This Week in Star Citizen

Undefined Undefined None

Content

English
This Week in Star Citizen
01/22/2024 - 12:00 PM

Happy Monday, everyone!



Thank you to everyone who has been jumping into the PTU to test our latest 3.22 build, which comes with much needed fixes as well as improvements for Siege of Orison. There's still some work to be done, and our team is full-bore on this update to get it into your hands as soon as possible. The team is also hard at work on our next major update, Alpha 3.23, which we'll be talking about more in the very near future.

In case you missed it, the filthiest race in the 'verse zoomed and zipped across the deserts of Crusader's second moon. We're of course talking about the Daymar Rally, and with a record number of participants, this was one for the history books! Missed the action? Check out the VOD on ATMO esports' Twitch channel.

Looking a little further into the future, we wanted to give an early heads up that our team will be in attendance for Bar Citizen Barcelona on February 3! Head over to barcitizen.sc for all the details, and we hope to see many of you there!

Now, let's see what's going on this week:
Tuesday, the Narrative team has the latest Portfolio lore post, first appearing in Jump Point 11.02. Pyrotechnic Amalgamated revolutionized the search for resources and discovered two systems, but managing their namesake system would be their ruin.

Friday has our latest Weekly Newsletter, headed straight to your inbox.

Inside Star Citizen and Star Citizen Live are taking one more week off this week. We also wanted to include this note from Jared "Disco Lando" Huckaby regarding the return of our evergreen programming like ISC and SCL:

Thanks Jake and hi all! ISC and SCL are coming back on February 1st/2nd this year and I wanted to take a few moments to talk about a change in our scheduling for 2024 that reflects the ongoing changes to our development in what promises to be the biggest year yet for Star Citizen.

While we're still going to be releasing on Thursdays and broadcasting LIVE on Fridays, we are no longer going to be programming on the standard quarterly cadence we've used since ISC began, which has been a pretty rigid ten weeks on, three weeks off, rinse and repeat sort of affair. In this new year of exciting challenges and anticipated releases, once ISC comes back on February 1st, it will continue to run until 3.23 comes out, however many weeks that may be. We'll then take a week or two off and come right back with the ongoing cadence until the next major patch comes out, and so on and so on.

What this means for you is that we'll no longer be cutting away to our hiatuses a week or two before the patch releases like we've done in the past, and there may be a week or two in the middle of a month where we don't publish/broadcast so we can still take care of the important maintenance tasks we normally do during the prior hiatuses, but most importantly the way our new schedule works out, it means there will now be more episodes of ISC produced this year than previously, covering more topics and more aspects of our lives in game development than ever before, and everyone here on the ISC Team is excited to tackle the added challenge.

SCL will remain the bastion of ascerbic Disco it's always been. There's nothing to be done about that. Sorry.

All in all, just as I stated at the end of last year's final show, I've never been more excited about the prospects of 2024, and we're looking forward to the extra shows not just for more chances to cover the features and such, but more chances to explore new and different types of stories than we've done in the past, about aspects of game development we haven't covered before, too.

We'll see you when we return next week. Back to you, Jake.

Thanks Jared! We're excited for our shows to return, see you all next week!




For Light and Life!

Jake Bradley

Community Manager

THE WEEKLY COMMUNITY CONTENT SCHEDULE


MONDAY, JANUARY 22, 2024
This Week in Star Citizen

TUESDAY, JANUARY 23, 2024
Lore Post: Portfolio - Pyrotechnic Amalgamated

FRIDAY, JANUARY 26, 2024
RSI Weekly Newsletter

Fifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition

Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd

COMMUNITY MVP: January 22, 2024We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

Don't forget to submit your content to our Community Hub for the chance to see it here!

The Bounty Hunter, the House Plant, and a PenguinIts_Cozy had many an adventure in Stanton with their trusty compatriots, Pico and the Drake Corsair. They put together a cinematic recollection of their travels in an amazing machinima mixed with gameplay.

Check out the video on the Community Hub!
German
Diese Woche in Star Citizen
22.01.2024 - 12:00 UHR

Einen schönen Montag euch allen!



Vielen Dank an alle, die sich in die PTU gestürzt haben, um unseren neuesten Build 3.22 zu testen, der dringend benötigte Korrekturen und Verbesserungen für Siege of Orison enthält. Es gibt noch einiges zu tun, und unser Team arbeitet mit Hochdruck an diesem Update, damit ihr es so schnell wie möglich in den Händen haltet. Das Team arbeitet auch schon fleißig an unserem nächsten großen Update, der Alpha 3.23, über die wir in naher Zukunft mehr berichten werden.

