Star Citizen Patch V0.9.2

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ADDITIONS Added Gladius to hangar Added Enhanced Stick Precision for Joystick and Gamepad Added Target Focus Added Virtual Joystick toggle (left-alt) Added missile deployment animations Added option to now bind decoupled yaw on joysticks BALANCE/TWEAKS M50 Health reduced Turning speed increased Acceleration increased 350R Decreased boost Weight increased 300i Adjusted weapon heat decay Hornet Increased power draw of shield Aurora Adjusted weapon heat decay Weapon Cooling tweaked for all weapons Omnisky III Damage Decreased Firing rate increased Omnisky VI Firing rate increased CF-007 Bulldog Repeater Damage decreased CF-117 Badger Repeater Damage increased Behring M3A Laser Damage increased Behring M4A Firing rate decreased Bullet speed increased Reduced bullet spread Behring M5A Firing rate increased Power usage increased Damage increased 9-Series Longsword Size reduced from 2 to 1 Firing rate increased Damage increased 11-Series Broadsword Firing rate increased Damage decreased Sledge II K and W Mass Driver Cannon display name changed to Sledge II Size reduced from 2 to 1 Firing rate decreased Damage decreased Mantis GT-220 Damage decreased MaxOx NN-13 Neutron Cannon Firing rate increased Damage increased Decreased heat and power usage Changed color Target Lead Indicator replaced with Lag-Pip Increased size of DFM maps Adjusted Shield Regen Delay Default joystick x-axis input is now yaw instead of roll Comstab now off by default Updated 315p material Relative mouse mode improvements Various HUD visual changes Zoom slightly increased, visual effect added Adjusted position of locker toilet paper Updated ammobox visual in holotable Decreased IFCS Banking Racing checkpoints now open faster Adjusted Broken Moon and Dying Star ambient light FIXES Fixed 325a textures Fixed Mustang enter animation Fixed Aurora gimbal rotation rate Fixed Squadron Battle not ending if one team leaves Fixed Vanduul spawning in incorrect locations Fixed racing end of match scoreboard Fixed some draw distance issues in the hangar Fixed the planet flickering in Broken Moon Fixed 300i series door sounds Fixed 300i series hologram not showing ship damage Fixed Origin radar sphere being too dim Fixed flickering issues of environment assets during the beginning of a race Fixed distance marker on selected reticle to now match scale of reticle Matchmaking improvements Localization fixes Various crash fixes KNOWN ISSUES Ships can appear to jitter near edges of large maps 325a external material incorrect after zoning into multiplayer matches Gladius canopy becomes offset from cockpit during open animation 325a power management bars do not update when redistributing power via the power triangle Dynamic Zoom only functions when ship is not moving Arena commander menu specified Hornet F7a as ‘TRAINER’ Omnisky III and IV do not overheat Floating geometry above 315p starboard door The nose and wing stripes on the 315p are displaying incorrectly Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window Wingmen stop flying between waves in Vanduul Swarm Turrets are inaccessible in the Cutlass Black and Blue Graphical artifacts appearing when using an AMD R9 285 video card Docking Collar is inaccessible in the Cutlass Black Docked targets show a scanned reticle/HUD arrow but do not give lag pips Grey cat will always turn right when using the Gamepad Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings Stalker IR missiles do little damage and ignore flares Hornet nose weapons do not recharge Helmet overlay still appears below feet when looking down Aurora MR red decals don’t get damaged when the ship does Vanduul, Vixen and Warlord will sometimes collide with asteroids
