Star Citizen Alpha 3.18.2
Star Citizen Patch 3.18.2
Alpha Patch 3.18.2 has been released and is now available! Patch should now show: VERSION 3.18.2-LIVE.8440578.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.
Database Reset: YES
Long Term Persistence: Partially Disabled (aUEC, Merits, REC, and Reputation will be preserved)
Starting aUEC: 200,000
Known Issues
Game clients may close without error or crash handler
ASOP Terminals are unusable and fade to black when accessed
Equipping more than 5 components in a single “Save Changes and Equip” VMA transaction will fail
XenoThreat 1.1 / Jumptown – Players cannot sell all quantity of zeta-prolanide or maze from their ship for dynamic events (Selling smaller quantities at a time should work)
Ships can explode from collision with invisible asteroids
The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
Elevators and Trams are “Jittery” during transit of Player Character
When flying near another ship, ship seems to hit an invisible box that kicks it in random directions
Cargo may be invisible in multiple ships after being purchased
When attempting to start a refinery job, players receive the following error ; Something went wrong (Error code: 20)
Security Contractor Evaluation is not re-offered upon failure
Combat Service Beacon Progress / Rating inconsistent on missions
Security Work Assesment Remaining Hostile NPCs Not Spawning In
PTV wheels at the Orison BTR area can clip into geometry and become detached from vehicle
The snub fighter attached to Constellations lacks interaction prompts to enter it, making it unusable
Some ship wreckage erroneously give “No Material” text and do not let you salvage
Markers Will Randomly Disappear After Quantum Travel With No Route Set
Feature Updates
Core Tech
Density Manager Optimizations
Updated Density Manager values to be more aggressive for removing unneeded entities in the PU to improve server/client performance.
Made further entitlement processing improvements
Updated Login Queue Time Display
Major Bug Fixes
Fixed multiple areas of the prison escape route where players could not vault out of
Ships should no longer sometimes be claimed at another location other than the terminal it’s being claimed on
AI victim names should now display correctly in the “Crime Committed Against” name field
2 Extra Odyssey II Alpha Undersuits should no longer appear in players inventories
Movement of the players head should now be smooth with TrackIR
Fixed frequent pockets of extremely low client FPS performance in LZs and ships
Fixed trees spawning inside rivers
New Deal and Vantage rental kiosks should no longer be missing
“Fugitive Recovery” missions should no longer result in a crimestat for the bounty hunter
Additional FPS AI, that don’t count for the mission, should no longer spawn in during Eliminate All / Caterpillar Crashsites missions
Spawning ships will no longer cause the requested ship to spawn outside of the hangars
Reclaimer main on-elevator control panels should now fully respond to input
Salvage lasers should now fully provide RMC when scraping a hull hull
Entering or exiting the seat in the Vulture should no longer cause Salvage beams to become desynced from their displayed settings
The Anteres QED should no longer have low health and is easily knocked out once shields are down
Players in a given instance should no longer experience a response latency of up to dozens of seconds for interactions
Fixed Lootable Container Slots containing no loot when they are streamed out and back in at SPK
Melting/Upgrading a ship while the player is bed logged in that ship should no longer put the player in a bad state. Error 30018 cant login
Fixed the “Visit Orison” Commercial freezing and locking up clients
Loot boxes should no longer become unavalable to other players when a user crashes whilst interacting with it
Fixed Zeta-Prolanide Salvage Claims not spawning all the cargo boxes for players to retrieve
Combat Assistance Mission should now correctly progress after enemy ship has been destroyed
Fixed an issue causing players to be unable to scan mining deposits
New Deal and Vantage Rental Kiosks should no longer be missing in Lorville
Fixed non-owner players being able to “Log Out” in the prisoner seat of the Hawk causing it to not retrieve correctly after an insurance claim
Fixed the Spawn Rates of Salvagable entities are duplicating and substantially higher than intended
Players should no longer be injured or bleed out if the cockpit seat animations are clipped
Rented Ships will no longer disappear from ASOP when claimed
Fixed the Failed Negotiations Disable Gravity Prompt being unresponsive
Delivery missions should no longer show Objective withdrawn upon reaching mission location
Players should now correctly be able to save changes to their ship loadouts
Technical
Fixed 10 Client crashes
Fixed 9 Server crashes
Fixed a Server Deadlock
Back to top
Alpha Patch 3.18.2 has been released and is now available! Patch should now show: VERSION 3.18.2-LIVE.8440578.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.
