Star Citizen Alpha 3.22.0a

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Star Citizen Patch 3.22.0a Alpha Patch 3.22.0a has been released and is now available on the LIVE Environment! Patch should now show: VERSION 3.22.0-LIVE.9035564. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Long Term Persistence: Enabled Starting aUEC: 20,000 Characters in this new environment have been built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost. Known Issues The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly) PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT Feature Updates Locations Increased Damage Output and Health of Defense Turrets Around the PU Gameplay Bounty Ship Cargo Balance Pass NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance. Ships and Vehicles San’tok.yai Audio Polish Pass Bug Fixes Fixed an issue causing the ATC to fail to detect vehicles within the loading zone or fail to initiate cargo transfers Using a tractor beam to move ships should no longer severely impact client framerate Fixed multiple issues causing shuttle transit at Orison to stop and become stranded before reaching its destination Fixed an issue causing tractor beams to fail to work on a container when multiple players interact with the same cargo container using a tractor Beam Klescher Rehabilitation Facility transit elevator should no longer go missing or block players from exiting prison Fixed an issue causing ship maneuvering to fail when a player with a Tier 1 injury is sitting in the co-pilot seat Fixed an issue causing large sections of the Cutlass Black’s hull to be invulnerable to damage The external fuel rack on the Drake Cutter Rambler should now provide its correct quantum fuel capacity Landing pad turrets at Security Post Kareah should no longer despawn when streamed out Fixed an issue causing melee takedowns on NPC enemies to not count as mission kills Fixed an issue that could cause Undersuits to be permanently lost when equipping armor Selling at the Commodity Kiosk should no longer sometimes display a “Transaction Cost Mismatch” dialogue or be limited to selling one unit At a time Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout Players should now be able to correctly press charges when ship is being towed by another player without permission Weapons should no longer fail to shoot and holster themselves after using medpens while sprinting Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player Mercury Star Runner AI in HRT bounty missions should no longer spawn as civilians Siege of Orison Bug Fixes Fixes applied since previous mission run on LIVE IFFI Container code on Lieutenant’s tablet should no longer display as “0” Fixed an issue that could cause the island boss not to spawn Fixed an issue that could cause the Lieutenant to spawn and get stuck under their spawn location Re-streaming in a Crusader platform after other players have left it should no longer cause Crusader Ships to be destroyed Fixed an issue causing the data hack screen to reset after being stopped by leaving the room and returning Fixed an issue causing the Siege of Orison mission to not tell players to leave the platforms to complete the mission Fixed multiple floating loot boxes located on Admin Center platforms Siege of Orison barge should no longer go missing on admin platform after multiple mission runs on the same shard Fixed an issue causing Siege FPS AI to not leave their open spawn closets Anti Air (AA) should now correctly shutdown after disabling IFFI AI will occasionally slide when moving in and out of cover Spawn closets located at the Barge should now spawn FPS AI correctly Eliminating an Island Boss before their marker appears should no longer cause mission objectives to fail or update from that point onwards Players should no longer be able to fly Crusader Ships out of the mission area Dulli comms audio should no longer constantly spam players once the code is obtained at Solanki Platform Technical Fixed 4 Client Crashes Fixed 10 Server Crashes Fixed a Server Deadlock Back to top
