Roadmap Roundup - August 11th, 2021
Spectrum Dispatch Lore Roadmap RoundupContent
Roadmap Roundup
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With this publish, we’re extending the horizon of the Progress Tracker to Q2 2022. We’re also planning to add a column for Alpha 3.18 soon.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for August 11th, 2021
Progress Tracker
Live Mission Content Team
You’ll notice on the Progress Tracker that there are a few new names on the team roster, and this is indicative of some internal team changes that have occurred recently. Historically, content produced by Star Citizen Location teams (Modular, LZ-1, MTL-Modular) has been comprised of Environment Art and Level Design disciplines. This is changing moving forward, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.
This means that the Live Mission Content Team is no longer its own team and is instead integrated into the Locations teams, including their deliverables. The Live Mission Content Team’s data will now end in Q3 2021, but will be maintained on the roadmap as a reference.
Location Teams – New Names
The existing location teams on the roadmap have also gotten new names:
LZ-1 Content Team – renamed to EU Landing Zone
MTL Modular – renamed to MTL Sandbox 1
Modular – renamed to EU Sandbox 1
There will also be a new team added to the roadmap very soon, named EU Sandbox 2. Keep an eye out for them in a future publish.
——
Progress Tracker – Newly Added Deliverables:
Targeting v2
Expansion of the Targeting System to support missiles with improved management of targets for both the pilot and crew of the ship.
Plasma Ammunition
Further work on this damage type will cause damage over time to actors, vehicles and ships. Larger weapons of this type will also leave behind a hazard, causing further damage to anything in close proximity to it. This will fulfill the original vision we had for the plasma weapons we already have in-game, and those we have planned for the future.
Incendiary Ammunition
This is a new ballistic projectile that burns on impact, causing the target to take damage over time and potentially causing items in the environment to catch fire.
Disarray Ammunition
This is a new charged ballistic projectile that emits electromagnetic pulses, helping to not only damage the target but also to disrupt power systems.
Space Mines
In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters.
Save/Load
This feature will handle the creation of the save system across Squadron 42, including player data, checkpoints, and UI. Part of this system will also store and load dynamic entities, NPC positions, and data associated with object containers.
Aerodynamic Control Surfaces
Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.
Crusader Genesis Starliner
Building, implementing, and balancing Crusader’s passenger transport, the Genesis Star Liner, as a flight-ready vehicle.
RSI Orion
Building, implementing, and balancing RSI’s mining platform, the Orion, as a flight-ready vehicle.
RSI Lynx
Building, implementing, and balancing RSI’s planetary rover, the Lynx, as a game-ready vehicle.
——
These deliverables are being temporarily removed from the Progress Tracker as the location teams calibrate their planning after the aforementioned changes:
Cutting T2
Charge/Drain T0
Ground Vehicles V2
Akiro Cluster
Ground Scramble Race
Reputation Gates for Missions
Counterfeiting / Data Download Mission
These deliverables were previously taken off of the Progress Tracker, and are now returning:
Dynamic Population
Ladders T1
Actor Status T2
——
Release View
The following cards have been added to Release View:
3.15
New Babbage Hospital
Implementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Orison Hospital
Implementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Rest Stops: Space Station Clinics
Implementation of working Clinics throughout the ‘verse, where players can be healed, as well as purchase medical supplies and life insurance.
GrimHex Clinic
Implementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance.
Loot Generation T0
Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot.
Asset Manager mobiGlas app
In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they’re stored, and where they need to go to pick up, transfer, and equip them.
Physical/Local Inventory Support
Adjusting shops and VMA to support the required API changes for players’ local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship’s loadout if they are in a location where they are currently storing other ship related items.
Infiltrate and Defend Missions
Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.
Updates – Broken Moon Map
Updating Arena Commander’s Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.
Shops and Patrons
Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.
Doctor, Nurse AI Behaviors
When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables – The ‘medical tray’ – The ‘IV Drip’ – and inspecting the ‘Medicine Cabinet’. This will add life and movement to the patient’s room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.
Orison V2
This feature, originally slated for a Q4 release window, has been moved up to release during the 3.15 patch cycle.
3.16
Area 18 Hospital
Implementation of a working hospital located in Area 18, where players can be healed and revived, as well as purchase medical supplies and life insurance.
3.17
Lorville Hospital: Maria Pure of Heart
Implementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance.
——
The following cards have been removed from Release View:
3.15
Ship Interior OC Streaming
This feature is being rescheduled due to other core tech tasks taking a higher priority. For this reason, we’re removing this card from Release View until plans for the feature have been finalized.
——
That’s all for this week! Join the discussion on Spectrum
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With this publish, we’re extending the horizon of the Progress Tracker to Q2 2022. We’re also planning to add a column for Alpha 3.18 soon.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for August 11th, 2021
Progress Tracker
Live Mission Content Team
You’ll notice on the Progress Tracker that there are a few new names on the team roster, and this is indicative of some internal team changes that have occurred recently. Historically, content produced by Star Citizen Location teams (Modular, LZ-1, MTL-Modular) has been comprised of Environment Art and Level Design disciplines. This is changing moving forward, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.
