Star Citizen Patch V1.0.1
Please be sure to reset your launcher settings if the launcher is set to log into the PTU.
After patching, please delete your user folder before logging in, as it can help avoid some crashes.
Additions Weapons Added fuel system to missiles
Added IR signal to missiles so they can appear on radar
User Interface Added UI and HUD overlays to display location of missiles that have been fired
Added radar icons to differentiate between friendly and enemy missiles
Buggy has been added to the holotable UI
Added drag and drop sorting to power management menu (F3) on some ships
Added community request to allow ship roll to be bound to mouse input
Added community request for invert option for analogue zoom
Art Added new skins for the Greycat Buggy
Balance/Tweaks Ships Avenger mass increased
Avenger maneuvering thruster values adjusted
Avenger center of mass adjusted
Adjusted Cutlass thruster rotation speed
Vanduul Glaive speed increased
Corrected the amount of splash damage absorbed by shields
Weapons Increased size and duration of chaff
Increased amount of countermeasures per pod
Flare lighting effect can now be seen further away
Flares potency degrades with time
Reduced missile ability to maintain its target
Increased missile damage due to improvements made to shields
Reduced acceleration of Rattler missile to extend fuel life
User Interface Renamed “Controls” to say “Control Options”
”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
When searching for a match, cancel and join will no longer display for players that are not the host
Host can no longer cancel a search when a match is found
Other tweaks Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
Updated some character animations for passing out and recovering from g-forces
AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
Fixes Ships Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
Avenger nose mount will now only accept the avenger Tigerstreik
Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
Fixed an issue where the Avenger could only take damage from some directions
Fixed some situations where the Avenger would deploy its landing gear while dogfighting
Fixed an issue where Aurora LN would load in without a radar sphere
Characters flying an Aurora LN and LX now show g-force animations while flying
Mustang turret weapons are now bound to the correct weapons group
Mustang Delta rockets will now explode when hitting 300 series ships
Mustangs will no longer give the ‘forced error’ message when destroyed
Hornet ladders will now have footstep audio when entering and exiting ship
Hornets have had their missing missile rack returned to them
Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
Fixed an issue that allowed for a Gladius to be flown in free flight
Fixed an issue with Cutlass landing gear not deploying when near landing pad
Characters flying a Cutlass will now show g-force animations while flying
Fixed an issue that caused the Cutlass to be missing its turret
Fixed multiple objects in the base Freelancer variant that could not be used
Weapons Fixed an issue where flares would only spawn client side
Missiles will now detonate when they reach a flare
Fixed an issue where rattler engine flare would drop out at large distances
Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
Missile icons in the HUD now properly reflect the type of lock the missile uses
Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
User Interface Blank chat messages can no longer be sent while dogfighting
Closing chat while dogfighting now clears text from the entry field
Holotable item stacks will no longer move position in the item list when they are used
Entering a lobby will no longer request all the information from an accounts contact list at the same time
Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
Fixed an issue where changing the game mode in a lobby would reset a players ship choice
Gameplay Fixed an issue where self-destructing would count as a final kill
Fixed players being unable to connect to Vanduul Swarm Coop
Other fixes Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
Fixed the attachment point for the characters hair
Second story Self Land hangar bay doors now have audio when opened and closed
Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
Fixed some flickering asteroids
Known Issues 350r will sometimes spawn with damaged components
350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
Avenger maneuvering effects are green
Aurora weaponry is not venting heat
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the super hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
Missiles have a small portion of the ship targeting UI on them after being launched
Character will sometimes spawn with the helmet on backwards
Paint objects in the holotable are placeholder
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors
After patching, please delete your user folder before logging in, as it can help avoid some crashes.