Zusätze hinzugefügt Gladius zum Hangar hinzugefügt Verbesserte Stick-Präzision für Joystick und Gamepad hinzugefügt Hinzugefügter Zielfokus hinzugefügt Virtueller Joystick-Umschalter (links)alt) Zusätzliche Raketeneinsatzofferten hinzugefügt Option hinzugefügt, um jetzt entkoppeltes Gieren an Joysticks zu binden BALANCE/TWEAKS M50 Gesundheit reduzierte Drehgeschwindigkeit erhöhte Beschleunigung erhöhte 350R reduzierte Erhöhung des Gewichts erhöhte 300i angepasste Waffe Wärmeabfall Hornisse erhöhte Leistungsaufnahme des Schildes Aurora angepasste Waffe Wärmeabfall Waffe Kühlung optimiert für alle Waffen Omnisky III Schaden verringerte Schussrate erhöhte Omnisky VI Schussrate erhöhte CF- erhöhte007 Bulldog Repeater Damage decreased CF-117 Badger Repeater Damage increased Behring M3A Laser Damage increased Behring M4A Firing rate decreased Bullet speed increased Reduced bullet spread Behring M5A Firing rate increased Power use increased Schaden increased 9-Serie Langschwert Größe reduziert von 2 auf 1 Feuerrate erhöht Schaden erhöht 11-Serie Breitschwert Feuerrate erhöht Schaden verringert Schlitten II K und W Mass Driver Kanone Display Name geändert zu Schlitten II Größe reduziert von 2 auf 1 Feuerrate verringert Schaden verringert Mantis GT-220 Schaden verringert MaxOx NN-13 Neutronenkanonenabfeuerungsrate erhöht Schaden erhöht Verminderte Wärme- und Stromverbrauch Geänderte Farbe Ziel Lead Indicator ersetzt durch Lag-Pip Erhöhte Größe der DFM-Karten Angepasste Schildregenverzögerung Standard Joystick x-Achsen-Eingabe ist jetzt Gieren statt Rollen Comstab jetzt standardmäßig ausgeschaltet Aktualisiertes 315p Material Relative Mausmodus-Verbesserungen Verschiedene HUD visuelle Änderungen Zoom leicht erhöht, visueller Effekt hinzugefügt Angepasste Position des Spind-Toilettenpapiers Aktualisiertes Ammobox-Visual im Holotable Verminderte IFCS Banking Racing Checkpoints öffnen sich jetzt schneller Angepasste gebrochene Monde und sterbende Sterne Umgebungslicht FIXES Fixed 325a Texturen Fixed Mustang enter Animation Fixed Aurora kardanische Rotationsrate Fixed Squadron Battle nicht endend, wenn ein Team Fixed Vanduul Spawning an falschen Orten Fixed Racing End of Match Scoreboard Fixed einige Probleme mit dem Abstand in der Halle Fixed der Planet flackert in Broken Moon Fixed 300i Serie Türgeräusche Fixed 300i Serie Hologramm, das keinen Schiffsschaden zeigt Fixed Origin Radarkugel, die zu dunkel ist Fixed flackernde Probleme von Umweltgütern während des Beginns eines Rennens Fixed distance marker on selected reticle to now match scale of reticle Matchmaking improvements Localization fixes Various crash fixes KNOWN ISSUES Ships can appear to jitter near edges of large maps 325a external material incorrect after zoning into multiplayer matches Gladius canopy becomes offset from cockpit during open animation 325a power management bars do not update when redistributing power via the power triangle Dynamic Zoom funktioniert nur, wenn das Schiff sich nicht bewegt Arena Commander Menü spezifiziert Hornet F7a als'TRAINER' Omnisky III und IV nicht überhitzen Floating Geometrie über 315p Steuerbord-Tür Die Nase und Flügelstreifen auf der 315p zeigen falsch an Ziel ein feindliches Schiff während der die HUD-Boot-Sequenz führt dazu, dass das Zielschiff nicht im Zielfenster erscheint. Wingmen stoppen das Fliegen zwischen den Wellen in Vanduul Swarm Turrets sind nicht zugänglich in den Cutlass Black and Blue Graphische Artefakte, die bei Verwendung einer AMD R9 285 Videokarte erscheinen Andockhalsband ist unzugänglich im Cutlass Black Docked Ziele zeigen ein gescanntes Absehen / HUD-Pfeil, aber nicht geben Lag Pips Graue Katze wird immer nach rechts drehen, wenn Sie den Gamepad Joystick und Drosselklappen-Eingaben nicht verhindern, dass Windows Power Saver-Modus setzen Monitor in den Schlaf Sie können dies verhindern durch Erhöhung der Sleep-Timer für Ihren Bildschirm in Windows Power Saver-Einstellungen Stalker IR-Raketen schaden wenig und ignorieren Leuchtkugeln Hornet Nase Waffen nicht aufladen Helmüberlagerung erscheint immer noch unter den Füßen, wenn Sie nach unten schauen Aurora MR rote Aufkleber werden nicht beschädigt, wenn das Schiff Vanduul tut, Füchsin und Kriegsherr kollidieren manchmal mit Asteroiden.
