Star Citizen Alpha 4.4.0
Transmission General Release InfoContent
Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
Long Term Persistence: Enabled
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565
Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.
Stability & Performance
Fixed 11 Client Crashes
Fixed 2 Server Crashes
Fixed 1 Deadlock
Resolved server crashes affecting item interactions and vehicle spawning
Fixed fatal errors related to missing ammunition parameters and inventory validation
Addressed memory allocation issues that could cause component pool exhaustion
Resolved server-side deadlock issues related to mission completion
Fixed issues with server logging that was filling disk space rapidly
Ships & Vehicles
New Ships
Fixed Grey's Market Shiv unable to enter jump points correctly
Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
Fixed Anvil Paladin missing bed logout option and atmosphere issues
Corrected Esperia Stinger missing interior ramp controls
General Vehicle Fixes
Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
Resolved quantum travel routes resetting when setting destinations
Fixed ship damaged parts visually restoring after quantum travel
Corrected landing gear control issues when retrieving ships to hangars
Fixed multiple vehicles showing broken radar component materials
Adjusted health pool values for RSI Constellation Taurus and other vehicles
Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
Vehicle Visuals & UI
Fixed cockpit switch text appearing blurry
Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
Fixed LOD transition issues on Ursa Rover and Anvil Ballista
Resolved weapon rack positioning issues on Esperia Stinger
Missions & Gameplay
General Mission Fixes
Resolved AI not spawning correctly during mercenary missions
Fixed Eliminate All contracts with unreachable quantum travel locations
Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
Patched exploit allowing players to accept same mission multiple times for duplicate rewards
Fixed "The Collector" mission text overflowing UI boundaries
Locations & Environment
Pyro System
Fixed Storm Breaker Maintenance Garage door not opening with keycard
Resolved outpost crates jittering and clipping issues
Fixed Checkmate station exterior freight elevators being incorrectly enabled
Corrected Valakkar creatures spawning in mid-air
General Location Fixes
Fixed Storm Breaker garage interiors not visible through windows
Resolved various door and elevator interaction issues
Corrected freight elevator problems at multiple locations
Law & Security
Fixed station defense turrets being destructible with improper respawn timers
Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
Fixed issue allowing turrets to be destroyed without them firing at players
Patched AI vault door issue where AI could open time-locked doors
Creatures & AI
Fixed Yormandi death animation snapping to final position
Resolved Yormandi weak spot destruction not always triggering properly
Corrected Yormandi airlock terminal issues after cycling
Fixed Yormandi elevator at Onyx Facility observation deck misalignment
Resolved Yormandi not relocating between pools correctly
Fixed anti-personnel turrets only targeting first player seen
Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures
Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
Resolved Shattered Blades armor backpack attachment issues
Fixed flashlight positioning on Shattered Blades helmet
Corrected male character skin texture neck wrinkle issue
Fixed Badami helmet series showing incorrect inventory icon
Resolved Strata Backpack clipping with special weapons
UI & Interface
Fixed refinery kiosk location selection issues
Corrected "The Collector" mission item display inconsistencies
Fixed multitool default attachment (now correctly tractor beam)
Resolved various mission objective UI display problems
Fixed cargo mission UI showing "Uninitialized" crate labels
Visual & Art Fixes
Corrected Vanduul Plushie missing textures
Fixed Shiny Builder Suit banner displaying incorrect backpack name
Resolved multiple livery and paint preview icon issues
Fixed various visual gaps and material issues across ships
Corrected Yormandi tongue clipping through body during animations
Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
Adjusted Stinger S5 weapon health pools
Corrected weapon positioning in ship racks
Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality
Resolved various cargo mission progression blockers
Corrected cargo loading and unloading issues
Data & Technical Fixes
Resolved multiple missing texture and animation file errors
Fixed various data validation and schema errors
Corrected quantum navigation point obstruction calculations
Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
Long Term Persistence: Enabled
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565
Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.
