This Week in Star Citizen

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This Week in Star Citizen
04/11/2023 - 3:00 PM

Happy Tuesday, everyone!
First things first, we wanted to give you an in-depth update on the continuing work on Alpha 3.18 and its upcoming patches. Last week, the teams focused on load testing and validating the game changes that went into 3.18.1, primarily focused on the ASOP delivery feature, which reduces the size of player's default inventories and thus the size of the global databases substantially. This is aiming to alleviate some of the entitlement issues you all have been experiencing.

In addition, on the infrastructure side, an updated set of tools tailored for 3.18 load testing as virtual service clients were augmented and deployed to improve the resilience of the system overall. This is a huge step for service testing as it allows the publishing teams to perform large-scale traffic tests automatically by having those virtual clients perform the full login flow, go through entitlement processing, request ship deliveries, etc.

With these updated automation tools, publishing teams are now able to validate whether the system functions (or not) as it should under different conditions without needing QA groups or PTU deployments. This also opens the door for chaos/destructive testing (which some of you may have noticed over the weekend), where random services are killed or restarted while the workloads are running. This enables us to ensure alerting and recovery functions as it should. It also facilitates discovery, regression, and validation of issues that happen only under higher concurrency and that are typically very hard for us to reproduce, even on PTU.

Armed with the data of the last few weeks, the team has also spent considerable amount of time analyzing and optimizing the cloud footprint of the game to resize and adjust the layout of the clusters and regions where the game hosts services. This is all due to the needs of Alpha 3.18's infrastructure being a lot higher than previous game versions.

The team has made significant progress toward the launch of 3.18.1, and we're looking to have this in your hands shortly. Once again, thank you all for your continued support, patience, and understanding as our teams work to get things running smooth again.

Now, let's see what's going on this week:
This Tuesday, the Lore Team will make the Portfolio on WiDoW available, first appearing in an issue of Jump Point. Highly addictive to users and highly profitable to distributors, WiDoW went from an ultra-exclusive opioid to what the UEE has called “one of most significant public health issues of the 30th century.

On Wednesday, we'll repost last week's Squadron 42 Monthly Report as a Comm-Link.

Friday won't have a new episode of Star Citizen Live, but we'll be back soon! You'll also see our weekly newsletter in your inbox.

Have a great week everyone!

Jake Bradley
Community Manager

THE WEEKLY COMMUNITY CONTENT SCHEDULE

TUESDAY, APRIL 11, 2023
This Week in Star Citizen

Lore Post: Portfolio - WiDoW

WEDNESDAY, APRIL 12, 2023
March 2023 SQ42 Report Comm-Link

FRIDAY, APRIL 14, 2023
Weekly Newsletter

Fifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition

Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd

COMMUNITY MVP: April 11, 2023We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Don't forget to submit your content to our Community Hub for the chance to see it here!

50 Tips & Tricks for Star CitizenLoudGuns has put together an extensive list of tips, tricks, hotkeys, and more, perfect for the new player getting out into the 'verse, and great for those looking for a refresher too.
Check out the full video on the Community Hub.
German
Diese Woche in Star Citizen
04/11/2023 - 3:00 PM

Einen schönen Dienstag euch allen!
Als Erstes möchten wir euch ein ausführliches Update zu den laufenden Arbeiten an Alpha 3.18 und den kommenden Patches geben. In der letzten Woche konzentrierten sich die Teams auf Lasttests und die Validierung der Spieländerungen, die in 3.18.1 eingeflossen sind. Dabei ging es vor allem um die ASOP-Lieferfunktion, die die Größe der Standardinventare der Spieler und damit die Größe der globalen Datenbanken erheblich reduziert. Damit sollen einige der Probleme mit den Ansprüchen, die ihr alle erlebt habt, gemildert werden.

Darüber hinaus wurden auf der Infrastrukturseite aktualisierte Tools für die Lasttests von 3.18 als virtuelle Service-Clients ergänzt und eingesetzt, um die Ausfallsicherheit des Systems insgesamt zu verbessern. Dies ist ein großer Schritt für die Servicetests, da die Veröffentlichungsteams damit automatisch umfangreiche Lasttests durchführen können, indem sie die virtuellen Clients den gesamten Anmeldevorgang, die Bearbeitung von Berechtigungen, die Anforderung von Lieferungen usw. durchführen lassen.

Mit diesen aktualisierten Automatisierungswerkzeugen können die Veröffentlichungsteams nun überprüfen, ob das System unter verschiedenen Bedingungen funktioniert (oder nicht), ohne dass QA-Gruppen oder PTU-Einsätze erforderlich sind. Dies öffnet auch die Tür für chaotische/zerstörerische Tests (die einige von euch vielleicht am Wochenende bemerkt haben), bei denen zufällige Dienste beendet oder neu gestartet werden, während die Arbeitslasten laufen. So können wir sicherstellen, dass die Alarmierung und Wiederherstellung richtig funktioniert. Es erleichtert auch die Entdeckung, Regression und Validierung von Problemen, die nur bei hoher Parallelität auftreten und die wir normalerweise nur sehr schwer reproduzieren können, selbst auf PTU.

