Roadmap Roundup - November 3rd, 2021     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Roadmap Roundup - November 3rd, 2021

Roadmap Roundup - November 3rd, 2021
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 Spectrum Dispatch Lore Roadmap Roundup

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 Roadmap Roundup
11/03/2021 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for November 3rd, 2021
Salvage
As previously announced on the September 8th Roadmap Roundup, the Core Gameplay Pillar have shifted their focus to deliver features initially for Squadron 42, before then moving to integrate into the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources and dedicated focus, and the Persistent Universe will see features come online in a more complete and polished state.

The Core Gameplay teams have re-calibrated their schedules after their project-focus transition and are now planning to complete their work on Salvage for Squadron 42 in Q1 2022. To allow enough time to implement this feature-set into the Persistent Universe, Salvage is now targeting a Q2 2022 release.

However, you may notice that we’ve renamed "Salvage T0 - Tech" to “Salvage T0”. This is to better represent the expanded gameplay releasing with Salvage's debut. More specifically, the initial release is no longer just the back-end tech implementation, but will introduce both hand-operated salvage, as well as ship-operated salvage (Hull Stripping &amp; Repair) using the systems onboard the Drake Vulture.

Release View
The following cards have been added to Release View:

Derelict Spaceships - Points of Interest
Points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity. This card has been added to the Alpha 3.16 release window.

Mining Gadgets
Mining Gadgets will help to modify the rock and assist the player with mining a deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier. This card has been added to the Alpha 3.16 release window.

Ship to Ship Refueling
Implementing the systems that will allow players flying specific ships to refuel other ships and get paid for it. The player can fill those specific ships' fuel tanks from a station using an updated Rearm, Restock, Refuel interface at Landing Zones and Space Stations. This card has been added to the Alpha 3.16 release window.

Updates - Dying Star Map
Updating the Dying Star map by increasing overall size, adding new playable areas, more cover options, and new space assets. This card has been added to the Alpha 3.16 release window.

Gravlev Physics Rework
A significant rework of the flight and driving model for gravlev vehicles when hovering. The aim is to improve general feel and stability, resulting in a far better experience for players using hover bikes. This card has been added to the Alpha 3.16 release window.

DNA Head Textures Update
Implementing art updates for DNA archetype heads that will improve the quality of all DNA heads, both for players and common NPCs. This card has been added to the Alpha 3.16 release window.

Selling Items to Shops
Players will have the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money. This card has been added to the Alpha 3.17 release window.

NPC Taxi Mission T0
NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. This card has been added to the Alpha 3.17 release window.

Drake Vulture
Building, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. This card has been added to the Alpha 3.18 release window.

Due to both the aforementioned re-calibration of the Core Gameplay schedule, as well as prioritization of the above added features, these cards are being removed from Release View until they've been properly rescheduled:

Origin M50 Engine Swapping

Dynamic Door Alignment - Vehicles

Player Slide

Prone

Actor Tech - Physicalized Weapon Handling

Ship Shield-Emitters

That's all for this week! Join the discussion on Spectrum.

 Roadmap Roundup
11/03/2021 - 13:00 UHR

Einen schönen Mittwoch euch allen!

Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um euch einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für euch alle zu machen, die ihr dabei helft, Star Citizen und Squadron 42 möglich zu machen.

In diesem Sinne: Auf geht's zum Roadmap Roundup dieser Woche!

-CIG Community Team

Bemerkenswerte Änderungen für den 3. November 2021
Bergung
Wie bereits im Roadmap-Roundup vom 8. September angekündigt, hat sich der Fokus der Core Gameplay Pillar verlagert, um zunächst Features für Squadron 42 zu liefern, bevor sie dann in das Persistent Universe integriert werden. Dies hat einen doppelten Vorteil: Squadron 42 wird von den zusätzlichen Ressourcen und dem Fokus profitieren und das persistente Universum wird in einem vollständigeren und ausgefeilteren Zustand online gehen.

Die Core Gameplay-Teams haben ihre Zeitpläne nach der Umstellung des Projektschwerpunkts neu kalibriert und planen nun, ihre Arbeit an Salvage für Squadron 42 im ersten Quartal 2022 abzuschließen. Um genügend Zeit zu haben, um die neuen Funktionen in das persistente Universum zu implementieren, ist die Veröffentlichung von Salvage nun für das zweite Quartal 2022 geplant.

