Star Citizen Patch 3.22.0a
Alpha Patch 3.22.0a has been released and is now available on the LIVE Environment!
Patch should now show: VERSION 3.22.0-LIVE.9035564.
It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. The Shader folders can be found here %localappdata%\Star Citizen.
Long Term Persistence: Enabled
Starting aUEC: 20,000
Characters in this new environment have been built from LTP data so items such as medpens, ammo, rentals, and refinery jobs will be lost.
Known Issues
The San’tok.yai and X1 flight tuning is not fully complete and will require tuning in a later release
The Final Boss NPC won’t spawn during the Illegal Retrieve Consignment Mission (Legal version still spawns correctly)
PU – Stanton – Underground Facility / UGF – AI – AI enemies get stuck in a walking animation
Stanton – Tractor Beam / Physics / Cargo – Sometimes when utilizing the tractor beam to move cargo within a ship, the cargo will snap outside of the ship
Stanton – Spawn Closet – Mission Content / AI – Enemy AI can spawn out of bounds of their intended spawn points
Stanton – Mission Feature – UGF missions – Remaining hostiles AI not spawning in UGF bunker mission
Pu – Vehicles – Repair services – Unable to repair vehicles that have been soft deathed
Multivehicle – PU – Vehicles – When docking at a station the docking arm will not extend
PU – Stanton – ASOP / Fleet Manager – ATC – When retrieving a ship it may spawn outside the hangar it is assigned to
PU – Stanton – Area18/GrimHex – Locations / Inventory / Respawn – Player loses loadout and equipped items after dying in the armistice zone
Multivehicle – PU – Vehicles / UI – Vehicle HUD – When the missiles charge the UI does not update to reflect when they are ready to be fired
PU – Stanton – Actor – Player Spawning – Multiple Locations – When multiple players attempt to log in to the same location at the same time they may be assigned the same bed; those that spawn in after the initial player will be stuck
Origin 890 Jump – PU – Vehicles – Fleet Manager – When a vehicle is landed in the hangar of the 890J, the 890J can no longer stow correctly via ASOP/Fleet Manager or on logout
PU – Tractor Beam / Physics – When multiple players interact with the same cargo container using a Tractor Beam, those players’ tractor beams may no longer work correctly on that container
Multivehicle – PU/AC – Vehicles / Weapons / Ship Components – All energy-based weapons state “0/0” in Ammo count on naturally spawned ships and cannot fire
Multivehicle – Vehicles / UI – Inner Thought – Player cannot exit the ship by using the “Exit Seat” option in PIT
Feature Updates
Locations
Increased Damage Output and Health of Defense Turrets Around the PU
Gameplay
Bounty Ship Cargo Balance Pass
NPC Bounty contract ships have had their cargo manifest amounts lowered for Economy Balance.
Ships and Vehicles
San’tok.yai Audio Polish Pass
Bug Fixes
Fixed an issue causing the ATC to fail to detect vehicles within the loading zone or fail to initiate cargo transfers
Using a tractor beam to move ships should no longer severely impact client framerate
Fixed multiple issues causing shuttle transit at Orison to stop and become stranded before reaching its destination
Fixed an issue causing tractor beams to fail to work on a container when multiple players interact with the same cargo container using a tractor Beam
Klescher Rehabilitation Facility transit elevator should no longer go missing or block players from exiting prison
Fixed an issue causing ship maneuvering to fail when a player with a Tier 1 injury is sitting in the co-pilot seat
Fixed an issue causing large sections of the Cutlass Black’s hull to be invulnerable to damage
The external fuel rack on the Drake Cutter Rambler should now provide its correct quantum fuel capacity
Landing pad turrets at Security Post Kareah should no longer despawn when streamed out
Fixed an issue causing melee takedowns on NPC enemies to not count as mission kills
Fixed an issue that could cause Undersuits to be permanently lost when equipping armor
Selling at the Commodity Kiosk should no longer sometimes display a “Transaction Cost Mismatch” dialogue or be limited to selling one unit At a time
Fixed an issue that could cause the Server FPS to drop when trying to repair a snub ship from a constellation with a custom loadout
Players should now be able to correctly press charges when ship is being towed by another player without permission
Weapons should no longer fail to shoot and holster themselves after using medpens while sprinting
Fixed an issue causing Missiles, Bombs, and Torpedo’s to disappear immediately after traveling a short distance from the player
Mercury Star Runner AI in HRT bounty missions should no longer spawn as civilians
Siege of Orison Bug Fixes
Fixes applied since previous mission run on LIVE
IFFI Container code on Lieutenant’s tablet should no longer display as “0”
Fixed an issue that could cause the island boss not to spawn
Fixed an issue that could cause the Lieutenant to spawn and get stuck under their spawn location
Re-streaming in a Crusader platform after other players have left it should no longer cause Crusader Ships to be destroyed
Fixed an issue causing the data hack screen to reset after being stopped by leaving the room and returning
Fixed an issue causing the Siege of Orison mission to not tell players to leave the platforms to complete the mission
Fixed multiple floating loot boxes located on Admin Center platforms
Siege of Orison barge should no longer go missing on admin platform after multiple mission runs on the same shard
Fixed an issue causing Siege FPS AI to not leave their open spawn closets
Anti Air (AA) should now correctly shutdown after disabling IFFI
AI will occasionally slide when moving in and out of cover
Spawn closets located at the Barge should now spawn FPS AI correctly
Eliminating an Island Boss before their marker appears should no longer cause mission objectives to fail or update from that point onwards
Players should no longer be able to fly Crusader Ships out of the mission area
Dulli comms audio should no longer constantly spam players once the code is obtained at Solanki Platform
Technical
Fixed 4 Client Crashes
Fixed 10 Server Crashes
Fixed a Server Deadlock
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