Stability & Performance
Fixed 11 Client Crashes
Fixed 2 Server Crashes
Fixed 1 Deadlock
Resolved server crashes affecting item interactions and vehicle spawning
Fixed fatal errors related to missing ammunition parameters and inventory validation
Addressed memory allocation issues that could cause component pool exhaustion
Resolved server-side deadlock issues related to mission completion
Fixed issues with server logging that was filling disk space rapidly
Ships & Vehicles
New Ships
Fixed Grey's Market Shiv unable to enter jump points correctly
Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
Fixed Anvil Paladin missing bed logout option and atmosphere issues
Corrected Esperia Stinger missing interior ramp controls
General Vehicle Fixes
Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
Resolved quantum travel routes resetting when setting destinations
Fixed ship damaged parts visually restoring after quantum travel
Corrected landing gear control issues when retrieving ships to hangars
Fixed multiple vehicles showing broken radar component materials
Adjusted health pool values for RSI Constellation Taurus and other vehicles
Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
Vehicle Visuals & UI
Fixed cockpit switch text appearing blurry
Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
Fixed LOD transition issues on Ursa Rover and Anvil Ballista
Resolved weapon rack positioning issues on Esperia Stinger
Missions & Gameplay
General Mission Fixes
Resolved AI not spawning correctly during mercenary missions
Fixed Eliminate All contracts with unreachable quantum travel locations
Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
Patched exploit allowing players to accept same mission multiple times for duplicate rewards
Fixed "The Collector" mission text overflowing UI boundaries
Locations & Environment
Pyro System
Fixed Storm Breaker Maintenance Garage door not opening with keycard
Resolved outpost crates jittering and clipping issues
Fixed Checkmate station exterior freight elevators being incorrectly enabled
Corrected Valakkar creatures spawning in mid-air
General Location Fixes
Fixed Storm Breaker garage interiors not visible through windows
Resolved various door and elevator interaction issues
Corrected freight elevator problems at multiple locations
Law & Security
Fixed station defense turrets being destructible with improper respawn timers
Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
Fixed issue allowing turrets to be destroyed without them firing at players
Patched AI vault door issue where AI could open time-locked doors
Creatures & AI
Fixed Yormandi death animation snapping to final position
Resolved Yormandi weak spot destruction not always triggering properly
Corrected Yormandi airlock terminal issues after cycling
Fixed Yormandi elevator at Onyx Facility observation deck misalignment
Resolved Yormandi not relocating between pools correctly
Fixed anti-personnel turrets only targeting first player seen
Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures
Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
Resolved Shattered Blades armor backpack attachment issues
Fixed flashlight positioning on Shattered Blades helmet
Corrected male character skin texture neck wrinkle issue
Fixed Badami helmet series showing incorrect inventory icon
Resolved Strata Backpack clipping with special weapons
UI & Interface
Fixed refinery kiosk location selection issues
Corrected "The Collector" mission item display inconsistencies
Fixed multitool default attachment (now correctly tractor beam)
Resolved various mission objective UI display problems
Fixed cargo mission UI showing "Uninitialized" crate labels
Visual & Art Fixes
Corrected Vanduul Plushie missing textures
Fixed Shiny Builder Suit banner displaying incorrect backpack name
Resolved multiple livery and paint preview icon issues
Fixed various visual gaps and material issues across ships
Corrected Yormandi tongue clipping through body during animations
Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
Adjusted Stinger S5 weapon health pools
Corrected weapon positioning in ship racks
Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality
Resolved various cargo mission progression blockers
Corrected cargo loading and unloading issues
Data & Technical Fixes
Resolved multiple missing texture and animation file errors
Fixed various data validation and schema errors
Corrected quantum navigation point obstruction calculations
Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
Long Term Persistence: Enabled
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565
Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.
