Galactic Guide: Magnus System     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Galactic Guide: Magnus System

Galactic Guide: Magnus System
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 English

 “Magnus: On the Edge of the Unknown!” or so reads the slogan favored by Newcastle’s Tourism Board. In truth, the phrase better describes Magnus a century ago; recent decades have seen increasing settlement and improved standards of living in a system that considers itself the unofficial capital of Human frontier culture.

First discovered in 2499, Magnus was a small, entirely undistinguished system: three planets orbiting a type K main sequence star. Dimmer than Earth’s own sun, only a single world, Magnus II, was cleared for terraforming. Magnus’ distance from well-traveled space plus the availability of heavy metals and the anticipated ease of terraforming Magnus II resulted in a military-commissioned closed-terraforming starting in 2533. By the late 26th century, Magnus had become a large-scale naval base and the source of a great deal of ship construction. This lasted until 2631 when budget cutbacks and the desire to focus operations in other systems, like Kilian, lead to the overall scaling back of operations in Magnus.

Even after terraformation, Magnus II was a relatively barren desert world which had the effect of generally reducing overall interest in resettling Magnus once the influx of Navy credits dried up. The result was an eerie, depopulated ghost world with decaying structures full of refining and shipbuilding equipment considered too expensive to move elsewhere. During this period, the system’s population declined to less than 30,000 with a significant portion of that squatting in abandoned government property.

Magnus’ inhabitants became a ragtag group of outbackers, claim jumpers and other similar, less-savory types. The result was a system with a reputation for a wild, anything-goes atmosphere, where Humans could live along the margins of the law. A culture supporting this system has since arisen organically, with a ‘kill-or-be-killed’ attitude that has developed into a strictly held frontier-style code of honor.

In recent years, Magnus II, Borea, has become more civilized, increasingly playing its reputation and fading ghost towns for tourist dollars. It’s still among the more dangerous Human-settled worlds despite recent pushes by the Advocacy and local militia to clean up the system. However: for all the perceived lawlessness, Magnus is seen as a place where anyone can start anew, a system that strongly believes in ignoring an individual’s past in favor of his or her potential. For this reason alone, settlement on Borea is increasing, year by year.

Magnus I
Magnus I is a chthonian planet, a former gas giant which has had its atmosphere fully separated by its proximity to the star’s sun. The result is a tightly compacted mass of rock rich in high value minerals. Dating back to the system’s time under stricter Naval control, the UEE still maintains full mining rights over Magnus I, and oversees all contracts for shipping or refinement. Magnus II’s senatorial representatives have tried repeatedly to get control of these rights to little avail. Owing to its cosmology, Magnus I is also a source of high grade gemstones used for a variety of industrial and decorative purposes.

Magnus II (Borea)
Borea is the terraformed center of the system. Classified as a near-Earth planet, Borea has a harsh climate and is dotted with dozens of centuries-old abandoned UEE naval facilities which are slowly rusting away.

Some have been settled by frontiersmen, while other prefab cities have sprung up elsewhere unrelated to the original settlements. Subsistence farms can be found in the planet’s more temperate zones closer to the poles.The capital of the world is Newcastle, but most inbound traffic is headed towards the industrial city of Odyssa, which can be considered Magnus’ busiest starport.

Odyssa, formerly a shipbuilding city before the UEE’s abandonment of Magnus, has been revitalized in recent years with the development of Drake Interplanetary. Vast tracts of empty warehouses and rusting construction yards have been modernized and returned to life building Cutlasses and Caterpillars. Gangs are still a serious problem in the city, and squatters have claimed the rights to many former UEE facilities, which have been converted into various mom-and-pop industrial operations.

Magnus III
Magnus III is a super Jupiter gas giant, a huge multi-colored sphere hanging at an extreme distance from Magnus’ sun. Rumors claim that Magnus III’s LaGrange points are common meeting places for outlaws. Local authorities, already stretched thin, simply recommend most travelers avoid the area.

Travel Warning
Magnus IV does not exist. A common “trick” played by locals is to claim that the system has a fourth planet, usually named Triggerfish in the local legends. Depending on who you talk to, this nonexistent planet is said to contain everything from a lush paradise somehow supporting life outside the green zone to long lost secret Navy vaults.

