Roadmap Roundup - February 7, 2024

Spectrum Dispatch Lore Roadmap Roundup

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English
Roadmap Roundup
02/05/2024 - 2:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team




Notable Changes for February 7, 2024


Release View


Replication Layer Update
Testing continues for this important update to the persistent universe's back end database. This release will remain fluid in regards to timing as edge cases are solved and performance is optimized. With this publish, we're moving this card to the Alpha 3.23 column, but keep an eye on Spectrum and the Tech Preview channel for the latest on the Replication Layer.




The following card has been added to Release View, targeting a release in the Alpha 3.22 patch cycle:

Arena Commander: Gravlev Racing
Introducing a new Experimental Mode to Arena Commander featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.




The following cards have been added to Release View in the Alpha 3.23 patch cycle, currently targeting a April 2024 release:

Starmap Rework
Implementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.

mobiGlas Rework
Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.

FPS Map System
Implementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.

Personal and Instanced Hangars
Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.

Freight Elevators
Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.

Item Bank & Unique Item Recovery
Adding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations. This addition will also allow players to retrieve lost account-bound items, such as subscriber flair.

New Missions - Cargo Hauling
Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation.

Dynamic Crosshair
Combat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.

EVA T2
Improved EVA controls and animations for smoother traversal in Zero-G. Later iterations will introduce limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam.

FPS Loot Screen
Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.

New Character Customizer
Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.

Visor & Lens HUD Rework
Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.

Distribution Centers
Creating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.

Dynamic Event: Blockade Runner
Introducing a new dynamic event that involves a criminal faction (Nine Tails) locking down an LEO and L1/L2 rest stops. Players must run the blockade and purchase and sell a percentage of Quantanium before time runs out.

Reputation - Hostility
Updating the reputation system so that players can affect their long-term reputation with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction. AI belonging to certain factions will react differently based on their reputation with you. Being an ally provides the player benefits, such as more generous friendly-fire thresholds and providing medical aid. Being an enemy will mean harsher friendly-fire thresholds and may result in an attack on sight. Lawful organizations will not attack on sight as long as they're in a monitored zone, whereas unlawful factions will attack on sight no matter what. This is the foundation which allows players to become allies with in-world criminal factions and enables places like Grim Hex to enforce their own law.

Player Interaction Experience
Implementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.

Master Modes
Implementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.




That's all for this week! No Progress Tracker updates this week as work continues on long-term planning.

Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
German
Roadmap-Roundup
02/05/2024 - 2:00 PM

Einen fröhlichen Mittwoch, allerseits!

Alle zwei Wochen begleiten wir das Roadmap-Update mit einer kurzen Erläuterung, um Ihnen einen Einblick in die Entscheidungsfindung zu geben, die zu den Änderungen geführt hat. Dies ist Teil unserer Bemühungen, unsere Kommunikation transparenter, spezifischer und aufschlussreicher für Sie alle zu gestalten, die Sie dabei helfen, Star Citizen und Squadron 42 möglich zu machen.

In diesem Sinne, lassen Sie uns mit dem Roadmap Roundup von dieser Woche beginnen!

-CIG Community Team




Bemerkenswerte Änderungen für Februar 7, 2024


Ansicht freigeben


Update der Replikationsschicht
Die Tests für dieses wichtige Update für die Backend-Datenbank des persistenten Universums werden fortgesetzt. Diese Version wird in Bezug auf den Zeitplan fließend bleiben, da Randfälle gelöst und die Leistung optimiert wird. Mit dieser Veröffentlichung verschieben wir diese Karte in die Spalte Alpha 3.23, aber behalten Sie Spectrum und den Tech Preview Channel im Auge, um das Neueste über den Replication Layer zu erfahren.




Die folgende Karte wurde zur Release-Ansicht hinzugefügt und zielt auf eine Veröffentlichung im Alpha 3.22 Patch-Zyklus ab:

Arena Commander: Gravlev-Rennen
Wir führen einen neuen experimentellen Modus für Arena Commander ein, in dem Gravlev-Fahrzeuge durch 5 neue Karten rasen: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.