Falls du es verpasst hast: Die dreckigste Rasse im Universum ist durch die Wüsten des zweiten Mondes von Crusader gerast und gerast. Die Rede ist natürlich von der Daymar-Rallye, die mit einer Rekordteilnehmerzahl in die Geschichtsbücher eingeht! Hast du die Action verpasst? Schau dir das VOD auf dem Twitch-Kanal von ATMO esports an.

Wenn wir schon ein wenig weiter in die Zukunft blicken, möchten wir dich darauf hinweisen, dass unser Team am 3. Februar bei der Bar Citizen Barcelona dabei sein wird! Auf barcitizen.sc findest du alle Details und wir hoffen, dass wir viele von euch dort sehen werden!

Und jetzt schauen wir mal, was diese Woche so los ist:
Am Dienstag hat das Narrative-Team den neuesten Portfolio-Beitrag, der erstmals in Jump Point 11.02 erschienen ist. Pyrotechnic Amalgamated revolutionierte die Suche nach Ressourcen und entdeckte zwei Systeme, aber die Verwaltung ihres namensgebenden Systems sollte ihr Ruin sein.

Am Freitag kommt unser neuester Wöchentlicher Newsletter direkt in deinen Posteingang.

Inside Star Citizen und Star Citizen Live machen diese Woche eine weitere Woche Pause. Wir wollten auch diese Notiz von Jared "Disco Lando" Huckaby über die Rückkehr unserer immergrünen Programme wie ISC und SCL einfügen:

Danke Jake und hallo an alle! ISC und SCL kehren dieses Jahr am 1. und 2. Februar zurück und ich wollte mir einen Moment Zeit nehmen, um über eine Änderung in unserem Zeitplan für 2024 zu sprechen, die die laufenden Veränderungen in unserer Entwicklung widerspiegelt, die das bisher größte Jahr für Star Citizen zu werden verspricht.

Wir werden zwar immer noch donnerstags veröffentlichen und freitags LIVE übertragen, aber wir werden nicht mehr in dem üblichen vierteljährlichen Rhythmus programmieren, den wir seit Beginn des ISC verwendet haben, d.h. zehn Wochen an, drei Wochen aus, spülen und wiederholen. In diesem neuen Jahr voller aufregender Herausforderungen und bevorstehender Veröffentlichungen wird der ISC ab dem 1. Februar bis zum Erscheinen von 3.23 weiterlaufen, egal wie viele Wochen das sein mögen. Dann machen wir ein oder zwei Wochen Pause und kehren mit der gleichen Kadenz zurück, bis der nächste große Patch erscheint, und so weiter und so fort.

Das bedeutet für dich, dass wir nicht mehr wie bisher ein oder zwei Wochen vor der Veröffentlichung eines Patches eine Pause einlegen werden. Außerdem kann es sein, dass wir in der Mitte des Monats ein oder zwei Wochen lang nichts veröffentlichen/übertragen, damit wir uns um die wichtigen Wartungsarbeiten kümmern können, die wir normalerweise während der vorherigen Pausen durchführen, Vor allem aber bedeutet unser neuer Zeitplan, dass wir in diesem Jahr mehr ISC-Episoden als bisher produzieren werden, die mehr Themen und mehr Aspekte unseres Lebens in der Spieleentwicklung abdecken als je zuvor, und alle hier im ISC-Team freuen sich auf die zusätzliche Herausforderung.

SCL wird die Bastion der asketischen Disco bleiben, die sie schon immer war. Daran lässt sich nichts ändern. Entschuldigung.

Alles in allem war ich, wie ich schon am Ende der letzten Sendung im letzten Jahr gesagt habe, noch nie so gespannt auf die Aussichten für 2024. Wir freuen uns auf die zusätzlichen Sendungen, nicht nur, weil wir mehr Möglichkeiten haben, über die Features und so weiter zu berichten, sondern auch, weil wir mehr Möglichkeiten haben, neue und andere Arten von Geschichten zu erforschen als in der Vergangenheit, und zwar über Aspekte der Spieleentwicklung, über die wir bisher noch nicht berichtet haben.

Wir sehen uns in der nächsten Woche wieder. Zurück zu dir, Jake.

Danke, Jared! Wir freuen uns auf die Rückkehr unserer Sendungen, wir sehen uns nächste Woche wieder!




Für Licht und Leben!