Heard in the Wind
“It seems to me that right and proper course of action would be for the senate to cast aside any mining right claims, much as the rest of Magnus was so long ago. If our government is not prepared to carry the burdens of my system, why should they be allowed to reap the rewards?”
- Senator Arie Olan, address to Congress, 2814.04.08

“From its rich and proud Naval history to the colorful people you find around every corner, Magnus has much to offer the traveler looking to get away from hustle of everyday life in the Empire.”
- Newcastle Tourism Board, Magnus: On the Edge of the Unknown!, 2912.09.11

 "Magnus: Am Rande des Unbekannten" oder so lautet der Slogan des Newcastle's Tourism Board. In Wahrheit beschreibt der Satz Magnus vor einem Jahrhundert besser; in den letzten Jahrzehnten haben sich die Siedlungen und der Lebensstandard in einem System, das sich als inoffizielle Hauptstadt der Grenzkultur der Menschen versteht, verbessert.

Magnus wurde 2499 erstmals entdeckt und war ein kleines, völlig ununterscheidbares System: drei Planeten, die einen Hauptreihenstern vom Typ K umkreisen. Dimmer als die eigene Sonne der Erde, nur eine einzige Welt, Magnus II, wurde für das Terraforming freigegeben. Magnus' Entfernung vom gut besuchten Raum sowie die Verfügbarkeit von Schwermetallen und die erwartete Leichtigkeit des Terraforming Magnus II führten ab 2533 zu einem militärisch beauftragten geschlossenen Terraforming. Ende des 26. Jahrhunderts wurde Magnus zu einer großen Marinebasis und war der Ausgangspunkt für einen Großteil des Schiffbaus. Dies dauerte bis 2631, als Budgetkürzungen und der Wunsch, die Operationen in anderen Systemen wie Kilian zu konzentrieren, zu einer allgemeinen Reduzierung der Operationen bei Magnus führten.

Selbst nach der Terraformation war Magnus II eine relativ karge Wüstenwelt, was dazu führte, dass das allgemeine Interesse an der Umsiedlung von Magnus nach dem Eindringen von Marinekrediten nachließ. Das Ergebnis war eine unheimliche, entvölkerte Geisterwelt mit verfallenden Strukturen voller Raffinerie- und Schiffbauausrüstung, die als zu teuer erachtet wurde, um woanders hin zu ziehen. Während dieser Zeit sank die Bevölkerung des Systems auf weniger als 30.000, wobei ein erheblicher Teil davon in verlassenem Staatseigentum hockt.

Magnus' Bewohner wurden zu einer bunt gemischten Gruppe von Outbackern, Claimspringern und anderen ähnlichen, weniger geschmackvollen Typen. Das Ergebnis war ein System, das den Ruf einer wilden Atmosphäre hat, in der die Menschen am Rande des Gesetzes leben konnten. Seitdem ist eine Kultur entstanden, die dieses System organisch unterstützt, mit einer "kill-or-be-quill"-Einstellung, die sich zu einem streng gehaltenen Ehrenkodex im Frontier-Stil entwickelt hat.

In den letzten Jahren ist Magnus II, Borea, zivilisierter geworden, spielt zunehmend seinen Ruf und verblasst Geisterstädte für Touristengeld. Sie gehört immer noch zu den gefährlicheren von Menschen besiedelten Welten, obwohl die Advocacy und die lokale Miliz kürzlich Druck ausgeübt haben, um das System zu säubern. Aber: Bei aller wahrgenommenen Gesetzlosigkeit wird Magnus als ein Ort angesehen, an dem jeder neu anfangen kann, ein System, das fest daran glaubt, die Vergangenheit eines Individuums zu ignorieren und sein Potenzial zu nutzen. Schon allein aus diesem Grund nimmt die Siedlung auf Borea von Jahr zu Jahr zu.

Magnus I
Magnus I ist ein chthonischer Planet, ein ehemaliger Gasriese, dessen Atmosphäre vollständig durch die Nähe zur Sonne des Sterns getrennt ist. Das Ergebnis ist eine dicht verdichtete Gesteinsmasse, die reich an hochwertigen Mineralien ist. Zurückgehend auf die Zeit des Systems unter strengerer Marinekontrolle, behält die UEE immer noch die vollen Abbaurechte an Magnus I und überwacht alle Verträge über Schifffahrt oder Veredelung. Die Senatsvertreter von Magnus II. haben wiederholt versucht, mit wenig Erfolg die Kontrolle über diese Rechte zu erlangen. Aufgrund seiner Kosmologie ist Magnus I auch eine Quelle für hochwertige Edelsteine, die für eine Vielzahl von industriellen und dekorativen Zwecken verwendet werden.