This means that the Live Mission Content Team is no longer its own team and is instead integrated into the Locations teams, including their deliverables. The Live Mission Content Team’s data will now end in Q3 2021, but will be maintained on the roadmap as a reference.
Location Teams – New Names
The existing location teams on the roadmap have also gotten new names:
LZ-1 Content Team – renamed to EU Landing Zone
MTL Modular – renamed to MTL Sandbox 1
Modular – renamed to EU Sandbox 1
There will also be a new team added to the roadmap very soon, named EU Sandbox 2. Keep an eye out for them in a future publish.
——
Progress Tracker – Newly Added Deliverables:
Targeting v2
Expansion of the Targeting System to support missiles with improved management of targets for both the pilot and crew of the ship.
Plasma Ammunition
Further work on this damage type will cause damage over time to actors, vehicles and ships. Larger weapons of this type will also leave behind a hazard, causing further damage to anything in close proximity to it. This will fulfill the original vision we had for the plasma weapons we already have in-game, and those we have planned for the future.
Incendiary Ammunition
This is a new ballistic projectile that burns on impact, causing the target to take damage over time and potentially causing items in the environment to catch fire.
Disarray Ammunition
This is a new charged ballistic projectile that emits electromagnetic pulses, helping to not only damage the target but also to disrupt power systems.
Space Mines
In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters.
Save/Load
This feature will handle the creation of the save system across Squadron 42, including player data, checkpoints, and UI. Part of this system will also store and load dynamic entities, NPC positions, and data associated with object containers.
Aerodynamic Control Surfaces
Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.
Crusader Genesis Starliner
Building, implementing, and balancing Crusader’s passenger transport, the Genesis Star Liner, as a flight-ready vehicle.
RSI Orion
Building, implementing, and balancing RSI’s mining platform, the Orion, as a flight-ready vehicle.
RSI Lynx
Building, implementing, and balancing RSI’s planetary rover, the Lynx, as a game-ready vehicle.
——
These deliverables are being temporarily removed from the Progress Tracker as the location teams calibrate their planning after the aforementioned changes:
Cutting T2
Charge/Drain T0
Ground Vehicles V2
Akiro Cluster
Ground Scramble Race
Reputation Gates for Missions
Counterfeiting / Data Download Mission
These deliverables were previously taken off of the Progress Tracker, and are now returning:
Dynamic Population
Ladders T1
Actor Status T2
——
Release View
The following cards have been added to Release View:
3.15
New Babbage Hospital
Implementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Orison Hospital
Implementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Rest Stops: Space Station Clinics
Implementation of working Clinics throughout the ‘verse, where players can be healed, as well as purchase medical supplies and life insurance.
GrimHex Clinic
Implementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance.
Loot Generation T0
Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot.
Asset Manager mobiGlas app
In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they’re stored, and where they need to go to pick up, transfer, and equip them.
Physical/Local Inventory Support
Adjusting shops and VMA to support the required API changes for players’ local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship’s loadout if they are in a location where they are currently storing other ship related items.
Infiltrate and Defend Missions
Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.
Updates – Broken Moon Map
Updating Arena Commander’s Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.
Shops and Patrons
Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.
Doctor, Nurse AI Behaviors
When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables – The ‘medical tray’ – The ‘IV Drip’ – and inspecting the ‘Medicine Cabinet’. This will add life and movement to the patient’s room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.
Orison V2
This feature, originally slated for a Q4 release window, has been moved up to release during the 3.15 patch cycle.
3.16
Area 18 Hospital
Implementation of a working hospital located in Area 18, where players can be healed and revived, as well as purchase medical supplies and life insurance.
3.17
Lorville Hospital: Maria Pure of Heart
Implementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance.
——
The following cards have been removed from Release View:
3.15
Ship Interior OC Streaming
This feature is being rescheduled due to other core tech tasks taking a higher priority. For this reason, we’re removing this card from Release View until plans for the feature have been finalized.
——
That’s all for this week! Join the discussion on Spectrum
Roadmap-Roundup
Schönen Mittwoch, allerseits!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.
Mit dieser Veröffentlichung verlängern wir den Zeithorizont des Progress Trackers bis zum 2. Quartal 2022. Wir planen außerdem, bald eine Spalte für Alpha 3.18 hinzuzufügen.
In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!
-CIG Community Team
Bemerkenswerte Änderungen für den 11. August 2021
Fortschritts-Tracker
Team für Live-Missionsinhalte
Auf dem Progress Tracker werden Sie feststellen, dass es einige neue Namen auf der Teamliste gibt, und dies ist ein Hinweis auf einige interne Teamänderungen, die kürzlich stattgefunden haben. In der Vergangenheit bestand der Inhalt, der von den Star Citizen Location Teams (Modular, LZ-1, MTL-Modular) produziert wurde, aus den Disziplinen Environment Art und Level Design. Dies ändert sich in Zukunft, indem die Disziplin Mission Design sowie zusätzliche Unterstützung durch das AI Content Team in die Locations-Pipeline aufgenommen wird. Sie werden mit dem Level-Design und der Kunst zusammenarbeiten, um die Orte zum Leben zu erwecken und das Gameplay von Moment zu Moment zu verbessern.
