Alpha 3.20 - Arena Commander Updates
New Maps
Alpha 3.20 introduces new maps for racing, dogfighting, and FPS, including community inspired tracks lifted straight out of the Stanton system.
Security Post Kareah
INS Jericho
Winner's Circle
Icebreaker
The Snake Pit
Yadar Valley
Miner's Lament
Halloran Circuit
Security Post Kareah
One of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).
INS Jericho
Stanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.
Winner's Circle
Alongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.
Icebreaker
Face off the against the frigid winds that cover the mountains of the Euterpe Advanced Research Laboratories or bide your time and hope the weather clears. Whatever your choice, know that the Icebreaker takes no prisoners.
The Snake Pit
Weave around pylons, duck under cranes, and avoid precarious pipes in this abandoned mining facility as you strive to prevail over the Snake Pit and its venomous turns.
Yadar Valley
Out by the Garden on Daymar, this abandoned mining site nestled in rocky canyons will put your low flying skills to the test.
Miner's Lament
Brave this eerie racetrack on the edge of Yela’s asteroid belt. Once the site of a tragic mining disaster, the forsaken machinery and floating derelicts of Miner’s Lament will now put your skills and your nerve to the test.
Halloran Circuit
This new track set up on the planet Green joins the New Horizon Speedway as its fourth track.
Unified Frontend & Lobby System
Electronic Access, Arena Commander, and Star Marine have merged under a single “Arena Commander” frontend menu. This new frontend, powered by Building Blocks, unifies the various simulation module brands and menus into a single easy to use interface.
Included in this significant refactor is a complete rewrite of Arena Commander’s lobby system, which now allows you to squad up with people directly from your friends or party list with new squad limits per game mode.
Spawning & Loadout Module Refactor
A rewrite of Arena Commander’s Spawning & Loadout Modules has the legacy code updated to modern standards.
Starting with a new spawn screen and loadout manager, this is the first part of a series of updates to how spawning & loadouts are handled in Arena Commander, laying the foundations for exciting new additions like in-game loadout customization, multicrew and spawn locations.
Experimental Modes
An exciting new initiative for Arena Commander, these Experimental Modes will rotate for a limited time throughout a patch cycle. These modes range from simple variants of existing modes to brand new modes that explore new mechanics, locations or even in-development features before they reach the Persistent Universe.
Gun Rush
Tank Royale
Team Tank Battle
Single Weapon Elimination
Mirror Match
Gun Rush
Gun Rush is a free for all elimination-based game mode where the goal is to kill other players with each of the weapons available in the mode.
On round start, all players will begin with the same gun and upon eliminating another player will cycle to the next gun in the list. The first player to score an elimination with all of the weapons in the list wins!
Tank Royale
You and your tank battle it out for supremacy in this Nova-only free-for-all mode. Score points via eliminations and survive as long as you can!
Team Tank Battle
A variant of Squadron Battle, this only-tank mode pits your team of Novas against another, scoring points via eliminations.
Single Weapon Elimination
Single Weapon Elimination is a free for all elimination-based game mode where the goal is to kill other players with only the single allowed weapon of the gamemode. Players cannot use any other weapons and cannot customise their loadout to change it before or during the game.
Mirror Match
This variant of Duel mode pits you against another Mirai Fury pilot in a best of three dogfighting matchup. This mode locks you into choosing the Fury, truly testing the skills of each pilot given the same loadout.
Master Modes
Master Modes is available as a limited time Experimental Mode in Alpha 3.20 in order to test out the upcoming changes to how ships operate in the 'verse. This model change is available in Free Flight, Duel, and the new Endless Vanduul Swarm mode.
Flight Model Changes
Endless Vanduul Swarm
Flight Model Changes
Master Modes splits your travel through space into two distinct speed groups. SCM allows shields, weapons, and high regeneration rates for your power capacitors, but you're limited on top speed. NAV allows high speed but no shields, no weapons, and restricts capacitor regeneration. Changing between the two modes is not instantaneous.
This updated flight model is available to try on the Aegis Gladius for a limited time, so jump in and send us your feedback!
Endless Vanduul Swarm
Come nose to nose with a swarm of Vanduul Scavengers, Hunters, Alphas and the 7 infamous Vanduul Primes that ravaged humanity for decades. There may never be an end to this swarm; but how long can you survive?
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19584 - Squadron 42 Monthly Report: October 2023 19576 - Star Citizen Monthly Report: October 2023 19556 - Introducing: Preview Channel 19518 - Squadron 42 Monthly Report: September 2023 19510 - Alpha 3.21 Referral Bonus Used in 103 Comm-Links
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19466 - Alpha 3.20 - Arena Commander Updates
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0.48 MB- Comm-Link updated through Star Citizen Wiki Api 3 days ago - 03.12.2023 08:45
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ID | 19466 |
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Publication | 21.09.2023 |
Category | Undefined |
Channel | Undefined |
Series | None |
URL | /comm-link/SCW/19466-API |
Comments | 0 |