Star Citizen Patch V0.9.2
ADDITIONS Added Gladius to hangar
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS M50 Health reduced
Turning speed increased
Acceleration increased
350R Decreased boost
Weight increased
300i Adjusted weapon heat decay
Hornet Increased power draw of shield
Aurora Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III Damage Decreased
Firing rate increased
Omnisky VI Firing rate increased
CF-007 Bulldog Repeater Damage decreased
CF-117 Badger Repeater Damage increased
Behring M3A Laser Damage increased
Behring M4A Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A Firing rate increased
Power usage increased
Damage increased
9-Series Longsword Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword Firing rate increased
Damage decreased
Sledge II K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220 Damage decreased
MaxOx NN-13 Neutron Cannon Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids
Added Enhanced Stick Precision for Joystick and Gamepad
Added Target Focus
Added Virtual Joystick toggle (left-alt)
Added missile deployment animations
Added option to now bind decoupled yaw on joysticks
BALANCE/TWEAKS M50 Health reduced
Turning speed increased
Acceleration increased
350R Decreased boost
Weight increased
300i Adjusted weapon heat decay
Hornet Increased power draw of shield
Aurora Adjusted weapon heat decay
Weapon Cooling tweaked for all weapons
Omnisky III Damage Decreased
Firing rate increased
Omnisky VI Firing rate increased
CF-007 Bulldog Repeater Damage decreased
CF-117 Badger Repeater Damage increased
Behring M3A Laser Damage increased
Behring M4A Firing rate decreased
Bullet speed increased
Reduced bullet spread
Behring M5A Firing rate increased
Power usage increased
Damage increased
9-Series Longsword Size reduced from 2 to 1
Firing rate increased
Damage increased
11-Series Broadsword Firing rate increased
Damage decreased
Sledge II K and W Mass Driver Cannon display name changed to Sledge II
Size reduced from 2 to 1
Firing rate decreased
Damage decreased
Mantis GT-220 Damage decreased
MaxOx NN-13 Neutron Cannon Firing rate increased
Damage increased
Decreased heat and power usage
Changed color
Target Lead Indicator replaced with Lag-Pip
Increased size of DFM maps
Adjusted Shield Regen Delay
Default joystick x-axis input is now yaw instead of roll
Comstab now off by default
Updated 315p material
Relative mouse mode improvements
Various HUD visual changes
Zoom slightly increased, visual effect added
Adjusted position of locker toilet paper
Updated ammobox visual in holotable
Decreased IFCS Banking
Racing checkpoints now open faster
Adjusted Broken Moon and Dying Star ambient light
FIXES Fixed 325a textures
Fixed Mustang enter animation
Fixed Aurora gimbal rotation rate
Fixed Squadron Battle not ending if one team leaves
Fixed Vanduul spawning in incorrect locations
Fixed racing end of match scoreboard
Fixed some draw distance issues in the hangar
Fixed the planet flickering in Broken Moon
Fixed 300i series door sounds
Fixed 300i series hologram not showing ship damage
Fixed Origin radar sphere being too dim
Fixed flickering issues of environment assets during the beginning of a race
Fixed distance marker on selected reticle to now match scale of reticle
Matchmaking improvements
Localization fixes
Various crash fixes
KNOWN ISSUES Ships can appear to jitter near edges of large maps
325a external material incorrect after zoning into multiplayer matches
Gladius canopy becomes offset from cockpit during open animation
325a power management bars do not update when redistributing power via the power triangle
Dynamic Zoom only functions when ship is not moving
Arena commander menu specified Hornet F7a as ‘TRAINER’
Omnisky III and IV do not overheat
Floating geometry above 315p starboard door
The nose and wing stripes on the 315p are displaying incorrectly
Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
Wingmen stop flying between waves in Vanduul Swarm
Turrets are inaccessible in the Cutlass Black and Blue
Graphical artifacts appearing when using an AMD R9 285 video card
Docking Collar is inaccessible in the Cutlass Black
Docked targets show a scanned reticle/HUD arrow but do not give lag pips
Grey cat will always turn right when using the Gamepad
Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
