Roadmap Roundup - July 28th, 2021

Spectrum Dispatch Lore Roadmap Roundup

Content

Roadmap Roundup
Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for July 28th, 2021
Progress Tracker
These deliverables have been added to the Progress Tracker:

Proximity Mine
Implementing proximity mines into the game, which are explosives that have a defined area trigger zone. When someone or something enters that zone, the trigger is tripped and the mine explodes.

Male Specialist Heavy RRS Armor
Creating an RRS Specialist heavy armor set, including its material variants.

Release View
Hacking – Tech
Development on Hacking is continuing to make good progress. After a round of internal feedback, we’ve made the decision to spend some additional time on this feature in order to release it in a more polished state. For this reason, this card has been moved to Q4 (3.16).

——

That’s all for this week! Join the discussion on Spectrum
Roadmap-Roundup
Schönen Mittwoch, allerseits!

Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.

In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!

-CIG Community Team

Bemerkenswerte Änderungen für den 28. Juli 2021
Fortschritts-Tracker
Diese Ergebnisse wurden zum Progress Tracker hinzugefügt:

Proximity Mine
Implementierung von Annäherungsminen in das Spiel, die Sprengstoffe sind, die eine definierte Auslösezone haben. Wenn jemand oder etwas diese Zone betritt, wird der Auslöser ausgelöst und die Mine explodiert.

Männlicher Spezialist schwere RRS-Rüstung
Erstellen eines schweren RRS-Spezialist-Rüstungssets, einschließlich seiner Materialvarianten.

Ansicht freigeben
Hacking - Technik
Die Entwicklung von Hacking macht weiterhin gute Fortschritte. Nach einer Runde mit internem Feedback haben wir die Entscheidung getroffen, etwas zusätzliche Zeit auf diese Funktion zu verwenden, um sie in einem ausgefeilteren Zustand zu veröffentlichen. Aus diesem Grund wurde diese Karte auf Q4 (3.16) verschoben.

--

Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum
Roadmap Roundup
Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team

Notable Changes for July 28th, 2021
Progress Tracker
These deliverables have been added to the Progress Tracker:

Proximity Mine
Implementing proximity mines into the game, which are explosives that have a defined area trigger zone. When someone or something enters that zone, the trigger is tripped and the mine explodes.

Male Specialist Heavy RRS Armor
Creating an RRS Specialist heavy armor set, including its material variants.

Release View
Hacking – Tech
Development on Hacking is continuing to make good progress. After a round of internal feedback, we’ve made the decision to spend some additional time on this feature in order to release it in a more polished state. For this reason, this card has been moved to Q4 (3.16).

——

That’s all for this week! Join the discussion on Spectrum

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Metadata

CIG ID
18252
Channel
Spectrum Dispatch
Category
Lore
Series
Roadmap Roundup
Comments
0
Published
4 years ago (2021-07-28T21:00:00+00:00)