Das bedeutet, dass das Live Mission Content Team nicht länger ein eigenes Team ist und stattdessen in die Locations-Teams integriert wird, einschließlich deren Ergebnisse. Die Daten des Live Mission Content Teams enden nun in Q3 2021, werden aber als Referenz auf der Roadmap beibehalten.
Location-Teams - Neue Namen
Die bestehenden Location-Teams auf der Roadmap haben ebenfalls neue Namen erhalten:
LZ-1 Content Team - umbenannt in EU Landing Zone
MTL Modular - umbenannt in MTL Sandbox 1
Modular - umbenannt in EU-Sandkasten 1
Außerdem wird in Kürze ein neues Team mit dem Namen EU Sandbox 2 der Roadmap hinzugefügt. Halten Sie in einer zukünftigen Veröffentlichung Ausschau nach ihnen.
--
Progress Tracker - Neu hinzugefügte Deliverables:
Targeting v2
Erweiterung des Targeting-Systems zur Unterstützung von Raketen mit verbesserter Verwaltung von Zielen für den Piloten und die Schiffsbesatzung.
Plasma-Munition
Weitere Arbeiten an diesem Schadenstyp werden mit der Zeit Schaden an Akteuren, Fahrzeugen und Schiffen verursachen. Größere Waffen dieses Typs werden auch eine Gefahr hinterlassen, die weiteren Schaden an allem verursacht, was sich in ihrer Nähe befindet. Dies wird die ursprüngliche Vision erfüllen, die wir für die Plasmawaffen hatten, die wir bereits im Spiel haben, und die wir für die Zukunft geplant haben.
Brandgeschoss-Munition
Hierbei handelt es sich um ein neues ballistisches Projektil, das beim Aufprall brennt, wodurch das Ziel mit der Zeit Schaden nimmt und möglicherweise Gegenstände in der Umgebung in Brand geraten.
Verwirrungsmunition
Dies ist ein neues aufgeladenes ballistisches Geschoss, das elektromagnetische Impulse aussendet, die nicht nur das Ziel beschädigen, sondern auch Energiesysteme stören können.
Weltraum-Minen
Im Weltraum erhalten Spieler in bestimmten Schiffen die Möglichkeit, verschiedene Arten von Weltraumminen auf koordinierte Weise freizusetzen, um Gegner in Fallen zu locken, zu beschädigen und gefangen zu nehmen oder Verteidigungsperimeter zu errichten.
Speichern/Laden
Diese Funktion wird die Erstellung des Speichersystems in Squadron 42 übernehmen, einschließlich der Spielerdaten, Checkpoints und der Benutzeroberfläche. Ein Teil dieses Systems wird auch dynamische Entitäten, NPC-Positionen und Daten in Verbindung mit Objekt-Containern speichern und laden.
Aerodynamische Steueroberflächen
Schiffe mit Steuerflächen werden in der Lage sein, diese in Atmosphären zu verwenden, um ihre Manövrierfähigkeit zu unterstützen. Dies wird eine verbesserte Leistung von Schiffen ermöglichen, die in der Atmosphäre schwache Manövriertriebwerke haben, und dem aerodynamischen Flug im Spiel eine neue Tiefe verleihen.
Crusader Genesis Star Liner
Bau, Implementierung und Balancierung von Crusaders Passagiertransporter, dem Genesis Star Liner, als flugfähiges Fahrzeug.
RSI Orion
Bau, Implementierung und Balancierung von RSIs Bergbauplattform, der Orion, als flugfähiges Fahrzeug.
RSI Lynx
Bau, Implementierung und Balancierung von RSIs planetarem Rover, dem Lynx, als spielfähiges Fahrzeug.
--
Diese Deliverables werden vorübergehend aus dem Progress Tracker entfernt, da die Standortteams ihre Planung nach den oben genannten Änderungen kalibrieren:
Schneiden T2
Aufladen/Entleeren T0
Bodenfahrzeuge V2
Akiro Cluster
Ground Scramble Rennen
Ruf-Tore für Missionen
Fälschungs-/Daten-Download-Mission
Diese Leistungen wurden zuvor aus dem Progress Tracker genommen und kehren nun zurück:
Dynamische Population
Leitern T1
Akteursstatus T2
--
Freigabe-Ansicht
Die folgenden Karten wurden der Freigabeansicht hinzugefügt:
3.15
New Babbage Krankenhaus
Implementierung eines funktionierenden Krankenhauses in New Babbage, in dem Spieler geheilt und wiederbelebt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
Orison-Krankenhaus
Implementierung eines funktionierenden Krankenhauses in Orison, in dem Spieler geheilt und wiederbelebt werden sowie medizinische Hilfsmittel und Lebensversicherungen erwerben können.
