Jumptown 2.1

Undefined Undefined None

Content

Jumptown Safe?
If you’re from around here, you’ve no doubt heard about Jumptown. Local legend tells of the infamous “hidden” drug lab on the icy moon of Yela, and the bloody conflicts that raged there as local factions vied to control its production or its fate. Now, years later, more drug labs have been uncovered in various locations around the Stanton system, and this time the firefights will be deadlier, the spoils richer, and the stakes higher than ever before.

In 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader’s moon Yela. What followed was completely unplanned and surprised everyone - including our development team.

Tens of thousands of players flocked to the outpost, with split motives in mind – eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.

This clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you’d find when approaching Jumptown, which only the most dedicated could locate, since it wasn’t easily pin-pointed on standard-issue maps.

These events were so profound, they ended up becoming official canon in Star Citizen’s lore – a prime example of player actions shaping the future of the ‘verse forever.

Originally released in Star Citizen Alpha 3.16, this event inspired by the original Jumptown wars, is back with all-new improvements that will challenge you like never before.

Read on for more details about what to expect, and be sure to outfit your force for the impending mayhem.

What Side of the Law Are You On?
This Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.

To take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from the local security office, marked in your contracts manager as a Priority mission. The drug boxes you collect at the mission site will need to be taken to the closest LEO port.

On the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.

To take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.

On this path, all contraband must be taken to an unlawful trading post to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.

New Jump City
Read on for all the gory details

Jumptown Schedule - Alpha 3.24
Each time listed represents a location change, and each location runs approximately 23 hours.

September 5, 2024 at 9AM Pacific / 4PM UTC

September 6, 2024 at 9AM Pacific / 4PM UTC

September 7, 2024, at 9AM Pacific / 4PM UTC

September 8, 2024, at 9AM Pacific / 4PM UTC

September 9, 2024, at 9AM Pacific / 4PM UTC

September 10, 2024, at 9AM Pacific / 4PM UTC

September 11, 2024, at 9AM Pacific / 4PM UTC

September 12, 2024, at 9AM Pacific / 4PM UTC

What's new with Jumptown 2.0?New LocationsJumptown has expanded with the addition of a fourth PvP location in Alpha 3.22- Wrecks to Riches designed for more battle-royal-style combat. The drug lab for Hurston is located on an island, which makes it difficult for players to land their ships, while the thick atmosphere on Hurston makes air combat challenging.

Alternative ExperiencesThe new Daymar location offers a clear view for snipers and attackers. Paradise Cove has moved to Wala and has a large mountain offering some protection from bombers and other aerial threats. Raven's Roost on MicroTech now has the drug lab hidden in the mountains with trees and snowstorms encouraging combat on foot or using light ground vehicles.

Multiple Points of ContentionThe scofflaws and scalawags of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations (such as Raven's Roost, Paradise Cove, and Echo Isle).

Get the BagSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in smaller, more discrete parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.

How do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.

Fly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be on Hurston, microTech, Wala, or Daymar. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations, which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.

Grab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings.
Ist Jumptown sicher?
Wenn du aus der Gegend kommst, hast du sicher schon von Jumptown gehört. Lokale Legenden erzählen von dem berüchtigten "versteckten" Drogenlabor auf dem Eismond Yela und den blutigen Konflikten, die dort tobten, als örtliche Fraktionen um die Kontrolle über die Produktion oder das Schicksal der Droge kämpften. Jetzt, Jahre später, wurden weitere Drogenlabore an verschiedenen Orten im Stanton-System entdeckt, und dieses Mal werden die Feuergefechte tödlicher, die Beute reicher und die Einsätze höher als je zuvor sein.

Im Jahr 2019 entdeckte die Star Citizen Community ein lukratives Drogenlabor auf der Oberfläche des Mondes Yela von Crusader. Was dann folgte, war völlig ungeplant und hat alle überrascht - auch unser Entwicklungsteam.

Zehntausende von Spielerinnen und Spielern strömten zu dem Außenposten, mit unterschiedlichen Motiven - eifrige Gesetzlose und weniger skrupellose Organisationen wollten die neu entdeckte illegale Fundgrube um jeden Preis erwerben und verkaufen, während gesetzestreue Gruppen die Station abriegeln wollten, um weitere kriminelle Aktivitäten zu verhindern.

Dieser Konflikt führte zu einem ständigen Tauziehen zwischen weit verstreuten Gruppierungen und einheimischen Helden um die Kontrolle des Außenpostens. Man wusste nie, was einen erwartete, wenn man sich Jumptown näherte, das nur die Engagiertesten finden konnten, da es auf den Standardkarten nicht leicht zu finden war.

Diese Ereignisse waren so tiefgreifend, dass sie zum offiziellen Kanon von Star Citizen wurden - ein Paradebeispiel dafür, wie die Aktionen der Spieler die Zukunft des Verses für immer beeinflussen.

