Meet Brendan Jackson!

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This week you’ll meet Brendan Jackson, one of the very first programmers hired to work on Star Citizen! Like much of the team, Brendan comes to us from Lightbox Interactive and worked on Starhawk for the PS3. At CIG, Brendan will be responsible for graphics programming, making the finished effects in Star Citizen match what’s going on in Chris Roberts’ head! You can learn more about Brendan on Friday when he appears on the next Wingman’s Hangar!

How did you get started in the game industry?
I started as a tools programmer at a small studio in the north of England, Beyond Reality in Newcastle Upon Tyne. What projects have you worked on?
I’ve worked on 12 projects (including SC), of which 5 have not seen the light of day. The six that were released or announced were, in reverse order, Star Citizen, Starhawk (PS3), iSkyDive (iPhone), Pirates Vs. Ninjas (Wii), Men of Valor (PC & Xbox) and European Super League (PC and PSOne.) In the middle of all that, I was part of Midway’s Core Technology Group. What will you be doing on the game?
I will be working on graphics. Working out how to do the new effects we want to add to the game. Making sure we can run at an acceptable framerate. What are you most excited about seeing in Star Citizen/Squadron 42?
I’m most looking forward to the economics model and the space combat. I really enjoyed Elite, one of the games that inspired Wing Commander and Privateer, back before I worked in games and I’m excited to see that style of play again. What are you playing right now?
I’ve gone back to play the original Crysis, before I press on to Crysis 3. Brendan recently returned from GDC 2013 with several other members of the Cloud Imperium team. He’ll talk about his experiences on Wingman’s Hangar this Friday!
Diese Woche treffen Sie Brendan Jackson, einen der ersten Programmierer, der für die Arbeit an Star Citizen eingestellt wurde! Wie ein Großteil des Teams kommt Brendan von Lightbox Interactive zu uns und hat an Starhawk für die PS3 gearbeitet. Bei CIG wird Brendan für die Grafikprogrammierung verantwortlich sein, so dass die fertigen Effekte in Star Citizen dem entsprechen, was in Chris Roberts' Kopf vor sich geht! Du kannst mehr über Brendan am Freitag erfahren, wenn er im nächsten Hangar des Wingman's erscheint!




Wie bist du in der Spieleindustrie gestartet?

Ich begann als Tool-Programmierer in einem kleinen Studio in Nordengland, Beyond Reality in Newcastle Upon Tyne. An welchen Projekten hast du gearbeitet?

Ich habe an 12 Projekten gearbeitet (einschließlich SC), von denen 5 nicht das Licht der Welt erblickt haben. Die sechs, die veröffentlicht oder angekündigt wurden, waren in umgekehrter Reihenfolge Star Citizen, Starhawk (PS3), iSkyDive (iPhone), Pirates vs. Ninjas (Wii), Men of Valor (PC & Xbox) und European Super League (PC und PSOne.) Mittendrin war ich Teil der Midway Core Technology Group.


Was wirst du auf dem Spiel machen?

Ich werde an der Grafik arbeiten. Erarbeiten, wie man die neuen Effekte macht, die wir dem Spiel hinzufügen wollen. Um sicherzustellen, dass wir mit einer akzeptablen Framerate arbeiten können.


Was begeistert dich am meisten, was du in Star Citizen/Squadron 42 sehen wirst?

Ich freue mich sehr auf das Wirtschaftsmodell und den Weltraumkampf. Ich habe Elite, eines der Spiele, das Wing Commander und Privateer inspiriert hat, damals sehr genossen, bevor ich in Spielen gearbeitet habe, und ich bin begeistert, diesen Spielstil wieder zu sehen.


Was spielst du gerade?

Ich bin zurückgekehrt, um die ursprüngliche Crysis zu spielen, bevor ich zu Crysis 3 übergehe. Brendan ist kürzlich von der GDC 2013 mit mehreren anderen Mitgliedern des Cloud Imperium Teams zurückgekehrt. Er wird diesen Freitag über seine Erfahrungen in Wingmans Hangar sprechen!
This week you’ll meet Brendan Jackson, one of the very first programmers hired to work on Star Citizen! Like much of the team, Brendan comes to us from Lightbox Interactive and worked on Starhawk for the PS3. At CIG, Brendan will be responsible for graphics programming, making the finished effects in Star Citizen match what’s going on in Chris Roberts’ head! You can learn more about Brendan on Friday when he appears on the next Wingman’s Hangar!

How did you get started in the game industry?
I started as a tools programmer at a small studio in the north of England, Beyond Reality in Newcastle Upon Tyne. What projects have you worked on?
I’ve worked on 12 projects (including SC), of which 5 have not seen the light of day. The six that were released or announced were, in reverse order, Star Citizen, Starhawk (PS3), iSkyDive (iPhone), Pirates Vs. Ninjas (Wii), Men of Valor (PC & Xbox) and European Super League (PC and PSOne.) In the middle of all that, I was part of Midway’s Core Technology Group. What will you be doing on the game?
I will be working on graphics. Working out how to do the new effects we want to add to the game. Making sure we can run at an acceptable framerate. What are you most excited about seeing in Star Citizen/Squadron 42?
I’m most looking forward to the economics model and the space combat. I really enjoyed Elite, one of the games that inspired Wing Commander and Privateer, back before I worked in games and I’m excited to see that style of play again. What are you playing right now?
I’ve gone back to play the original Crysis, before I press on to Crysis 3. Brendan recently returned from GDC 2013 with several other members of the Cloud Imperium team. He’ll talk about his experiences on Wingman’s Hangar this Friday!

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CIG ID
12945
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Series
Meet the team
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22
Published
13 years ago (2013-04-03T00:00:00+00:00)