Raststätten: Raumstation-Kliniken
Implementierung von funktionierenden Kliniken im gesamten 'Verse, in denen Spieler geheilt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
GrimHex-Klinik
Implementierung einer funktionierenden Klinik in GrimHex, in der Spieler geheilt werden sowie medizinische Hilfsmittel und Lebensversicherungen erwerben können.
Beute-Erzeugung T0
Implementierung der Systeme, die im gesamten persistenten Universum Container (Kisten/Schließfächer/Boxen) generieren, die dynamisch bestückte, randomisierte Beute enthalten.
Asset Manager mobiGlas-App
Zur Unterstützung von lokalisierten Inventaren behält der Asset Manager den Überblick über alle Gegenstände, die sich im Besitz des Spielers befinden, wo sie gelagert sind und wohin sie gebracht werden müssen, um sie abzuholen, zu übertragen und auszurüsten.
Unterstützung für physische/lokale Inventare
Anpassung von Shops und VMA zur Unterstützung der erforderlichen API-Änderungen für das lokale/physische Inventar der Spieler. Ein Teil des Transaktionscodes wird ebenfalls überarbeitet, und es werden mehrere zusätzliche Debugging-Optionen hinzugefügt, damit wir Probleme schneller identifizieren und Bugs beheben können. Der VMA wird aktualisiert, so dass ein Spieler die Beladung seines Schiffes nur anpassen kann, wenn er sich an einem Ort befindet, an dem er gerade andere schiffsbezogene Gegenstände lagert.
Infiltrations- und Verteidigungsmissionen
Unterirdische Einrichtungen sind der erste Ort, der von der Hinzufügung von Spawn-Schränken profitiert, die es uns ermöglichen, die Reihe der dort stattfindenden Missionen zu erweitern. Die Missionen reichen von totalen Angriffen bis hin zu Situationen, in denen Sie in der Lage sind, Ziele zu erreichen, ohne sich überhaupt auf einen Kampf einlassen zu müssen, und umfassen sowohl legale als auch illegale Varianten.
Updates - Karte Broken Moon
Aktualisierung der Karte "Broken Moon" des Arena Commanders durch Vergrößerung der Gesamtgröße, Hinzufügen neuer spielbarer Bereiche, mehr Deckungsmöglichkeiten und neue Weltraum-Assets.
Geschäfte und Gönner
Erweitern Sie die interaktiven Nutzungsmöglichkeiten für eine Reihe von Geschäften und Besuchern. Wir werden Dutzende von Geschäften mit dem "Verkäufer"-Verhalten ausstatten, das zuvor im Barkeeper zu sehen war. Dazu gehören der Kaffeestand, die Pizza-Bar, Kioske und mehr.
KI-Verhalten von Arzt und Krankenschwester
Wenn der Spieler im Krankenbett respawnt, wird er von einem Arzt mit einem Dialog begrüßt, und eine Krankenschwester ist im Hintergrund zu sehen, die mit verschiedenen medizinischen Gebrauchsgegenständen interagiert - dem 'medizinischen Tablett' - dem 'Infusionstropf' - und den 'Medizinschrank' inspiziert. Dies bringt Leben und Bewegung in das Zimmer des Patienten, wenn er erwacht. Verletzte Spieler, die das Zimmer betreten, werden außerdem vom Arzt begrüßt und ermutigt, sich im Krankenbett zu heilen.
Orison V2
Dieses Feature, das ursprünglich für das 4. Quartal geplant war, wurde auf die Veröffentlichung während des 3.15 Patch-Zyklus vorverlegt.
3.16
Gebiet 18 Krankenhaus
Implementierung eines funktionierenden Krankenhauses in Gebiet 18, in dem Spieler geheilt und wiederbelebt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
3.17
Lorville-Krankenhaus: Maria mit dem reinen Herzen
Implementierung eines funktionierenden Krankenhauses in Lorville, in dem Spieler geheilt und wiederbelebt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
--
Die folgenden Karten wurden aus der Release-Ansicht entfernt:
3.15
Schiffsinnenraum OC-Streaming
Diese Funktion wird verschoben, da andere technische Kernaufgaben eine höhere Priorität haben. Aus diesem Grund entfernen wir diese Karte aus der Release-Ansicht, bis die Pläne für das Feature abgeschlossen sind.
--
Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum
Schönen Mittwoch, allerseits!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für alle von Ihnen zu machen, die helfen, Star Citizen und Squadron 42 möglich zu machen.
Mit dieser Veröffentlichung verlängern wir den Zeithorizont des Progress Trackers bis zum 2. Quartal 2022. Wir planen außerdem, bald eine Spalte für Alpha 3.18 hinzuzufügen.
In diesem Sinne, lassen Sie uns in das Roadmap Roundup dieser Woche eintauchen!