Star Citizen Patch 3.22.0a Der Alpha Patch 3.22.0a wurde veröffentlicht und ist jetzt in der LIVE Umgebung verfügbar! Der Patch sollte jetzt anzeigen: VERSION 3.22.0-LIVE.9035564. Es wird dringend empfohlen, dass die Spieler/innen nach dem Patch ihre USER- und Shader-Ordner für den Public-Client löschen, vor allem, wenn es zu merkwürdigen Problemen mit der Grafik der Charaktere oder zu Abstürzen beim Laden kommt. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\Programme\Roberts Space Industries\StarCitizen\LIVE. Die Shader-Ordner findest du unter %localappdata%\Star Citizen. Langfristige Persistenz: Aktiviert Start-AUEC: 20.000 Die Charaktere in dieser neuen Umgebung wurden aus LTP-Daten erstellt, daher gehen Gegenstände wie Medpens, Munition, Leihgaben und Raffineriejobs verloren. Bekannte Probleme Das Tuning der San'tok.yai- und X1-Flüge ist noch nicht vollständig abgeschlossen und muss in einer späteren Version angepasst werden. Der Endboss-NSC spawnt nicht während der Mission "Illegale Lieferung zurückholen" (die legale Version spawnt weiterhin korrekt) PU - Stanton - Unterirdische Anlage / UGF - KI - KI-Feinde bleiben in einer Laufanimation stecken Stanton - Traktorstrahl / Physik / Fracht - Wenn du den Traktorstrahl benutzt, um Fracht innerhalb eines Schiffes zu transportieren, schnappt die Fracht manchmal außerhalb des Schiffes ein. Stanton - Spawn Closet - Missionsinhalt / KI - Die KI-Feinde können außerhalb ihrer vorgesehenen Spawn-Punkte spawnen Stanton - Missionsfeature - UGF-Missionen - Verbleibende feindliche KI spawnen nicht in der UGF-Bunkermission Pu - Fahrzeuge - Reparaturdienste - Fahrzeuge, die einen Softtod erlitten haben, können nicht repariert werden Multivehicle - PU - Fahrzeuge - Beim Andocken an eine Station wird der Andockarm nicht ausgefahren PU - Stanton - ASOP / Flottenmanager - ATC - Wenn ein Schiff zurückgeholt wird, kann es außerhalb des Hangars spawnen, dem es zugewiesen ist PU - Stanton - Area18/GrimHex - Orte / Inventar / Respawn - Der Spieler verliert nach dem Tod in der Waffenstillstandszone die Ausrüstung und die ausgerüsteten Gegenstände Multifahrzeug - PU - Fahrzeuge / UI - Fahrzeug-HUD - Wenn die Raketen geladen werden, wird die UI nicht aktualisiert, um anzuzeigen, dass sie abschussbereit sind. PU - Stanton - Actor - Player Spawning - Multiple Locations - Wenn mehrere Spieler gleichzeitig versuchen, sich am selben Ort einzuloggen, kann es sein, dass ihnen dasselbe Bett zugewiesen wird; diejenigen, die nach dem ersten Spieler einspawnen, bleiben stecken Origin 890 Jump - PU - Fahrzeuge - Flottenmanager - Wenn ein Fahrzeug im Hangar des 890J gelandet ist, kann der 890J nicht mehr korrekt über ASOP/Flottenmanager oder beim Ausloggen verstaut werden PU - Traktorstrahl / Physik - Wenn mehrere Spieler mit einem Traktorstrahl mit demselben Frachtcontainer interagieren, funktionieren die Traktorstrahlen dieser Spieler möglicherweise nicht mehr korrekt mit diesem Container. Multifahrzeug - PU/AC - Fahrzeuge / Waffen / Schiffskomponenten - Alle energiebasierten Waffen zeigen bei natürlich gespawnten Schiffen "0/0" in der Munitionsanzeige an und können nicht abgefeuert werden Multivehicle - Vehicles / UI - Inner Thought - Der Spieler kann das Schiff nicht über die Option "Exit Seat" in PIT verlassen Feature Updates Orte Erhöhte Schadensleistung und Lebenspunkte der Verteidigungstürme rund um die PU Gameplay Kopfgeldschiff Fracht Balance Pass Bei NPC-Kopfgeldschiffen wurde die Anzahl der Frachtmanifeste aus Gründen der Wirtschaftsbalance gesenkt. Schiffe und Fahrzeuge San'tok.yai Audio Polnischer Pass Fehlerbehebungen Ein Problem wurde behoben, das dazu führte, dass die ATC keine Fahrzeuge in der Ladezone erkannte oder keine Frachttransfers einleitete. Die Verwendung eines Traktorstrahls zum Bewegen von Schiffen sollte die Framerate des Clients nicht mehr stark beeinträchtigen Mehrere Probleme wurden behoben, die dazu führten, dass der Shuttle-Transit in Orison vor Erreichen des Ziels gestoppt wurde und gestrandet ist. Ein Problem wurde behoben, das