ADDITIONS Added Gladius to hangar Added Enhanced Stick Precision for Joystick and Gamepad Added Target Focus Added Virtual Joystick toggle (left-alt) Added missile deployment animations Added option to now bind decoupled yaw on joysticks BALANCE/TWEAKS M50 Health reduced Turning speed increased Acceleration increased 350R Decreased boost Weight increased 300i Adjusted weapon heat decay Hornet Increased power draw of shield Aurora Adjusted weapon heat decay Weapon Cooling tweaked for all weapons Omnisky III Damage Decreased Firing rate increased Omnisky VI Firing rate increased CF-007 Bulldog Repeater Damage decreased CF-117 Badger Repeater Damage increased Behring M3A Laser Damage increased Behring M4A Firing rate decreased Bullet speed increased Reduced bullet spread Behring M5A Firing rate increased Power usage increased Damage increased 9-Series Longsword Size reduced from 2 to 1 Firing rate increased Damage increased 11-Series Broadsword Firing rate increased Damage decreased Sledge II K and W Mass Driver Cannon display name changed to Sledge II Size reduced from 2 to 1 Firing rate decreased Damage decreased Mantis GT-220 Damage decreased MaxOx NN-13 Neutron Cannon Firing rate increased Damage increased Decreased heat and power usage Changed color Target Lead Indicator replaced with Lag-Pip Increased size of DFM maps Adjusted Shield Regen Delay Default joystick x-axis input is now yaw instead of roll Comstab now off by default Updated 315p material Relative mouse mode improvements Various HUD visual changes Zoom slightly increased, visual effect added Adjusted position of locker toilet paper Updated ammobox visual in holotable Decreased IFCS Banking Racing checkpoints now open faster Adjusted Broken Moon and Dying Star ambient light FIXES Fixed 325a textures Fixed Mustang enter animation Fixed Aurora gimbal rotation rate Fixed Squadron Battle not ending if one team leaves Fixed Vanduul spawning in incorrect locations Fixed racing end of match scoreboard Fixed some draw distance issues in the hangar Fixed the planet flickering in Broken Moon Fixed 300i series door sounds Fixed 300i series hologram not showing ship damage Fixed Origin radar sphere being too dim Fixed flickering issues of environment assets during the beginning of a race Fixed distance marker on selected reticle to now match scale of reticle Matchmaking improvements Localization fixes Various crash fixes KNOWN ISSUES Ships can appear to jitter near edges of large maps 325a external material incorrect after zoning into multiplayer matches Gladius canopy becomes offset from cockpit during open animation 325a power management bars do not update when redistributing power via the power triangle Dynamic Zoom only functions when ship is not moving Arena commander menu specified Hornet F7a as ‘TRAINER’ Omnisky III and IV do not overheat Floating geometry above 315p starboard door The nose and wing stripes on the 315p are displaying incorrectly Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window Wingmen stop flying between waves in Vanduul Swarm Turrets are inaccessible in the Cutlass Black and Blue Graphical artifacts appearing when using an AMD R9 285 video card Docking Collar is inaccessible in the Cutlass Black Docked targets show a scanned reticle/HUD arrow but do not give lag pips Grey cat will always turn right when using the Gamepad Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings Stalker IR missiles do little damage and ignore flares Hornet nose weapons do not recharge Helmet overlay still appears below feet when looking down Aurora MR red decals don’t get damaged when the ship does Vanduul, Vixen and Warlord will sometimes collide with asteroids