-CIG Community Team
Bemerkenswerte Änderungen für den 11. August 2021
Fortschritts-Tracker
Team für Live-Missionsinhalte
Auf dem Progress Tracker werden Sie feststellen, dass es einige neue Namen auf der Teamliste gibt, und dies ist ein Hinweis auf einige interne Teamänderungen, die kürzlich stattgefunden haben. In der Vergangenheit bestand der Inhalt, der von den Star Citizen Location Teams (Modular, LZ-1, MTL-Modular) produziert wurde, aus den Disziplinen Environment Art und Level Design. Dies ändert sich in Zukunft, indem die Disziplin Mission Design sowie zusätzliche Unterstützung durch das AI Content Team in die Locations-Pipeline aufgenommen wird. Sie werden mit dem Level-Design und der Kunst zusammenarbeiten, um die Orte zum Leben zu erwecken und das Gameplay von Moment zu Moment zu verbessern.
Das bedeutet, dass das Live Mission Content Team nicht länger ein eigenes Team ist und stattdessen in die Locations-Teams integriert wird, einschließlich deren Ergebnisse. Die Daten des Live Mission Content Teams enden nun in Q3 2021, werden aber als Referenz auf der Roadmap beibehalten.
Location-Teams - Neue Namen
Die bestehenden Location-Teams auf der Roadmap haben ebenfalls neue Namen erhalten:
LZ-1 Content Team - umbenannt in EU Landing Zone
MTL Modular - umbenannt in MTL Sandbox 1
Modular - umbenannt in EU-Sandkasten 1
Außerdem wird in Kürze ein neues Team mit dem Namen EU Sandbox 2 der Roadmap hinzugefügt. Halten Sie in einer zukünftigen Veröffentlichung Ausschau nach ihnen.
--
Progress Tracker - Neu hinzugefügte Deliverables:
Targeting v2
Erweiterung des Targeting-Systems zur Unterstützung von Raketen mit verbesserter Verwaltung von Zielen für den Piloten und die Schiffsbesatzung.
Plasma-Munition
Weitere Arbeiten an diesem Schadenstyp werden mit der Zeit Schaden an Akteuren, Fahrzeugen und Schiffen verursachen. Größere Waffen dieses Typs werden auch eine Gefahr hinterlassen, die weiteren Schaden an allem verursacht, was sich in ihrer Nähe befindet. Dies wird die ursprüngliche Vision erfüllen, die wir für die Plasmawaffen hatten, die wir bereits im Spiel haben, und die wir für die Zukunft geplant haben.
Brandgeschoss-Munition
Hierbei handelt es sich um ein neues ballistisches Projektil, das beim Aufprall brennt, wodurch das Ziel mit der Zeit Schaden nimmt und möglicherweise Gegenstände in der Umgebung in Brand geraten.
Verwirrungsmunition
Dies ist ein neues aufgeladenes ballistisches Geschoss, das elektromagnetische Impulse aussendet, die nicht nur das Ziel beschädigen, sondern auch Energiesysteme stören können.
Weltraum-Minen
Im Weltraum erhalten Spieler in bestimmten Schiffen die Möglichkeit, verschiedene Arten von Weltraumminen auf koordinierte Weise freizusetzen, um Gegner in Fallen zu locken, zu beschädigen und gefangen zu nehmen oder Verteidigungsperimeter zu errichten.
Speichern/Laden
Diese Funktion wird die Erstellung des Speichersystems in Squadron 42 übernehmen, einschließlich der Spielerdaten, Checkpoints und der Benutzeroberfläche. Ein Teil dieses Systems wird auch dynamische Entitäten, NPC-Positionen und Daten in Verbindung mit Objekt-Containern speichern und laden.
Aerodynamische Steueroberflächen
Schiffe mit Steuerflächen werden in der Lage sein, diese in Atmosphären zu verwenden, um ihre Manövrierfähigkeit zu unterstützen. Dies wird eine verbesserte Leistung von Schiffen ermöglichen, die in der Atmosphäre schwache Manövriertriebwerke haben, und dem aerodynamischen Flug im Spiel eine neue Tiefe verleihen.
Crusader Genesis Star Liner
Bau, Implementierung und Balancierung von Crusaders Passagiertransporter, dem Genesis Star Liner, als flugfähiges Fahrzeug.
RSI Orion
Bau, Implementierung und Balancierung von RSIs Bergbauplattform, der Orion, als flugfähiges Fahrzeug.
RSI Lynx
Bau, Implementierung und Balancierung von RSIs planetarem Rover, dem Lynx, als spielfähiges Fahrzeug.
