Star Citizen Alpha 3.12.1

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Star Citizen Patch 3.12.1 Alpha Patch 3.12.1 has been released and is now available! Patch should now show: VERSION 3.12.1-LIVE.6975085. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues Some or all of the player’s items that should be kept after a Character / Database reset are lost A Players Ship can enter a state where it cannot be Retrieved Lighting / Shadow issues affecting players using AMD 6800 and 6900 graphics cards Feature Updates Locations Removed Delamar from the Stanton System Gameplay EVA QOL updates Made improvements to how live ragdoll physics are handled and greatly increased the angular acceleration of the thruster packs in EVA PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty Polish pass on names and location descriptions of various bounty missions and Northrock PVP Bounty Missions Temporarily removed patrol missions Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out Increased inventory and refresh rate of all shop items to reduce the frequency that items run out of stock Increased the availability of prison repair missions Made further optimizations to help with AI flight movement when server framerate is erratic Moved exit interaction location on Retaliator bunk beds to make it more easily found Major Bug Fixes Chat order should no longer become reversed by going into MG while not in a vehicle or 3rd person view while in a vehicle Fixed an issue causing the claim function to not be available at ASOP terminals Fixed an issue causing ships to not be able to restock Vehicle damage charges should no longer be given to the wrong player when two ships collide Fixed an issue causing the fuel intakes on the Star Runner to scoop less than intended amounts of hydrogen fuel Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved Fixed an issue that was causing the Prison kiosks to give a transaction failed message when selling minerals Fixed an issue causing players to get a broken multi-tool if they are sent to prison while wearing leg armor Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance Talon Shrike should no longer become unable to fire missiles The C-788 cannon should now correctly deal damage against friendly targets Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors Items Dropped or Placed by a Player should no longer sometimes immediately disappear Players Ship should no longer become Unresponsive after Mining a Asteroid FPS Deposit nearby Turrets at rest stops now respawn correctly after being destroyed Fixed an issue causing turrets to not spawn for Claimjumper missions Turrets should now be hostile in lawful Claimjumpers missions Fixed an issue causing the player do not be given a mission progression counter when they arrive at a Claimjumper mission location Bounty targets should no longer take a long time to spawn once the location has been reached Players should no longer be able to clip through the hull of the Idris to steal it The mission named “ A Very Difficult Task “ should no longer automatically complete when accepted Increased the pay-out to the intended amount of 45000 aUEC for successfully completing the Capture Arlington Gang Leader Maltrox Arlington mission When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment Fixed an issue causing more than intended reinforcements to sometimes spawn for easy bounty hunting missions Fixed an issue where reinforcement ships on easy bounties could sometimes spawn harder than intended ships Fixed an issue that made wheeled vehicles to easy to get stuck on their side Fixed an issue causing weapon raise not to work near objects while in EVA Andromeda Landing gear deploy animation should now fully play Players should now be able to use the interaction system to power on the Nox Players should no longer be able to Duplicate Mined Gems Infinitely Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface The Goodbye/Exit Screen when Closing a Refinery Terminal should now display correctly Eclipse torpedo animation should now correctly play when firing CRU-L5 quantum travel should no longer be obstructed from most planets and moons Technical Fixed 14 Client crashes Fixed 10 Server crashes Fixed 2 Main Thread Deadlocks Backend shop service optimizations Back to top
