Roadmap Roundup - July 6, 2022

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Roadmap Roundup 07/06/2022 - 1:00 PM Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that said, let’s go ahead and dive into this week’s Roadmap Roundup! -CIG Community Team Notable Changes for July 6, 2022 Progress Tracker With this publish, we're adding the majority of the downstream teams' schedules for Q3 2022, with the rest coming in a future publish. The following deliverables have been added to the Progress Tracker: Vehicle Tractor Beams Implementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships. This deliverable has been added to the EU PU Gameplay Feature Team and Weapon Content Team's schedule. Artificial Gravity Implementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. This deliverable has been added to the EU PU Gameplay Feature Team's schedule. Fire Rats Armor Developing multiple armor variants for the Pyro gang, Fire Rats. This deliverable has been added to the SC Character Art Team's schedule. Shopkeeper Outfits Implementing a new generic shopkeeper uniform for various NPCs in the persistent universe. This deliverable has been added to the Character Tech Art Team's schedule. Unified Itemports - FPS Renaming and standardizing character itemports to properly represent their capabilities. This includes expanding their capabilities to allow for more types of equipment to be used on the current itemports. This deliverable has been added to the Character Tech Art Team's schedule. Swimming T0 Creating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters. This deliverable has been added to the Actor Feature Team's schedule. AI - Utility Implementing the utility AI behavior. The AI will drive vehicles, pick up, haul, and stow carryables, as well as manage the vehicle's cargo bay and inventory. This deliverable has been added to the AI Content Team's schedule. AI - Commuter Implementing the commuter AI behavior into the game. The AI will search for means to travel to their destination. While waiting for a vehicle to arrive, the AI will eat, drink, and check notice boards or timetables. Upon the arrival of the transport, the AI will board and embark to their destination. This deliverable has been added to the AI Content Team's schedule. Environmental Space Missions Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in. This deliverable has been added to the EU Sandbox 1 Team's schedule. New Interdiction Scenarios Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling. This deliverable has been added to the EU Sandbox 1 Team's schedule. Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. Previously named Weapon Handling T2 and removed from the Progress Tracker, this deliverable has been re-added to the Weapon Feature Team's schedule. That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
Roadmap Roundup 07/06/2022 - 1:00 PM Einen schönen Mittwoch, liebe Leser! Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen. In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup dieser Woche beginnen! -CIG Community Team Bemerkenswerte Änderungen für den 6. Juli 2022 Fortschritts-Tracker Mit dieser Veröffentlichung fügen wir den Großteil der Zeitpläne der nachgelagerten Teams für Q3 2022 hinzu, der Rest folgt in einer späteren Veröffentlichung. Die folgenden Leistungen wurden dem Progress Tracker hinzugefügt: Fahrzeug-Traktorstrahlen Implementierung von Traktorstrahlen, die an Schiffen angebracht sind, entweder ferngesteuert oder als turmähnlicher Aufsatz. Damit können Spieler größere