Stability & Performance
Fixed 11 Client Crashes
Fixed 2 Server Crashes
Fixed 1 Deadlock
Resolved server crashes affecting item interactions and vehicle spawning
Fixed fatal errors related to missing ammunition parameters and inventory validation
Addressed memory allocation issues that could cause component pool exhaustion
Resolved server-side deadlock issues related to mission completion
Fixed issues with server logging that was filling disk space rapidly
Ships & Vehicles
New Ships
Fixed Grey's Market Shiv unable to enter jump points correctly
Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
Fixed Anvil Paladin missing bed logout option and atmosphere issues
Corrected Esperia Stinger missing interior ramp controls
General Vehicle Fixes
Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
Resolved quantum travel routes resetting when setting destinations
Fixed ship damaged parts visually restoring after quantum travel
Corrected landing gear control issues when retrieving ships to hangars
Fixed multiple vehicles showing broken radar component materials
Adjusted health pool values for RSI Constellation Taurus and other vehicles
Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
Vehicle Visuals & UI
Fixed cockpit switch text appearing blurry
Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
Fixed LOD transition issues on Ursa Rover and Anvil Ballista
Resolved weapon rack positioning issues on Esperia Stinger
Missions & Gameplay
General Mission Fixes
Resolved AI not spawning correctly during mercenary missions
Fixed Eliminate All contracts with unreachable quantum travel locations
Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
Patched exploit allowing players to accept same mission multiple times for duplicate rewards
Fixed "The Collector" mission text overflowing UI boundaries
Locations & Environment
Pyro System
Fixed Storm Breaker Maintenance Garage door not opening with keycard
Resolved outpost crates jittering and clipping issues
Fixed Checkmate station exterior freight elevators being incorrectly enabled
Corrected Valakkar creatures spawning in mid-air
General Location Fixes
Fixed Storm Breaker garage interiors not visible through windows
Resolved various door and elevator interaction issues
Corrected freight elevator problems at multiple locations
Law & Security
Fixed station defense turrets being destructible with improper respawn timers
Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
Fixed issue allowing turrets to be destroyed without them firing at players
Patched AI vault door issue where AI could open time-locked doors
Creatures & AI
Fixed Yormandi death animation snapping to final position
Resolved Yormandi weak spot destruction not always triggering properly
Corrected Yormandi airlock terminal issues after cycling
Fixed Yormandi elevator at Onyx Facility observation deck misalignment
Resolved Yormandi not relocating between pools correctly
Fixed anti-personnel turrets only targeting first player seen
Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures
Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
Resolved Shattered Blades armor backpack attachment issues
Fixed flashlight positioning on Shattered Blades helmet
Corrected male character skin texture neck wrinkle issue
Fixed Badami helmet series showing incorrect inventory icon
Resolved Strata Backpack clipping with special weapons
UI & Interface
Fixed refinery kiosk location selection issues
Corrected "The Collector" mission item display inconsistencies
Fixed multitool default attachment (now correctly tractor beam)
Resolved various mission objective UI display problems
Fixed cargo mission UI showing "Uninitialized" crate labels
Visual & Art Fixes
Corrected Vanduul Plushie missing textures
Fixed Shiny Builder Suit banner displaying incorrect backpack name
Resolved multiple livery and paint preview icon issues
Fixed various visual gaps and material issues across ships
Corrected Yormandi tongue clipping through body during animations
Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
Adjusted Stinger S5 weapon health pools
Corrected weapon positioning in ship racks
Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality
Resolved various cargo mission progression blockers
Corrected cargo loading and unloading issues
Data & Technical Fixes
Resolved multiple missing texture and animation file errors
Fixed various data validation and schema errors
Corrected quantum navigation point obstruction calculations
Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
Long Term Persistence: Enabled
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565
Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.