Magnus II (Borea)
Borea ist das terrassenförmige Zentrum des Systems. Borea, das als erdnaher Planet eingestuft wird, hat ein raues Klima und ist übersät mit Dutzenden von jahrhundertealten verlassenen UEE-Marineeinrichtungen, die langsam wegrosten.

Einige wurden von Grenzgängern besiedelt, während andere Plattenstädte anderswo entstanden sind, die nichts mit den ursprünglichen Siedlungen zu tun haben. Die Hauptstadt der Welt ist Newcastle, aber der größte Teil des eingehenden Verkehrs fließt in Richtung der Industriestadt Odyssa, die als Magnus' verkehrsreichster Starthafen gelten kann.

Odyssa, ehemals eine Schiffbaustadt vor der Aufgabe von Magnus durch die UEE, wurde in den letzten Jahren mit der Entwicklung von Drake Interplanetary revitalisiert. Weite Teile der leeren Lagerhallen und rostenden Bauhöfe wurden modernisiert und wieder zum Leben erweckt, indem Entermesser und Caterpillars gebaut wurden. Banden sind immer noch ein ernsthaftes Problem in der Stadt, und Besetzer haben die Rechte an vielen ehemaligen UEE-Einrichtungen geltend gemacht, die in verschiedene Mutter-Pop-Industriebetriebe umgewandelt wurden.

Magnus III
Magnus III ist ein Super-Jupiter-Gasriese, eine riesige mehrfarbige Kugel, die in extremer Entfernung von Magnus' Sonne hängt. Gerüchten zufolge sind die LaGrange-Punkte von Magnus III. gemeinsame Treffpunkte für Gesetzlose. Die lokalen Behörden, die bereits dünn besetzt sind, empfehlen den meisten Reisenden einfach, die Gegend zu meiden.

Reisewarnung
Magnus IV existiert nicht. Ein gängiger "Trick" der Einheimischen ist es, zu behaupten, dass das System einen vierten Planeten hat, der in den lokalen Legenden meist als Drückerfisch bezeichnet wird. Je nachdem, mit wem Sie sprechen, soll dieser nicht existierende Planet alles enthalten, von einem üppigen Paradies, das irgendwie das Leben außerhalb der grünen Zone unterstützt, bis hin zu längst verlorenen geheimen Marine-Tresoren.

Im Wind gehört
"Es scheint mir, dass es richtig und richtig wäre, wenn der Senat alle Ansprüche an das Bergbaurecht beiseite schieben würde, so wie der Rest von Magnus vor so langer Zeit. Wenn unsere Regierung nicht bereit ist, die Lasten meines Systems zu tragen, warum sollte man ihnen dann erlauben, die Früchte zu ernten?"
- Senator Arie Olan, Rede vor dem Kongress, 2814.04.08

"Von seiner reichen und stolzen Marinegeschichte bis hin zu den bunten Menschen, die man um jede Ecke findet, hat Magnus dem Reisenden viel zu bieten, der dem Trubel des Alltags im Imperium entfliehen will."
- Newcastle Tourism Board, Magnus: Am Rande des Unbekannten, 2912.09.11

 “Magnus: On the Edge of the Unknown!” or so reads the slogan favored by Newcastle’s Tourism Board. In truth, the phrase better describes Magnus a century ago; recent decades have seen increasing settlement and improved standards of living in a system that considers itself the unofficial capital of Human frontier culture.

First discovered in 2499, Magnus was a small, entirely undistinguished system: three planets orbiting a type K main sequence star. Dimmer than Earth’s own sun, only a single world, Magnus II, was cleared for terraforming. Magnus’ distance from well-traveled space plus the availability of heavy metals and the anticipated ease of terraforming Magnus II resulted in a military-commissioned closed-terraforming starting in 2533. By the late 26th century, Magnus had become a large-scale naval base and the source of a great deal of ship construction. This lasted until 2631 when budget cutbacks and the desire to focus operations in other systems, like Kilian, lead to the overall scaling back of operations in Magnus.

