ein Feature, das auf der Roadmap als "Tentativ" markiert ist, sollte als fließend betrachtet werden, was bedeutet, dass es eine höhere Wahrscheinlichkeit hat, sich im Zeitplan zu bewegen. Unser Ziel ist es, die richtigen Erwartungen an dieser Front zu setzen, also können Sie erwarten, dass wir dies noch ein paar Mal wiederholen.

Das war's für diese Woche! Beteiligen Sie sich an der Diskussion über Spectrum

 Roadmap Roundup
Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for May 19th, 2021
Progress Tracker
The Progress Tracker has had its horizon extended into Q1 2022 for all Upstream teams with this publish. Downstream teams will be updated with their schedules extending into Q3 in a publish near the start of that quarter.

The following deliverables have been added to the Progress Tracker:

Identity Service
Identity service will be a proxy service that will relay information about accounts between the RSI platform, Tavern (Spectrum) and the game client.

AI – Untrained Combat
First iteration for untrained characters (such as civilians) to react in battle scenarios. Civilian AI will be able to use weapons to defend themselves in threatening situations, and will try to preserve their lives using cover or surrendering when necessary.

AI – Planetary Navigation
First pass at a system that allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This will efficient process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing us to use all the existing functionalities on planets.

Space Station Clinics – Hospital Interior Location
Clinics throughout the ‘verse where players can heal, revive, and purchase medical supplies and life insurance.

GrimHEX – Hospital Interior Location
GrimHEX hospital interior where players can heal, revive, and purchase medical supplies and life insurance.

Unified Login Queue
Creating a shared login queue to prevent massive login waves from negatively affecting backend services.

Cockpit Button Animations
Finalize Gladius dashboard buttons with multi-states and fully demonstrable with a procedural animations for each state.

Derelict Spaceships – Points of Interest
Points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity.

Mission Manager Updates
Alongside converting to Building Blocks, this feature includes an updated UI in support of the dynamic mission system. Also includes the ability for players to see the reputational requirements of mission content.

MISC Hull D
Building, implementing, and balancing MISC’s heavy cargo hauler, the Hull D, as a flight-ready vehicle.

MISC Hull E
Building, implementing, and balancing MISC’s heavy cargo hauler, the Hull E, as a flight-ready vehicle.

Origin 600i Gold Standard
Implementing, polishing, and optimizing all features required to bring the Origin 600i to gold standard.

Greycat PTV Gold Standard
Implementing, polishing, and optimizing all features required to bring the Greycat PTV to gold standard.

Lava Tech
Modifying and tuning river tech to produce impressive lava rivers and lakes.

Ecosystem Enhancements
Enhancing the realism of plants and animals in their aspects and behaviors, to better immerse them in their respective environments.

These deliverables were previously taken off the roadmap temporarily, and are now returning:

Bounty Hunter V2

MultiGrid SDF – Capital Ship Destruction

Weapon Misfire &amp; Wear

——

Small Home – Outpost
This deliverable has been renamed to Outpost Homestead – Independent &amp; Outlaw, encompassing several additional modules as well as rundown variants.

Previously marked as Unannounced, this deliverable has now been revealed on the Progress Tracker:

RSI Scorpius
Building, implementing, and balancing RSI’s heavy fighter, the Scorpius, as a flight-ready vehicle. You’ll learn more about RSI’s secret fighter tomorrow and at it’s unveiling at this year’s Invictus Launch Week.

Release View
Release view has also been given a new horizon of Q1 2022, with the addition of the 3.17 column. Now, the column may look a little light right now, but rest assured many more cards will be added to the 3.17 column in Roadmap updates to come.

The following deliverables have been added to Release View:

Weapon Capacitors V1
Players will have the ability to manage the amount of extra energy that goes into the weapons, making critical decisions on the distribution of energy in order to defend, attack or just run away.

Thruster Capacitors V1
Players will have the ability to manage the amount of extra energy that goes into the thrusters, making critical decisions on the distribution of energy in order to defend, attack or just run away.

Shield Capacitors V1
Players will have the ability to manage the amount of extra energy distributed to shields, allowing them to choose between maximizing defenses or using that power to attack or escape.

Planetary Volumetric Clouds v1
Initial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres.

RSI Scorpius
Building, implementing, and balancing RSI’s heavy fighter, the Scorpius, as a flight-ready vehicle.

MISC Hull C
Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU.

MISC Hull A
Encompasses all tasks, including design, art, audio, and tech required for the implementation of the MISC Hull-A cargo hauler in the PU.

Hangar Manager App
Creating a mobiGlas app that emulates the functionality of ASOP terminals, allowing players to spawn ships, claim insurance and access the array of landing services to maintain their ships.

——

Actor Teams
During the planning and review process last month, the Actor teams have come to the conclusion that additional time for polish and refinement is necessary for the following features, and have therefore been adjusted to accommodate.

Moved to 3.15: Personal Inventory

Tech – Healing T0

FPS Radar &amp; Scanning

Hacking – Tech

NPC Healing

Curelife Medical Tool

Greycat Multi-tool Healing Attachment

Moved to 3.16: Weapon Charge/Drain T0 – Tech

Actor Feature – EVA T2

Salvage T0 – Tech

Zero-G Push &amp; Pull

Greycat Multi-tool Salvage Attachment

Moved to 3.17: Ladders T1

Player Interaction Experience

Cutting T2

Temporarily Removed (these items are actively being discussed and will be re-added when discussions/timing are decided): Weapons – Magazine Stripping / Refilling

Actor Feature – Lockers and Inventory

Fire Extinguisher – Tech

Fire Extinguisher

Weapon Misfire &amp; Wear

Vehicle Module Swapping

Migrating Legacy Vehicle XMLs to Datacore
After planning meetings, this task has been reevaluated to be a more gradual process than initially anticipated, and therefore doesn’t have a set release date. For this reason, this deliverable is being removed from Release View.

Shield Systems Tech Replacement
Originally planned to be a two-part release, this work was completed for the release of Alpha 3.13 in tandem with Shield Effects v2. Therefore, this deliverable is being removed from Release View.

Small Home – Outpost – Colonialism
As mentioned above in the Progress Tracker section, this feature has had a change in scope and is being temporarily removed from Release view until it has been properly scheduled out.

——

We know there is a lot of content moving around today, and we strive to communicate changes clearly as soon as we can (even if it means sharing polarizing changes the week of a big event). When we set out to share more info with our new Roadmap earlier this year, we talked a lot about tentative vs. committed. As a reminder, a feature marked as “Tentative” on the Roadmap should be considered fluid, meaning it has higher likelihood of moving around on the schedule. It is our goal to set proper expectations on this front, so you can expect to hear us repeat this a few more times.

That’s all for this week! Join the discussion on Spectrum

Links
-----

    Text URL     Roadmap  [ https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen ](https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen)    Spectrum  [ https://robertsspaceindustries.com/spectrum ](https://robertsspaceindustries.com/spectrum)

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Metadata
--------

  CIG ID  18148

 Channel  Spectrum Dispatch

  Category  Lore

 Series  Roadmap Roundup

  Comments  0

  Published   4 years ago (2021-05-19T22:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/18148-Roadmap-Roundup-May-19th-2021) [API](https://api.star-citizen.wiki/api/comm-links/18148)