dazu führte, dass Traktorstrahlen nicht auf einen Container wirkten, wenn mehrere Spieler mit demselben Frachtcontainer interagierten. Der Transitaufzug der Klescher Rehabilitationseinrichtung sollte nicht mehr verschwinden oder Spieler daran hindern, das Gefängnis zu verlassen. Ein Problem wurde behoben, das dazu führte, dass das Manövrieren von Schiffen fehlschlug, wenn ein Spieler mit einer Stufe-1-Verletzung auf dem Co-Pilotensitz saß. Ein Problem wurde behoben, das dazu führte, dass große Teile des Rumpfes der Cutlass Black unverwundbar gegen Schaden waren. Das externe Treibstoffregal auf dem Drake Cutter Rambler sollte nun die korrekte Quantentreibstoff-Kapazität liefern Die Landungstürme am Sicherheitsposten Kareah sollten nicht mehr despawnen, wenn sie herausgestreamt werden. Ein Problem wurde behoben, durch das Nahkampf-Takedowns von NSC-Feinden nicht als Missionserfolge gezählt wurden. Ein Problem wurde behoben, das dazu führen konnte, dass Unteranzüge beim Ausrüsten von Rüstungen dauerhaft verloren gingen. Der Verkauf am Rohstoffkiosk sollte nicht mehr manchmal den Dialog "Transaktionskosten stimmen nicht überein" anzeigen oder auf den gleichzeitigen Verkauf einer Einheit beschränkt sein Es wurde ein Problem behoben, das zu einem Einbruch der Server-FPS führen konnte, wenn du versucht hast, ein Schiff aus einer Konstellation mit benutzerdefinierter Ausrüstung zu reparieren. Spieler sollten nun in der Lage sein, korrekt Anklage zu erheben, wenn ein Schiff von einem anderen Spieler ohne Erlaubnis abgeschleppt wird Waffen sollten nicht mehr versagen, wenn sie beim Sprinten Medpens benutzen und sich selbst aufladen Ein Problem wurde behoben, das dazu führte, dass Raketen, Bomben und Torpedos sofort verschwanden, nachdem sie sich eine kurze Strecke vom Spieler entfernt hatten. Die Mercury Star Runner KI in HRT-Kopfgeldmissionen sollte nicht mehr als Zivilisten spawnen Fehlerbehebungen bei der Belagerung von Orison Die Fehler wurden seit dem letzten Missionslauf auf LIVE behoben. Der IFFI-Container-Code auf dem Tablet des Leutnants sollte nicht mehr als "0" angezeigt werden. Ein Problem wurde behoben, das dazu führen konnte, dass der Inselboss nicht spawnen konnte. Ein Problem wurde behoben, das dazu führen konnte, dass der Leutnant spawnen konnte und unter seiner Spawnposition stecken blieb. Das erneute Betreten einer Kreuzfahrerplattform, nachdem andere Spieler sie verlassen haben, sollte nicht mehr dazu führen, dass Kreuzfahrerschiffe zerstört werden Ein Problem wurde behoben, das dazu führte, dass der Datenhack-Bildschirm zurückgesetzt wurde, nachdem er durch das Verlassen des Raums und die Rückkehr gestoppt wurde. Ein Problem wurde behoben, das dazu führte, dass die Mission "Belagerung von Orison" die Spieler nicht aufforderte, die Plattformen zu verlassen, um die Mission abzuschließen. Mehrere schwebende Beutekisten auf den Plattformen des Admin Centers wurden behoben. Der Lastkahn der Belagerung von Orison sollte nach mehreren Missionsläufen auf demselben Shard nicht mehr auf der Admin-Plattform verschwinden Ein Problem wurde behoben, das dazu führte, dass die Siege-FPS-KI ihre offenen Spawn-Schränke nicht verließ. Die Luftabwehr (AA) sollte nun korrekt abgeschaltet werden, nachdem die IFFI deaktiviert wurde. Die KI rutscht gelegentlich, wenn sie sich in und aus der Deckung bewegt Spawn-Schränke auf der Barge sollten nun die FPS-KI korrekt spawnen Das Eliminieren eines Inselbosses, bevor sein Marker erscheint, sollte nicht mehr dazu führen, dass Missionsziele scheitern oder von diesem Zeitpunkt an aktualisiert werden Spieler sollten nicht mehr in der Lage sein, Kreuzfahrerschiffe aus dem Missionsgebiet zu fliegen. Der Dulli-Kommunikationston sollte die Spieler nicht mehr ständig mit Spam bombardieren, sobald sie den Code auf der Solanki-Plattform erhalten haben. Technisch 4 Client-Abstürze behoben 10 Server-Abstürze behoben Einen Server Deadlock behoben Zurück zum Anfang