Stability & Performance
Fixed 11 Client Crashes
Fixed 2 Server Crashes
Fixed 1 Deadlock
Resolved server crashes affecting item interactions and vehicle spawning
Fixed fatal errors related to missing ammunition parameters and inventory validation
Addressed memory allocation issues that could cause component pool exhaustion
Resolved server-side deadlock issues related to mission completion
Fixed issues with server logging that was filling disk space rapidly
Ships & Vehicles
New Ships
Fixed Grey's Market Shiv unable to enter jump points correctly
Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
Fixed Anvil Paladin missing bed logout option and atmosphere issues
Corrected Esperia Stinger missing interior ramp controls
General Vehicle Fixes
Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
Resolved quantum travel routes resetting when setting destinations
Fixed ship damaged parts visually restoring after quantum travel
Corrected landing gear control issues when retrieving ships to hangars
Fixed multiple vehicles showing broken radar component materials
Adjusted health pool values for RSI Constellation Taurus and other vehicles
Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
Vehicle Visuals & UI
Fixed cockpit switch text appearing blurry
Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
Fixed LOD transition issues on Ursa Rover and Anvil Ballista
Resolved weapon rack positioning issues on Esperia Stinger
Missions & Gameplay
General Mission Fixes
Resolved AI not spawning correctly during mercenary missions
Fixed Eliminate All contracts with unreachable quantum travel locations
Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
Patched exploit allowing players to accept same mission multiple times for duplicate rewards
Fixed "The Collector" mission text overflowing UI boundaries
Locations & Environment
Pyro System
Fixed Storm Breaker Maintenance Garage door not opening with keycard
Resolved outpost crates jittering and clipping issues
Fixed Checkmate station exterior freight elevators being incorrectly enabled
Corrected Valakkar creatures spawning in mid-air
General Location Fixes
Fixed Storm Breaker garage interiors not visible through windows
Resolved various door and elevator interaction issues
Corrected freight elevator problems at multiple locations
Law & Security
Fixed station defense turrets being destructible with improper respawn timers
Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
Fixed issue allowing turrets to be destroyed without them firing at players
Patched AI vault door issue where AI could open time-locked doors
Creatures & AI
Fixed Yormandi death animation snapping to final position
Resolved Yormandi weak spot destruction not always triggering properly
Corrected Yormandi airlock terminal issues after cycling
Fixed Yormandi elevator at Onyx Facility observation deck misalignment
Resolved Yormandi not relocating between pools correctly
Fixed anti-personnel turrets only targeting first player seen
Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures
Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
Resolved Shattered Blades armor backpack attachment issues
Fixed flashlight positioning on Shattered Blades helmet
Corrected male character skin texture neck wrinkle issue
Fixed Badami helmet series showing incorrect inventory icon
Resolved Strata Backpack clipping with special weapons
UI & Interface
Fixed refinery kiosk location selection issues
Corrected "The Collector" mission item display inconsistencies
Fixed multitool default attachment (now correctly tractor beam)
Resolved various mission objective UI display problems
Fixed cargo mission UI showing "Uninitialized" crate labels
Visual & Art Fixes
Corrected Vanduul Plushie missing textures
Fixed Shiny Builder Suit banner displaying incorrect backpack name
Resolved multiple livery and paint preview icon issues
Fixed various visual gaps and material issues across ships
Corrected Yormandi tongue clipping through body during animations
Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
Adjusted Stinger S5 weapon health pools
Corrected weapon positioning in ship racks
Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality
Resolved various cargo mission progression blockers
Corrected cargo loading and unloading issues
Data & Technical Fixes
Resolved multiple missing texture and animation file errors
Fixed various data validation and schema errors
Corrected quantum navigation point obstruction calculations
Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Build & Server Information
Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
Long Term Persistence: Enabled
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565
Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.
Stability & Performance
Fixed 11 Client Crashes
Fixed 2 Server Crashes
Fixed 1 Deadlock
Resolved server crashes affecting item interactions and vehicle spawning
Fixed fatal errors related to missing ammunition parameters and inventory validation
Addressed memory allocation issues that could cause component pool exhaustion
Resolved server-side deadlock issues related to mission completion
Fixed issues with server logging that was filling disk space rapidly
Ships & Vehicles
New Ships
Fixed Grey's Market Shiv unable to enter jump points correctly
Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