Die folgenden Karten wurden im Rahmen des Alpha 3.23 Patch-Zyklus zur Release-Ansicht hinzugefügt und werden voraussichtlich im April 2024 veröffentlicht:

Starmap Überarbeitung
Implementierung der neuen und verbesserten Starmap mit verbesserter Optik und Benutzerfreundlichkeit, einschließlich einfacherer Such- und Reiseplanungsfunktionen.

mobiGlas Überarbeitung
Überarbeitung des mobiGlas-Systems zur Verwendung von Building Blocks, was auch die Entwicklung von mobiGlas-Apps vereinfachen wird. Dieses Update umfasst die überarbeiteten Apps Home, Maps, Contract Manager und Journal.

FPS-Kartensystem
Implementierung einer Minimap für das HUD sowie von Innenkarten für das FPS-Gameplay, die den Spielern helfen, sich in Nahkämpfen zu orientieren.

Persönliche und instanzierte Hangars
Entwicklung einer neuen Technologie, die eine Instanz des Hangars des Spielers erstellt, um die ununterbrochene Verwaltung von Fracht, Inventar und Fahrzeugen zu ermöglichen. Persönliche Hangars befinden sich am Heimatort des Spielers und ermöglichen eine individuelle Gestaltung und Organisation des Hangarinneren.

Frachtaufzüge
Implementierung von Systemen und Inhalten, die es den Spielern ermöglichen, ihre Schiffe physisch zu be- und entladen, indem sie Fracht zu und von Hangars, Landeplätzen, Garagen und Docking Collars befördern.

Gegenstandsbank & Wiederherstellung einzigartiger Gegenstände
Wir fügen dem persistenten Universum Item Bank Kioske hinzu, die es den Spielern ermöglichen, FPS-Gegenstände an verschiedenen Orten abzuholen und zu lagern. Diese Ergänzung ermöglicht es den Spielern auch, verlorene kontogebundene Gegenstände, wie z.B. Abonnentenflair, wiederzuerlangen.

Neue Missionen - Frachttransport
Diese Missionsart nutzt das Feature der Frachtaufzüge und lässt die Spieler große Mengen an Fracht transportieren, um sowohl aUEC als auch Ruf zu verdienen.

Dynamisches Fadenkreuz
Kampfhelme unterstützen jetzt das dynamische Fadenkreuz, das eine schnellere Zielerfassung im Nahkampf ermöglicht.

EVA T2
Verbesserte EVA-Steuerung und -Animationen für eine flüssigere Fortbewegung in der Schwerelosigkeit. Führt begrenzten EVA-Treibstoff ein und fördert die Verwendung von Zero-G Push/Pull und dem Traktorstrahl des Multi-Tools.

FPS Beutebildschirm
Einführung eines neuen Bildschirms zum schnellen Plündern kritischer Gegenstände, der eine zuverlässigere Verwaltung des Inventars in angespannten Situationen ermöglicht.

Neuer Charakter-Anpasser
Wir überarbeiten die Charaktererstellung für Star Citizen, einschließlich einer neuen Benutzeroberfläche und zusätzlicher Anpassungsoptionen.

Überarbeitung des Visier- und Linsen-HUDs
Konvertierung der Visor- und Linsensysteme in Building Blocks für verbesserte Leistung und Flexibilität.

Vertriebszentren
Schaffung neuer begehbarer Bereiche, die Spielmöglichkeiten in industriellen Unternehmensumgebungen bieten. Diese erste Version umfasst die oberirdischen Ebenen der Anlagen, die unterirdischen Bereiche werden in einem späteren Update folgen.

Dynamisches Ereignis: Blockade Runner
Einführung eines neuen dynamischen Ereignisses, bei dem eine kriminelle Fraktion (Nine Tails) eine LEO- und L1/L2-Raststätte blockiert. Die Spieler müssen die Blockade durchlaufen und einen bestimmten Prozentsatz an Quantanium kaufen und verkaufen, bevor die Zeit abläuft.

Ruf - Feindseligkeit
Das Reputationssystem wurde um eine neue Funktion erweitert, bei der die Spieler auf KI treffen, die entweder freundlich oder feindlich gesinnt ist, je nach ihrem Ruf bei der Organisation, der die KI angehört. Dazu gehören auch unterschiedliche Schwellenwerte für freundlichen Beschuss und Verteidigungsreaktionen.