Jake Bradley

Community Manager

DER WÖCHENTLICHE ZEITPLAN FÜR COMMUNITY-INHALTE


MONTAG, 22. JANUAR, 2024
Diese Woche in Star Citizen

DIENSTAG, 23. JANUAR 2024
Lore Post: Portfolio - Pyrotechnik verschmolzen

FREITAG, 26. JANUAR 2024
RSI Wöchentlicher Newsletter
Chinese
This Week in Star Citizen
01/22/2024 - 12:00 PM

Happy Monday, everyone!



Thank you to everyone who has been jumping into the PTU to test our latest 3.22 build, which comes with much needed fixes as well as improvements for Siege of Orison. There's still some work to be done, and our team is full-bore on this update to get it into your hands as soon as possible. The team is also hard at work on our next major update, Alpha 3.23, which we'll be talking about more in the very near future.

In case you missed it, the filthiest race in the 'verse zoomed and zipped across the deserts of Crusader's second moon. We're of course talking about the Daymar Rally, and with a record number of participants, this was one for the history books! Missed the action? Check out the VOD on ATMO esports' Twitch channel.

Looking a little further into the future, we wanted to give an early heads up that our team will be in attendance for Bar Citizen Barcelona on February 3! Head over to barcitizen.sc for all the details, and we hope to see many of you there!

Now, let's see what's going on this week:
Tuesday, the Narrative team has the latest Portfolio lore post, first appearing in Jump Point 11.02. Pyrotechnic Amalgamated revolutionized the search for resources and discovered two systems, but managing their namesake system would be their ruin.

Friday has our latest Weekly Newsletter, headed straight to your inbox.

Inside Star Citizen and Star Citizen Live are taking one more week off this week. We also wanted to include this note from Jared "Disco Lando" Huckaby regarding the return of our evergreen programming like ISC and SCL:

Thanks Jake and hi all! ISC and SCL are coming back on February 1st/2nd this year and I wanted to take a few moments to talk about a change in our scheduling for 2024 that reflects the ongoing changes to our development in what promises to be the biggest year yet for Star Citizen.

While we're still going to be releasing on Thursdays and broadcasting LIVE on Fridays, we are no longer going to be programming on the standard quarterly cadence we've used since ISC began, which has been a pretty rigid ten weeks on, three weeks off, rinse and repeat sort of affair. In this new year of exciting challenges and anticipated releases, once ISC comes back on February 1st, it will continue to run until 3.23 comes out, however many weeks that may be. We'll then take a week or two off and come right back with the ongoing cadence until the next major patch comes out, and so on and so on.

What this means for you is that we'll no longer be cutting away to our hiatuses a week or two before the patch releases like we've done in the past, and there may be a week or two in the middle of a month where we don't publish/broadcast so we can still take care of the important maintenance tasks we normally do during the prior hiatuses, but most importantly the way our new schedule works out, it means there will now be more episodes of ISC produced this year than previously, covering more topics and more aspects of our lives in game development than ever before, and everyone here on the ISC Team is excited to tackle the added challenge.

SCL will remain the bastion of ascerbic Disco it's always been. There's nothing to be done about that. Sorry.

All in all, just as I stated at the end of last year's final show, I've never been more excited about the prospects of 2024, and we're looking forward to the extra shows not just for more chances to cover the features and such, but more chances to explore new and different types of stories than we've done in the past, about aspects of game development we haven't covered before, too.

We'll see you when we return next week. Back to you, Jake.

Thanks Jared! We're excited for our shows to return, see you all next week!




For Light and Life!

Jake Bradley

Community Manager

THE WEEKLY COMMUNITY CONTENT SCHEDULE


MONDAY, JANUARY 22, 2024
This Week in Star Citizen

TUESDAY, JANUARY 23, 2024
Lore Post: Portfolio - Pyrotechnic Amalgamated

FRIDAY, JANUARY 26, 2024
RSI Weekly Newsletter

Fifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition

Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd

COMMUNITY MVP: January 22, 2024We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

Don't forget to submit your content to our Community Hub for the chance to see it here!

The Bounty Hunter, the House Plant, and a PenguinIts_Cozy had many an adventure in Stanton with their trusty compatriots, Pico and the Drake Corsair. They put together a cinematic recollection of their travels in an amazing machinima mixed with gameplay.

Check out the video on the Community Hub!

Images

0
No images available.

Metadata

CIG ID
19762
Channel
Undefined
Category
Undefined
Series
None
Comments
0
Published
2 years ago (2024-01-22T21:00:00+00:00)