Additions Weapons Added fuel system to missiles
Added IR signal to missiles so they can appear on radar
User Interface Added UI and HUD overlays to display location of missiles that have been fired
Added radar icons to differentiate between friendly and enemy missiles
Buggy has been added to the holotable UI
Added drag and drop sorting to power management menu (F3) on some ships
Added community request to allow ship roll to be bound to mouse input
Added community request for invert option for analogue zoom
Art Added new skins for the Greycat Buggy
Balance/Tweaks Ships Avenger mass increased
Avenger maneuvering thruster values adjusted
Avenger center of mass adjusted
Adjusted Cutlass thruster rotation speed
Vanduul Glaive speed increased
Corrected the amount of splash damage absorbed by shields
Weapons Increased size and duration of chaff
Increased amount of countermeasures per pod
Flare lighting effect can now be seen further away
Flares potency degrades with time
Reduced missile ability to maintain its target
Increased missile damage due to improvements made to shields
Reduced acceleration of Rattler missile to extend fuel life
User Interface Renamed “Controls” to say “Control Options”
”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
When searching for a match, cancel and join will no longer display for players that are not the host
Host can no longer cancel a search when a match is found
Other tweaks Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
Updated some character animations for passing out and recovering from g-forces
AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
Fixes Ships Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
Avenger nose mount will now only accept the avenger Tigerstreik
Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
Fixed an issue where the Avenger could only take damage from some directions
Fixed some situations where the Avenger would deploy its landing gear while dogfighting
Fixed an issue where Aurora LN would load in without a radar sphere
Characters flying an Aurora LN and LX now show g-force animations while flying
Mustang turret weapons are now bound to the correct weapons group
Mustang Delta rockets will now explode when hitting 300 series ships
Mustangs will no longer give the ‘forced error’ message when destroyed
Hornet ladders will now have footstep audio when entering and exiting ship
Hornets have had their missing missile rack returned to them
Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
Fixed an issue that allowed for a Gladius to be flown in free flight
Fixed an issue with Cutlass landing gear not deploying when near landing pad
Characters flying a Cutlass will now show g-force animations while flying
Fixed an issue that caused the Cutlass to be missing its turret
Fixed multiple objects in the base Freelancer variant that could not be used
Weapons Fixed an issue where flares would only spawn client side
Missiles will now detonate when they reach a flare
Fixed an issue where rattler engine flare would drop out at large distances
Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
Missile icons in the HUD now properly reflect the type of lock the missile uses
Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
User Interface Blank chat messages can no longer be sent while dogfighting
Closing chat while dogfighting now clears text from the entry field
Holotable item stacks will no longer move position in the item list when they are used
Entering a lobby will no longer request all the information from an accounts contact list at the same time
Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
Fixed an issue where changing the game mode in a lobby would reset a players ship choice
Gameplay Fixed an issue where self-destructing would count as a final kill
Fixed players being unable to connect to Vanduul Swarm Coop
Other fixes Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
Fixed the attachment point for the characters hair
Second story Self Land hangar bay doors now have audio when opened and closed
Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
Fixed some flickering asteroids
Known Issues 350r will sometimes spawn with damaged components
350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
Avenger maneuvering effects are green
Aurora weaponry is not venting heat
Mustang Beta can have one of the doors in the cabin float above it if it’s used
Back seat of the super hornet cannot be exited
All ships aside from the Hornet are missing ship trails when carrying a Core
Several ships are having radar visibility issues due to the helmet blocking the view
Freelancer loading ramp has no collision
Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
Missiles have a small portion of the ship targeting UI on them after being launched
Character will sometimes spawn with the helmet on backwards
Paint objects in the holotable are placeholder
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors
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23.01.2015 00:00:00 -> 01.06.2021 01:01:37
--- Fri Jan 23 2015 00:00:00 GMT+0100
+++ Fri Jan 23 2015 00:00:00 GMT+0100
@@ -4 +4,205 @@