--
Diese Deliverables werden vorübergehend aus dem Progress Tracker entfernt, da die Standortteams ihre Planung nach den oben genannten Änderungen kalibrieren:
Schneiden T2
Aufladen/Entleeren T0
Bodenfahrzeuge V2
Akiro Cluster
Ground Scramble Rennen
Ruf-Tore für Missionen
Fälschungs-/Daten-Download-Mission
Diese Leistungen wurden zuvor aus dem Progress Tracker genommen und kehren nun zurück:
Dynamische Population
Leitern T1
Akteursstatus T2
--
Freigabe-Ansicht
Die folgenden Karten wurden der Freigabeansicht hinzugefügt:
3.15
New Babbage Krankenhaus
Implementierung eines funktionierenden Krankenhauses in New Babbage, in dem Spieler geheilt und wiederbelebt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
Orison-Krankenhaus
Implementierung eines funktionierenden Krankenhauses in Orison, in dem Spieler geheilt und wiederbelebt werden sowie medizinische Hilfsmittel und Lebensversicherungen erwerben können.
Raststätten: Raumstation-Kliniken
Implementierung von funktionierenden Kliniken im gesamten 'Verse, in denen Spieler geheilt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
GrimHex-Klinik
Implementierung einer funktionierenden Klinik in GrimHex, in der Spieler geheilt werden sowie medizinische Hilfsmittel und Lebensversicherungen erwerben können.
Beute-Erzeugung T0
Implementierung der Systeme, die im gesamten persistenten Universum Container (Kisten/Schließfächer/Boxen) generieren, die dynamisch bestückte, randomisierte Beute enthalten.
Asset Manager mobiGlas-App
Zur Unterstützung von lokalisierten Inventaren behält der Asset Manager den Überblick über alle Gegenstände, die sich im Besitz des Spielers befinden, wo sie gelagert sind und wohin sie gebracht werden müssen, um sie abzuholen, zu übertragen und auszurüsten.
Unterstützung für physische/lokale Inventare
Anpassung von Shops und VMA zur Unterstützung der erforderlichen API-Änderungen für das lokale/physische Inventar der Spieler. Ein Teil des Transaktionscodes wird ebenfalls überarbeitet, und es werden mehrere zusätzliche Debugging-Optionen hinzugefügt, damit wir Probleme schneller identifizieren und Bugs beheben können. Der VMA wird aktualisiert, so dass ein Spieler die Beladung seines Schiffes nur anpassen kann, wenn er sich an einem Ort befindet, an dem er gerade andere schiffsbezogene Gegenstände lagert.
Infiltrations- und Verteidigungsmissionen
Unterirdische Einrichtungen sind der erste Ort, der von der Hinzufügung von Spawn-Schränken profitiert, die es uns ermöglichen, die Reihe der dort stattfindenden Missionen zu erweitern. Die Missionen reichen von totalen Angriffen bis hin zu Situationen, in denen Sie in der Lage sind, Ziele zu erreichen, ohne sich überhaupt auf einen Kampf einlassen zu müssen, und umfassen sowohl legale als auch illegale Varianten.
Updates - Karte Broken Moon
Aktualisierung der Karte "Broken Moon" des Arena Commanders durch Vergrößerung der Gesamtgröße, Hinzufügen neuer spielbarer Bereiche, mehr Deckungsmöglichkeiten und neue Weltraum-Assets.
Geschäfte und Gönner
Erweitern Sie die interaktiven Nutzungsmöglichkeiten für eine Reihe von Geschäften und Besuchern. Wir werden Dutzende von Geschäften mit dem "Verkäufer"-Verhalten ausstatten, das zuvor im Barkeeper zu sehen war. Dazu gehören der Kaffeestand, die Pizza-Bar, Kioske und mehr.
KI-Verhalten von Arzt und Krankenschwester
Wenn der Spieler im Krankenbett respawnt, wird er von einem Arzt mit einem Dialog begrüßt, und eine Krankenschwester ist im Hintergrund zu sehen, die mit verschiedenen medizinischen Gebrauchsgegenständen interagiert - dem 'medizinischen Tablett' - dem 'Infusionstropf' - und den 'Medizinschrank' inspiziert. Dies bringt Leben und Bewegung in das Zimmer des Patienten, wenn er erwacht. Verletzte Spieler, die das Zimmer betreten, werden außerdem vom Arzt begrüßt und ermutigt, sich im Krankenbett zu heilen.
Orison V2
Dieses Feature, das ursprünglich für das 4. Quartal geplant war, wurde auf die Veröffentlichung während des 3.15 Patch-Zyklus vorverlegt.
3.16
Gebiet 18 Krankenhaus
Implementierung eines funktionierenden Krankenhauses in Gebiet 18, in dem Spieler geheilt und wiederbelebt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
3.17
Lorville-Krankenhaus: Maria mit dem reinen Herzen
Implementierung eines funktionierenden Krankenhauses in Lorville, in dem Spieler geheilt und wiederbelebt werden können, sowie medizinische Hilfsmittel und Lebensversicherungen kaufen können.
--
Die folgenden Karten wurden aus der Release-Ansicht entfernt:
3.15
Schiffsinnenraum OC-Streaming
Diese Funktion wird verschoben, da andere technische Kernaufgaben eine höhere Priorität haben. Aus diesem Grund entfernen wir diese Karte aus der Release-Ansicht, bis die Pläne für das Feature abgeschlossen sind.