Fixed Anvil Paladin missing bed logout option and atmosphere issues
Corrected Esperia Stinger missing interior ramp controls
General Vehicle Fixes
Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
Resolved quantum travel routes resetting when setting destinations
Fixed ship damaged parts visually restoring after quantum travel
Corrected landing gear control issues when retrieving ships to hangars
Fixed multiple vehicles showing broken radar component materials
Adjusted health pool values for RSI Constellation Taurus and other vehicles
Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
Vehicle Visuals & UI
Fixed cockpit switch text appearing blurry
Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
Fixed LOD transition issues on Ursa Rover and Anvil Ballista
Resolved weapon rack positioning issues on Esperia Stinger
Missions & Gameplay
General Mission Fixes
Resolved AI not spawning correctly during mercenary missions
Fixed Eliminate All contracts with unreachable quantum travel locations
Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
Patched exploit allowing players to accept same mission multiple times for duplicate rewards
Fixed "The Collector" mission text overflowing UI boundaries
Locations & Environment
Pyro System
Fixed Storm Breaker Maintenance Garage door not opening with keycard
Resolved outpost crates jittering and clipping issues
Fixed Checkmate station exterior freight elevators being incorrectly enabled
Corrected Valakkar creatures spawning in mid-air
General Location Fixes
Fixed Storm Breaker garage interiors not visible through windows
Resolved various door and elevator interaction issues
Corrected freight elevator problems at multiple locations
Law & Security
Fixed station defense turrets being destructible with improper respawn timers
Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
Fixed issue allowing turrets to be destroyed without them firing at players
Patched AI vault door issue where AI could open time-locked doors
Creatures & AI
Fixed Yormandi death animation snapping to final position
Resolved Yormandi weak spot destruction not always triggering properly
Corrected Yormandi airlock terminal issues after cycling
Fixed Yormandi elevator at Onyx Facility observation deck misalignment
Resolved Yormandi not relocating between pools correctly
Fixed anti-personnel turrets only targeting first player seen
Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures
Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
Resolved Shattered Blades armor backpack attachment issues
Fixed flashlight positioning on Shattered Blades helmet
Corrected male character skin texture neck wrinkle issue
Fixed Badami helmet series showing incorrect inventory icon
Resolved Strata Backpack clipping with special weapons
UI & Interface
Fixed refinery kiosk location selection issues
Corrected "The Collector" mission item display inconsistencies
Fixed multitool default attachment (now correctly tractor beam)
Resolved various mission objective UI display problems
Fixed cargo mission UI showing "Uninitialized" crate labels
Visual & Art Fixes
Corrected Vanduul Plushie missing textures
Fixed Shiny Builder Suit banner displaying incorrect backpack name
Resolved multiple livery and paint preview icon issues
Fixed various visual gaps and material issues across ships
Corrected Yormandi tongue clipping through body during animations
Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
Adjusted Stinger S5 weapon health pools
Corrected weapon positioning in ship racks
Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality
Resolved various cargo mission progression blockers
Corrected cargo loading and unloading issues
Data & Technical Fixes
Resolved multiple missing texture and animation file errors
Fixed various data validation and schema errors
Corrected quantum navigation point obstruction calculations
Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
Long Term Persistence: Enabled
Starting aUEC: 20,000
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Occupying: That's a word that hasn't been associated much with Vanduul Known locally as Pinecone, this Expansive Dwarf Planet is situated on the further edge of the green band and is often overlooked when compared to Nyx II
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Noah waited a few moments before approachEngines the Stairwell that Kray disappeared into The Vessel shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
A dozen confused Captain and medical staff watched him disappear into the jump-point Don't try and twist it. My heart breaks every time I hear about some Racers gettTrafficking blasted while on a run, but we all signed up for the job
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Professional Merchants often use all manner of technological subterfuge to slip their Engines past the eyes of Pilgrims or Captains The Imperator casually glanced at it
November 19, 2025
Star Citizen Alpha 4.4.0 LIVE
Welcome to Nyx
Features and Gameplay
Introducing new features while updating and refining existing functionality.
Bug Fixes and Technical Updates
Known Issues & Information
Star Citizen Alpha 4.4.0 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.4.0-LIVE.10733565
Star Citizen Alpha contains over 180 bug and crash fixes since 4.3.2. 31 of which came from the issue council.
