Roadmap Roundup - December 1st, 2021
Spectrum Dispatch Lore Roadmap RoundupContent
Roadmap Roundup
12/01/2021 - 1:00 PM
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for December 1st, 2021
Progress Tracker
The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:
MISC Odyssey
Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Liberator
Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Release View
The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:
3.16
Mining Gadgets
Ship to Ship Refueling
After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.
Shops and Patrons
Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.
The following cards have been added to Release View:
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Jumptown 2.0
Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.
That's all for this week! Join the discussion on Spectrum.
12/01/2021 - 1:00 PM
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for December 1st, 2021
Progress Tracker
The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:
MISC Odyssey
Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Liberator
Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Release View
The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:
3.16
Mining Gadgets
Ship to Ship Refueling
After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.
Shops and Patrons
Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.
The following cards have been added to Release View:
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Jumptown 2.0
Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.
That's all for this week! Join the discussion on Spectrum.
Roadmap-Roundup
12/01/2021 - 1:00 PM
Einen schönen Mittwoch, liebe Leser!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen.
In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!
-CIG Community Team
Bemerkenswerte Änderungen für den 1. Dezember 2021
Fortschritts-Tracker
Die folgenden Leistungen, die zuvor als unangekündigt markiert waren, wurden im Progress Tracker veröffentlicht:
MISC Odyssey
Bau, Implementierung und Balancierung von MISCs Erkundungsschiff, der Odyssey, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams für Fahrzeugkonzeptkunst und Erzählung.
Argo RAFT
Bau, Implementierung und Ausbalancierung von Argos mittelgroßem Transporter, dem RAFT, als spielfertiges Fahrzeug. Sie finden dies auf den Zeitplänen der Teams Fahrzeuginhalt - EU, Erzählung, Audio, Fahrzeugerlebnis und VFX.
Anvil Spartan
Bau, Implementierung und Balancing des gepanzerten Mannschaftstransporters Spartan von Anvil als spielfertiges Fahrzeug. Sie finden dies auf den Zeitplänen der Teams für Fahrzeuginhalte - EU, Fahrzeuginhalte - US, Narrative, Audio, Vehicle Experience und VFX.
Amboss-Befreier
Bau, Implementierung und Balancierung von Anvils Langstreckenträger, dem Liberator, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams Vehicle Concept Art und Narrative.
Freigabe-Ansicht
Das folgende Feature hat die abschließende Prüfung bestanden. Daher markieren wir ihre Karten als Committed und ändern ihre Farbe zu blau:
3.16
Bergbau-Gadgets
Schiff zu Schiff Betankung
Nach der letzten Überprüfung hat das Entwicklungsteam festgestellt, dass mehr Zeit benötigt wird, um ein reibungsloseres Spielerlebnis zu gewährleisten. Daher wird diese Funktion in das Veröffentlichungsfenster der Alpha 3.17 verschoben.
Geschäfte und Stammkunden
Nach der abschließenden Überprüfung hat das KI-Team beschlossen, diese Funktion weiter zu verfeinern und gleichzeitig darauf zu warten, dass einige zusätzliche nützliche Funktionen online gehen. Daher wird diese Karte vorübergehend aus der Release-Ansicht entfernt, bis diese Zeitpläne aufeinander abgestimmt sind.
Die folgenden Karten wurden der Freigabeansicht hinzugefügt:
Argo RAFT
Bau, Implementierung und Balancierung von Argos mittelgroßem Transporter, dem RAFT, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugefügt.
Amboss Spartan
Bau, Implementierung und Balancierung von Anvils gepanzertem Mannschaftstransporter, dem Spartan, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugefügt.
Jumptown 2.0
Implementierung von Jumptown 2.0, einem neuen dynamischen Ereignis im persistenten Universum. Inspiriert von den historischen Ereignissen von Jumptown, bietet dieses neue Ereignis sowohl legale als auch illegale Missionspfade. Dieses Ereignis wurde in der Alpha 3.16 hinzugefügt.
Das war's für diese Woche! Nehmen Sie an der Diskussion auf Spectrum teil.
12/01/2021 - 1:00 PM
Einen schönen Mittwoch, liebe Leser!
Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen.
In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!
