Star Citizen Alpha 4.4.0

Transmission General Release Info

Content

Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.

Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.




Build Info

Long Term Persistence: Enabled

Starting aUEC: 20,000

Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it

November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.

Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565

Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.

Stability & Performance
Fixed 11 Client Crashes

Fixed 2 Server Crashes

Fixed 1 Deadlock

Resolved server crashes affecting item interactions and vehicle spawning

Fixed fatal errors related to missing ammunition parameters and inventory validation

Addressed memory allocation issues that could cause component pool exhaustion

Resolved server-side deadlock issues related to mission completion

Fixed issues with server logging that was filling disk space rapidly



Ships & Vehicles
New Ships

Fixed Grey's Market Shiv unable to enter jump points correctly

Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message

Fixed Anvil Paladin missing bed logout option and atmosphere issues

Corrected Esperia Stinger missing interior ramp controls

General Vehicle Fixes

Fixed ASOP terminals missing ship retrieval buttons after storing vehicles

Resolved quantum travel routes resetting when setting destinations

Fixed ship damaged parts visually restoring after quantum travel

Corrected landing gear control issues when retrieving ships to hangars

Fixed multiple vehicles showing broken radar component materials

Adjusted health pool values for RSI Constellation Taurus and other vehicles

Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed

Vehicle Visuals & UI

Fixed cockpit switch text appearing blurry

Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer

Fixed LOD transition issues on Ursa Rover and Anvil Ballista

Resolved weapon rack positioning issues on Esperia Stinger




Missions & Gameplay
General Mission Fixes

Resolved AI not spawning correctly during mercenary missions

Fixed Eliminate All contracts with unreachable quantum travel locations

Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide

Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris

Patched exploit allowing players to accept same mission multiple times for duplicate rewards

Fixed "The Collector" mission text overflowing UI boundaries




Locations & Environment
Pyro System

Fixed Storm Breaker Maintenance Garage door not opening with keycard

Resolved outpost crates jittering and clipping issues

Fixed Checkmate station exterior freight elevators being incorrectly enabled

Corrected Valakkar creatures spawning in mid-air

General Location Fixes

Fixed Storm Breaker garage interiors not visible through windows

Resolved various door and elevator interaction issues

Corrected freight elevator problems at multiple locations



Law & Security
Fixed station defense turrets being destructible with improper respawn timers

Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")

Fixed issue allowing turrets to be destroyed without them firing at players

Patched AI vault door issue where AI could open time-locked doors



Creatures & AI
Fixed Yormandi death animation snapping to final position

Resolved Yormandi weak spot destruction not always triggering properly

Corrected Yormandi airlock terminal issues after cycling

Fixed Yormandi elevator at Onyx Facility observation deck misalignment

Resolved Yormandi not relocating between pools correctly

Fixed anti-personnel turrets only targeting first player seen



Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures

Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives

Resolved Shattered Blades armor backpack attachment issues

Fixed flashlight positioning on Shattered Blades helmet

Corrected male character skin texture neck wrinkle issue

Fixed Badami helmet series showing incorrect inventory icon

Resolved Strata Backpack clipping with special weapons



UI & Interface
Fixed refinery kiosk location selection issues

Corrected "The Collector" mission item display inconsistencies

Fixed multitool default attachment (now correctly tractor beam)

Resolved various mission objective UI display problems

Fixed cargo mission UI showing "Uninitialized" crate labels



Visual & Art Fixes
Corrected Vanduul Plushie missing textures

Fixed Shiny Builder Suit banner displaying incorrect backpack name

Resolved multiple livery and paint preview icon issues

Fixed various visual gaps and material issues across ships

Corrected Yormandi tongue clipping through body during animations



Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch

Adjusted Stinger S5 weapon health pools

Corrected weapon positioning in ship racks



Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality

Resolved various cargo mission progression blockers

Corrected cargo loading and unloading issues



Data & Technical Fixes
Resolved multiple missing texture and animation file errors

Fixed various data validation and schema errors

Corrected quantum navigation point obstruction calculations





Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!

https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues

PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator

Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro

Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn

PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined

PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them

PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names

PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable

PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut



Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.

Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.