-Additions Weapons Added fuel system to missiles Added IR signal to missiles so they can appear on radar User Interface Added UI and HUD overlays to display location of missiles that have been fired Added radar icons to differentiate between friendly and enemy missiles Buggy has been added to the holotable UI Added drag and drop sorting to power management menu (F3) on some ships Added community request to allow ship roll to be bound to mouse input Added community request for invert option for analogue zoom Art Added new skins for the Greycat Buggy Balance/Tweaks Ships Avenger mass increased Avenger maneuvering thruster values adjusted Avenger center of mass adjusted Adjusted Cutlass thruster rotation speed Vanduul Glaive speed increased Corrected the amount of splash damage absorbed by shields Weapons Increased size and duration of chaff Increased amount of countermeasures per pod Flare lighting effect can now be seen further away Flares potency degrades with time Reduced missile ability to maintain its target Increased missile damage due to improvements made to shields Reduced acceleration of Rattler missile to extend fuel life User Interface Renamed “Controls” to say “Control Options” ”Join” has been removed from the lobby UI since the “Launch” button has replaced its function When searching for a match, cancel and join will no longer display for players that are not the host Host can no longer cancel a search when a match is found Other tweaks Tweaked information that is reported to the leaderboards for changes in damage dealt and taken Updated some character animations for passing out and recovering from g-forces AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile Fixes Ships Fixed a few issues where running towards the Avenger and using a door would result in an offset animation Avenger nose mount will now only accept the avenger Tigerstreik Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition Fixed an issue where the Avenger could only take damage from some directions Fixed some situations where the Avenger would deploy its landing gear while dogfighting Fixed an issue where Aurora LN would load in without a radar sphere Characters flying an Aurora LN and LX now show g-force animations while flying Mustang turret weapons are now bound to the correct weapons group Mustang Delta rockets will now explode when hitting 300 series ships Mustangs will no longer give the ‘forced error’ message when destroyed Hornet ladders will now have footstep audio when entering and exiting ship Hornets have had their missing missile rack returned to them Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff Fixed an issue that allowed for a Gladius to be flown in free flight Fixed an issue with Cutlass landing gear not deploying when near landing pad Characters flying a Cutlass will now show g-force animations while flying Fixed an issue that caused the Cutlass to be missing its turret Fixed multiple objects in the base Freelancer variant that could not be used Weapons Fixed an issue where flares would only spawn client side Missiles will now detonate when they reach a flare Fixed an issue where rattler engine flare would drop out at large distances Fixed an issue where rattler missiles would not separate into their second stage in multiplayer Missile icons in the HUD now properly reflect the type of lock the missile uses Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition User Interface Blank chat messages can no longer be sent while dogfighting Closing chat while dogfighting now clears text from the entry field Holotable item stacks will no longer move position in the item list when they are used Entering a lobby will no longer request all the information from an accounts contact list at the same time Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map Fixed an issue where changing the game mode in a lobby would reset a players ship choice Gameplay Fixed an issue where self-destructing would count as a final kill Fixed players being unable to connect to Vanduul Swarm Coop Other fixes Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar Fixed the attachment point for the characters hair Second story Self Land hangar bay doors now have audio when opened and closed Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds Fixed some flickering asteroids Known Issues 350r will sometimes spawn with damaged components 350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable Avenger maneuvering effects are green Aurora weaponry is not venting heat Mustang Beta can have one of the doors in the cabin float above it if it’s used Back seat of the super hornet cannot be exited All ships aside from the Hornet are missing ship trails when carrying a Core Several ships are having radar visibility issues due to the helmet blocking the view Freelancer loading ramp has no collision Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this) Missiles have a small portion of the ship targeting UI on them after being launched Character will sometimes spawn with the helmet on backwards Paint objects in the holotable are placeholder Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors
\ No newline at end of file
+Additions Weapons Added fuel system to missiles
+
+Added IR signal to missiles so they can appear on radar
+
+
+
+User Interface Added UI and HUD overlays to display location of missiles that have been fired
+
+Added radar icons to differentiate between friendly and enemy missiles
+
+Buggy has been added to the holotable UI
+
+Added drag and drop sorting to power management menu (F3) on some ships
+
+Added community request to allow ship roll to be bound to mouse input
+
+Added community request for invert option for analogue zoom
+
+
+
+Art Added new skins for the Greycat Buggy
+
+
+
+
+
+Balance/Tweaks Ships Avenger mass increased
+
+Avenger maneuvering thruster values adjusted
+
+Avenger center of mass adjusted
+
+Adjusted Cutlass thruster rotation speed
+
+Vanduul Glaive speed increased
+
+Corrected the amount of splash damage absorbed by shields
+
+
+
+Weapons Increased size and duration of chaff
+
+Increased amount of countermeasures per pod
+
+Flare lighting effect can now be seen further away
+
+Flares potency degrades with time
+
+Reduced missile ability to maintain its target
+
+Increased missile damage due to improvements made to shields
+
