Star Citizen Alpha 3.17.1
Star Citizen Patch 3.17.1
Alpha Patch 3.17.1 has been released and is now available! Patch should now show: VERSION 3.17.1-LIVE.8073467.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.
Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000
Known Issues
The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
Ships can explode after players exit them
While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
Damage to player health can become delayed and can trigger after the player has fully healed themselves
The Argo Raft’s elevator controls cannot be interacted with from either inside deck
A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
Medical beacon will not complete mission/payment when player is brought back from incapacitation
Character animations are not playing when looking at them at a distance through scopes
Spawn closet doors do not open or remain open for friendly AI
890 Jump – AI do not spawn appropriate number
Bunker turrets will shoot at a player with a lawful mission to be at the bunker
Remove Claimjumpers – Mission does not progress after player has reached mission location
New Features
Window Interior Mapping Shader
Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.
Ships and Vehicles
Added New Ship: RSI Scorpius
Feature Updates
Locations
Lighting Polish Pass for Hurston Volumetric Clouds
Gameplay
Ship Paints Update
Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.
Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
Increased Shield Health of Size 2 Shields
Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume
Ships and Vehicles
Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer
Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A
Core Tech
Made Further Performance Improvements to Streaming Bubble
Performance Polish Pass on Large Planetary Storms
Updated Gameglass Bindings for 3.17.1
Major Bug Fixes
Fixed an issue causing ships and components to duplicate after a character reset
Fixed an issue causing bunkers to not clear corpses between mission instances
Elevators should no longer collide with players while moving to their destination
Selling an item should no longer reset search filters back to default
Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
Reloading weapons should no longer fail when emptying and reloading consecutive magazines
Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun
Missiles should no longer be able to hit and damage the entity they were launched from
Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range
The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply
Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
Starfarer’s upper turret should now have atmosphere
Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate
“De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function
Carrack should no longer be missing geo for holo compass on the bridge technical deck
Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening
Oxygen should now be present in the Carrack’s repair room
Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters
Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access
Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
MISC Prospector Paint options should no longer be missing from the VMA
Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
There should no longer be invisible trees that players can collide with around the microTech river
Loot Crates in UGFs should no longer duplicate and overlap inside of each other
Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
Supply and demand for buying and selling commodities should no longer instantly refill
Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets
Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
Artimex Armor cape should no longer appear to be blown by wind when there isn’t any
Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent
Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere
Fixed VisArea issues with multiple doors on the upper deck of the 400i
The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs
Technical
Fixed 12 Client crashes
Fixed 9 Server crashes
Fixed Multiple Backend Service Crashes
Back to top
Alpha Patch 3.17.1 has been released and is now available! Patch should now show: VERSION 3.17.1-LIVE.8073467.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen.
Database Reset: YES
Long Term Persistence: Enabled
Starting aUEC: 20,000
Known Issues
The Platinum Bay shops at the reststops will temporarily have the generic depot attract screen on them until the proper Platinum Bay attract screen is created
Orison – The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
Ships can explode after players exit them
While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
Damage to player health can become delayed and can trigger after the player has fully healed themselves
The Argo Raft’s elevator controls cannot be interacted with from either inside deck
A ship’s targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
Character’s head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
Medical beacon will not complete mission/payment when player is brought back from incapacitation
Character animations are not playing when looking at them at a distance through scopes
Spawn closet doors do not open or remain open for friendly AI
890 Jump – AI do not spawn appropriate number
Bunker turrets will shoot at a player with a lawful mission to be at the bunker
Remove Claimjumpers – Mission does not progress after player has reached mission location
New Features
Window Interior Mapping Shader
Added a new graphics shader to buildings around the PU that will display 3D interior rooms that change perspective when looking through windows.
Ships and Vehicles
Added New Ship: RSI Scorpius
Feature Updates
Locations
Lighting Polish Pass for Hurston Volumetric Clouds
Gameplay
Ship Paints Update
Paints can now be stored in personal and ship inventories to allow players to move them around the PU. Added paints filter to inventory tabs.
Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
Increased Shield Health of Size 2 Shields
Added Ability for Players to Purchase Shop Items Directly into Ships That Have Enough Storage Volume
Ships and Vehicles
Added and New Refueling Console to the Rear Catwalk Platform on the Starfarer
Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, Consolidated Outland HoverQuad, and MISC Hull A
Core Tech
Made Further Performance Improvements to Streaming Bubble
Performance Polish Pass on Large Planetary Storms
Updated Gameglass Bindings for 3.17.1
Major Bug Fixes
Fixed an issue causing ships and components to duplicate after a character reset
Fixed an issue causing bunkers to not clear corpses between mission instances
Elevators should no longer collide with players while moving to their destination
Selling an item should no longer reset search filters back to default
Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
Reloading weapons should no longer fail when emptying and reloading consecutive magazines
Fixed an issue where players could equip any mag to the Behring BR-2 Shotgun
Missiles should no longer be able to hit and damage the entity they were launched from
Fixed an issue causing torpedoes to prematurely detonate before reaching max lock-on range
The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
The oxygen (O2) timer in the mobiGlas should now correctly take into account the player’s suit oxygen supply
Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
Starfarer’s upper turret should now have atmosphere
Fixed an issue causing 300 Series ships to consume hydrogen fuel at a higher than intended rate
“De-select/select” attachments on FPS weapons in shop’s confirmation window should now correctly function
Carrack should no longer be missing geo for holo compass on the bridge technical deck
Fixed an issue causing some of the Carrack’s component bays and suit lockers to not be able to be closed after opening
Oxygen should now be present in the Carrack’s repair room
Players should now be able to sit in the chair in the Carrack’s Captain’s Quarters
Starfarer Co-Pilot’s Inner thought UI to turn ship off should no longer block MFD access
Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
MISC Prospector Paint options should no longer be missing from the VMA
Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
There should no longer be invisible trees that players can collide with around the microTech river
Loot Crates in UGFs should no longer duplicate and overlap inside of each other
Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
Supply and demand for buying and selling commodities should no longer instantly refill
Fixed an issue causing Comm Arrays to be missing their missile defenses and S10 turrets
Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
Artimex Armor cape should no longer appear to be blown by wind when there isn’t any
Projectiles fired from UGF turrets should no longer be invisible and have chance of being silent
Fixed an issue where ships docked to Starfarer / Starfarer Gemini could fall in atmosphere
Fixed VisArea issues with multiple doors on the upper deck of the 400i
The “Destroy Illegal Drugs” mission should now complete correctly after destroying all the drugs
Technical
Fixed 12 Client crashes
Fixed 9 Server crashes
Fixed Multiple Backend Service Crashes
Back to top
- Keine Links vorhanden
Name: source.png
Zuletzt geändert:
06.04.2022 16:30:40Größe:
2.56 MBComm-Links:
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 3 Wochen - 03.04.2024 02:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Monat - 03.03.2024 02:43
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 2 Monaten - 03.02.2024 02:43
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 3 Monaten - 03.01.2024 02:48
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 4 Monaten - 03.12.2023 02:42
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 6 Monaten - 03.10.2023 02:42
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 7 Monaten - 03.09.2023 02:40
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 8 Monaten - 03.08.2023 02:41
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 9 Monaten - 03.07.2023 02:40
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 10 Monaten - 03.06.2023 02:39
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 11 Monaten - 03.05.2023 09:46
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 11 Monaten - 28.04.2023 10:18
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.04.2023 00:46
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.03.2023 00:46
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 18.12.2022 16:27
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.12.2022 00:54
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.11.2022 00:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.10.2022 00:54
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.09.2022 00:46
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 01.08.2022 00:45
- Comm-Link aktualisiert durch Star Citizen Wiki Api vor 1 Jahr - 04.06.2022 17:07
- Übersetzung Deutsch erstellt durch Star Citizen Wiki Api vor 1 Jahr - 03.06.2022 13:05
- Übersetzung Englisch erstellt durch Star Citizen Wiki Api vor 1 Jahr - 03.06.2022 13:05
Keine Textänderungen vorhanden
ID | 18697 |
---|---|
Veröffentlichung | 19.05.2022 |
Kategorie | General |
Channel | Transmission |
Serie | Release Info |
URL | /comm-link//18697-Star-Citizen-Alpha-3171 |
Kommentare | 97 |