Mit den Daten der letzten Wochen hat das Team auch viel Zeit damit verbracht, den Cloud-Footprint des Spiels zu analysieren und zu optimieren, um die Größe der Cluster und Regionen, in denen das Spiel Dienste hostet, zu verändern und anzupassen. Das alles ist darauf zurückzuführen, dass die Anforderungen an die Infrastruktur von Alpha 3.18 viel höher sind als bei früheren Spielversionen.

Das Team hat große Fortschritte auf dem Weg zur Veröffentlichung von 3.18.1 gemacht, und wir hoffen, dass ihr sie bald in den Händen halten könnt. Noch einmal vielen Dank für eure Unterstützung, eure Geduld und euer Verständnis, während unsere Teams daran arbeiten, dass alles wieder reibungslos läuft.

Schauen wir mal, was diese Woche so los ist:
Diesen Dienstag wird das Lore-Team das Portfolio zu WiDoW veröffentlichen, das zuerst in einer Ausgabe von Jump Point erscheinen wird. WiDoW hat sich von einem ultra-exklusiven Opioid zu einem der wichtigsten Gesundheitsprobleme des 30. Jahrhunderts entwickelt.

Am Mittwoch werden wir den Monatsbericht von Squadron 42 von letzter Woche als Comm-Link veröffentlichen.

Am Freitag wird es keine neue Folge von Star Citizen Live geben, aber wir sind bald wieder da! Außerdem findest du unseren wöchentlichen Newsletter in deinem Posteingang.

Habt alle eine tolle Woche!

Jake Bradley
Community Manager

DER WÖCHENTLICHE ZEITPLAN FÜR COMMUNITY-INHALTE

DIENSTAG, 11. APRIL, 2023
Diese Woche in Star Citizen

Lore Post: Portfolio - WiDoW

MITTWOCH, 12. APRIL, 2023
März 2023 SQ42 Bericht Comm-Link

FREITAG, 14. APRIL 2023
Wöchentlicher Newsletter
Chinese
This Week in Star Citizen
04/11/2023 - 3:00 PM

Happy Tuesday, everyone!
First things first, we wanted to give you an in-depth update on the continuing work on Alpha 3.18 and its upcoming patches. Last week, the teams focused on load testing and validating the game changes that went into 3.18.1, primarily focused on the ASOP delivery feature, which reduces the size of player's default inventories and thus the size of the global databases substantially. This is aiming to alleviate some of the entitlement issues you all have been experiencing.

In addition, on the infrastructure side, an updated set of tools tailored for 3.18 load testing as virtual service clients were augmented and deployed to improve the resilience of the system overall. This is a huge step for service testing as it allows the publishing teams to perform large-scale traffic tests automatically by having those virtual clients perform the full login flow, go through entitlement processing, request ship deliveries, etc.

With these updated automation tools, publishing teams are now able to validate whether the system functions (or not) as it should under different conditions without needing QA groups or PTU deployments. This also opens the door for chaos/destructive testing (which some of you may have noticed over the weekend), where random services are killed or restarted while the workloads are running. This enables us to ensure alerting and recovery functions as it should. It also facilitates discovery, regression, and validation of issues that happen only under higher concurrency and that are typically very hard for us to reproduce, even on PTU.

Armed with the data of the last few weeks, the team has also spent considerable amount of time analyzing and optimizing the cloud footprint of the game to resize and adjust the layout of the clusters and regions where the game hosts services. This is all due to the needs of Alpha 3.18's infrastructure being a lot higher than previous game versions.

The team has made significant progress toward the launch of 3.18.1, and we're looking to have this in your hands shortly. Once again, thank you all for your continued support, patience, and understanding as our teams work to get things running smooth again.

Now, let's see what's going on this week:
This Tuesday, the Lore Team will make the Portfolio on WiDoW available, first appearing in an issue of Jump Point. Highly addictive to users and highly profitable to distributors, WiDoW went from an ultra-exclusive opioid to what the UEE has called “one of most significant public health issues of the 30th century.

On Wednesday, we'll repost last week's Squadron 42 Monthly Report as a Comm-Link.

Friday won't have a new episode of Star Citizen Live, but we'll be back soon! You'll also see our weekly newsletter in your inbox.

Have a great week everyone!

Jake Bradley
Community Manager

THE WEEKLY COMMUNITY CONTENT SCHEDULE

TUESDAY, APRIL 11, 2023
This Week in Star Citizen

Lore Post: Portfolio - WiDoW

WEDNESDAY, APRIL 12, 2023
March 2023 SQ42 Report Comm-Link

FRIDAY, APRIL 14, 2023
Weekly Newsletter

Fifty bridge countermeasures deepeningInfo-running humanWe offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition

Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd

COMMUNITY MVP: April 11, 2023We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Don't forget to submit your content to our Community Hub for the chance to see it here!

50 Tips & Tricks for Star CitizenLoudGuns has put together an extensive list of tips, tricks, hotkeys, and more, perfect for the new player getting out into the 'verse, and great for those looking for a refresher too.
Check out the full video on the Community Hub.

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Published
3 years ago (2023-04-11T23:00:00+00:00)