+Reduced acceleration of Rattler missile to extend fuel life
+
+
+
+User Interface Renamed “Controls” to say “Control Options”
+
+”Join” has been removed from the lobby UI since the “Launch” button has replaced its function
+
+When searching for a match, cancel and join will no longer display for players that are not the host
+
+Host can no longer cancel a search when a match is found
+
+
+
+Other tweaks Tweaked information that is reported to the leaderboards for changes in damage dealt and taken
+
+Updated some character animations for passing out and recovering from g-forces
+
+AI pilots will sometimes use a break away maneuver after using a flare to deflect a missile
+
+
+
+
+
+Fixes Ships Fixed a few issues where running towards the Avenger and using a door would result in an offset animation
+
+Avenger nose mount will now only accept the avenger Tigerstreik
+
+Fixed an issue where the Avenger’s Tigerstreik would continue to play weapons fire sounds when it runs out of ammunition
+
+Fixed an issue where the Avenger could only take damage from some directions
+
+Fixed some situations where the Avenger would deploy its landing gear while dogfighting
+
+Fixed an issue where Aurora LN would load in without a radar sphere
+
+Characters flying an Aurora LN and LX now show g-force animations while flying
+
+Mustang turret weapons are now bound to the correct weapons group
+
+Mustang Delta rockets will now explode when hitting 300 series ships
+
+Mustangs will no longer give the ‘forced error’ message when destroyed
+
+Hornet ladders will now have footstep audio when entering and exiting ship
+
+Hornets have had their missing missile rack returned to them
+
+Fixed an issue where the Hornet would fire its weapons through its nose at extreme angles
+
+Fixed an issue where the Hornet computer would say “Chaff offline” when activating chaff
+
+Fixed an issue that allowed for a Gladius to be flown in free flight
+
+Fixed an issue with Cutlass landing gear not deploying when near landing pad
+
+Characters flying a Cutlass will now show g-force animations while flying
+
+Fixed an issue that caused the Cutlass to be missing its turret
+
+Fixed multiple objects in the base Freelancer variant that could not be used
+
+
+
+Weapons Fixed an issue where flares would only spawn client side
+
+Missiles will now detonate when they reach a flare
+
+Fixed an issue where rattler engine flare would drop out at large distances
+
+Fixed an issue where rattler missiles would not separate into their second stage in multiplayer
+
+Missile icons in the HUD now properly reflect the type of lock the missile uses
+
+Fixed a UI issue where changing power management tabs would show incorrect shield information if custom shield values were in use
+
+Fixed some of the issues that would cause a ‘forced error’ when killing opponents with missiles or ballistic weapons
+
+Fixed an issue where the Tigerstriek would continue to play weapons fire sounds when it runs out of ammunition
+
+
+
+User Interface Blank chat messages can no longer be sent while dogfighting
+
+Closing chat while dogfighting now clears text from the entry field
+
+Holotable item stacks will no longer move position in the item list when they are used
+
+Entering a lobby will no longer request all the information from an accounts contact list at the same time
+
+Toggling gimbal lock and virtual joystick no longer resets virtual center of the screen
+
+Added a space between ‘New’ and ‘Horizon’ for the Old Vanderval race map
+
+Fixed an issue where changing the game mode in a lobby would reset a players ship choice
+
+
+
+Gameplay Fixed an issue where self-destructing would count as a final kill
+
+Fixed players being unable to connect to Vanduul Swarm Coop
+
+
+
+Other fixes Fixed an issue where getting inside the buggy would sometimes teleport characters outside of the hangar
+
+Fixed the attachment point for the characters hair
+
+Second story Self Land hangar bay doors now have audio when opened and closed
+
+Fixed an issue where the camera would snap to a scene of stars when sitting in pilot chairs or ship beds
+
+Fixed some flickering asteroids
+
+
+
+
+
+Known Issues 350r will sometimes spawn with damaged components
+
+350r is unable to have a Talon Stalker Twin Rack mounted on it in the holotable
+
+Avenger maneuvering effects are green
+
+Aurora weaponry is not venting heat
+
+Mustang Beta can have one of the doors in the cabin float above it if it’s used
+
+Back seat of the super hornet cannot be exited
+
+All ships aside from the Hornet are missing ship trails when carrying a Core
+
+Several ships are having radar visibility issues due to the helmet blocking the view
+
+Freelancer loading ramp has no collision
+
+Ballistic weapons will sometimes be missing ammunition when loading into a match (deleting the user folder fixes this)
+
+Missiles have a small portion of the ship targeting UI on them after being launched
+
+Character will sometimes spawn with the helmet on backwards
+
+Paint objects in the holotable are placeholder
+
+Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
+
+The first player in Team 1 duplicates when the last non-ready player readies up for Capture the Core and Squadron Battle game modes
+
+Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
+
+Attempting to kick a player from the lobby as they quit out will generate Lobby Error 8, loading into a public lobby again will hang the game on a black screen
+
+Using the Arena Commander menu in a ship, entering a match, and loading back into the hangar will cause lobby errors
\ No newline at end of file
ID | 14452 |
---|---|
Veröffentlichung | 23.01.2015 |
Kategorie | Undefined |
Channel | Undefined |
Serie | None |
URL | /comm-link//14452-Star-Citizen-Patch-V101 |
Kommentare | 92 |