Du wirst jedoch feststellen, dass wir "Salvage T0 - Tech" in "Salvage T0" umbenannt haben. Damit wollen wir das erweiterte Gameplay besser darstellen, das mit dem Debüt von Salvage veröffentlicht wird. Genauer gesagt handelt es sich bei der ersten Veröffentlichung nicht mehr nur um die Implementierung von Back-End-Technologien, sondern es werden sowohl die handbetriebene Bergung als auch die schiffsbetriebene Bergung (Hull Stripping &amp; Repair) mithilfe der Systeme an Bord der Drake Vulture eingeführt.

Freigabe-Ansicht
Die folgenden Karten wurden der Freigabeansicht hinzugefügt:

Verlassene Raumschiffe - Points of Interest
Punkte von Interesse, die auf Planeten verstreut sein werden. Es handelt sich dabei um verlassene Raumschiffe mit einer Art von Aktivität (Rätsel, Durchquerung, feindliche KI) und einer Art von Belohnung für das Lösen dieser Aktivität. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugefügt.

Bergbau-Gadgets
Bergbau-Gadgets helfen dabei, das Gestein zu verändern und den Spieler beim Abbau einer Lagerstätte zu unterstützen. Der Spieler kann ein Gerät physisch an einer abbaubaren Lagerstätte in FPS anbringen, um deren Eigenschaften zu verändern und den Abbau entweder einfacher und sicherer oder schneller und riskanter zu machen. Diese Karte wurde zum Release-Fenster der Alpha 3.16 hinzugefügt.

Schiff zu Schiff Betankung
Wir implementieren ein System, das es Spielern, die bestimmte Schiffe fliegen, ermöglicht, andere Schiffe aufzutanken und dafür bezahlt zu werden. Der Spieler kann die Treibstofftanks dieser Schiffe von einer Station aus auffüllen, indem er ein aktualisiertes Interface zum Aufrüsten, Wiederauffüllen und Auftanken in Landezonen und Raumstationen nutzt. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugefügt.

Updates - Karte Sterbender Stern
Aktualisierung der Karte "Sterbender Stern" durch Vergrößerung der Gesamtgröße, Hinzufügen neuer spielbarer Bereiche, mehr Deckungsmöglichkeiten und neue Weltraumressourcen. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugefügt.

Überarbeitung der Gravlev-Physik
Eine erhebliche Überarbeitung des Flug- und Fahrmodells für Gravlev-Fahrzeuge im Schwebezustand. Das Ziel ist es, das allgemeine Fahrgefühl und die Stabilität zu verbessern, um den Spielern ein besseres Erlebnis zu bieten, wenn sie Hoverbikes benutzen. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugefügt.

DNA Kopf Texturen Update
Die Texturen der DNA-Köpfe werden aktualisiert, um die Qualität aller DNA-Köpfe zu verbessern, sowohl für Spieler als auch für NSCs. Diese Karte wurde dem Release-Fenster der Alpha 3.16 hinzugefügt.

Verkauf von Gegenständen an Läden
Spielerinnen und Spieler können über ein neues Interface, das auf Building Blocks basiert, Gegenstände aus ihrem lokalen Inventar an Läden verkaufen. Dies unterstützt das kürzlich hinzugefügte Feature Loot Generation, mit dem diese Gegenstände gegen Geld verkauft werden können. Diese Karte wurde dem Release-Fenster der Alpha 3.17 hinzugefügt.

NPC-Taxi-Mission T0
In diesem Missionstyp bitten NSCs um einen Transport zwischen Raststätten. Die Belohnung hängt von der Geschwindigkeit, der Sicherheit und dem Komfort ab, mit dem der Spieler den NSC an sein Ziel bringt. Diese Karte wurde dem Release-Fenster der Alpha 3.17 hinzugefügt.

Erpel-Geier
Bau, Balancierung und Implementierung des leichten Bergungsschiffs von Drake Interplanetary, der Vulture, in das Spiel. Diese Karte wurde dem Release-Fenster der Alpha 3.18 hinzugefügt.

