Star Citizen Alpha 4.4.0

Transmission General Release Info

Content

Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info Long Term Persistence: Enabled Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it November 19, 2025 Star Citizen Alpha 4.4.0 LIVE Welcome to Nyx Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.4.0 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.4.0-LIVE.10733565 Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council. Stability & Performance Fixed 11 Client Crashes Fixed 2 Server Crashes Fixed 1 Deadlock Resolved server crashes affecting item interactions and vehicle spawning Fixed fatal errors related to missing ammunition parameters and inventory validation Addressed memory allocation issues that could cause component pool exhaustion Resolved server-side deadlock issues related to mission completion Fixed issues with server logging that was filling disk space rapidly Ships & Vehicles New Ships Fixed Grey's Market Shiv unable to enter jump points correctly Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message Fixed Anvil Paladin missing bed logout option and atmosphere issues Corrected Esperia Stinger missing interior ramp controls General Vehicle Fixes Fixed ASOP terminals missing ship retrieval buttons after storing vehicles Resolved quantum travel routes resetting when setting destinations Fixed ship damaged parts visually restoring after quantum travel Corrected landing gear control issues when retrieving ships to hangars Fixed multiple vehicles showing broken radar component materials Adjusted health pool values for RSI Constellation Taurus and other vehicles Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed Vehicle Visuals & UI Fixed cockpit switch text appearing blurry Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer Fixed LOD transition issues on Ursa Rover and Anvil Ballista Resolved weapon rack positioning issues on Esperia Stinger Missions & Gameplay General Mission Fixes Resolved AI not spawning correctly during mercenary missions Fixed Eliminate All contracts with unreachable quantum travel locations Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris Patched exploit allowing players to accept same mission multiple times for duplicate rewards Fixed "The Collector" mission text overflowing UI boundaries Locations & Environment Pyro System Fixed Storm Breaker Maintenance Garage door not opening with keycard Resolved outpost crates jittering and clipping issues Fixed Checkmate station exterior freight elevators being incorrectly enabled Corrected Valakkar creatures spawning in mid-air General Location Fixes Fixed Storm Breaker garage interiors not visible through windows Resolved various door and elevator interaction issues Corrected freight elevator problems at multiple locations Law & Security Fixed station defense turrets being destructible with improper respawn timers Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation") Fixed issue allowing turrets to be destroyed without them firing at players Patched AI vault door issue where AI could open time-locked doors Creatures & AI Fixed Yormandi death animation snapping to final position Resolved Yormandi weak spot destruction not always triggering properly Corrected Yormandi airlock terminal issues after cycling Fixed Yormandi elevator at Onyx Facility observation deck misalignment Resolved Yormandi not relocating between pools correctly Fixed anti-personnel turrets only targeting first player seen Character Customization & Armor Corrected multiple hair styles showing scalp replacement textures Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives Resolved Shattered Blades armor backpack attachment issues Fixed flashlight positioning on Shattered Blades helmet Corrected male character skin texture neck wrinkle issue Fixed Badami helmet series showing incorrect inventory icon Resolved Strata Backpack clipping with special weapons UI & Interface Fixed refinery kiosk location selection issues Corrected "The Collector" mission item display inconsistencies Fixed multitool default attachment (now correctly tractor beam) Resolved various mission objective UI display problems Fixed cargo mission UI showing "Uninitialized" crate labels Visual & Art Fixes Corrected Vanduul Plushie missing textures Fixed Shiny Builder Suit banner displaying incorrect backpack name Resolved multiple livery and paint preview icon issues Fixed various visual gaps and material issues across ships Corrected Yormandi tongue clipping through body during animations Combat & Weapons Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch Adjusted Stinger S5 weapon health pools Corrected weapon positioning in ship racks Cargo & Trading Fixed ore sales and refinement processing kiosk functionality Resolved various cargo mission progression blockers Corrected cargo loading and unloading issues Data & Technical Fixes Resolved multiple missing texture and animation file errors Fixed various data validation and schema errors Corrected quantum navigation point obstruction calculations Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info Long Term Persistence: Enabled Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it November 19, 2025 Star Citizen Alpha 4.4.0 LIVE Welcome to Nyx Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.4.0 