Note from the Chairman

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Greetings Citizens,
When we released our last major game update, 1.1, I posted that going forward we would refer to future public builds as ‘Star Citizen’ rather than ‘Arena Commander.’ Star Citizen 1.1 instead of Arena Commander 1.1. The reasoning behind this decision was the fact that in the near future we won’t just be releasing Arena Commander. We’ll be releasing Star Marine, the initial social module, multi-crew, Squadron 42… and more. Star Citizen is coming together, and it made sense to get that across. Since we wanted the external number to match what we use internally, calling it Star Citizen 1.1 just made sense.

The big problem was that calling the game “1.1” is that it could also imply something I didn’t intend. There’s no proper standard for build numbers, but it is a common practice to refer to your first commercial release as 1.0. Calling what we are releasing Star Citizen 1.1 might imply that Star Citizen is finished, or a game you can pick up and play in its polished form today. Many backers argued this point on the forums, and we listened carefully to the debate.

Many of you may see this as a small thing, easily dismissed or corrected. But what truly struck me about the response was the reasoning that came up time and again: of course backers know and understand where Star Citizen is in development today… but they were concerned that new players learning about the project wouldn’t. And that crystallized something for me: Star Citizen’s community doesn’t just want to play the game they’ve paid for… they care as much as the development team about making sure the game is a success. For all the debate back and forth, the thought that our community would worry quite seriously about excluding future players made me extremely happy.

So of course we resolved to make a change. As noted above, one of the requirements was that it not just be a forward facing community change: if we were going to change how we name our builds, we were going to do it internally and externally. Internally, we had much the same discussion that was going on on the forums: what do we call it? Add a leading 0? Temporarily drop ‘Star Citizen’? A new system of letters? In the process, we reviewed all of your many suggestions. In the end, the answer was that we wanted to keep it Star Citizen and we wanted to call it 1.1 in order to avoid renumbering everything and reworking our stream names (more of a challenge than you would think) and our long term plans. You’re playing the same builds we are, it only makes sense to give you the same information we have. And so with a great deal of very careful consideration I’m happy to announce that we have chosen one of the community’s suggestsions: you are downloading Star Citizen Alpha 1.1 with today’s release. Thank you to everyone out there who took part in this debate, and who helped us decide on the best change to make.

Alpha 1.1.1 – Today’s Update (Primarily Arena Commander improvements)

Alpha 1.1.2 – Code Stability bug fix patch for Pre-Star Marine

Alpha 1.2.0 – Star Marine

Alpha 1.3.0 – Social Module

Hopefully, that solves the numbering issue and helps new backers understand Star Citizen’s status and plans. I will close with a final, genuine thank you to the community for helping sort this out and for caring enough about Star Citizen in the first place that it would ever be an issue.

— Chris Roberts
Grüße Bürger,
Als wir unser letztes großes Spiel-Update, 1.1, veröffentlicht haben, habe ich veröffentlicht, dass wir uns in Zukunft auf zukünftige öffentliche Gebäude als "Star Citizen" und nicht als "Arena Commander" beziehen würden. Sternenbürger 1.1 anstelle von Arena Commander 1.1. Der Grund für diese Entscheidung war die Tatsache, dass wir in naher Zukunft nicht nur Arena Commander freilassen werden. Wir werden Star Marine, das erste soziale Modul, Multi-Crew, Squadron 42.... und mehr veröffentlichen. Star Citizen kommt zusammen, und es war sinnvoll, das zu vermitteln. Da wir wollten, dass die externe Nummer mit dem übereinstimmt, was wir intern verwenden, war es einfach sinnvoll, sie Star Citizen 1.1 zu nennen.

Das große Problem war, dass der Aufruf des Spiels "1.1" darin besteht, dass es auch etwas bedeuten könnte, was ich nicht beabsichtigt hatte. Es gibt keinen geeigneten Standard für Build-Nummern, aber es ist eine gängige Praxis, Ihre erste kommerzielle Version als 1.0 zu bezeichnen. Der Aufruf dessen, was wir veröffentlichen, könnte bedeuten, dass Star Citizen fertig ist, oder ein Spiel, das Sie heute in seiner polierten Form spielen können. Viele Befürworter haben diesen Punkt in den Foren diskutiert, und wir haben die Debatte aufmerksam verfolgt.

Viele von euch mögen dies als eine kleine Sache betrachten, die leicht zu verwerfen oder zu korrigieren ist. Aber was mich an der Antwort wirklich beeindruckt hat, war die Argumentation, die immer wieder auftauchte: Natürlich wissen und verstehen die Geldgeber, wo Star Citizen heute in der Entwicklung ist.... aber sie waren besorgt, dass neue Akteure, die von dem Projekt erfahren, es nicht tun würden. Und das kristallisierte etwas für mich heraus: Die Community von Star Citizen will nicht nur das Spiel spielen, für das sie bezahlt haben.... sie kümmern sich genauso sehr wie das Entwicklungsteam darum, dass das Spiel ein Erfolg wird. Bei all der hin und her geführten Debatte hat mich der Gedanke, dass sich unsere Gemeinschaft ernsthaft Sorgen machen würde, zukünftige Spieler auszuschließen, sehr glücklich gemacht.