Database Reset: YES
Long Term Persistence: Partially Disabled (aUEC, Merits, REC, and Reputation will be preserved)
Starting aUEC: 200,000
Known Issues
Game clients may close without error or crash handler
ASOP Terminals are unusable and fade to black when accessed
Equipping more than 5 components in a single “Save Changes and Equip” VMA transaction will fail
XenoThreat 1.1 / Jumptown – Players cannot sell all quantity of zeta-prolanide or maze from their ship for dynamic events (Selling smaller quantities at a time should work)
Ships can explode from collision with invisible asteroids
The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
Elevators and Trams are “Jittery” during transit of Player Character
When flying near another ship, ship seems to hit an invisible box that kicks it in random directions
Cargo may be invisible in multiple ships after being purchased
When attempting to start a refinery job, players receive the following error ; Something went wrong (Error code: 20)
Security Contractor Evaluation is not re-offered upon failure
Combat Service Beacon Progress / Rating inconsistent on missions
Security Work Assesment Remaining Hostile NPCs Not Spawning In
PTV wheels at the Orison BTR area can clip into geometry and become detached from vehicle
The snub fighter attached to Constellations lacks interaction prompts to enter it, making it unusable
Some ship wreckage erroneously give “No Material” text and do not let you salvage
Markers Will Randomly Disappear After Quantum Travel With No Route Set
Feature Updates
Core Tech
Density Manager Optimizations
Updated Density Manager values to be more aggressive for removing unneeded entities in the PU to improve server/client performance.
Made further entitlement processing improvements
Updated Login Queue Time Display
Major Bug Fixes
Fixed multiple areas of the prison escape route where players could not vault out of
Ships should no longer sometimes be claimed at another location other than the terminal it’s being claimed on
AI victim names should now display correctly in the “Crime Committed Against” name field
2 Extra Odyssey II Alpha Undersuits should no longer appear in players inventories
Movement of the players head should now be smooth with TrackIR
Fixed frequent pockets of extremely low client FPS performance in LZs and ships
Fixed trees spawning inside rivers
New Deal and Vantage rental kiosks should no longer be missing
“Fugitive Recovery” missions should no longer result in a crimestat for the bounty hunter
Additional FPS AI, that don’t count for the mission, should no longer spawn in during Eliminate All / Caterpillar Crashsites missions
Spawning ships will no longer cause the requested ship to spawn outside of the hangars
Reclaimer main on-elevator control panels should now fully respond to input
Salvage lasers should now fully provide RMC when scraping a hull hull
Entering or exiting the seat in the Vulture should no longer cause Salvage beams to become desynced from their displayed settings
The Anteres QED should no longer have low health and is easily knocked out once shields are down
Players in a given instance should no longer experience a response latency of up to dozens of seconds for interactions
Fixed Lootable Container Slots containing no loot when they are streamed out and back in at SPK
Melting/Upgrading a ship while the player is bed logged in that ship should no longer put the player in a bad state. Error 30018 cant login
Fixed the “Visit Orison” Commercial freezing and locking up clients
Loot boxes should no longer become unavalable to other players when a user crashes whilst interacting with it
Fixed Zeta-Prolanide Salvage Claims not spawning all the cargo boxes for players to retrieve
Combat Assistance Mission should now correctly progress after enemy ship has been destroyed
Fixed an issue causing players to be unable to scan mining deposits
New Deal and Vantage Rental Kiosks should no longer be missing in Lorville
Fixed non-owner players being able to “Log Out” in the prisoner seat of the Hawk causing it to not retrieve correctly after an insurance claim
Fixed the Spawn Rates of Salvagable entities are duplicating and substantially higher than intended
Players should no longer be injured or bleed out if the cockpit seat animations are clipped
Rented Ships will no longer disappear from ASOP when claimed
Fixed the Failed Negotiations Disable Gravity Prompt being unresponsive
Delivery missions should no longer show Objective withdrawn upon reaching mission location
Players should now correctly be able to save changes to their ship loadouts
Technical
Fixed 10 Client crashes
Fixed 9 Server crashes
Fixed a Server Deadlock
Back to top
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21.04.2023 21:00:00 -> 03.06.2023 07:00:17
--- Fri Apr 21 2023 21:00:00 GMT+0200
+++ Fri Apr 21 2023 21:00:00 GMT+0200
@@ -2 +2 @@
-Alpha Patch 3.18.1 has been released and is now available! Patch should now show: VERSION 3.18.2-LIVE.8440578.
+Alpha Patch 3.18.2 has been released and is now available! Patch should now show: VERSION 3.18.2-LIVE.8440578.
ID | 19258 |
---|---|
Veröffentlichung | 21.04.2023 |
Kategorie | General |
Channel | Transmission |
Serie | Release Info |
URL | /comm-link//19258-Star-Citizen-Alpha-3182 |
Kommentare | 55 |