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.4.0-LIVE.10733565 Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council. Stability & Performance Fixed 11 Client Crashes Fixed 2 Server Crashes Fixed 1 Deadlock Resolved server crashes affecting item interactions and vehicle spawning Fixed fatal errors related to missing ammunition parameters and inventory validation Addressed memory allocation issues that could cause component pool exhaustion Resolved server-side deadlock issues related to mission completion Fixed issues with server logging that was filling disk space rapidly Ships & Vehicles New Ships Fixed Grey's Market Shiv unable to enter jump points correctly Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message Fixed Anvil Paladin missing bed logout option and atmosphere issues Corrected Esperia Stinger missing interior ramp controls General Vehicle Fixes Fixed ASOP terminals missing ship retrieval buttons after storing vehicles Resolved quantum travel routes resetting when setting destinations Fixed ship damaged parts visually restoring after quantum travel Corrected landing gear control issues when retrieving ships to hangars Fixed multiple vehicles showing broken radar component materials Adjusted health pool values for RSI Constellation Taurus and other vehicles Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed Vehicle Visuals & UI Fixed cockpit switch text appearing blurry Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer Fixed LOD transition issues on Ursa Rover and Anvil Ballista Resolved weapon rack positioning issues on Esperia Stinger Missions & Gameplay General Mission Fixes Resolved AI not spawning correctly during mercenary missions Fixed Eliminate All contracts with unreachable quantum travel locations Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris Patched exploit allowing players to accept same mission multiple times for duplicate rewards Fixed "The Collector" mission text overflowing UI boundaries Locations & Environment Pyro System Fixed Storm Breaker Maintenance Garage door not opening with keycard Resolved outpost crates jittering and clipping issues Fixed Checkmate station exterior freight elevators being incorrectly enabled Corrected Valakkar creatures spawning in mid-air General Location Fixes Fixed Storm Breaker garage interiors not visible through windows Resolved various door and elevator interaction issues Corrected freight elevator problems at multiple locations Law & Security Fixed station defense turrets being destructible with improper respawn timers Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation") Fixed issue allowing turrets to be destroyed without them firing at players Patched AI vault door issue where AI could open time-locked doors Creatures & AI Fixed Yormandi death animation snapping to final position Resolved Yormandi weak spot destruction not always triggering properly Corrected Yormandi airlock terminal issues after cycling Fixed Yormandi elevator at Onyx Facility observation deck misalignment Resolved Yormandi not relocating between pools correctly Fixed anti-personnel turrets only targeting first player seen Character Customization & Armor Corrected multiple hair styles showing scalp replacement textures Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives Resolved Shattered Blades armor backpack attachment issues Fixed flashlight positioning on Shattered Blades helmet Corrected male character skin texture neck wrinkle issue Fixed Badami helmet series showing incorrect inventory icon Resolved Strata Backpack clipping with special weapons UI & Interface Fixed refinery kiosk location selection issues Corrected "The Collector" mission item display inconsistencies Fixed multitool default attachment (now correctly tractor beam) Resolved various mission objective UI display problems Fixed cargo mission UI showing "Uninitialized" crate labels Visual & Art Fixes Corrected Vanduul Plushie missing textures Fixed Shiny Builder Suit banner displaying incorrect backpack name Resolved multiple livery and paint preview icon issues Fixed various visual gaps and material issues across ships Corrected Yormandi tongue clipping through body during animations Combat & Weapons Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch Adjusted Stinger S5 weapon health pools Corrected weapon positioning in ship racks Cargo & Trading Fixed ore sales and refinement processing kiosk functionality Resolved various cargo mission progression blockers Corrected cargo loading and unloading issues Data & Technical Fixes Resolved multiple missing texture and animation file errors Fixed various data validation and schema errors Corrected quantum navigation point obstruction calculations Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info Long Term Persistence: Enabled Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it November 19, 2025 Star Citizen Alpha 4.4.0 LIVE Welcome to Nyx Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.4.0 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.4.0-LIVE.10733565 Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council. Stability & Performance Fixed 11 Client Crashes Fixed 2 Server Crashes Fixed 1 Deadlock Resolved server crashes affecting item interactions and vehicle spawning Fixed fatal errors related to missing ammunition parameters and inventory