Meet Patrick Thomas

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Greetings Citizens,
Meet Patrick Thomas, Cloud Imperium’s newest artist and the man responsible for finishing the Drake Interplanetary Cutlass now available in your Hangars! Patrick is an industry veteran with a number of famous titles to his credit, and we’re glad he’s now lending his expertise to Star Citizen. Tune in to Wingman’s Hangar on Friday for a full video interview!

How did you get started in the game industry?
I started in Austin working for for Qcclaim. Which i dropped out of college for. Good decision so far.

What projects have you worked on?
Games I worked on

Halo Wars (2009), Microsoft Game Studios

Age of Empires III: The WarChiefs (2006), Microsoft Game Studios

DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.

DOOM³ (2004), Activision Publishing, Inc.

World of Warcraft (2004), Blizzard Entertainment Inc.

Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc.

Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.

Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc.

Diablo II (2000), Blizzard Entertainment Inc.

Dominion: Storm Over Gift 3 (1998), Eidos Interactive, Inc.

StarCraft: Brood War (1998), Blizzard Entertainment Inc.

Batman Forever: The Arcade Game (1996), Acclaim Entertainment, Inc.

NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc.

Aero the Acro-Bat 2 (1994), Sun Corporation of America

NFL Quarterback Club (1994), Acclaim Entertainment, Inc.

Nada for CR, but he is one of the reason I got into games. (Origin)

What are you doing for Cloud Imperium?
I am very fortunate to be a part of the ship building team. WAhoo!

What are you most excited to see in Star Citizen/Squadron 42?
Character development and story telling.

What are you playing right now?
Eve Online, World of Tanks, anything with LEGO in the title, Battlefield 3 and Halo and Call of Duty with my boys.
Grüße Bürger,
Lernen Sie Patrick Thomas kennen, den neuesten Künstler von Cloud Imperium und den Mann, der für die Fertigstellung des Drake Interplanetarischen Entermessers verantwortlich ist, das jetzt in Ihren Hangars erhältlich ist! Patrick ist ein Branchenveteran mit einer Reihe bekannter Titel, und wir freuen uns, dass er nun sein Fachwissen an Star Citizen weitergibt. Schauen Sie sich am Freitag in Wingman's Hangar an, um ein vollständiges Videointerview zu erhalten!

Wie bist du in der Spieleindustrie gestartet?
Ich begann in Austin und arbeitete für Qcclaim. Wofür ich das College abgebrochen habe. Bisher eine gute Entscheidung.

An welchen Projekten hast du gearbeitet?
Spiele, an denen ich gearbeitet habe

Halo Wars (2009), Microsoft Game Studios Age of Empires III: The WarChiefs (2006), Microsoft Game Studios DOOM³: Auferstehung des Bösen (2005), Activision Publishing, Inc. DOOM³ (2004), Activision Publishing, Inc. World of Warcraft (2004), Blizzard Entertainment Inc. Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc. Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc. Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc. Diablo II (2000), Blizzard Entertainment Inc. Herrschaft: Storm Over Gift 3 (1998), Eidos Interactive, Inc. StarCraft: Brutkrieg (1998), Blizzard Entertainment Inc. Batman für immer: Das Arcade-Spiel (1996), Acclaim Entertainment, Inc. NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc. Aero the Acro-Bat 2 (1994), Sun Corporation of America NFL Quarterback Club (1994), Acclaim Entertainment, Inc. Nada für CR, aber er ist einer der Gründe, warum ich in Spiele kam. (Herkunft)

Was machst du für Cloud Imperium?
Ich habe das große Glück, Teil des Schiffbauteams zu sein. WAhoo!

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Charakter-Entwicklung und Geschichtenerzählen.

Was spielst du gerade?
Eve Online, World of Tanks, alles mit LEGO im Titel, Battlefield 3 und Halo und Call of Duty mit meinen Jungs.
Greetings Citizens,
Meet Patrick Thomas, Cloud Imperium’s newest artist and the man responsible for finishing the Drake Interplanetary Cutlass now available in your Hangars! Patrick is an industry veteran with a number of famous titles to his credit, and we’re glad he’s now lending his expertise to Star Citizen. Tune in to Wingman’s Hangar on Friday for a full video interview!

How did you get started in the game industry?
I started in Austin working for for Qcclaim. Which i dropped out of college for. Good decision so far.

What projects have you worked on?
Games I worked on

Halo Wars (2009), Microsoft Game Studios

Age of Empires III: The WarChiefs (2006), Microsoft Game Studios

DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.

DOOM³ (2004), Activision Publishing, Inc.

World of Warcraft (2004), Blizzard Entertainment Inc.

Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc.

Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.

Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc.

Diablo II (2000), Blizzard Entertainment Inc.

Dominion: Storm Over Gift 3 (1998), Eidos Interactive, Inc.

StarCraft: Brood War (1998), Blizzard Entertainment Inc.

Batman Forever: The Arcade Game (1996), Acclaim Entertainment, Inc.

NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc.

Aero the Acro-Bat 2 (1994), Sun Corporation of America

NFL Quarterback Club (1994), Acclaim Entertainment, Inc.

Nada for CR, but he is one of the reason I got into games. (Origin)

What are you doing for Cloud Imperium?
I am very fortunate to be a part of the ship building team. WAhoo!

What are you most excited to see in Star Citizen/Squadron 42?
Character development and story telling.

What are you playing right now?
Eve Online, World of Tanks, anything with LEGO in the title, Battlefield 3 and Halo and Call of Duty with my boys.

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CIG ID
13470
Channel
Undefined
Category
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Series
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Comments
78
Published
12 years ago (2014-01-09T00:00:00+00:00)