Star Citizen Patch 3.12.1 Der Alpha Patch 3.12.1 wurde veröffentlicht und ist nun verfügbar! Der Patch sollte jetzt anzeigen: VERSION 3.12.1-LIVE.6975085. Es wird den Spielern dringend empfohlen, ihren USER-Ordner für den Public-Client nach dem Patch zu löschen, vor allem, wenn ihr seltsame Probleme mit der Charaktergrafik oder Abstürze beim Laden habt. Der USER-Ordner befindet sich (bei Standardinstallationen) unter C:\Programme\Roberts Space Industries\StarCitizen\LIVE. Datenbank-Reset: YES Long Term Persistence (Langzeitpersistenz): Enabled Start aUEC: 20,000 Bekannte Probleme Einige oder alle Gegenstände des Spielers, die nach einem Charakter-/Datenbank-Reset erhalten bleiben sollten, gehen verloren Ein Spielerschiff kann in einen Zustand geraten, in dem es nicht mehr zurückgeholt werden kann Beleuchtungs-/Schattenprobleme, die Spieler mit AMD 6800 und 6900 Grafikkarten betreffen Feature Updates Orte Delamar wurde aus dem Stanton System Gameplay entfernt EVA QOL-Updates Verbesserungen bei der Handhabung der Ragdoll-Physik und deutliche Erhöhung der Winkelbeschleunigung der Triebwerke in EVA PVP- und PVE-Kopfgeldmissionen scheitern nun für den Jäger, wenn er vom Kopfgeld getötet wird Polnische Weitergabe von Namen und Ortsbeschreibungen verschiedener Kopfgeldmissionen und Northrock PVP-Kopfgeldmissionen Vorübergehend entfernte Patrouillenmissionen Reduzierte Startinventarwerte mehrerer Waren bei TDDs, um zu verhindern, dass ihr Inventar ständig Erhöhte Inventar- und Aktualisierungsrate aller Shop-Gegenstände, um die Häufigkeit zu reduzieren, mit der Gegenstände nicht mehr vorrätig sind Erhöhte Verfügbarkeit von Gefängnis-Reparaturmissionen Weitere Optimierungen, um die KI-Flugbewegung bei unregelmäßiger Server-Framerate zu unterstützen Verlegte die Position der Exit-Interaktion an den Etagenbetten des Retaliators, um sie leichter zu finden Größere Fehlerbehebungen Die Chat-Reihenfolge sollte nicht mehr umgekehrt werden, wenn man in MG geht, während man sich nicht in einem Fahrzeug befindet, oder in der 3rd-Person-Ansicht, während man sich in einem Fahrzeug befindet Behoben wurde ein Problem, das dazu führte, dass die Anspruchsfunktion an ASOP-Terminals nicht verfügbar war Behoben wurde ein Problem, das dazu führte, dass Schiffe nicht in der Lage waren, ihre Vorräte aufzufüllen. Problem behoben, das dazu führte, dass die Treibstoffeinlässe des Star Runners weniger Wasserstoff als vorgesehen aufnahmen Behoben wurde ein Problem, das dazu führen konnte, dass das Schiff eines Spielers in einen Zustand geriet, in dem es nicht mehr zurückgeholt werden konnte Behoben wurde ein Problem, das dazu führte, dass die Gefängniskioske beim Verkauf von Mineralien eine Meldung über eine fehlgeschlagene Transaktion anzeigten Behoben wurde ein Problem, das dazu führte, dass Spieler ein kaputtes MultiSchilde sollten nicht mehr von Laser-Scattergun-Waffen wie der Dominance Talon durchdrungen werden können Die Shrike sollte nicht mehr in der Lage sein, Raketen abzufeuern Die C-788 Kanone sollte nun korrekt Schaden gegen befreundete Ziele verursachen Mehrere FPS-Waffen sollten nicht mehr die Kollision an der Vorderseite ihrer Läufe vermissen, wodurch sie durch Wände/Schiffe schießen konnten Behebt ein Server-FPS-Problem, das dazu führte, dass feindliche Jäger sofort die Richtung änderten und ein unnatürliches Verhalten an den Tag legten Gegenstände, die von einem Spieler fallen gelassen oder platziert wurden, sollten nicht mehr manchmal sofort verschwinden Spielerschiffe sollten nun nicht mehr nicht mehr reagieren, nachdem sie einen Asteroiden abgebaut haben FPS-Depot in der Nähe Türme an Rastplätzen respawnen nun korrekt, nachdem sie zerstört wurden Ein Problem wurde behoben, das dazu führte, dass Geschütztürme bei Claimjumper-Missionen nicht spawnten Geschütztürme sollten nun in legalen Claimjumper-Missionen feindlich sein Ein Problem wurde behoben, das dazu führte, dass dem Spieler kein Missionsfortschrittszähler angezeigt wurde, wenn er an einem Claimjumper-Missionsort ankam Kopfgeldziele sollten nun nicht mehr so lange brauchen, um zu spawnen, sobald der Ort erreicht wurde Spieler sollten nun nicht mehr in der Lage sein, durch die Hülle der Idris zu schneiden, um sie zu stehlen Die Mission mit dem Namen "Eine sehr schwierige Aufgabe" sollte nun nicht mehr automatisch abgeschlossen werden, wenn sie angenommen wurde Die Auszahlung wurde auf denWenn ein zweiter Spieler ohne die Mission am Ort des Kopfgeldes ankommt, sollte der Zielmarker nicht mehr für einen kurzen Moment "Letzter bekannter Ort" anzeigen Behebt ein Problem, durch das bei leichten Kopfgeldjagdmissionen manchmal mehr Verstärkung als vorgesehen spawnen konnte Behebt ein Problem, durch das Verstärkungsschiffe bei leichten Kopfgeldjagden manchmal härter als vorgesehen spawnen konnten Behebt ein Problem, durch das Fahrzeuge auf Rädern zu leicht auf der Seite liegen bleiben konnten Behebt ein Problem, durch das Waffenerhöhung in der Nähe von Objekten nicht funktioniert, wenn man sich in EVA befindet Spieler sollten nun in der Lage sein, das Interaktionssystem zu nutzen, um den Nox einzuschalten Spieler sollten nicht mehr in der Lage sein, abgebaute Edelsteine unendlich oft zu