Stalker IR missiles do little damage and ignore flares
Hornet nose weapons do not recharge
Helmet overlay still appears below feet when looking down
Aurora MR red decals don’t get damaged when the ship does
Vanduul, Vixen and Warlord will sometimes collide with asteroids
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30.10.2014 00:00:00 -> 01.06.2021 01:00:17
--- Thu Oct 30 2014 00:00:00 GMT+0100
+++ Thu Oct 30 2014 00:00:00 GMT+0100
@@ -1 +1,227 @@
-ADDITIONS Added Gladius to hangar Added Enhanced Stick Precision for Joystick and Gamepad Added Target Focus Added Virtual Joystick toggle (left-alt) Added missile deployment animations Added option to now bind decoupled yaw on joysticks BALANCE/TWEAKS M50 Health reduced Turning speed increased Acceleration increased 350R Decreased boost Weight increased 300i Adjusted weapon heat decay Hornet Increased power draw of shield Aurora Adjusted weapon heat decay Weapon Cooling tweaked for all weapons Omnisky III Damage Decreased Firing rate increased Omnisky VI Firing rate increased CF-007 Bulldog Repeater Damage decreased CF-117 Badger Repeater Damage increased Behring M3A Laser Damage increased Behring M4A Firing rate decreased Bullet speed increased Reduced bullet spread Behring M5A Firing rate increased Power usage increased Damage increased 9-Series Longsword Size reduced from 2 to 1 Firing rate increased Damage increased 11-Series Broadsword Firing rate increased Damage decreased Sledge II K and W Mass Driver Cannon display name changed to Sledge II Size reduced from 2 to 1 Firing rate decreased Damage decreased Mantis GT-220 Damage decreased MaxOx NN-13 Neutron Cannon Firing rate increased Damage increased Decreased heat and power usage Changed color Target Lead Indicator replaced with Lag-Pip Increased size of DFM maps Adjusted Shield Regen Delay Default joystick x-axis input is now yaw instead of roll Comstab now off by default Updated 315p material Relative mouse mode improvements Various HUD visual changes Zoom slightly increased, visual effect added Adjusted position of locker toilet paper Updated ammobox visual in holotable Decreased IFCS Banking Racing checkpoints now open faster Adjusted Broken Moon and Dying Star ambient light FIXES Fixed 325a textures Fixed Mustang enter animation Fixed Aurora gimbal rotation rate Fixed Squadron Battle not ending if one team leaves Fixed Vanduul spawning in incorrect locations Fixed racing end of match scoreboard Fixed some draw distance issues in the hangar Fixed the planet flickering in Broken Moon Fixed 300i series door sounds Fixed 300i series hologram not showing ship damage Fixed Origin radar sphere being too dim Fixed flickering issues of environment assets during the beginning of a race Fixed distance marker on selected reticle to now match scale of reticle Matchmaking improvements Localization fixes Various crash fixes KNOWN ISSUES Ships can appear to jitter near edges of large maps 325a external material incorrect after zoning into multiplayer matches Gladius canopy becomes offset from cockpit during open animation 325a power management bars do not update when redistributing power via the power triangle Dynamic Zoom only functions when ship is not moving Arena commander menu specified Hornet F7a as ‘TRAINER’ Omnisky III and IV do not overheat Floating geometry above 315p starboard door The nose and wing stripes on the 315p are displaying incorrectly Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window Wingmen stop flying between waves in Vanduul Swarm Turrets are inaccessible in the Cutlass Black and Blue Graphical artifacts appearing when using an AMD R9 285 video card Docking Collar is inaccessible in the Cutlass Black Docked targets show a scanned reticle/HUD arrow but do not give lag pips Grey cat will always turn right when using the Gamepad Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings Stalker IR missiles do little damage and ignore flares Hornet nose weapons do not recharge Helmet overlay still appears below feet when looking down Aurora MR red decals don’t get damaged when the ship does Vanduul, Vixen and Warlord will sometimes collide with asteroids
\ No newline at end of file
+ADDITIONS Added Gladius to hangar
+
+Added Enhanced Stick Precision for Joystick and Gamepad
+
+Added Target Focus
+