Objekte, einschließlich anderer Schiffe, bewegen und abschleppen. Diese Aufgabe wurde in den Zeitplan des EU PU Gameplay Feature Teams und des Weapon Content Teams aufgenommen. Künstliche Schwerkraft Implementierung der speziellen Funktionalität für Gegenstände, die die Schwerkraft pro Raum für Schiffe, Außenposten und Stationen steuern. Dazu gehört auch die Steuerung durch den Spieler als Teil des Engineering Gameplays. Diese Aufgabe wurde in den Zeitplan des EU PU Gameplay Feature Teams aufgenommen. Feuerratten-Rüstung Entwicklung mehrerer Rüstungsvarianten für die Pyro-Gang, die Feuerratten. Dieses Projekt wurde in den Zeitplan des SC Character Art Teams aufgenommen. Ladenbesitzer-Outfits Implementierung einer neuen generischen Ladenbesitzer-Uniform für verschiedene NPCs im persistenten Universum. Dieses Projekt wurde in den Zeitplan des Character Tech Art Teams aufgenommen. Vereinheitlichte Itemports - FPS Umbenennung und Vereinheitlichung der Itemports der Charaktere, um ihre Fähigkeiten richtig darzustellen. Dazu gehört auch die Erweiterung ihrer Fähigkeiten, so dass mehr Ausrüstungsgegenstände für die aktuellen Itemports verwendet werden können. Diese Aufgabe wurde in den Zeitplan des Character Tech Art Teams aufgenommen. Schwimmen T0 Schaffung grundlegender Funktionen, die es dem Spieler ermöglichen, über die Oberfläche von Gewässern zu schwimmen, einschließlich der damit verbundenen Funktionen wie Einsteigen, Aussteigen und Ertrinken. Inklusive Unterstützung für gefährliche Flüssigkeiten, die den Spieler und andere Charaktere beschädigen oder töten können. Diese Aufgabe wurde in den Zeitplan des Actor Feature Teams aufgenommen. KI - Dienstprogramm Implementierung des Verhaltens der Versorger-KI. Die KI steuert Fahrzeuge, nimmt Transportgüter auf, transportiert und verstaut sie und verwaltet den Laderaum und das Inventar des Fahrzeugs. Diese Aufgabe wurde in den Zeitplan des AI Content Teams aufgenommen. KI - Pendler Implementierung des Verhaltens der Pendler-KI in das Spiel. Die KI sucht nach einer Möglichkeit, zu ihrem Ziel zu gelangen. Während sie auf die Ankunft eines Fahrzeugs wartet, isst und trinkt die KI und schaut auf Anschlagtafeln oder Fahrpläne. Wenn das Transportmittel eintrifft, steigt die KI ein und macht sich auf den Weg zu ihrem Ziel. Diese Aufgabe wurde in den Zeitplan des KI-Inhaltsteams aufgenommen. Umwelt-Raumfahrtmissionen Implementierung neuer Missionen und Szenarien, auf die der Spieler stößt, wenn er sich in einem Weltraumgebiet bewegt. Die Missionen, die erscheinen, basieren auf den Wahrscheinlichkeitsvolumina, in denen sich der Spieler gerade befindet. Diese Aufgabe wurde in den Zeitplan des EU Sandbox 1 Teams aufgenommen. Neue Interdiction-Szenarien Hinzufügen neuer Variationen und Schwierigkeitsgrade von Verbotsszenarien, auf die die Spieler auf ihren Quantenreisen stoßen werden. Diese Leistung wurde dem Zeitplan des EU Sandbox 1 Teams hinzugefügt. Physikalisierte Waffenhandhabung Führt Charakteranimationen bei der Interaktion mit FPS-Waffen und deren Anpassung ein. Ziel ist es, die Waffenhandhabung taktil zu gestalten und damit das übergeordnete Ziel einer realitätsnahen Interaktion der Charaktere mit allen relevanten Objekten im Spiel zu unterstützen. Dieses Projekt, das zuvor als Weapon Handling T2 bezeichnet und aus dem Progress Tracker entfernt wurde, ist nun wieder in den Zeitplan des Weapon Feature Teams aufgenommen worden. Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide für weitere Informationen über die öffentliche Star Citizen Roadmap.