-CIG Community Team
Bemerkenswerte Änderungen für den 1. Dezember 2021
Fortschritts-Tracker
Die folgenden Leistungen, die zuvor als unangekündigt markiert waren, wurden im Progress Tracker veröffentlicht:
MISC Odyssey
Bau, Implementierung und Balancierung von MISCs Erkundungsschiff, der Odyssey, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams für Fahrzeugkonzeptkunst und Erzählung.
Argo RAFT
Bau, Implementierung und Ausbalancierung von Argos mittelgroßem Transporter, dem RAFT, als spielfertiges Fahrzeug. Sie finden dies auf den Zeitplänen der Teams Fahrzeuginhalt - EU, Erzählung, Audio, Fahrzeugerlebnis und VFX.
Anvil Spartan
Bau, Implementierung und Balancing des gepanzerten Mannschaftstransporters Spartan von Anvil als spielfertiges Fahrzeug. Sie finden dies auf den Zeitplänen der Teams für Fahrzeuginhalte - EU, Fahrzeuginhalte - US, Narrative, Audio, Vehicle Experience und VFX.
Amboss-Befreier
Bau, Implementierung und Balancierung von Anvils Langstreckenträger, dem Liberator, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams Vehicle Concept Art und Narrative.
Freigabe-Ansicht
Das folgende Feature hat die abschließende Prüfung bestanden. Daher markieren wir ihre Karten als Committed und ändern ihre Farbe zu blau:
3.16
Bergbau-Gadgets
Schiff zu Schiff Betankung
Nach der letzten Überprüfung hat das Entwicklungsteam festgestellt, dass mehr Zeit benötigt wird, um ein reibungsloseres Spielerlebnis zu gewährleisten. Daher wird diese Funktion in das Veröffentlichungsfenster der Alpha 3.17 verschoben.
Geschäfte und Stammkunden
Nach der abschließenden Überprüfung hat das KI-Team beschlossen, diese Funktion weiter zu verfeinern und gleichzeitig darauf zu warten, dass einige zusätzliche nützliche Funktionen online gehen. Daher wird diese Karte vorübergehend aus der Release-Ansicht entfernt, bis diese Zeitpläne aufeinander abgestimmt sind.
Die folgenden Karten wurden der Freigabeansicht hinzugefügt:
Argo RAFT
Bau, Implementierung und Balancierung von Argos mittelgroßem Transporter, dem RAFT, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugefügt.
Amboss Spartan
Bau, Implementierung und Balancierung von Anvils gepanzertem Mannschaftstransporter, dem Spartan, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugefügt.
Jumptown 2.0
Implementierung von Jumptown 2.0, einem neuen dynamischen Ereignis im persistenten Universum. Inspiriert von den historischen Ereignissen von Jumptown, bietet dieses neue Ereignis sowohl legale als auch illegale Missionspfade. Dieses Ereignis wurde in der Alpha 3.16 hinzugefügt.
Das war's für diese Woche! Nehmen Sie an der Diskussion auf Spectrum teil.
Roadmap Roundup
12/01/2021 - 1:00 PM
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for December 1st, 2021
Progress Tracker
The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:
MISC Odyssey
Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Liberator
Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Release View
The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:
3.16
Mining Gadgets
Ship to Ship Refueling
After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.
Shops and Patrons
Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.
The following cards have been added to Release View:
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Jumptown 2.0
Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.
That's all for this week! Join the discussion on Spectrum.
12/01/2021 - 1:00 PM
Happy Wednesday, everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for December 1st, 2021
Progress Tracker
The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker:
MISC Odyssey
Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules.
Anvil Liberator
Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule.
Release View
The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue:
3.16
Mining Gadgets
Ship to Ship Refueling
After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window.
Shops and Patrons
Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned.
The following cards have been added to Release View:
Argo RAFT
Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Anvil Spartan
Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column.
Jumptown 2.0
Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column.
That's all for this week! Join the discussion on Spectrum.
Links
No links available.
Images
0No images available.
Metadata
- CIG ID
- 18462
- Channel
- Spectrum Dispatch
- Category
- Lore
- Series
- Roadmap Roundup
- Comments
- 0
- Published
- 4 years ago (2021-12-02T00:00:00+00:00)