Star Citizen Adds More Features in Latest Alpha Release

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LOS ANGELES, August 26, 2016 – Cloud Imperium Games™, the developers behind the much anticipated space sim Star Citizen™, has announced that the latest update to the game, Alpha 2.5 has gone live to backers. The new release provides several new ways to play in Star Citizen. There’s a hangout for pirates, a new method of landing your spacecraft and three new flyable ships.

The Grim HEX pirate base is where some of the more “unsavory” characters might be hanging out in the Star Citizen universe. Now players who elect to play outlaw roles can spawn at their own base rather than at Port Olisar as Star Citizen begins to show off an expanding faction system.

There’s plenty to discover at Grim HEX, including a pair of stores. Skutters is a guns and armor shop with a focus on energy weapons and KC Trending is a new clothing store with unique merchandise. But that’s only the beginning. Grim HEX will continue to expand in future patches with the addition of a bar, criminal missions and an outlaw racing area.

A new automated landing system introduces the first iteration of a simple and smooth landing process AND gives players the ability to land manually. The system will grow over the coming releases to ultimately incorporate things like docking and the ability to request/obtain landing authorization through the Comms System.

And what’s an update without some new flyable ships. Three ships have been added to flight-ready status, the Reliant KORE and two variants of the ARGO MPUV short-range transport.

For a complete rundown of all the new features in Star Citizen Alpha 2.5, click this link.

Star Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game’s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http://www.robertsspaceindustries.com/pledge.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.

Contact:
David Swofford
Cloud Imperium Games
[email protected]
+ 512 750-9098

### Star Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.
LOS ANGELES, 26. August 2016 - Cloud Imperium Games™, die Entwickler hinter der lang erwarteten Weltraumsimulation Star Citizen™, hat angekündigt, dass das neueste Update des Spiels, Alpha 2.5, bei den Geldgebern live geschaltet wurde. Die neue Version bietet mehrere neue Möglichkeiten, in Star Citizen zu spielen. Es gibt einen Treffpunkt für Piraten, eine neue Methode zur Landung Ihrer Raumschiffe und drei neue fliegende Schiffe.

Die Grim HEX Piratenbasis ist der Ort, an dem einige der "widerwärtigeren" Charaktere im Star Citizen-Universum herumhängen könnten. Jetzt können Spieler, die sich für Outlaw-Rollen entscheiden, auf ihrer eigenen Basis und nicht in Port Olisar spawnen, da Star Citizen beginnt, ein expandierendes Fraktionssystem zu zeigen.

Im Grim HEX gibt es viel zu entdecken, darunter ein paar Geschäfte. Skutters ist ein Waffen- und Rüstungsgeschäft mit Schwerpunkt auf Energiewaffen und KC Trending ist ein neues Bekleidungsgeschäft mit einzigartigen Waren. Aber das ist nur der Anfang. Grim HEX wird in Zukunft weiter expandieren, mit einer Bar, kriminellen Missionen und einem verbotenen Renngebiet.

Ein neues automatisiertes Landungssystem führt die erste Iteration eines einfachen und reibungslosen Landevorgangs ein UND gibt den Spielern die Möglichkeit, manuell zu landen. Das System wird im Laufe der kommenden Releases wachsen und schließlich Dinge wie das Andocken und die Möglichkeit, über das Comms-System Landeerlaubnis anzufordern/zu erhalten, integrieren.

Und was für ein Update ohne neue fliegende Schiffe. Drei Schiffe wurden in den Flugbereitschaftsstatus aufgenommen, die Reliant KORE und zwei Varianten des ARGO MPUV Kurzstrecken-Transports.

Für eine vollständige Übersicht über alle neuen Funktionen von Star Citizen Alpha 2.5 klicken Sie auf diesen Link.

Star Citizen ist zu 100% von der Menge finanziert und wurde am 10. Oktober 2012 offiziell angekündigt. Das gesammelte Geld zahlt für die Entwicklung des Spiels, einschließlich der Roberts Space Industries-Plattform, auf der Fans und Geldgeber mit dem Team interagieren können, mehrere wöchentliche Webcasts über Star Citizen ansehen, mehr über die Geschichte hinter dem Spiel erfahren, ständige Updates über den Fortschritt des Spiels lesen und vieles mehr. Star Citizen wird von Guinness World Records als das meistgenutzte Projekt und Spiel der Welt anerkannt. Interessenten, die das Projekt unterstützen möchten, können dies unter http://www.robertsspaceindustries.com/pledge. tun.

