Roadmap Roundup - December 1st, 2021

Transmission Lore Roadmap Roundup

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Roadmap Roundup 12/01/2021 - 1:00 PM Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that said, let’s go ahead and dive into this week’s Roadmap Roundup! -CIG Community Team Notable Changes for December 1st, 2021 Progress Tracker The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker: MISC Odyssey Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule. Argo RAFT Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules. Anvil Spartan Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules. Anvil Liberator Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule. Release View The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue: 3.16 Mining Gadgets Ship to Ship Refueling After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window. Shops and Patrons Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned. The following cards have been added to Release View: Argo RAFT Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column. Anvil Spartan Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column. Jumptown 2.0 Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column. That's all for this week! Join the discussion on Spectrum.
Roadmap-Roundup 12/01/2021 - 1:00 PM Einen schönen Mittwoch, liebe Leser! Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen. In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen! -CIG Community Team Bemerkenswerte Änderungen für den 1. Dezember 2021 Fortschritts-Tracker Die folgenden Leistungen, die zuvor als unangekündigt markiert waren, wurden im Progress Tracker veröffentlicht: MISC Odyssey Bau, Implementierung und Balancierung von MISCs Erkundungsschiff, der Odyssey, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams für Fahrzeugkonzeptkunst und Erzählung. Argo RAFT Bau, Implementierung und Ausbalancierung von Argos mittelgroßem Transporter, dem RAFT, als spielfertiges Fahrzeug. Sie finden dies auf den Zeitplänen der Teams Fahrzeuginhalt - EU, Erzählung, Audio, Fahrzeugerlebnis und VFX. Anvil Spartan Bau, Implementierung und Balancing des gepanzerten Mannschaftstransporters Spartan von Anvil als spielfertiges Fahrzeug. Sie finden dies auf den Zeitplänen der Teams für Fahrzeuginhalte - EU, Fahrzeuginhalte - US, Narrative, Audio, Vehicle Experience und VFX. Amboss-Befreier Bau, Implementierung und Balancierung von Anvils Langstreckenträger, dem Liberator, als spielfertiges Fahrzeug. Sie finden dies auf dem Zeitplan der Teams Vehicle Concept Art und Narrative. Freigabe-Ansicht Das folgende Feature hat die abschließende Prüfung bestanden. Daher markieren wir ihre Karten als Committed und ändern ihre Farbe zu blau: 3.16 Bergbau-Gadgets Schiff zu Schiff Betankung Nach der letzten Überprüfung hat das Entwicklungsteam festgestellt, dass mehr Zeit benötigt wird, um ein reibungsloseres Spielerlebnis zu gewährleisten. Daher wird diese Funktion in das Veröffentlichungsfenster der Alpha 3.17 verschoben. Geschäfte und Stammkunden Nach der abschließenden Überprüfung hat das KI-Team beschlossen, diese Funktion weiter zu verfeinern und gleichzeitig darauf zu warten, dass einige zusätzliche nützliche Funktionen online gehen. Daher wird diese Karte vorübergehend aus der Release-Ansicht entfernt, bis diese Zeitpläne aufeinander abgestimmt sind. Die folgenden Karten wurden der Freigabeansicht hinzugefügt: Argo RAFT Bau, Implementierung und Balancierung von Argos mittelgroßem Transporter, dem RAFT, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugefügt. Amboss Spartan Bau, Implementierung und Balancierung von Anvils gepanzertem Mannschaftstransporter, dem Spartan, als spielfertiges Fahrzeug. Dies wurde der Spalte Alpha 3.15 hinzugefügt. Jumptown 2.0 Implementierung von Jumptown 2.0, einem neuen dynamischen Ereignis im persistenten Universum. Inspiriert von den historischen Ereignissen von Jumptown, bietet dieses neue Ereignis sowohl legale als auch illegale Missionspfade. Dieses Ereignis wurde in der Alpha 3.16 hinzugefügt. Das war's für diese Woche! Nehmen Sie an der Diskussion auf Spectrum teil.
Roadmap Roundup 12/01/2021 - 1:00 PM Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that said, let’s go ahead and dive into this week’s Roadmap Roundup! -CIG Community Team Notable Changes for December 1st, 2021 Progress Tracker The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker: MISC Odyssey Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule. Argo RAFT Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules. Anvil Spartan Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules. Anvil Liberator Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule. Release View The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue: 3.16 Mining Gadgets Ship to Ship Refueling After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window. Shops and Patrons Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned. The following cards have been added to Release View: Argo RAFT Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column. Anvil Spartan Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column. Jumptown 2.0 Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column. That's all for this week! Join the discussion on Spectrum.
Roadmap Roundup 12/01/2021 - 1:00 PM Happy Wednesday, everyone! Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. With that said, let’s go ahead and dive into this week’s Roadmap Roundup! -CIG Community Team Notable Changes for December 1st, 2021 Progress Tracker The following deliverables, previously marked as Unannounced, have been revealed on the Progress Tracker: MISC Odyssey Building, implementing, and balancing MISC's exploration vessel, the Odyssey, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule. Argo RAFT Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Narrative, Audio, Vehicle Experience, and VFX teams' schedules. Anvil Spartan Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This can be found on the Vehicle Content - EU, Vehicle Content - US, Narrative, Audio, Vehicle Experience, and VFX teams' schedules. Anvil Liberator Building, implementing, and balancing Anvil's long range carrier, the Liberator, as a game-ready vehicle. This can be found on the Vehicle Concept Art and Narrative teams' schedule. Release View The following feature has passed their final review. Therefore, we are marking their cards as Committed and changing their color to blue: 3.16 Mining Gadgets Ship to Ship Refueling After its final review, the development team has determined that additional time is needed in order to provide a smoother gameplay experience. Therefore this feature is being relocated to the Alpha 3.17 release window. Shops and Patrons Following its final review, the AI team has decided to polish this feature further while also waiting for some additional usables to come online. Therefore this card is being removed from Release View temporarily until these schedules are aligned. The following cards have been added to Release View: Argo RAFT Building, implementing, and balancing Argo's medium hauler, the RAFT, as a game-ready vehicle. This has been added to the Alpha 3.15 column. Anvil Spartan Building, implementing, and balancing Anvil's armored personnel carrier, the Spartan, as a game-ready vehicle. This has been added to the Alpha 3.15 column. Jumptown 2.0 Implementation of Jumptown 2.0, a new dynamic event in the persistent universe. Inspired by the historic events of Jumptown, this new event features both lawful and unlawful mission paths. This has been added to the Alpha 3.16 column. That's all for this week! Join the discussion on Spectrum.

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CIG ID
18462
Channel
Transmission
Category
Lore
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Roadmap Roundup
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Published
1 week ago (2026-05-25T15:00:00+00:00)