Star Citizen Patch 3.22.0a Alpha Patch 3.22.0a has been released and is now available on the LIVE Environment! Patch should now show: VERSION 3.22.0-LIVE.9035564. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Long Term Persistence: Enabled Starting aUEC: 20,000 Characters in this new environment have been built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost. Known Issues The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly) PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT Feature Updates Locations Increased Damage Output and Health of Defense Turrets Around the PU Gameplay Bounty Ship Cargo Balance Pass NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance. Ships and Vehicles San’tok.yai Audio Polish Pass Bug Fixes Fixed an issue causing the ATC to fail to detect vehicles within the loading zone or fail to initiate cargo transfers Using a tractor beam to move ships should no longer severely impact client framerate Fixed multiple issues causing shuttle transit at Orison to stop and become stranded before reaching its destination Fixed an issue causing tractor beams to fail to work on a container when multiple players interact with the same cargo container using a tractor Beam Klescher Rehabilitation Facility transit elevator should no longer go missing or block players from exiting prison Fixed an issue causing ship maneuvering to fail when a player with a Tier 1 injury is sitting in the co-pilot seat Fixed an issue causing large sections of the Cutlass Black’s hull to be invulnerable to damage The external fuel rack on the Drake Cutter Rambler should now provide its correct quantum fuel capacity Landing pad turrets at Security Post Kareah should no longer despawn when streamed out Fixed an issue causing melee takedowns on NPC enemies to not count as mission kills Fixed an issue that could cause Undersuits to be permanently lost when equipping armor Selling at the Commodity Kiosk should no longer sometimes display a “Transaction Cost Mismatch” dialogue or be limited to selling one unit At a time Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout Players should now be able to correctly press charges when ship is being towed by another player without permission Weapons should no longer fail to shoot and holster themselves after using medpens while sprinting Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player Mercury Star Runner AI in HRT bounty missions should no longer spawn as civilians Siege of Orison Bug Fixes Fixes applied since previous mission run on LIVE IFFI Container code on Lieutenant’s tablet should no longer display as “0” Fixed an issue that could cause the island boss not to spawn Fixed an issue that could cause the Lieutenant to spawn and get stuck under their spawn location Re-streaming in a Crusader platform after other players have left it should no longer cause Crusader Ships to be destroyed Fixed an issue causing the data hack screen to reset after being stopped by leaving the room and returning Fixed an issue causing the Siege of Orison mission to not tell players to leave the platforms to complete the mission Fixed multiple floating loot boxes located on Admin Center platforms Siege of Orison barge should no longer go missing on admin platform after multiple mission runs on the same shard Fixed an issue causing Siege FPS AI to not leave their open spawn closets Anti Air (AA) should now correctly shutdown after disabling IFFI AI will occasionally slide when moving in and out of cover Spawn closets located at the Barge should now spawn FPS AI correctly Eliminating an Island Boss before their marker appears should no longer cause mission objectives to fail or update from that point onwards Players should no longer be able to fly Crusader Ships out of the mission area Dulli comms audio should no longer constantly spam players once the code is obtained at Solanki Platform Technical Fixed 4 Client Crashes Fixed 10 Server Crashes Fixed a Server Deadlock Back to top