duplizieren Behoben wurde ein Problem, das dazu führte, dass Spieler nicht in der Lage waren, Bodenfahrzeuge ferngesteuert zu verlassen Es sollte nicht mehr vorkommen, dass bei einem Anruf eines Spielers, der sich auf einer Planetenoberfläche befindet, kein Audio oder Video übertragen wird Der Abschiedsbildschirm beim Schließen eines Raffinerie-Terminals sollte nun korrekt angezeigt werden Die Animation eines Eclipse-Torpedos sollte nun korrekt abgespielt werden, wenn ein CRU- oder L5-Quantenflug abgefeuert wird.L5-Quantenreisen sollten nicht mehr von den meisten Planeten und Monden behindert werden Technische 14 Client-Abstürze behoben 10 Server-Abstürze behoben 2 Main Thread Deadlocks Backend Shop Service Optimierungen Zurück zum Anfang
Star Citizen Patch 3.12.1 Alpha Patch 3.12.1 has been released and is now available! Patch should now show: VERSION 3.12.1-LIVE.6975085. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues Some or all of the player’s items that should be kept after a Character / Database reset are lost A Players Ship can enter a state where it cannot be Retrieved Lighting / Shadow issues affecting players using AMD 6800 and 6900 graphics cards Feature Updates Locations Removed Delamar from the Stanton System Gameplay EVA QOL updates Made improvements to how live ragdoll physics are handled and greatly increased the angular acceleration of the thruster packs in EVA PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty Polish pass on names and location descriptions of various bounty missions and Northrock PVP Bounty Missions Temporarily removed patrol missions Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out Increased inventory and refresh rate of all shop items to reduce the frequency that items run out of stock Increased the availability of prison repair missions Made further optimizations to help with AI flight movement when server framerate is erratic Moved exit interaction location on Retaliator bunk beds to make it more easily found Major Bug Fixes Chat order should no longer become reversed by going into MG while not in a vehicle or 3rd person view while in a vehicle Fixed an issue causing the claim function to not be available at ASOP terminals Fixed an issue causing ships to not be able to restock Vehicle damage charges should no longer be given to the wrong player when two ships collide Fixed an issue causing the fuel intakes on the Star Runner to scoop less than intended amounts of hydrogen fuel Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved Fixed an issue that was causing the Prison kiosks to give a transaction failed message when selling minerals Fixed an issue causing players to get a broken multi-tool if they are sent to prison while wearing leg armor Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance Talon Shrike should no longer become unable to fire missiles The C-788 cannon should now correctly deal damage against friendly targets Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors Items Dropped or Placed by a Player should no longer sometimes immediately disappear Players Ship should no longer become Unresponsive after Mining a Asteroid FPS Deposit nearby Turrets at rest stops now respawn correctly after being destroyed Fixed an issue causing turrets to not spawn for Claimjumper missions Turrets should now be hostile in lawful Claimjumpers missions Fixed an issue causing the player do not be given a mission progression counter when they arrive at a Claimjumper mission location Bounty targets should no longer take a long time to spawn once the location has been reached Players should no longer be able to clip through the hull of the Idris to steal it The mission named “ A Very Difficult Task “ should no longer automatically complete when accepted Increased the pay-out to the intended amount of 45000 aUEC for successfully completing the Capture Arlington Gang Leader Maltrox Arlington mission When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment Fixed an issue causing more than intended reinforcements to sometimes spawn for easy bounty hunting missions Fixed an issue where reinforcement ships on easy bounties could sometimes spawn harder than intended ships Fixed an issue that made wheeled vehicles to easy to get stuck on their side Fixed an issue causing weapon raise not to work near objects while in EVA Andromeda Landing gear deploy animation should now fully play Players should now be able to use the interaction system to power on the Nox Players should no longer be able to Duplicate Mined Gems Infinitely Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface The Goodbye/Exit Screen when Closing a Refinery Terminal should now display correctly Eclipse torpedo animation should now correctly play when firing CRU-L5 quantum travel should no longer be obstructed from most planets and moons Technical Fixed 14 Client crashes Fixed 10 Server crashes Fixed 2 Main Thread Deadlocks Backend shop service optimizations Back to top
