Star Citizen Patch V0.9.2
Undefined Undefined NoneContent
ADDITIONS Added Gladius to hangar
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS M50 Health reduced
Turning speed increased
Acceleration increased
350R Decreased boost
Weight increased
300i Adjusted weapon heat decay
Hornet Increased power draw of shield
Aurora Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III Damage Decreased
Firing rate increased
Omnisky VI Firing rate increased
CF-007 Bulldog Repeater Damage decreased
CF-117 Badger Repeater Damage increased
Behring M3A Laser Damage increased
Behring M4A Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A Firing rate increased
Power usage increased
Damage increased
9-Series Longsword Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword Firing rate increased
Damage decreased
Sledge II K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220 Damage decreased
MaxOx NN-13 Neutron Cannon Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS M50 Health reduced
Turning speed increased
Acceleration increased
350R Decreased boost
Weight increased
300i Adjusted weapon heat decay
Hornet Increased power draw of shield
Aurora Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III Damage Decreased
Firing rate increased
Omnisky VI Firing rate increased
CF-007 Bulldog Repeater Damage decreased
CF-117 Badger Repeater Damage increased
Behring M3A Laser Damage increased
Behring M4A Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A Firing rate increased
Power usage increased
Damage increased
9-Series Longsword Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword Firing rate increased
Damage decreased
Sledge II K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220 Damage decreased
MaxOx NN-13 Neutron Cannon Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids
Zusätze hinzugefügt Gladius zum Hangar hinzugefügt Verbesserte Stick-Präzision für Joystick und Gamepad hinzugefügt Hinzugefügter Zielfokus hinzugefügt Virtueller Joystick-Umschalter (links)alt) Zusätzliche Raketeneinsatzofferten hinzugefügt Option hinzugefügt, um jetzt entkoppeltes Gieren an Joysticks zu binden BALANCE/TWEAKS M50 Gesundheit reduzierte Drehgeschwindigkeit erhöhte Beschleunigung erhöhte 350R reduzierte Erhöhung des Gewichts erhöhte 300i angepasste Waffe Wärmeabfall Hornisse erhöhte Leistungsaufnahme des Schildes Aurora angepasste Waffe Wärmeabfall Waffe Kühlung optimiert für alle Waffen Omnisky III Schaden verringerte Schussrate erhöhte Omnisky VI Schussrate erhöhte CF- erhöhte007 Bulldog Repeater Damage decreased CF-117 Badger Repeater Damage increased Behring M3A Laser Damage increased Behring M4A Firing rate decreased Bullet speed increased Reduced bullet spread Behring M5A Firing rate increased Power use increased Schaden increased 9-Serie Langschwert Größe reduziert von 2 auf 1 Feuerrate erhöht Schaden erhöht 11-Serie Breitschwert Feuerrate erhöht Schaden verringert Schlitten II K und W Mass Driver Kanone Display Name geändert zu Schlitten II Größe reduziert von 2 auf 1 Feuerrate verringert Schaden verringert Mantis GT-220 Schaden verringert MaxOx NN-13 Neutronenkanonenabfeuerungsrate erhöht Schaden erhöht Verminderte Wärme- und Stromverbrauch Geänderte Farbe Ziel Lead Indicator ersetzt durch Lag-Pip Erhöhte Größe der DFM-Karten Angepasste Schildregenverzögerung Standard Joystick x-Achsen-Eingabe ist jetzt Gieren statt Rollen Comstab jetzt standardmäßig ausgeschaltet Aktualisiertes 315p Material Relative Mausmodus-Verbesserungen Verschiedene HUD visuelle Änderungen Zoom leicht erhöht, visueller Effekt hinzugefügt Angepasste Position des Spind-Toilettenpapiers Aktualisiertes Ammobox-Visual im Holotable Verminderte IFCS Banking Racing Checkpoints öffnen sich jetzt schneller Angepasste gebrochene Monde und sterbende Sterne Umgebungslicht FIXES Fixed 325a Texturen Fixed Mustang enter Animation Fixed Aurora kardanische Rotationsrate Fixed Squadron Battle nicht endend, wenn ein Team Fixed Vanduul Spawning an falschen Orten Fixed Racing End of Match Scoreboard Fixed einige Probleme