Ursprünglich in Star Citizen Alpha 3.16 veröffentlicht, ist dieses dynamische Ereignis, das von den ursprünglichen Jumptown-Kriegen inspiriert wurde, mit brandneuen Verbesserungen zurück, die dich wie nie zuvor herausfordern werden.

Lies weiter, um mehr darüber zu erfahren, was dich erwartet, und rüste deine Truppe für das bevorstehende Chaos aus.

Auf welcher Seite des Gesetzes stehst du?
Dieses dynamische Ereignis kann sowohl von gesetzestreuen als auch von gesetzeswidrigen Spielern gespielt werden. Die Mission selbst spielt sich in beiden Fällen gleich ab, es gibt jedoch einige wichtige Unterschiede.

Wenn du dich für den legalen Weg entscheidest, musst du eine Kriminalitätsstatistik von Null haben und den Auftrag des örtlichen Sicherheitsbüros annehmen, der in deinem Vertragsmanager als Prioritätsauftrag markiert ist. Die Drogenkisten, die du am Einsatzort einsammelst, müssen zum nächstgelegenen LEO-Hafen gebracht werden. Findet der Einsatz zum Beispiel in Jumptown statt, bringst du deine Beute nach Port Olisar.

Auf dem legalen Weg erhältst du einen AUEC-Bonus auf den Preis der gelieferten Drogen, wenn du mindestens eine Ladung Schmuggelware erfolgreich zum LEO-Hafen zurückbringst.

Um den ungesetzlichen Weg einzuschlagen, musst du eine Verbrechensstatistik beliebiger Stufe haben und die Mission von Ruto annehmen. Dazu musst du eine nicht-negative Affinität zu dem Missionsgeber haben. Ruto weiß, wie wertvoll diese Informationen sind, deshalb verlangt er auch eine Gegenleistung für die Mission.

Auf diesem Weg müssen alle Schmuggelwaren zu einem illegalen Handelsposten gebracht und dort verkauft werden, unabhängig davon, wo die Mission stattfindet. Auf dem illegalen Weg gibt es einen Bonus auf den Preis für jede erfolgreich gelieferte Drogenkiste.

Insider-Tipps
Die neuen Labore haben ein völlig neu gestaltetes Innenleben, das einen kreisförmigen Grundriss mit weniger Türen hat, was eine bessere Sicht und bessere Schusswege ermöglicht. Außerdem gibt es einen zweiten Dispenser für eine schnellere Drogenproduktion.

Die Außenanlage
Der gesamte Betrieb wurde auf die doppelte Größe vergrößert, mit einem zweiten Eingang und mehreren Fenstern und Oberlichtern, die es sowohl denjenigen, die sich drinnen versteckt halten, als auch denjenigen, die versuchen, von außen einzudringen, schwer machen, in einen Hinterhalt zu geraten.

Mehrere Streitpunkte
Die Gauner und Gaunerinnen von Stanton werden immer schlauer und wechseln die Standorte ihrer automatisierten Drogenproduktionsstätten. Jumptown ist nur eine dieser Anlagen, also behalte deinen Missionsmanager im Auge, um die aktuellen Standorte zu erfahren.

Hol die Tasche
SCU-Container sind sperrig und auffällig. Man munkelt, dass der örtliche Abschaum dazu übergegangen ist, seine Schmuggelware in kleineren, unauffälligeren Päckchen zu transportieren. Nimm auf jeden Fall ein Multi-Tool mit einem Traktor-Strahl-Aufsatz mit.

Wie fange ich an?
Nimm die Mission an
Fliege zum Labor
Schnapp dir die Schmuggelware
Nimm die Mission an
Öffne den Missionsmanager in deinem mobiGlas und navigiere zur Kategorie "Priorität", entweder unter dem Reiter "Allgemein" für den legalen Weg oder "Persönlich" für den ungesetzlichen. Hier findest du die Koordinaten des Drogenlabors und den Ort, an dem du die Pakete verkaufen kannst.

Fliege zum Labor
Das Drogenlabor wird auf deinem HUD und auf der Sternenkarte markiert. Es kann sich im Crusader-, MicroTech- oder ArcCorp-Raum befinden. Wenn du dich für den legalen Weg entscheidest, bringst du die Drogen zu den entsprechenden LEO-Stationen (Port Olisar, Port Tressler bzw. Baijini Point), die ebenfalls auf deinem HUD markiert sind. Wenn du dich für den ungesetzlichen Weg entscheidest, reist du nach Grim HEX, um deine Auszahlung zu erhalten.

