Star Citizen Alpha 3.16.1
Star Citizen Patch 3.16.1
Alpha Patch 3.16.1 has been released and is now available! Patch should now show: VERSION 3.16.1-LIVE.7939065.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000
Known Issues
It is possible that some servers may stop updating their mission offerings. If the issue persists, try leaving the server, waiting a few minutes and rejoining the PU, or change region.
Attempting to log back into a ship bed may result in a long loading screen before being sent back to the Main Menu w/ Error 30009
Players will experience positional desync with one another after they have died and respawned
Switching capacitor charge can cause desync in capacitor rate and capacity
Many mineable asteroids can’t be scanned
Spawn closets do not recognize unconscious AI and close the door on them possibly leaving mission critical AI unreachable
Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA
Logging out from the Reliant ship’s bed and back in will cause the Reliant to be in flight mode and the player is stuck inside the ship sleeping area
Cannot Repair, Refuel, Restock at LEOs
Ship may despawn after player death instead of staying at it’s last location
Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside
Feature Updates
Gameplay
Derelict Spaceships V1 – Planetside Points of Interest
Updates to the Derelict Spaceship missions to include more points of interest that will be scattered on planets. These derelict spaceships can now include newly added activities such as puzzles, tripmines, traversal problems, and hostile AI encounters and may reward players handsomely when for resolving the activity. These new derelicts will include the 1st implementation of laser trip mines into the game which players will encounter. This trip mines are explosives that use a beam of light that will detonate the explosive when someone or something comes into contact with the beam.
Ship Shield Delay Changes
Shield face regen delay timer will now also trigger if the ship hull is hit and shield face is already down. Shield regen delay timers will now trigger for all faces when the power state of any shield generator is changed.
Quantum Travel Polish
Made additional stability fixes that should help Quantum travel engage more consistently.
Increased scaling ratio payout per crimestat of target for player bounties
Major Bug Fixes
Character’s head, mobiGlas, and other equipment should no longer go missing after being released from Klescher
Fixed an issue that was causing elevators at GrimHEX and Underground Facilities to duplicate and overlap
Fixed an issue causing Inner Thought to override the MFD interaction of many ships
Fixed an issue that was causing player Hydration & Nutrition to not deplete
Fixed issues with multiple ships having shield holes and allowing laser repeaters through when the landing gear was retracted
Medical Gurney’s in the Area18 hangar should now have correct mouse input steering functionality
Fixed an issue that was not allowing players to interact with party members on the front end menu
Fixed an issue causing players to see extremely bright, flashing lights around gas clouds near space stations
Fixed an issue causing players to become stuck in the queue to respawn at an ICU indefinitely
Fixed an issue causing weapons to not holster after entering EVA from Prone
Item interactions should no longer overlap other items which made it difficult / near impossible to interact with certain items properly
“Get up” Inner thought options should no longer be missing from the Cutlass bunkbeds
“Close Exterior” prompts should now correctly close ramps or doors on various ships
Fixed an issue causing multiple ships to spawn upside down on landing pads
Turrets should now properly attempt to shoot down torpedoes and bombs
Drake Caterpillar elevator should now retract correctly and not block players from entering the ship
Fixed an issue causing the synced assassination missions to not complete
Arlington Bounty Idris should now show it’s marker for the player to follow
Rocket pods should no longer be able to be equipped on other ships that are not intended
Fixed an issue that allowed players to swap and move bespoke ship items across many ships
Pressing and holding F to “Freelook” should now work when piloting the Nox and prevents start up of vehicle
Freelancer Variant loadouts should now be able to be modified
Fixed multiple shield holes in the Aegis Sabre
Destroying the tail of the Redeemer should no longer break apart the entire exterior without killing the ship
Technical
Fixed 4 Client crashes
Fixed 6 Server crashes
Back to top
Alpha Patch 3.16.1 has been released and is now available! Patch should now show: VERSION 3.16.1-LIVE.7939065.