Deshalb haben wir uns natürlich entschlossen, eine Änderung vorzunehmen. Wie bereits erwähnt, war eine der Anforderungen, dass es sich nicht nur um einen zukunftsorientierten Community-Wandel handelt: Wenn wir ändern würden, wie wir unsere Builds benennen, würden wir es intern und extern tun. Intern hatten wir die gleiche Diskussion, die in den Foren geführt wurde: Wie nennen wir sie? Eine führende 0? hinzufügen Vorübergehend "Sternenbürger" fallen lassen? Ein neues System von Briefen? Dabei haben wir alle Ihre vielen Vorschläge überprüft. Am Ende war die Antwort, dass wir es Sternenbürger behalten wollten und wir wollten es 1.1 nennen, um zu vermeiden, alles neu zu nummerieren und unsere Streamnamen (eine größere Herausforderung, als man denkt) und unsere langfristigen Pläne zu überarbeiten. Du spielst die gleichen Builds wie wir, es macht nur Sinn, dir die gleichen Informationen zu geben, die wir haben. Und so freue ich mich, Ihnen mit großer Sorgfalt mitteilen zu können, dass wir einen der Vorschläge der Community ausgewählt haben: Sie laden Star Citizen Alpha 1.1 mit der heutigen Veröffentlichung herunter. Vielen Dank an alle da draußen, die an dieser Debatte teilgenommen haben und die uns geholfen haben, die besten Änderungen zu treffen.

Alpha 1.1.1.1 - Heutiges Update (hauptsächlich Arena Commander Verbesserungen) Alpha 1.1.2 - Code Stability Bugfix Patch für Pre-Star Marine Alpha 1.2.0 - Star Marine Alpha 1.3.0 - Sozialmodul Hoffentlich, das das Nummerierungsproblem löst und neuen Geldgebern hilft, den Status und die Pläne von Star Citizen zu verstehen. Abschließend möchte ich mit einem letzten, aufrichtigen Dankeschön an die Gemeinschaft für ihre Hilfe bei der Lösung dieses Problems und dafür, dass sie sich überhaupt genug um Star Citizen gekümmert hat, dass es überhaupt ein Thema sein würde.

- Chris Roberts
Greetings Citizens,
When we released our last major game update, 1.1, I posted that going forward we would refer to future public builds as ‘Star Citizen’ rather than ‘Arena Commander.’ Star Citizen 1.1 instead of Arena Commander 1.1. The reasoning behind this decision was the fact that in the near future we won’t just be releasing Arena Commander. We’ll be releasing Star Marine, the initial social module, multi-crew, Squadron 42… and more. Star Citizen is coming together, and it made sense to get that across. Since we wanted the external number to match what we use internally, calling it Star Citizen 1.1 just made sense.

The big problem was that calling the game “1.1” is that it could also imply something I didn’t intend. There’s no proper standard for build numbers, but it is a common practice to refer to your first commercial release as 1.0. Calling what we are releasing Star Citizen 1.1 might imply that Star Citizen is finished, or a game you can pick up and play in its polished form today. Many backers argued this point on the forums, and we listened carefully to the debate.

Many of you may see this as a small thing, easily dismissed or corrected. But what truly struck me about the response was the reasoning that came up time and again: of course backers know and understand where Star Citizen is in development today… but they were concerned that new players learning about the project wouldn’t. And that crystallized something for me: Star Citizen’s community doesn’t just want to play the game they’ve paid for… they care as much as the development team about making sure the game is a success. For all the debate back and forth, the thought that our community would worry quite seriously about excluding future players made me extremely happy.

So of course we resolved to make a change. As noted above, one of the requirements was that it not just be a forward facing community change: if we were going to change how we name our builds, we were going to do it internally and externally. Internally, we had much the same discussion that was going on on the forums: what do we call it? Add a leading 0? Temporarily drop ‘Star Citizen’? A new system of letters? In the process, we reviewed all of your many suggestions. In the end, the answer was that we wanted to keep it Star Citizen and we wanted to call it 1.1 in order to avoid renumbering everything and reworking our stream names (more of a challenge than you would think) and our long term plans. You’re playing the same builds we are, it only makes sense to give you the same information we have. And so with a great deal of very careful consideration I’m happy to announce that we have chosen one of the community’s suggestsions: you are downloading Star Citizen Alpha 1.1 with today’s release. Thank you to everyone out there who took part in this debate, and who helped us decide on the best change to make.

Alpha 1.1.1 – Today’s Update (Primarily Arena Commander improvements)

Alpha 1.1.2 – Code Stability bug fix patch for Pre-Star Marine

Alpha 1.2.0 – Star Marine

Alpha 1.3.0 – Social Module

Hopefully, that solves the numbering issue and helps new backers understand Star Citizen’s status and plans. I will close with a final, genuine thank you to the community for helping sort this out and for caring enough about Star Citizen in the first place that it would ever be an issue.

— Chris Roberts

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14651
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From the Chairman
Comments
185
Published
11 years ago (2015-04-11T00:00:00+00:00)