Return the Favor at XenoThreat Outpost
Unreleased
Rank
3
Hi,
XenoThreat really has us in their crosshairs. Beefing up our defenses will help, but we can’t sit back and let them keep stealing our stuff. There’s too many CFP outposts that are already desperately low on goods.
That’s why we need to be proactive in getting some goods back. One of our ops recently identified ~mission(Location|Address) as a spot where the Xenos store a lot of supplies. Considering the outpost’s location relative to attacks on our convoy and outposts, there’s got to be a fair share of our goods in there.
This isn’t an easy ask for many reasons, but we really need someone who can handle any Xenos at that spot and grab whatever cargo they can. Anything you acquire can be brought to ~mission(Destination|Address) where we’ll sort it and then send to our outposts that need it the most.
Thanks,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
XenoThreat really has us in their crosshairs. Beefing up our defenses will help, but we can’t sit back and let them keep stealing our stuff. There’s too many CFP outposts that are already desperately low on goods.
That’s why we need to be proactive in getting some goods back. One of our ops recently identified ~mission(Location|Address) as a spot where the Xenos store a lot of supplies. Considering the outpost’s location relative to attacks on our convoy and outposts, there’s got to be a fair share of our goods in there.
This isn’t an easy ask for many reasons, but we really need someone who can handle any Xenos at that spot and grab whatever cargo they can. Anything you acquire can be brought to ~mission(Destination|Address) where we’ll sort it and then send to our outposts that need it the most.
Thanks,
Lima Endicott
Lead Dispatcher
Citizens for Prosperity
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Overview
- Rank
- 3
- Faction
- Citizens For Prosperity
- Type
- Hauling
Timing
- Duration
- 30 min
- Cooldown
- 15 seconds
- Lifetime
- 5 minutes
Combat
- Combat
- No
- Defend
- No
Details
- Max Players
- 1
- Systems
- Pyro, Stanton
- Reaccept
- Failing: No · Abandoning: No
- Version
- 4.7.2-LIVE.11674325
Rewards & Reputation
Reputation Gained
| Faction | Amount | Scope | Tier |
|---|---|---|---|
| Citizens For Prosperity | +600 | FactionReputation | Undefined Name |
Faction
Citizens For ProsperityOverview
- Type
- Lawful
- Headquarters
- Lorville, Hurston
- Area
- Unclaimed Systems
- Focus
- Security, Community Service
- Founded
- 2950
- Leadership
- Madge "Dash" Harford
FactionReputation
| Rank | XP Required |
|---|---|
| Neutral | 0 |
| Jr. Contractor | 800 |
| Contractor | 2,200 |
| Sr. Contractor | 5,800 |
| Veteran Contractor | 15,000 |
| Head Contractor | 38,000 |
| Elite Contractor | 95,250 |
| Hostile | -1 |
Locations
27 locationsAvailability 21 Where this mission can be accepted
RAB-ULTRA
Pyro System
Asteroid_ValidQT
Cluster JWY-925
Pyro System
Asteroid_ValidQT
RAB-MAT
Pyro System
Asteroid_ValidQT
RAB-YORK
Pyro System
Asteroid_ValidQT
RAB-CHARLIE
Pyro System
Asteroid_ValidQT
Rat's Nest Clinic
Pyro System
Outpost
Orbituary Clinic
Pyro System
Outpost
Cluster BGR-560
Pyro System
Asteroid_ValidQT
RAB-WHISKEY
Pyro System
Asteroid_ValidQT
Show 12 more availability
Cluster CAJ-445
Pyro System
Asteroid_ValidQT
Starlight Clinic
Pyro System
Outpost
Bloom
Pyro System
Planet
PYR3 L1
Pyro System
Asteroid
PYR3 L2
Pyro System
Asteroid
PYR3 L4
Pyro System
Asteroid
PYR5 L5
Pyro System
Asteroid
RAB-GULF
Pyro System
Asteroid_ValidQT
Rat's Nest
Pyro System
Manmade_VisibleOnInteraction
Starlight Service Station
Pyro System
Manmade_VisibleOnInteraction
Orbituary
Pyro System
Manmade
RAB-BRAVO
Pyro System
Asteroid_ValidQT
Destinations 5 Where you need to go to complete this mission
Locations 1 Locations relevant to this mission
Technical
Technical
- Mission Type
- Delivery
- Mission Giver
- Citizens for Prosperity