Stability & Performance
Fixed 11 Client Crashes
Fixed 2 Server Crashes
Fixed 1 Deadlock
Resolved server crashes affecting item interactions and vehicle spawning
Fixed fatal errors related to missing ammunition parameters and inventory validation
Addressed memory allocation issues that could cause component pool exhaustion
Resolved server-side deadlock issues related to mission completion
Fixed issues with server logging that was filling disk space rapidly
Ships & Vehicles
New Ships
Fixed Grey's Market Shiv unable to enter jump points correctly
Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
Fixed Anvil Paladin missing bed logout option and atmosphere issues
Corrected Esperia Stinger missing interior ramp controls
General Vehicle Fixes
Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
Resolved quantum travel routes resetting when setting destinations
Fixed ship damaged parts visually restoring after quantum travel
Corrected landing gear control issues when retrieving ships to hangars
Fixed multiple vehicles showing broken radar component materials
Adjusted health pool values for RSI Constellation Taurus and other vehicles
Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
Vehicle Visuals & UI
Fixed cockpit switch text appearing blurry
Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
Fixed LOD transition issues on Ursa Rover and Anvil Ballista
Resolved weapon rack positioning issues on Esperia Stinger
Missions & Gameplay
General Mission Fixes
Resolved AI not spawning correctly during mercenary missions
Fixed Eliminate All contracts with unreachable quantum travel locations
Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
Patched exploit allowing players to accept same mission multiple times for duplicate rewards
Fixed "The Collector" mission text overflowing UI boundaries
Locations & Environment
Pyro System
Fixed Storm Breaker Maintenance Garage door not opening with keycard
Resolved outpost crates jittering and clipping issues
Fixed Checkmate station exterior freight elevators being incorrectly enabled
Corrected Valakkar creatures spawning in mid-air
General Location Fixes
Fixed Storm Breaker garage interiors not visible through windows
Resolved various door and elevator interaction issues
Corrected freight elevator problems at multiple locations
Law & Security
Fixed station defense turrets being destructible with improper respawn timers
Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
Fixed issue allowing turrets to be destroyed without them firing at players
Patched AI vault door issue where AI could open time-locked doors
Creatures & AI
Fixed Yormandi death animation snapping to final position
Resolved Yormandi weak spot destruction not always triggering properly
Corrected Yormandi airlock terminal issues after cycling
Fixed Yormandi elevator at Onyx Facility observation deck misalignment
Resolved Yormandi not relocating between pools correctly
Fixed anti-personnel turrets only targeting first player seen
Character Customization & Armor
Corrected multiple hair styles showing scalp replacement textures
Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
Resolved Shattered Blades armor backpack attachment issues
Fixed flashlight positioning on Shattered Blades helmet
Corrected male character skin texture neck wrinkle issue
Fixed Badami helmet series showing incorrect inventory icon
Resolved Strata Backpack clipping with special weapons
UI & Interface
Fixed refinery kiosk location selection issues
Corrected "The Collector" mission item display inconsistencies
Fixed multitool default attachment (now correctly tractor beam)
Resolved various mission objective UI display problems
Fixed cargo mission UI showing "Uninitialized" crate labels
Visual & Art Fixes
Corrected Vanduul Plushie missing textures
Fixed Shiny Builder Suit banner displaying incorrect backpack name
Resolved multiple livery and paint preview icon issues
Fixed various visual gaps and material issues across ships
Corrected Yormandi tongue clipping through body during animations
Combat & Weapons
Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
Adjusted Stinger S5 weapon health pools
Corrected weapon positioning in ship racks
Cargo & Trading
Fixed ore sales and refinement processing kiosk functionality
Resolved various cargo mission progression blockers
Corrected cargo loading and unloading issues
Data & Technical Fixes
Resolved multiple missing texture and animation file errors
Fixed various data validation and schema errors
Corrected quantum navigation point obstruction calculations
Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
Launcher 2.0 Update
Discover the newly updated RSI 2.0 Launcher! Showcasing a brand new look and several new features, the RSI experience has never been better. Click the image above to try it now.
Share Feedback
Want to discuss the latest Release? Look no further! Click the image above to talk about the latest build and share feedback over on Spectrum with our LIVE feedback threads.
Join the Discussion
Talk with other players and get many of the latest updates from devs and more over on the Spectrum threads and chatrooms Click the image above to join the discussion.
Report a Bug
Head on over to our Issue Council by clinking the image above to report or reinforce issues you may be having while playing.
Links
| Text | URL |
|---|---|
| Share Feedback | https://robertsspaceindustries.com/spectrum/community/SC/forum/4?page=1&sort=hot |
| Join the Discussion | https://robertsspaceindustries.com/spectrum/community/SC |
| Report a Bug | https://issue-council.robertsspaceindustries.com/ |
Images
4Metadata
- CIG ID
- 20899
- Channel
- Transmission
- Category
- General
- Series
- Release Info
- Comments
- 0
- Published
- 5 months ago (2025-12-03T20:00:00+00:00)