It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000
Known Issues
It is possible that some servers may stop updating their mission offerings. If the issue persists, try leaving the server, waiting a few minutes and rejoining the PU, or change region.
Attempting to log back into a ship bed may result in a long loading screen before being sent back to the Main Menu w/ Error 30009
Players will experience positional desync with one another after they have died and respawned
Switching capacitor charge can cause desync in capacitor rate and capacity
Many mineable asteroids can’t be scanned
Spawn closets do not recognize unconscious AI and close the door on them possibly leaving mission critical AI unreachable
Ships sometimes wont appear in the VMA app unless the player spawns the ship first then spawns a different ship after, only then the ship will appear in VMA
Logging out from the Reliant ship’s bed and back in will cause the Reliant to be in flight mode and the player is stuck inside the ship sleeping area
Cannot Repair, Refuel, Restock at LEOs
Ship may despawn after player death instead of staying at it’s last location
Hammerhead doors to turrets may not open for players if they leave the seat during QT, trapping them inside
Feature Updates
Gameplay
Derelict Spaceships V1 – Planetside Points of Interest
Updates to the Derelict Spaceship missions to include more points of interest that will be scattered on planets. These derelict spaceships can now include newly added activities such as puzzles, tripmines, traversal problems, and hostile AI encounters and may reward players handsomely when for resolving the activity. These new derelicts will include the 1st implementation of laser trip mines into the game which players will encounter. This trip mines are explosives that use a beam of light that will detonate the explosive when someone or something comes into contact with the beam.
Ship Shield Delay Changes
Shield face regen delay timer will now also trigger if the ship hull is hit and shield face is already down. Shield regen delay timers will now trigger for all faces when the power state of any shield generator is changed.
Quantum Travel Polish
Made additional stability fixes that should help Quantum travel engage more consistently.
Increased scaling ratio payout per crimestat of target for player bounties
Major Bug Fixes
Character’s head, mobiGlas, and other equipment should no longer go missing after being released from Klescher
Fixed an issue that was causing elevators at GrimHEX and Underground Facilities to duplicate and overlap
Fixed an issue causing Inner Thought to override the MFD interaction of many ships
Fixed an issue that was causing player Hydration & Nutrition to not deplete
Fixed issues with multiple ships having shield holes and allowing laser repeaters through when the landing gear was retracted
Medical Gurney’s in the Area18 hangar should now have correct mouse input steering functionality
Fixed an issue that was not allowing players to interact with party members on the front end menu
Fixed an issue causing players to see extremely bright, flashing lights around gas clouds near space stations
Fixed an issue causing players to become stuck in the queue to respawn at an ICU indefinitely
Fixed an issue causing weapons to not holster after entering EVA from Prone
Item interactions should no longer overlap other items which made it difficult / near impossible to interact with certain items properly
“Get up” Inner thought options should no longer be missing from the Cutlass bunkbeds
“Close Exterior” prompts should now correctly close ramps or doors on various ships
Fixed an issue causing multiple ships to spawn upside down on landing pads
Turrets should now properly attempt to shoot down torpedoes and bombs
Drake Caterpillar elevator should now retract correctly and not block players from entering the ship
Fixed an issue causing the synced assassination missions to not complete
Arlington Bounty Idris should now show it’s marker for the player to follow
Rocket pods should no longer be able to be equipped on other ships that are not intended
Fixed an issue that allowed players to swap and move bespoke ship items across many ships
Pressing and holding F to “Freelook” should now work when piloting the Nox and prevents start up of vehicle
Freelancer Variant loadouts should now be able to be modified
Fixed multiple shield holes in the Aegis Sabre
Destroying the tail of the Redeemer should no longer break apart the entire exterior without killing the ship
Technical
Fixed 4 Client crashes
Fixed 6 Server crashes
Back to top
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ID | 18528 |
---|---|
Veröffentlichung | 27.01.2022 |
Kategorie | General |
Channel | Transmission |
Serie | Release Info |
Url | /comm-link//18528-Star-Citizen-Alpha-3161 |
Kommentare | 48 |