validation Addressed memory allocation issues that could cause component pool exhaustion Resolved server-side deadlock issues related to mission completion Fixed issues with server logging that was filling disk space rapidly Ships & Vehicles New Ships Fixed Grey's Market Shiv unable to enter jump points correctly Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message Fixed Anvil Paladin missing bed logout option and atmosphere issues Corrected Esperia Stinger missing interior ramp controls General Vehicle Fixes Fixed ASOP terminals missing ship retrieval buttons after storing vehicles Resolved quantum travel routes resetting when setting destinations Fixed ship damaged parts visually restoring after quantum travel Corrected landing gear control issues when retrieving ships to hangars Fixed multiple vehicles showing broken radar component materials Adjusted health pool values for RSI Constellation Taurus and other vehicles Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed Vehicle Visuals & UI Fixed cockpit switch text appearing blurry Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer Fixed LOD transition issues on Ursa Rover and Anvil Ballista Resolved weapon rack positioning issues on Esperia Stinger Missions & Gameplay General Mission Fixes Resolved AI not spawning correctly during mercenary missions Fixed Eliminate All contracts with unreachable quantum travel locations Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris Patched exploit allowing players to accept same mission multiple times for duplicate rewards Fixed "The Collector" mission text overflowing UI boundaries Locations & Environment Pyro System Fixed Storm Breaker Maintenance Garage door not opening with keycard Resolved outpost crates jittering and clipping issues Fixed Checkmate station exterior freight elevators being incorrectly enabled Corrected Valakkar creatures spawning in mid-air General Location Fixes Fixed Storm Breaker garage interiors not visible through windows Resolved various door and elevator interaction issues Corrected freight elevator problems at multiple locations Law & Security Fixed station defense turrets being destructible with improper respawn timers Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation") Fixed issue allowing turrets to be destroyed without them firing at players Patched AI vault door issue where AI could open time-locked doors Creatures & AI Fixed Yormandi death animation snapping to final position Resolved Yormandi weak spot destruction not always triggering properly Corrected Yormandi airlock terminal issues after cycling Fixed Yormandi elevator at Onyx Facility observation deck misalignment Resolved Yormandi not relocating between pools correctly Fixed anti-personnel turrets only targeting first player seen Character Customization & Armor Corrected multiple hair styles showing scalp replacement textures Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives Resolved Shattered Blades armor backpack attachment issues Fixed flashlight positioning on Shattered Blades helmet Corrected male character skin texture neck wrinkle issue Fixed Badami helmet series showing incorrect inventory icon Resolved Strata Backpack clipping with special weapons UI & Interface Fixed refinery kiosk location selection issues Corrected "The Collector" mission item display inconsistencies Fixed multitool default attachment (now correctly tractor beam) Resolved various mission objective UI display problems Fixed cargo mission UI showing "Uninitialized" crate labels Visual & Art Fixes Corrected Vanduul Plushie missing textures Fixed Shiny Builder Suit banner displaying incorrect backpack name Resolved multiple livery and paint preview icon issues Fixed various visual gaps and material issues across ships Corrected Yormandi tongue clipping through body during animations Combat & Weapons Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch Adjusted Stinger S5 weapon health pools Corrected weapon positioning in ship racks Cargo & Trading Fixed ore sales and refinement processing kiosk functionality Resolved various cargo mission progression blockers Corrected cargo loading and unloading issues Data & Technical Fixes Resolved multiple missing texture and animation file errors Fixed various data validation and schema errors Corrected quantum navigation point obstruction calculations Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information Characters in this new environment have been built from Long Term Persistence (LTP) data. Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update. Build Info Long Term Persistence: Enabled Starting aUEC: 20,000 Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing. Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it November 19, 2025 Star Citizen Alpha 4.4.0 LIVE Welcome to Nyx Features and Gameplay Introducing new features while updating and refining existing functionality. Bug Fixes and Technical Updates Known Issues & Information Star Citizen Alpha 4.4.0 has been released onto the LIVE environment! Your launcher should now display: VERSION 4.4.0-LIVE.10733565 Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council. Stability & Performance Fixed 11 Client Crashes Fixed 2 Server Crashes Fixed 1 Deadlock Resolved server crashes affecting item interactions and vehicle spawning Fixed fatal errors related to missing ammunition parameters and inventory validation Addressed memory allocation issues that could cause component pool exhaustion Resolved server-side deadlock issues related to mission completion Fixed issues with server logging that was filling disk space rapidly Ships & Vehicles New Ships Fixed Grey's Market Shiv unable to enter jump points correctly Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message Fixed Anvil Paladin missing bed logout option and atmosphere issues Corrected Esperia Stinger missing interior ramp controls General Vehicle Fixes Fixed ASOP terminals missing ship retrieval buttons after storing vehicles Resolved quantum travel routes resetting when setting destinations Fixed ship damaged parts visually restoring after quantum travel Corrected landing gear control issues when retrieving ships to hangars Fixed multiple vehicles showing broken radar component materials Adjusted health pool values for RSI Constellation Taurus and other vehicles Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed Vehicle Visuals & UI Fixed cockpit switch text appearing blurry Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer Fixed LOD transition issues on Ursa Rover and Anvil Ballista Resolved weapon rack positioning issues on Esperia Stinger Missions & Gameplay General Mission Fixes Resolved AI not spawning correctly during mercenary missions Fixed Eliminate All contracts with unreachable quantum travel locations Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris Patched exploit allowing players to accept same mission multiple times for duplicate rewards Fixed "The Collector" mission text overflowing UI boundaries Locations & Environment Pyro System Fixed Storm Breaker Maintenance Garage door not opening with keycard Resolved outpost crates jittering and clipping issues Fixed Checkmate station exterior freight elevators being incorrectly enabled Corrected Valakkar creatures spawning in mid-air General Location Fixes Fixed Storm Breaker garage interiors not visible through windows Resolved various door and elevator interaction issues Corrected freight elevator problems at multiple locations Law & Security Fixed station defense turrets being destructible with improper respawn timers Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation") Fixed issue allowing turrets to be destroyed without them firing at players Patched AI vault door issue where AI could open time-locked doors Creatures & AI Fixed Yormandi death animation snapping to final position Resolved Yormandi weak spot destruction not always triggering properly Corrected Yormandi airlock terminal issues after cycling Fixed Yormandi elevator at Onyx Facility observation deck misalignment Resolved Yormandi not relocating between pools correctly Fixed anti-personnel turrets only targeting first player seen Character Customization & Armor Corrected multiple hair styles showing scalp replacement textures Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives Resolved Shattered Blades armor backpack attachment issues Fixed flashlight positioning on Shattered Blades helmet Corrected male character skin texture neck wrinkle issue Fixed Badami helmet series showing incorrect inventory icon Resolved Strata Backpack clipping with special weapons UI & Interface Fixed refinery kiosk location selection issues Corrected "The Collector" mission item display inconsistencies Fixed multitool default attachment (now correctly tractor beam) Resolved various mission objective UI display problems Fixed cargo mission UI showing "Uninitialized" crate labels Visual & Art Fixes Corrected Vanduul Plushie missing textures Fixed Shiny Builder Suit banner displaying incorrect backpack name Resolved multiple livery and paint preview icon issues Fixed various visual gaps and material issues across ships Corrected Yormandi tongue clipping through body during animations Combat & Weapons Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch Adjusted Stinger S5 weapon health pools Corrected weapon positioning in ship racks Cargo & Trading Fixed ore sales and refinement processing kiosk functionality Resolved various cargo mission progression blockers Corrected cargo loading and unloading issues Data & Technical Fixes Resolved multiple missing texture and animation file errors Fixed various data validation and schema errors Corrected quantum navigation point obstruction calculations Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here! https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut Launcher 2.0 Update Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now. Share Feedback Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads. Join the Discussion Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion. Report a Bug Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.

Images

4
image/webp
starcitizen-rsi-launcher-thumbnail.webp
Details
Last Modified
2 years ago
Size
396.36 KB
image/webp
patchnotes-feedback.webp
Details
Last Modified
2 years ago
Size
126.67 KB
image/webp
patchnotes-spectrum-logo.webp
Details
Last Modified
2 years ago
Size
7.37 KB
image/webp
patchnotes-bugreport.webp
Details
Last Modified
2 years ago
Size
103.97 KB

Metadata

CIG ID
20899
Channel
Transmission
Category
General
Series
Release Info
Comments
0
Published
6 months ago (2025-12-03T20:00:00+00:00)