mit dem Abstand in der Halle Fixed der Planet flackert in Broken Moon Fixed 300i Serie Türgeräusche Fixed 300i Serie Hologramm, das keinen Schiffsschaden zeigt Fixed Origin Radarkugel, die zu dunkel ist Fixed flackernde Probleme von Umweltgütern während des Beginns eines Rennens Fixed distance marker on selected reticle to now match scale of reticle Matchmaking improvements Localization fixes Various crash fixes KNOWN ISSUES Ships can appear to jitter near edges of large maps 325a external material incorrect after zoning into multiplayer matches Gladius canopy becomes offset from cockpit during open animation 325a power management bars do not update when redistributing power via the power triangle Dynamic Zoom funktioniert nur, wenn das Schiff sich nicht bewegt Arena Commander Menü spezifiziert Hornet F7a als'TRAINER' Omnisky III und IV nicht überhitzen Floating Geometrie über 315p Steuerbord-Tür Die Nase und Flügelstreifen auf der 315p zeigen falsch an Ziel ein feindliches Schiff während der die HUD-Boot-Sequenz führt dazu, dass das Zielschiff nicht im Zielfenster erscheint. Wingmen stoppen das Fliegen zwischen den Wellen in Vanduul Swarm Turrets sind nicht zugänglich in den Cutlass Black and Blue Graphische Artefakte, die bei Verwendung einer AMD R9 285 Videokarte erscheinen Andockhalsband ist unzugänglich im Cutlass Black Docked Ziele zeigen ein gescanntes Absehen / HUD-Pfeil, aber nicht geben Lag Pips Graue Katze wird immer nach rechts drehen, wenn Sie den Gamepad Joystick und Drosselklappen-Eingaben nicht verhindern, dass Windows Power Saver-Modus setzen Monitor in den Schlaf Sie können dies verhindern durch Erhöhung der Sleep-Timer für Ihren Bildschirm in Windows Power Saver-Einstellungen Stalker IR-Raketen schaden wenig und ignorieren Leuchtkugeln Hornet Nase Waffen nicht aufladen Helmüberlagerung erscheint immer noch unter den Füßen, wenn Sie nach unten schauen Aurora MR rote Aufkleber werden nicht beschädigt, wenn das Schiff Vanduul tut, Füchsin und Kriegsherr kollidieren manchmal mit Asteroiden.
ADDITIONS Added Gladius to hangar
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS M50 Health reduced
Turning speed increased
Acceleration increased
350R Decreased boost
Weight increased
300i Adjusted weapon heat decay
Hornet Increased power draw of shield
Aurora Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III Damage Decreased
Firing rate increased
Omnisky VI Firing rate increased
CF-007 Bulldog Repeater Damage decreased
CF-117 Badger Repeater Damage increased
Behring M3A Laser Damage increased
Behring M4A Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A Firing rate increased
Power usage increased
Damage increased
9-Series Longsword Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword Firing rate increased
Damage decreased
Sledge II K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220 Damage decreased
MaxOx NN-13 Neutron Cannon Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS M50 Health reduced
Turning speed increased
Acceleration increased
350R Decreased boost
Weight increased
300i Adjusted weapon heat decay
Hornet Increased power draw of shield
Aurora Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III Damage Decreased
Firing rate increased
Omnisky VI Firing rate increased
CF-007 Bulldog Repeater Damage decreased
CF-117 Badger Repeater Damage increased
Behring M3A Laser Damage increased
Behring M4A Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A Firing rate increased
Power usage increased
Damage increased
9-Series Longsword Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword Firing rate increased
Damage decreased
Sledge II K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220 Damage decreased
MaxOx NN-13 Neutron Cannon Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids
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Images
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Metadata
- CIG ID
- 14263
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 70
- Published
- 11 years ago (2014-10-30T00:00:00+00:00)