Even after terraformation, Magnus II was a relatively barren desert world which had the effect of generally reducing overall interest in resettling Magnus once the influx of Navy credits dried up. The result was an eerie, depopulated ghost world with decaying structures full of refining and shipbuilding equipment considered too expensive to move elsewhere. During this period, the system’s population declined to less than 30,000 with a significant portion of that squatting in abandoned government property.

Magnus’ inhabitants became a ragtag group of outbackers, claim jumpers and other similar, less-savory types. The result was a system with a reputation for a wild, anything-goes atmosphere, where Humans could live along the margins of the law. A culture supporting this system has since arisen organically, with a ‘kill-or-be-killed’ attitude that has developed into a strictly held frontier-style code of honor.

In recent years, Magnus II, Borea, has become more civilized, increasingly playing its reputation and fading ghost towns for tourist dollars. It’s still among the more dangerous Human-settled worlds despite recent pushes by the Advocacy and local militia to clean up the system. However: for all the perceived lawlessness, Magnus is seen as a place where anyone can start anew, a system that strongly believes in ignoring an individual’s past in favor of his or her potential. For this reason alone, settlement on Borea is increasing, year by year.

Magnus I
Magnus I is a chthonian planet, a former gas giant which has had its atmosphere fully separated by its proximity to the star’s sun. The result is a tightly compacted mass of rock rich in high value minerals. Dating back to the system’s time under stricter Naval control, the UEE still maintains full mining rights over Magnus I, and oversees all contracts for shipping or refinement. Magnus II’s senatorial representatives have tried repeatedly to get control of these rights to little avail. Owing to its cosmology, Magnus I is also a source of high grade gemstones used for a variety of industrial and decorative purposes.

Magnus II (Borea)
Borea is the terraformed center of the system. Classified as a near-Earth planet, Borea has a harsh climate and is dotted with dozens of centuries-old abandoned UEE naval facilities which are slowly rusting away.

Some have been settled by frontiersmen, while other prefab cities have sprung up elsewhere unrelated to the original settlements. Subsistence farms can be found in the planet’s more temperate zones closer to the poles.The capital of the world is Newcastle, but most inbound traffic is headed towards the industrial city of Odyssa, which can be considered Magnus’ busiest starport.

Odyssa, formerly a shipbuilding city before the UEE’s abandonment of Magnus, has been revitalized in recent years with the development of Drake Interplanetary. Vast tracts of empty warehouses and rusting construction yards have been modernized and returned to life building Cutlasses and Caterpillars. Gangs are still a serious problem in the city, and squatters have claimed the rights to many former UEE facilities, which have been converted into various mom-and-pop industrial operations.

Magnus III
Magnus III is a super Jupiter gas giant, a huge multi-colored sphere hanging at an extreme distance from Magnus’ sun. Rumors claim that Magnus III’s LaGrange points are common meeting places for outlaws. Local authorities, already stretched thin, simply recommend most travelers avoid the area.

Travel Warning
Magnus IV does not exist. A common “trick” played by locals is to claim that the system has a fourth planet, usually named Triggerfish in the local legends. Depending on who you talk to, this nonexistent planet is said to contain everything from a lush paradise somehow supporting life outside the green zone to long lost secret Navy vaults.

Heard in the Wind
“It seems to me that right and proper course of action would be for the senate to cast aside any mining right claims, much as the rest of Magnus was so long ago. If our government is not prepared to carry the burdens of my system, why should they be allowed to reap the rewards?”
- Senator Arie Olan, address to Congress, 2814.04.08

“From its rich and proud Naval history to the colorful people you find around every corner, Magnus has much to offer the traveler looking to get away from hustle of everyday life in the Empire.”
- Newcastle Tourism Board, Magnus: On the Edge of the Unknown!, 2912.09.11

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  CIG ID  13442

 Channel  Undefined

 Category  Undefined

 Series  Galactic Guide

 Comments  69

 Published  12 years ago (2014-01-02T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13442-Galactic-Guide-Magnus-System) [API](https://api.star-citizen.wiki/api/comm-links/13442)