ADDITIONS Added Gladius to hangar Added Enhanced Stick Precision for Joystick and Gamepad Added Target Focus Added Virtual Joystick toggle (left-alt) Added missile deployment animations Added option to now bind decoupled yaw on joysticks BALANCE/TWEAKS M50 Health reduced Turning speed increased Acceleration increased 350R Decreased boost Weight increased 300i Adjusted weapon heat decay Hornet Increased power draw of shield Aurora Adjusted weapon heat decay Weapon Cooling tweaked for all weapons Omnisky III Damage Decreased Firing rate increased Omnisky VI Firing rate increased CF-007 Bulldog Repeater Damage decreased CF-117 Badger Repeater Damage increased Behring M3A Laser Damage increased Behring M4A Firing rate decreased Bullet speed increased Reduced bullet spread Behring M5A Firing rate increased Power usage increased Damage increased 9-Series Longsword Size reduced from 2 to 1 Firing rate increased Damage increased 11-Series Broadsword Firing rate increased Damage decreased Sledge II K and W Mass Driver Cannon display name changed to Sledge II Size reduced from 2 to 1 Firing rate decreased Damage decreased Mantis GT-220 Damage decreased MaxOx NN-13 Neutron Cannon Firing rate increased Damage increased Decreased heat and power usage Changed color Target Lead Indicator replaced with Lag-Pip Increased size of DFM maps Adjusted Shield Regen Delay Default joystick x-axis input is now yaw instead of roll Comstab now off by default Updated 315p material Relative mouse mode improvements Various HUD visual changes Zoom slightly increased, visual effect added Adjusted position of locker toilet paper Updated ammobox visual in holotable Decreased IFCS Banking Racing checkpoints now open faster Adjusted Broken Moon and Dying Star ambient light FIXES Fixed 325a textures Fixed Mustang enter animation Fixed Aurora gimbal rotation rate Fixed Squadron Battle not ending if one team leaves Fixed Vanduul spawning in incorrect locations Fixed racing end of match scoreboard Fixed some draw distance issues in the hangar Fixed the planet flickering in Broken Moon Fixed 300i series door sounds Fixed 300i series hologram not showing ship damage Fixed Origin radar sphere being too dim Fixed flickering issues of environment assets during the beginning of a race Fixed distance marker on selected reticle to now match scale of reticle Matchmaking improvements Localization fixes Various crash fixes KNOWN ISSUES Ships can appear to jitter near edges of large maps 325a external material incorrect after zoning into multiplayer matches Gladius canopy becomes offset from cockpit during open animation 325a power management bars do not update when redistributing power via the power triangle Dynamic Zoom only functions when ship is not moving Arena commander menu specified Hornet F7a as ‘TRAINER’ Omnisky III and IV do not overheat Floating geometry above 315p starboard door The nose and wing stripes on the 315p are displaying incorrectly Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window Wingmen stop flying between waves in Vanduul Swarm Turrets are inaccessible in the Cutlass Black and Blue Graphical artifacts appearing when using an AMD R9 285 video card Docking Collar is inaccessible in the Cutlass Black Docked targets show a scanned reticle/HUD arrow but do not give lag pips Grey cat will always turn right when using the Gamepad Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings Stalker IR missiles do little damage and ignore flares Hornet nose weapons do not recharge Helmet overlay still appears below feet when looking down Aurora MR red decals don’t get damaged when the ship does Vanduul, Vixen and Warlord will sometimes collide with asteroids

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CIG ID
14263
Channel
Undefined
Category
Undefined
Series
None
Comments
70
Published
11 years ago (2014-10-30T00:00:00+00:00)