Build Info

Long Term Persistence: Enabled

Starting aUEC: 20,000

Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it

November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.

Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565

Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.

Stability & Performance
Fixed 11 Client Crashes

Fixed 2 Server Crashes

Fixed 1 Deadlock

Resolved server crashes affecting item interactions and vehicle spawning

Fixed fatal errors related to missing ammunition parameters and inventory validation

Addressed memory allocation issues that could cause component pool exhaustion

Resolved server-side deadlock issues related to mission completion

Fixed issues with server logging that was filling disk space rapidly



Ships & Vehicles
New Ships

Fixed Grey's Market Shiv unable to enter jump points correctly

Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message

Fixed Anvil Paladin missing bed logout option and atmosphere issues

Corrected Esperia Stinger missing interior ramp controls

General Vehicle Fixes

Fixed ASOP terminals missing ship retrieval buttons after storing vehicles

Resolved quantum travel routes resetting when setting destinations

Fixed ship damaged parts visually restoring after quantum travel

Corrected landing gear control issues when retrieving ships to hangars

Fixed multiple vehicles showing broken radar component materials

Adjusted health pool values for RSI Constellation Taurus and other vehicles

Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed

Vehicle Visuals & UI

Fixed cockpit switch text appearing blurry

Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer

Fixed LOD transition issues on Ursa Rover and Anvil Ballista

Resolved weapon rack positioning issues on Esperia Stinger




Missions & Gameplay
General Mission Fixes

Resolved AI not spawning correctly during mercenary missions

Fixed Eliminate All contracts with unreachable quantum travel locations

Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide

Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris

Patched exploit allowing players to accept same mission multiple times for duplicate rewards

Fixed "The Collector" mission text overflowing UI boundaries




Locations & Environment
Pyro System

Fixed Storm Breaker Maintenance Garage door not opening with keycard

Resolved outpost crates jittering and clipping issues

Fixed Checkmate station exterior freight elevators being incorrectly enabled

Corrected Valakkar creatures spawning in mid-air

General Location Fixes

Fixed Storm Breaker garage interiors not visible through windows

Resolved various door and elevator interaction issues

Corrected freight elevator problems at multiple locations



Law & Security
Fixed station defense turrets being destructible with improper respawn timers

Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")

Fixed issue allowing turrets to be destroyed without them firing at players

Patched AI vault door issue where AI could open time-locked doors



Creatures & AI
Fixed Yormandi death animation snapping to final position

Resolved Yormandi weak spot destruction not always triggering properly

Corrected Yormandi airlock terminal issues after cycling

Fixed Yormandi elevator at Onyx Facility observation deck misalignment

Resolved Yormandi not relocating between pools correctly

Fixed anti-personnel turrets only targeting first player seen



Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures

Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives

Resolved Shattered Blades armor backpack attachment issues

Fixed flashlight positioning on Shattered Blades helmet

Corrected male character skin texture neck wrinkle issue

Fixed Badami helmet series showing incorrect inventory icon

Resolved Strata Backpack clipping with special weapons



UI & Interface
Fixed refinery kiosk location selection issues

Corrected "The Collector" mission item display inconsistencies

Fixed multitool default attachment (now correctly tractor beam)

Resolved various mission objective UI display problems

Fixed cargo mission UI showing "Uninitialized" crate labels



Visual & Art Fixes
Corrected Vanduul Plushie missing textures

Fixed Shiny Builder Suit banner displaying incorrect backpack name

Resolved multiple livery and paint preview icon issues

Fixed various visual gaps and material issues across ships

Corrected Yormandi tongue clipping through body during animations



Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch

Adjusted Stinger S5 weapon health pools

Corrected weapon positioning in ship racks



Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality

Resolved various cargo mission progression blockers

Corrected cargo loading and unloading issues



Data & Technical Fixes
Resolved multiple missing texture and animation file errors

Fixed various data validation and schema errors

Corrected quantum navigation point obstruction calculations





Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!

https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues

PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator

Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro

Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn

PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined

PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them

PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names

PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable

PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut



Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.

Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.




Build Info

Long Term Persistence: Enabled

Starting aUEC: 20,000

Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it

November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.

Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565

Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.

Stability & Performance
Fixed 11 Client Crashes

Fixed 2 Server Crashes

Fixed 1 Deadlock

Resolved server crashes affecting item interactions and vehicle spawning

Fixed fatal errors related to missing ammunition parameters and inventory validation

Addressed memory allocation issues that could cause component pool exhaustion

Resolved server-side deadlock issues related to mission completion

Fixed issues with server logging that was filling disk space rapidly



Ships & Vehicles
New Ships

Fixed Grey's Market Shiv unable to enter jump points correctly

Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message

Fixed Anvil Paladin missing bed logout option and atmosphere issues

Corrected Esperia Stinger missing interior ramp controls

General Vehicle Fixes

Fixed ASOP terminals missing ship retrieval buttons after storing vehicles

Resolved quantum travel routes resetting when setting destinations

Fixed ship damaged parts visually restoring after quantum travel

Corrected landing gear control issues when retrieving ships to hangars

Fixed multiple vehicles showing broken radar component materials

Adjusted health pool values for RSI Constellation Taurus and other vehicles

Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed

Vehicle Visuals & UI

Fixed cockpit switch text appearing blurry

Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer

Fixed LOD transition issues on Ursa Rover and Anvil Ballista

Resolved weapon rack positioning issues on Esperia Stinger




Missions & Gameplay
General Mission Fixes

Resolved AI not spawning correctly during mercenary missions

Fixed Eliminate All contracts with unreachable quantum travel locations

Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide

Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris

Patched exploit allowing players to accept same mission multiple times for duplicate rewards

Fixed "The Collector" mission text overflowing UI boundaries




Locations & Environment
Pyro System

Fixed Storm Breaker Maintenance Garage door not opening with keycard

Resolved outpost crates jittering and clipping issues

Fixed Checkmate station exterior freight elevators being incorrectly enabled

Corrected Valakkar creatures spawning in mid-air

General Location Fixes

Fixed Storm Breaker garage interiors not visible through windows

Resolved various door and elevator interaction issues

Corrected freight elevator problems at multiple locations



Law & Security
Fixed station defense turrets being destructible with improper respawn timers

Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")

Fixed issue allowing turrets to be destroyed without them firing at players

Patched AI vault door issue where AI could open time-locked doors



Creatures & AI
Fixed Yormandi death animation snapping to final position

Resolved Yormandi weak spot destruction not always triggering properly

Corrected Yormandi airlock terminal issues after cycling

Fixed Yormandi elevator at Onyx Facility observation deck misalignment

Resolved Yormandi not relocating between pools correctly

Fixed anti-personnel turrets only targeting first player seen



Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures

Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives

Resolved Shattered Blades armor backpack attachment issues

Fixed flashlight positioning on Shattered Blades helmet

Corrected male character skin texture neck wrinkle issue

Fixed Badami helmet series showing incorrect inventory icon

Resolved Strata Backpack clipping with special weapons



UI & Interface
Fixed refinery kiosk location selection issues

Corrected "The Collector" mission item display inconsistencies

Fixed multitool default attachment (now correctly tractor beam)

Resolved various mission objective UI display problems

Fixed cargo mission UI showing "Uninitialized" crate labels



Visual & Art Fixes
Corrected Vanduul Plushie missing textures

Fixed Shiny Builder Suit banner displaying incorrect backpack name

Resolved multiple livery and paint preview icon issues

Fixed various visual gaps and material issues across ships

Corrected Yormandi tongue clipping through body during animations



Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch

Adjusted Stinger S5 weapon health pools

Corrected weapon positioning in ship racks



Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality

Resolved various cargo mission progression blockers

Corrected cargo loading and unloading issues



Data & Technical Fixes
Resolved multiple missing texture and animation file errors

Fixed various data validation and schema errors

Corrected quantum navigation point obstruction calculations





Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!

https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues

PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator

Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro

Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn

PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined

PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them

PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names

PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable

PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut



Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.

Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.

Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.

Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

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Metadata

CIG ID
20899
Channel
Transmission
Category
General
Series
Release Info
Comments
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Published
5 months ago (2025-12-03T20:00:00+00:00)