--
Das war's für diese Woche! Beteiligen Sie sich an der Diskussion auf Spectrum
Roadmap Roundup
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With this publish, we’re extending the horizon of the Progress Tracker to Q2 2022. We’re also planning to add a column for Alpha 3.18 soon.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for August 11th, 2021
Progress Tracker
Live Mission Content Team
You’ll notice on the Progress Tracker that there are a few new names on the team roster, and this is indicative of some internal team changes that have occurred recently. Historically, content produced by Star Citizen Location teams (Modular, LZ-1, MTL-Modular) has been comprised of Environment Art and Level Design disciplines. This is changing moving forward, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.
This means that the Live Mission Content Team is no longer its own team and is instead integrated into the Locations teams, including their deliverables. The Live Mission Content Team’s data will now end in Q3 2021, but will be maintained on the roadmap as a reference.
Location Teams – New Names
The existing location teams on the roadmap have also gotten new names:
LZ-1 Content Team – renamed to EU Landing Zone
MTL Modular – renamed to MTL Sandbox 1
Modular – renamed to EU Sandbox 1
There will also be a new team added to the roadmap very soon, named EU Sandbox 2. Keep an eye out for them in a future publish.
——
Progress Tracker – Newly Added Deliverables:
Targeting v2
Expansion of the Targeting System to support missiles with improved management of targets for both the pilot and crew of the ship.
Plasma Ammunition
Further work on this damage type will cause damage over time to actors, vehicles and ships. Larger weapons of this type will also leave behind a hazard, causing further damage to anything in close proximity to it. This will fulfill the original vision we had for the plasma weapons we already have in-game, and those we have planned for the future.
Incendiary Ammunition
This is a new ballistic projectile that burns on impact, causing the target to take damage over time and potentially causing items in the environment to catch fire.
Disarray Ammunition
This is a new charged ballistic projectile that emits electromagnetic pulses, helping to not only damage the target but also to disrupt power systems.
Space Mines
In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters.
Save/Load
This feature will handle the creation of the save system across Squadron 42, including player data, checkpoints, and UI. Part of this system will also store and load dynamic entities, NPC positions, and data associated with object containers.
Aerodynamic Control Surfaces
Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.
Crusader Genesis Starliner
Building, implementing, and balancing Crusader’s passenger transport, the Genesis Star Liner, as a flight-ready vehicle.
RSI Orion
Building, implementing, and balancing RSI’s mining platform, the Orion, as a flight-ready vehicle.
RSI Lynx
Building, implementing, and balancing RSI’s planetary rover, the Lynx, as a game-ready vehicle.
——
These deliverables are being temporarily removed from the Progress Tracker as the location teams calibrate their planning after the aforementioned changes:
Cutting T2
Charge/Drain T0
Ground Vehicles V2
Akiro Cluster
Ground Scramble Race
Reputation Gates for Missions
Counterfeiting / Data Download Mission
These deliverables were previously taken off of the Progress Tracker, and are now returning:
Dynamic Population
Ladders T1
Actor Status T2
——
Release View
The following cards have been added to Release View:
3.15
New Babbage Hospital
Implementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Orison Hospital
Implementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Rest Stops: Space Station Clinics
Implementation of working Clinics throughout the ‘verse, where players can be healed, as well as purchase medical supplies and life insurance.
GrimHex Clinic
Implementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance.
Loot Generation T0
Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot.
Asset Manager mobiGlas app
In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they’re stored, and where they need to go to pick up, transfer, and equip them.
Physical/Local Inventory Support
Adjusting shops and VMA to support the required API changes for players’ local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship’s loadout if they are in a location where they are currently storing other ship related items.
Infiltrate and Defend Missions
Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.
Updates – Broken Moon Map
Updating Arena Commander’s Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.
Shops and Patrons
Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.
Doctor, Nurse AI Behaviors
When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables – The ‘medical tray’ – The ‘IV Drip’ – and inspecting the ‘Medicine Cabinet’. This will add life and movement to the patient’s room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.
Orison V2
This feature, originally slated for a Q4 release window, has been moved up to release during the 3.15 patch cycle.
3.16
Area 18 Hospital
Implementation of a working hospital located in Area 18, where players can be healed and revived, as well as purchase medical supplies and life insurance.
3.17
Lorville Hospital: Maria Pure of Heart
Implementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance.
——
The following cards have been removed from Release View:
3.15
Ship Interior OC Streaming
This feature is being rescheduled due to other core tech tasks taking a higher priority. For this reason, we’re removing this card from Release View until plans for the feature have been finalized.