Aufgrund der oben erwähnten Neukalibrierung des Zeitplans für das Kernspiel und der Priorisierung der oben genannten neuen Funktionen werden diese Karten aus der Veröffentlichungsansicht entfernt, bis sie wieder in den Zeitplan aufgenommen werden:

Origin M50 Engine Swapping

Dynamische Türausrichtung - Fahrzeuge

Spieler-Rutsche

Liegend

Actor Tech - Physikalisierte Waffenhandhabung

Schiff-Schild-Emitter

Das war's für diese Woche! Nimm an der Diskussion auf Spectrum teil.

 Roadmap Roundup
11/03/2021 - 1:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for November 3rd, 2021
Salvage
As previously announced on the September 8th Roadmap Roundup, the Core Gameplay Pillar have shifted their focus to deliver features initially for Squadron 42, before then moving to integrate into the Persistent Universe. This has a two-fold benefit: Squadron 42 will benefit greatly from the additional resources and dedicated focus, and the Persistent Universe will see features come online in a more complete and polished state.

The Core Gameplay teams have re-calibrated their schedules after their project-focus transition and are now planning to complete their work on Salvage for Squadron 42 in Q1 2022. To allow enough time to implement this feature-set into the Persistent Universe, Salvage is now targeting a Q2 2022 release.

However, you may notice that we’ve renamed "Salvage T0 - Tech" to “Salvage T0”. This is to better represent the expanded gameplay releasing with Salvage's debut. More specifically, the initial release is no longer just the back-end tech implementation, but will introduce both hand-operated salvage, as well as ship-operated salvage (Hull Stripping &amp; Repair) using the systems onboard the Drake Vulture.

Release View
The following cards have been added to Release View:

Derelict Spaceships - Points of Interest
Points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity. This card has been added to the Alpha 3.16 release window.

Mining Gadgets
Mining Gadgets will help to modify the rock and assist the player with mining a deposit. The player can attach a device physically to a mineable deposit in FPS to modify its stats, making mining either easier and safer, or quicker and riskier. This card has been added to the Alpha 3.16 release window.

Ship to Ship Refueling
Implementing the systems that will allow players flying specific ships to refuel other ships and get paid for it. The player can fill those specific ships' fuel tanks from a station using an updated Rearm, Restock, Refuel interface at Landing Zones and Space Stations. This card has been added to the Alpha 3.16 release window.

Updates - Dying Star Map
Updating the Dying Star map by increasing overall size, adding new playable areas, more cover options, and new space assets. This card has been added to the Alpha 3.16 release window.

Gravlev Physics Rework
A significant rework of the flight and driving model for gravlev vehicles when hovering. The aim is to improve general feel and stability, resulting in a far better experience for players using hover bikes. This card has been added to the Alpha 3.16 release window.

DNA Head Textures Update
Implementing art updates for DNA archetype heads that will improve the quality of all DNA heads, both for players and common NPCs. This card has been added to the Alpha 3.16 release window.

Selling Items to Shops
Players will have the ability to sell items from their local inventory to shops using a new interface powered by Building Blocks. This supports the recently added Loot Generation feature, allowing these items to be sold for money. This card has been added to the Alpha 3.17 release window.

NPC Taxi Mission T0
NPCs will request transport between rest stops in this mission type, with the rewards determined by the speed, safety and comfort in which the player delivers the NPC to their destination. This card has been added to the Alpha 3.17 release window.

Drake Vulture
Building, balancing, and implementing Drake Interplanetary's light salvage ship, the Vulture, into the game. This card has been added to the Alpha 3.18 release window.

Due to both the aforementioned re-calibration of the Core Gameplay schedule, as well as prioritization of the above added features, these cards are being removed from Release View until they've been properly rescheduled:

Origin M50 Engine Swapping

Dynamic Door Alignment - Vehicles

Player Slide

Prone

Actor Tech - Physicalized Weapon Handling

Ship Shield-Emitters

That's all for this week! Join the discussion on Spectrum.

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Metadata
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  CIG ID  18387

 Channel  Spectrum Dispatch

  Category  Lore

 Series  Roadmap Roundup

  Comments  0

  Published   4 years ago (2021-11-03T21:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/SCW/18387-API) [API](https://api.star-citizen.wiki/api/comm-links/18387)