Star Citizen Patch 3.22.0a Alpha Patch 3.22.0a has been released and is now available on the LIVE Environment! Patch should now show: VERSION 3.22.0-LIVE.9035564. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen. Long Term Persistence: Enabled Starting aUEC: 20,000 Characters in this new environment have been built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost. Known Issues The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly) PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT Feature Updates Locations Increased Damage Output and Health of Defense Turrets Around the PU Gameplay Bounty Ship Cargo Balance Pass NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance. Ships and Vehicles San’tok.yai Audio Polish Pass Bug Fixes Fixed an issue causing the ATC to fail to detect vehicles within the loading zone or fail to initiate cargo transfers Using a tractor beam to move ships should no longer severely impact client framerate Fixed multiple issues causing shuttle transit at Orison to stop and become stranded before reaching its destination Fixed an issue causing tractor beams to fail to work on a container when multiple players interact with the same cargo container using a tractor Beam Klescher Rehabilitation Facility transit elevator should no longer go missing or block players from exiting prison Fixed an issue causing ship maneuvering to fail when a player with a Tier 1 injury is sitting in the co-pilot seat Fixed an issue causing large sections of the Cutlass Black’s hull to be invulnerable to damage The external fuel rack on the Drake Cutter Rambler should now provide its correct quantum fuel capacity Landing pad turrets at Security Post Kareah should no longer despawn when streamed out Fixed an issue causing melee takedowns on NPC enemies to not count as mission kills Fixed an issue that could cause Undersuits to be permanently lost when equipping armor Selling at the Commodity Kiosk should no longer sometimes display a “Transaction Cost Mismatch” dialogue or be limited to selling one unit At a time Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout Players should now be able to correctly press charges when ship is being towed by another player without permission Weapons should no longer fail to shoot and holster themselves after using medpens while sprinting Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player Mercury Star Runner AI in HRT bounty missions should no longer spawn as civilians Siege of Orison Bug Fixes Fixes applied since previous mission run on LIVE IFFI Container code on Lieutenant’s tablet should no longer display as “0” Fixed an issue that could cause the island boss not to spawn Fixed an issue that could cause the Lieutenant to spawn and get stuck under their spawn location Re-streaming in a Crusader platform after other players have left it should no longer cause Crusader Ships to be destroyed Fixed an issue causing the data hack screen to reset after being stopped by leaving the room and returning Fixed an issue causing the Siege of Orison mission to not tell players to leave the platforms to complete the mission Fixed multiple floating loot boxes located on Admin Center platforms Siege of Orison barge should no longer go missing on admin platform after multiple mission runs on the same shard Fixed an issue causing Siege FPS AI to not leave their open spawn closets Anti Air (AA) should now correctly shutdown after disabling IFFI AI will occasionally slide when moving in and out of cover Spawn closets located at the Barge should now spawn FPS AI correctly Eliminating an Island Boss before their marker appears should no longer cause mission objectives to fail or update from that point onwards Players should no longer be able to fly Crusader Ships out of the mission area Dulli comms audio should no longer constantly spam players once the code is obtained at Solanki Platform Technical Fixed 4 Client Crashes Fixed 10 Server Crashes Fixed a Server Deadlock Back to top

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CIG ID
19766
Channel
Transmission
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General
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Published
2 years ago (2024-01-26T00:00:00+00:00)