Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for June 2nd, 2021
The following deliverables have been added to the Progress Tracker:
Quantum Travel Experience
Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work.
Improving the login process to allow for more stability and easier analysis of errors, as well as improvements to queue that will help streamline the login process, particularly in instances of high concurrency.
Developing and implementing back-end systems capable of tracking stats and data per player, and awarding in-game rewards to them, as well as collecting, persisting and querying those player rewards.
This deliverable has been split into two, as the work on Bombs will complete ahead of Mines. You’ll find the new deliverable Bombs on the Progress Tracker now, with Mines being temporarily removed until it has been scheduled out.
Garages – Utilitarian
Additional time and resources were needed by the LZ-1 team for Pyro Space Stations and the upcoming Ruin Station, therefore this deliverable has been removed from the Progress Tracker. Additionally, the majority of the work for this deliverable affects the Levski landing zone and therefore will be scheduled closer to the release of the Nyx system.
These deliverables have been temporarily removed from the Progress Tracker as the Actor Feature team recalibrates their schedule to accommodate the additional time needed for Actor Status T1, Healing T0, and other content going into 3.15:
Actor Status T2
The following deliverables have been added to Release View:
Canvas Sliced Ship HUDs
Updating all ship HUDs to use the new Canvas Slice system, providing an improved layout that maximizes screen real estate and provides more info and depth to pilots.
Power Management V2
Rebalancing the existing power system and integrating Capacitors into it. Players will have the ability to manage the amount of extra energy that goes into the thrusters, weapons and shields, making critical decisions on the distribution of energy in order to defend, attack or pursue/evade.
The above deliverable is also replacing the three Capacitor cards on Release View, as it encompasses not only capacitors but several balance updates to power management as a whole.
The following deliverables have successfully passed their final review. For this reason, we have updated the label on these card to “Committed” and changed their color to blue.
Power Management v2
Canvas Sliced Ship HUDs
Law System v2: Surrender
Radar, Scanning, and Ping
Missile Operator Mode
Missiles – Guidance & Control Rework
That’s all for this week! Join the discussion on Spectrum