Star Citizen Patch 3.12.1 Alpha Patch 3.12.1 has been released and is now available! Patch should now show: VERSION 3.12.1-LIVE.6975085. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Known Issues Some or all of the player’s items that should be kept after a Character / Database reset are lost A Players Ship can enter a state where it cannot be Retrieved Lighting / Shadow issues affecting players using AMD 6800 and 6900 graphics cards Feature Updates Locations Removed Delamar from the Stanton System Gameplay EVA QOL updates Made improvements to how live ragdoll physics are handled and greatly increased the angular acceleration of the thruster packs in EVA PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty Polish pass on names and location descriptions of various bounty missions and Northrock PVP Bounty Missions Temporarily removed patrol missions Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out Increased inventory and refresh rate of all shop items to reduce the frequency that items run out of stock Increased the availability of prison repair missions Made further optimizations to help with AI flight movement when server framerate is erratic Moved exit interaction location on Retaliator bunk beds to make it more easily found Major Bug Fixes Chat order should no longer become reversed by going into MG while not in a vehicle or 3rd person view while in a vehicle Fixed an issue causing the claim function to not be available at ASOP terminals Fixed an issue causing ships to not be able to restock Vehicle damage charges should no longer be given to the wrong player when two ships collide Fixed an issue causing the fuel intakes on the Star Runner to scoop less than intended amounts of hydrogen fuel Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved Fixed an issue that was causing the Prison kiosks to give a transaction failed message when selling minerals Fixed an issue causing players to get a broken multi-tool if they are sent to prison while wearing leg armor Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance Talon Shrike should no longer become unable to fire missiles The C-788 cannon should now correctly deal damage against friendly targets Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors Items Dropped or Placed by a Player should no longer sometimes immediately disappear Players Ship should no longer become Unresponsive after Mining a Asteroid FPS Deposit nearby Turrets at rest stops now respawn correctly after being destroyed Fixed an issue causing turrets to not spawn for Claimjumper missions Turrets should now be hostile in lawful Claimjumpers missions Fixed an issue causing the player do not be given a mission progression counter when they arrive at a Claimjumper mission location Bounty targets should no longer take a long time to spawn once the location has been reached Players should no longer be able to clip through the hull of the Idris to steal it The mission named “ A Very Difficult Task “ should no longer automatically complete when accepted Increased the pay-out to the intended amount of 45000 aUEC for successfully completing the Capture Arlington Gang Leader Maltrox Arlington mission When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment Fixed an issue causing more than intended reinforcements to sometimes spawn for easy bounty hunting missions Fixed an issue where reinforcement ships on easy bounties could sometimes spawn harder than intended ships Fixed an issue that made wheeled vehicles to easy to get stuck on their side Fixed an issue causing weapon raise not to work near objects while in EVA Andromeda Landing gear deploy animation should now fully play Players should now be able to use the interaction system to power on the Nox Players should no longer be able to Duplicate Mined Gems Infinitely Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface The Goodbye/Exit Screen when Closing a Refinery Terminal should now display correctly Eclipse torpedo animation should now correctly play when firing CRU-L5 quantum travel should no longer be obstructed from most planets and moons Technical Fixed 14 Client crashes Fixed 10 Server crashes Fixed 2 Main Thread Deadlocks Backend shop service optimizations Back to top

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CIG ID
17978
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Transmission
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General
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46
Published
5 years ago (2021-02-04T00:00:00+00:00)