Calling All Devs
Transmission General Calling All DevsContent
Lead Gameplay Engineer Chad McKinney and Lead Network Programmer Clive Johnson join us to talk core tech including iCache, global persistence and server meshing, and their impact on gameplay in the Star Citizen Universe.
To watch previous episodes of Calling All Devs, visit CALLING ALL DEVS.
To watch previous episodes of Calling All Devs, visit CALLING ALL DEVS.
Chad McKinney, Lead Gameplay Engineer, und Clive Johnson, Lead Network Programmer, schließen sich uns an, um über Kerntechnologien wie iCache, globale Persistenz und Server-Meshing und deren Einfluss auf das Gameplay im Star Citizen Universum zu sprechen.
Um frühere Episoden von Calling All Devs zu sehen, besucht CALLING ALL DEVS.
Um frühere Episoden von Calling All Devs zu sehen, besucht CALLING ALL DEVS.
Lead Gameplay Engineer Chad McKinney and Lead Network Programmer Clive Johnson join us to talk core tech including iCache, global persistence and server meshing, and their impact on gameplay in the Star Citizen Universe.
To watch previous episodes of Calling All Devs, visit CALLING ALL DEVS.
To watch previous episodes of Calling All Devs, visit CALLING ALL DEVS.
Links
| Text | URL |
|---|---|
| CALLING ALL DEVS | https://robertsspaceindustries.com/comm-link?channel=&series=calling&type=video&text=&sort=publish_new |
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Metadata
- CIG ID
- 17755
- Channel
- Transmission
- Category
- General
- Series
- Calling All Devs
- Comments
- 30
- Published
- 5 years ago (2020-08-28T23:00:00+00:00)