Roadmap Roundup 07/06/2022 - 1:00 PM Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that said, let’s go ahead and dive into this week’s Roadmap Roundup! -CIG Community Team Notable Changes for July 6, 2022 Progress Tracker With this publish, we're adding the majority of the downstream teams' schedules for Q3 2022, with the rest coming in a future publish. The following deliverables have been added to the Progress Tracker: Vehicle Tractor Beams Implementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships. This deliverable has been added to the EU PU Gameplay Feature Team and Weapon Content Team's schedule. Artificial Gravity Implementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. This deliverable has been added to the EU PU Gameplay Feature Team's schedule. Fire Rats Armor Developing multiple armor variants for the Pyro gang, Fire Rats. This deliverable has been added to the SC Character Art Team's schedule. Shopkeeper Outfits Implementing a new generic shopkeeper uniform for various NPCs in the persistent universe. This deliverable has been added to the Character Tech Art Team's schedule. Unified Itemports - FPS Renaming and standardizing character itemports to properly represent their capabilities. This includes expanding their capabilities to allow for more types of equipment to be used on the current itemports. This deliverable has been added to the Character Tech Art Team's schedule. Swimming T0 Creating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters. This deliverable has been added to the Actor Feature Team's schedule. AI - Utility Implementing the utility AI behavior. The AI will drive vehicles, pick up, haul, and stow carryables, as well as manage the vehicle's cargo bay and inventory. This deliverable has been added to the AI Content Team's schedule. AI - Commuter Implementing the commuter AI behavior into the game. The AI will search for means to travel to their destination. While waiting for a vehicle to arrive, the AI will eat, drink, and check notice boards or timetables. Upon the arrival of the transport, the AI will board and embark to their destination. This deliverable has been added to the AI Content Team's schedule. Environmental Space Missions Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in. This deliverable has been added to the EU Sandbox 1 Team's schedule. New Interdiction Scenarios Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling. This deliverable has been added to the EU Sandbox 1 Team's schedule. Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. Previously named Weapon Handling T2 and removed from the Progress Tracker, this deliverable has been re-added to the Weapon Feature Team's schedule. That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
Roadmap Roundup 07/06/2022 - 1:00 PM Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that said, let’s go ahead and dive into this week’s Roadmap Roundup! -CIG Community Team Notable Changes for July 6, 2022 Progress Tracker With this publish, we're adding the majority of the downstream teams' schedules for Q3 2022, with the rest coming in a future publish. The following deliverables have been added to the Progress Tracker: Vehicle Tractor Beams Implementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships. This deliverable has been added to the EU PU Gameplay Feature Team and Weapon Content Team's schedule. Artificial Gravity Implementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. This deliverable has been added to the EU PU Gameplay Feature Team's schedule. Fire Rats Armor Developing multiple armor variants for the Pyro gang, Fire Rats. This deliverable has been added to the SC Character Art Team's schedule. Shopkeeper Outfits Implementing a new generic shopkeeper uniform for various NPCs in the persistent universe. This deliverable has been added to the Character Tech Art Team's schedule. Unified Itemports - FPS Renaming and standardizing character itemports to properly represent their capabilities. This includes expanding their capabilities to allow for more types of equipment to be used on the current itemports. This deliverable has been added to the Character Tech Art Team's schedule. Swimming T0 Creating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters. This deliverable has been added to the Actor Feature Team's schedule. AI - Utility Implementing the utility AI behavior. The AI will drive vehicles, pick up, haul, and stow carryables, as well as manage the vehicle's cargo bay and inventory. This deliverable has been added to the AI Content Team's schedule. AI - Commuter Implementing the commuter AI behavior into the game. The AI will search for means to travel to their destination. While waiting for a vehicle to arrive, the AI will eat, drink, and check notice boards or timetables. Upon the arrival of the transport, the AI will board and embark to their destination. This deliverable has been added to the AI Content Team's schedule. Environmental Space Missions Implementation of new missions and scenarios that the player will encounter as they wander around an area of space. The missions that appear will be based on the Probability Volumes that the player is currently in. This deliverable has been added to the EU Sandbox 1 Team's schedule. New Interdiction Scenarios Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling. This deliverable has been added to the EU Sandbox 1 Team's schedule. Physicalized Weapon Handling Introduces character animations while interacting with and customizing FPS weapons. The aim is to add a tactile look and feel to weapon handling, supporting the wider goal of high-fidelity character interactions with all relevant objects in-game. Previously named Weapon Handling T2 and removed from the Progress Tracker, this deliverable has been re-added to the Weapon Feature Team's schedule. That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.

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CIG ID
18779
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Transmission
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Lore
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Roadmap Roundup
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Published
2 weeks ago (2026-05-25T14:00:00+00:00)