+Added Virtual Joystick toggle (left-alt)
+
+Added missile deployment animations
+
+Added option to now bind decoupled yaw on joysticks
+
+
+
+BALANCE/TWEAKS M50 Health reduced
+
+Turning speed increased
+
+Acceleration increased
+
+
+
+350R Decreased boost
+
+Weight increased
+
+
+
+300i Adjusted weapon heat decay
+
+
+
+Hornet Increased power draw of shield
+
+
+
+Aurora Adjusted weapon heat decay
+
+
+
+Weapon Cooling tweaked for all weapons
+
+Omnisky III Damage Decreased
+
+Firing rate increased
+
+
+
+Omnisky VI Firing rate increased
+
+
+
+CF-007 Bulldog Repeater Damage decreased
+
+
+
+CF-117 Badger Repeater Damage increased
+
+
+
+Behring M3A Laser Damage increased
+
+
+
+Behring M4A Firing rate decreased
+
+Bullet speed increased
+
+Reduced bullet spread
+
+
+
+Behring M5A Firing rate increased
+
+Power usage increased
+
+Damage increased
+
+
+
+9-Series Longsword Size reduced from 2 to 1
+
+Firing rate increased
+
+Damage increased
+
+
+
+11-Series Broadsword Firing rate increased
+
+Damage decreased
+
+
+
+Sledge II K and W Mass Driver Cannon display name changed to Sledge II
+
+Size reduced from 2 to 1
+
+Firing rate decreased
+
+Damage decreased
+
+
+
+Mantis GT-220 Damage decreased
+
+
+
+MaxOx NN-13 Neutron Cannon Firing rate increased
+
+Damage increased
+
+Decreased heat and power usage
+
+Changed color
+
+
+
+Target Lead Indicator replaced with Lag-Pip
+
+Increased size of DFM maps
+
+Adjusted Shield Regen Delay
+
+Default joystick x-axis input is now yaw instead of roll
+
+Comstab now off by default
+
+Updated 315p material
+
+Relative mouse mode improvements
+
+Various HUD visual changes
+
+Zoom slightly increased, visual effect added
+
+Adjusted position of locker toilet paper
+
+Updated ammobox visual in holotable
+
+Decreased IFCS Banking
+
+Racing checkpoints now open faster
+
+Adjusted Broken Moon and Dying Star ambient light
+
+
+
+FIXES Fixed 325a textures
+
+Fixed Mustang enter animation
+
+Fixed Aurora gimbal rotation rate
+
+Fixed Squadron Battle not ending if one team leaves
+
+Fixed Vanduul spawning in incorrect locations
+
+Fixed racing end of match scoreboard
+
+Fixed some draw distance issues in the hangar
+
+Fixed the planet flickering in Broken Moon
+
+Fixed 300i series door sounds
+
+Fixed 300i series hologram not showing ship damage
+
+Fixed Origin radar sphere being too dim
+
+Fixed flickering issues of environment assets during the beginning of a race
+
+Fixed distance marker on selected reticle to now match scale of reticle
+
+Matchmaking improvements
+
+Localization fixes
+
+Various crash fixes
+
+
+
+KNOWN ISSUES Ships can appear to jitter near edges of large maps
+
+325a external material incorrect after zoning into multiplayer matches
+
+Gladius canopy becomes offset from cockpit during open animation
+
+325a power management bars do not update when redistributing power via the power triangle
+
+Dynamic Zoom only functions when ship is not moving
+
+Arena commander menu specified Hornet F7a as ‘TRAINER’
+
+Omnisky III and IV do not overheat
+
+Floating geometry above 315p starboard door
+
+The nose and wing stripes on the 315p are displaying incorrectly
+
+Targeting an enemy ship during the HUD bootup sequence will result in the targeted ship not appearing in the target window
+
+Wingmen stop flying between waves in Vanduul Swarm
+
+Turrets are inaccessible in the Cutlass Black and Blue
+
+Graphical artifacts appearing when using an AMD R9 285 video card
+
+Docking Collar is inaccessible in the Cutlass Black
+
+Docked targets show a scanned reticle/HUD arrow but do not give lag pips
+
+Grey cat will always turn right when using the Gamepad
+
+Joystick and Throttle inputs do not prevent Windows power saver mode from putting monitor to sleep
+
+You can prevent this by increasing the sleep timer for your display in Windows Power Saver settings
+
+Stalker IR missiles do little damage and ignore flares
+
+Hornet nose weapons do not recharge
+
+Helmet overlay still appears below feet when looking down
+
+Aurora MR red decals don’t get damaged when the ship does
+
+Vanduul, Vixen and Warlord will sometimes collide with asteroids
\ No newline at end of file
ID | 14263 |
---|---|
Veröffentlichung | 30.10.2014 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link//14263-Star-Citizen-Patch-V092 |
Kommentare | 70 |