Schnapp dir die Schmuggelware
Sobald du im Labor angekommen bist, musst du den Drogenspender im Inneren finden (hier abgebildet). Dieses Gerät pumpt alle 30 Sekunden eine Kiste mit Schmuggelware heraus. Der Timer beginnt erst zu laufen, wenn du dir die vorherige Kiste geschnappt hast. Du musst dich also gegen alle anderen durchsetzen, die auf denselben Gewinn aus sind, wenn du deinen Gewinn maximieren willst.
Jumptown Safe?
If you’re from around here, you’ve no doubt heard about Jumptown. Local legend tells of the infamous “hidden” drug lab on the icy moon of Yela, and the bloody conflicts that raged there as local factions vied to control its production or its fate. Now, years later, more drug labs have been uncovered in various locations around the Stanton system, and this time the firefights will be deadlier, the spoils richer, and the stakes higher than ever before.

In 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader’s moon Yela. What followed was completely unplanned and surprised everyone - including our development team.

Tens of thousands of players flocked to the outpost, with split motives in mind – eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity.

This clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. You never knew what you’d find when approaching Jumptown, which only the most dedicated could locate, since it wasn’t easily pin-pointed on standard-issue maps.

These events were so profound, they ended up becoming official canon in Star Citizen’s lore – a prime example of player actions shaping the future of the ‘verse forever.

Originally released in Star Citizen Alpha 3.16, this event inspired by the original Jumptown wars, is back with all-new improvements that will challenge you like never before.

Read on for more details about what to expect, and be sure to outfit your force for the impending mayhem.

What Side of the Law Are You On?
This Event can be undertaken by either lawful or unlawful players. The mission itself plays out the same regardless of which path you take, with a few key differences.

To take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from the local security office, marked in your contracts manager as a Priority mission. The drug boxes you collect at the mission site will need to be taken to the closest LEO port.

On the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver.

To take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. To do this you will need to have a non-negative affinity with the mission giver. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission.

On this path, all contraband must be taken to an unlawful trading post to be sold off, regardless of where the mission is taking place. The unlawful path will provide a bonus to the price of each successfully delivered drug box.

New Jump City
Read on for all the gory details

Jumptown Schedule - Alpha 3.24
Each time listed represents a location change, and each location runs approximately 23 hours.

September 5, 2024 at 9AM Pacific / 4PM UTC

September 6, 2024 at 9AM Pacific / 4PM UTC

September 7, 2024, at 9AM Pacific / 4PM UTC

September 8, 2024, at 9AM Pacific / 4PM UTC

September 9, 2024, at 9AM Pacific / 4PM UTC

September 10, 2024, at 9AM Pacific / 4PM UTC

September 11, 2024, at 9AM Pacific / 4PM UTC

September 12, 2024, at 9AM Pacific / 4PM UTC

What's new with Jumptown 2.0?New LocationsJumptown has expanded with the addition of a fourth PvP location in Alpha 3.22- Wrecks to Riches designed for more battle-royal-style combat. The drug lab for Hurston is located on an island, which makes it difficult for players to land their ships, while the thick atmosphere on Hurston makes air combat challenging.

Alternative ExperiencesThe new Daymar location offers a clear view for snipers and attackers. Paradise Cove has moved to Wala and has a large mountain offering some protection from bombers and other aerial threats. Raven's Roost on MicroTech now has the drug lab hidden in the mountains with trees and snowstorms encouraging combat on foot or using light ground vehicles.

Multiple Points of ContentionThe scofflaws and scalawags of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations (such as Raven's Roost, Paradise Cove, and Echo Isle).

Get the BagSCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in smaller, more discrete parcels. Be sure to bring a Multi-Tool with a tractor-beam attachment.

How do I get started?Accept the MissionOpen the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. This will give you both the coordinates of the drug lab and where to sell the packages.

Fly to the LabThe drug lab will be marked on your HUD and the Starmap. It may be on Hurston, microTech, Wala, or Daymar. If you're on the lawful path, you'll be taking the drugs to the corresponding LEO stations, which will also be marked on your HUD. If on the unlawful path, you'll be traveling to Grim HEX for your payout.

Grab the ContrabandOnce you arrive at the lab, your goal is to find the drug spawner inside (pictured here). This device will pump out one box of contraband every 30 seconds. This timer doesn't start until you grab the previous box, so you'll have to hold your position against anyone else looking for the same payday if you want to maximize your earnings.

Images

4
image/jpeg g-feature
starcitizen-jumptown2-1-kf-int-4k.jpg
g-feature
Details
Last Modified
3 years ago
Size
4.06 MB
image/jpeg g-feature
star-ctizen-jumptown2-1-kf02-21-9.jpg
g-feature
Details
Last Modified
3 years ago
Size
3.43 MB
image/png g-feature
jt-new-locations1.png
g-feature
Details
Last Modified
2 years ago
Size
4.04 MB
image/webp g-feature
jt-new-locations.webp
g-feature
Details
Last Modified
2 years ago
Size
972.70 KB

Metadata

CIG ID
19156
Channel
Undefined
Category
Undefined
Series
None
Comments
0
Published
3 years ago (2023-05-05T19:00:00+00:00)