Über Cloud Imperium Spiele
Die Cloud Imperium Games Corporation und ihre Tochtergesellschaft Roberts Space Industries™ Corp. wurden im April 2012 von dem renommierten Spieleentwickler Chris Roberts (Wing Commander, Freelancer, Privateer) und seinem Geschäftspartner und langjährigen internationalen Medienanwalt Ortwin Freyermuth gegründet. Cloud Imperium operiert von Los Angeles und Austin aus unter Roberts' Führung und nutzt seine langjährigen Beziehungen im Spielebereich. Cloud Imperium stellte schnell ein erstklassiges Entwicklungsteam für die Erstellung von Kunstwerken, Story-Elementen und einem umfangreichen Prototyp für Star Citizen zusammen. Nachdem die britische Erin Roberts 2013 beigetreten war, um ihren umfangreichen Hintergrund in der Spieleproduktion einzubringen, fügten die Roberts und Freyermuth die internationalen Aktivitäten der CIG in Manchester, Großbritannien, hinzu, um die missionsgesteuerte Squadron 42 zu entwickeln, die im First-Person-Universum von Star Citizen spielt. Star Citizen und Squadron 42 werden über www.robertsspaceindustries.com. vermarktet und gestartet. Weitere Informationen über das Unternehmen, einschließlich Jobs und Kontaktinformationen, finden Sie unter www.cloudimperiumgames.com.

Kontakt:
David Swofford
Cloud Imperium Spiele
[email protected]
+ 512 750-9098

Star Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries sind Marken der Cloud Imperium Games Corporation. Alle anderen Marken sind Eigentum ihrer jeweiligen Inhaber.
LOS ANGELES, August 26, 2016 – Cloud Imperium Games™, the developers behind the much anticipated space sim Star Citizen™, has announced that the latest update to the game, Alpha 2.5 has gone live to backers. The new release provides several new ways to play in Star Citizen. There’s a hangout for pirates, a new method of landing your spacecraft and three new flyable ships.

The Grim HEX pirate base is where some of the more “unsavory” characters might be hanging out in the Star Citizen universe. Now players who elect to play outlaw roles can spawn at their own base rather than at Port Olisar as Star Citizen begins to show off an expanding faction system.

There’s plenty to discover at Grim HEX, including a pair of stores. Skutters is a guns and armor shop with a focus on energy weapons and KC Trending is a new clothing store with unique merchandise. But that’s only the beginning. Grim HEX will continue to expand in future patches with the addition of a bar, criminal missions and an outlaw racing area.

A new automated landing system introduces the first iteration of a simple and smooth landing process AND gives players the ability to land manually. The system will grow over the coming releases to ultimately incorporate things like docking and the ability to request/obtain landing authorization through the Comms System.

And what’s an update without some new flyable ships. Three ships have been added to flight-ready status, the Reliant KORE and two variants of the ARGO MPUV short-range transport.

For a complete rundown of all the new features in Star Citizen Alpha 2.5, click this link.

Star Citizen is 100% crowd funded and was officially announced on October 10, 2012. The money raised pays for the development of the game including the Roberts Space Industries platform where fans and backers can interact with the team, view multiple weekly webcasts about Star Citizen, learn about the story behind the game, read constant updates on the game’s progress and much more. Star Citizen is recognized by Guinness World Records as the top crowd funded project and game in the world. People interested in backing the project can do so at http://www.robertsspaceindustries.com/pledge.

About Cloud Imperium Games
Cloud Imperium Games Corporation and its subsidiary Roberts Space Industries™ Corp. were founded in April 2012 by renowned game developer Chris Roberts (Wing Commander, Freelancer, Privateer) and his business partner and long-time international media attorney Ortwin Freyermuth. Operating from Los Angeles and Austin under Roberts’ leadership and using his long-standing relationships in the game space, Cloud Imperium quickly assembled a top tier development team for the creation of art assets, story elements, and an extensive prototype for Star Citizen. Once UK-based Erin Roberts joined in 2013 to contribute his extensive background in game production, the Roberts and Freyermuth added CIG’s international operations in Manchester, UK to develop the mission driven Squadron 42 which is set in Star Citizen’s first person universe. Star Citizen and Squadron 42 are being marketed and launched via www.robertsspaceindustries.com. More information about the company, including jobs and contact information can be found at www.cloudimperiumgames.com.

Contact:
David Swofford
Cloud Imperium Games
[email protected]
+ 512 750-9098

### Star Citizen, Squadron 42, Cloud Imperium, Roberts Space Industries are trademarks of Cloud Imperium Games Corporation. All other trademarks are the property of their respective owners.

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Published
9 years ago (2016-08-26T00:00:00+00:00)