Spieler-Interaktionserlebnis
Implementierung der aktualisierten Player Interaction Experience, einer ganzheitlichen Reihe von ergänzenden Funktionen und Systemen, die alle direkt mit dem Spieler zusammenhängen. Spielerstatus, Gegenstandsstatus, Umgebungsstatus sowie Interaktionen mit der Spielwelt und den darin befindlichen Objekten werden von diesen Systemen abgedeckt.

Master-Modi
Implementierung neuer Modi für Fahrzeuge, um deren Geschwindigkeit, Komponenten und rollenspezifische Funktionen zu verwalten. Mit dieser Version werden die NAV- und SCM-Modi sowie eine komplette Neueinstellung aller Schiffe eingeführt.




Das war's für diese Woche! Diese Woche gibt es keine Aktualisierungen des Progress Trackers, da die Arbeit an der langfristigen Planung fortgesetzt wird.

Beteiligen Sie sich an der Diskussion auf Spectrum und werfen Sie einen Blick in den Roadmap Companion Guide für weitere Informationen über die öffentliche Star Citizen Roadmap.
Chinese
Roadmap Roundup
02/05/2024 - 2:00 PM

Happy Wednesday, everyone!

Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

-CIG Community Team




Notable Changes for February 7, 2024


Release View


Replication Layer Update
Testing continues for this important update to the persistent universe's back end database. This release will remain fluid in regards to timing as edge cases are solved and performance is optimized. With this publish, we're moving this card to the Alpha 3.23 column, but keep an eye on Spectrum and the Tech Preview channel for the latest on the Replication Layer.




The following card has been added to Release View, targeting a release in the Alpha 3.22 patch cycle:

Arena Commander: Gravlev Racing
Introducing a new Experimental Mode to Arena Commander featuring Grav-lev vehicles racing through 5 new maps: The Snake Pit, The Snake Pit (Reverse), Clio Islands, Rivers Edge & Shifting Sands.




The following cards have been added to Release View in the Alpha 3.23 patch cycle, currently targeting a April 2024 release:

Starmap Rework
Implementing the new and improved Starmap with improved visuals and usability, including easier search and trip planning functionality.

mobiGlas Rework
Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.

FPS Map System
Implementing a minimap for the HUD as well as interior maps for FPS gameplay, helping players stay oriented in close-quarter encounters.

Personal and Instanced Hangars
Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.

Freight Elevators
Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.

Item Bank & Unique Item Recovery
Adding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations. This addition will also allow players to retrieve lost account-bound items, such as subscriber flair.

New Missions - Cargo Hauling
Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation.

Dynamic Crosshair
Combat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.

EVA T2
Improved EVA controls and animations for smoother traversal in Zero-G. Later iterations will introduce limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam.

FPS Loot Screen
Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.

New Character Customizer
Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.

Visor & Lens HUD Rework
Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.

Distribution Centers
Creating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.

Dynamic Event: Blockade Runner
Introducing a new dynamic event that involves a criminal faction (Nine Tails) locking down an LEO and L1/L2 rest stops. Players must run the blockade and purchase and sell a percentage of Quantanium before time runs out.

Reputation - Hostility
Updating the reputation system so that players can affect their long-term reputation with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction. AI belonging to certain factions will react differently based on their reputation with you. Being an ally provides the player benefits, such as more generous friendly-fire thresholds and providing medical aid. Being an enemy will mean harsher friendly-fire thresholds and may result in an attack on sight. Lawful organizations will not attack on sight as long as they're in a monitored zone, whereas unlawful factions will attack on sight no matter what. This is the foundation which allows players to become allies with in-world criminal factions and enables places like Grim Hex to enforce their own law.

Player Interaction Experience
Implementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.

Master Modes
Implementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.




That's all for this week! No Progress Tracker updates this week as work continues on long-term planning.

Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.

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CIG ID
19777
Channel
Spectrum Dispatch
Category
Lore
Series
Roadmap Roundup
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Published
2 years ago (2024-02-07T21:00:00+00:00)