——
That’s all for this week! Join the discussion on Spectrum
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With this publish, we’re extending the horizon of the Progress Tracker to Q2 2022. We’re also planning to add a column for Alpha 3.18 soon.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for August 11th, 2021
Progress Tracker
Live Mission Content Team
You’ll notice on the Progress Tracker that there are a few new names on the team roster, and this is indicative of some internal team changes that have occurred recently. Historically, content produced by Star Citizen Location teams (Modular, LZ-1, MTL-Modular) has been comprised of Environment Art and Level Design disciplines. This is changing moving forward, adding the Mission Design discipline as well as additional support from the AI Content team to the locations pipeline. They will be working together with level design and art to bring spaces to life with moment-to-moment gameplay.
This means that the Live Mission Content Team is no longer its own team and is instead integrated into the Locations teams, including their deliverables. The Live Mission Content Team’s data will now end in Q3 2021, but will be maintained on the roadmap as a reference.
Location Teams – New Names
The existing location teams on the roadmap have also gotten new names:
LZ-1 Content Team – renamed to EU Landing Zone
MTL Modular – renamed to MTL Sandbox 1
Modular – renamed to EU Sandbox 1
There will also be a new team added to the roadmap very soon, named EU Sandbox 2. Keep an eye out for them in a future publish.
——
Progress Tracker – Newly Added Deliverables:
Targeting v2
Expansion of the Targeting System to support missiles with improved management of targets for both the pilot and crew of the ship.
Plasma Ammunition
Further work on this damage type will cause damage over time to actors, vehicles and ships. Larger weapons of this type will also leave behind a hazard, causing further damage to anything in close proximity to it. This will fulfill the original vision we had for the plasma weapons we already have in-game, and those we have planned for the future.
Incendiary Ammunition
This is a new ballistic projectile that burns on impact, causing the target to take damage over time and potentially causing items in the environment to catch fire.
Disarray Ammunition
This is a new charged ballistic projectile that emits electromagnetic pulses, helping to not only damage the target but also to disrupt power systems.
Space Mines
In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters.
Save/Load
This feature will handle the creation of the save system across Squadron 42, including player data, checkpoints, and UI. Part of this system will also store and load dynamic entities, NPC positions, and data associated with object containers.
Aerodynamic Control Surfaces
Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.
Crusader Genesis Starliner
Building, implementing, and balancing Crusader’s passenger transport, the Genesis Star Liner, as a flight-ready vehicle.
RSI Orion
Building, implementing, and balancing RSI’s mining platform, the Orion, as a flight-ready vehicle.
RSI Lynx
Building, implementing, and balancing RSI’s planetary rover, the Lynx, as a game-ready vehicle.
——
These deliverables are being temporarily removed from the Progress Tracker as the location teams calibrate their planning after the aforementioned changes:
Cutting T2
Charge/Drain T0
Ground Vehicles V2
Akiro Cluster
Ground Scramble Race
Reputation Gates for Missions
Counterfeiting / Data Download Mission
These deliverables were previously taken off of the Progress Tracker, and are now returning:
Dynamic Population
Ladders T1
Actor Status T2
——
Release View
The following cards have been added to Release View:
3.15
New Babbage Hospital
Implementation of a working hospital located in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Orison Hospital
Implementation of a working hospital located in Orison, where players can be healed and revived, as well as purchase medical supplies and life insurance.
Rest Stops: Space Station Clinics
Implementation of working Clinics throughout the ‘verse, where players can be healed, as well as purchase medical supplies and life insurance.
GrimHex Clinic
Implementation of a working clinic located within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance.
Loot Generation T0
Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot.
Asset Manager mobiGlas app
In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they’re stored, and where they need to go to pick up, transfer, and equip them.
Physical/Local Inventory Support
Adjusting shops and VMA to support the required API changes for players’ local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship’s loadout if they are in a location where they are currently storing other ship related items.
Infiltrate and Defend Missions
Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.
Updates – Broken Moon Map
Updating Arena Commander’s Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.
Shops and Patrons
Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.
Doctor, Nurse AI Behaviors
When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables – The ‘medical tray’ – The ‘IV Drip’ – and inspecting the ‘Medicine Cabinet’. This will add life and movement to the patient’s room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.
Orison V2
This feature, originally slated for a Q4 release window, has been moved up to release during the 3.15 patch cycle.
3.16
Area 18 Hospital
Implementation of a working hospital located in Area 18, where players can be healed and revived, as well as purchase medical supplies and life insurance.
3.17
Lorville Hospital: Maria Pure of Heart
Implementation of a working hospital located in Lorville, where players can be healed and revived, as well as purchase medical supplies and life insurance.
——
The following cards have been removed from Release View:
3.15
Ship Interior OC Streaming
This feature is being rescheduled due to other core tech tasks taking a higher priority. For this reason, we’re removing this card from Release View until plans for the feature have been finalized.
——
That’s all for this week! Join the discussion on Spectrum
Links
| Text | URL |
|---|---|
| Roadmap | https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen |
| Spectrum | https://robertsspaceindustries.com/spectrum |
Metadata
- CIG ID
- 18272
- Channel
- Spectrum Dispatch
- Category
- Lore
- Series
- Roadmap Roundup
- Comments
- 0
- Published
- 4 years ago (2021-08-11T22:00:00+00:00)