10 For the Chairman
Undefined Undefined 10 For the ChairmanContent
Chris Roberts answers your questions about Star Citizen in the latest edition of Ten for the Chairman! Chris answers ten questions chosen from development subscribers in each show. Want your question considered? Learn more about subscriptions here.
Questions covered in Episode 51:
[6:47] 1. Ship functionality and character maintenance, food, showering, sleep, etc.
[9:27] 2. Interrogating information drones
[10:24] 3. Hangar capabilities for larger ships
[13:10] 4. Squadron encounter at a jump point, group jump?
[14:21] 5. Missile locking on designated points on larger ships? Engine, cockpit, etc.
[14:47] 6. Backpack and/or “kits” functionality
[16:40] 7. Additional character-based skills, piloting, speak alien languages
[18:09] 8. Player-to-player sales within the PU? Storefront?
[19:40] 9. Capital ship: Shielding docked ships
[20:25] 10. Compartment pressurization as a means to fight using ship systems?
Questions covered in Episode 51:
[6:47] 1. Ship functionality and character maintenance, food, showering, sleep, etc.
[9:27] 2. Interrogating information drones
[10:24] 3. Hangar capabilities for larger ships
[13:10] 4. Squadron encounter at a jump point, group jump?
[14:21] 5. Missile locking on designated points on larger ships? Engine, cockpit, etc.
[14:47] 6. Backpack and/or “kits” functionality
[16:40] 7. Additional character-based skills, piloting, speak alien languages
[18:09] 8. Player-to-player sales within the PU? Storefront?
[19:40] 9. Capital ship: Shielding docked ships
[20:25] 10. Compartment pressurization as a means to fight using ship systems?
Chris Roberts beantwortet Ihre Fragen über Star Citizen in der neuesten Ausgabe von Ten for the Chairman! Chris beantwortet zehn Fragen, die von den Entwicklungsabonnenten in jeder Show ausgewählt wurden. Möchten Sie Ihre Frage berücksichtigen? Erfahren Sie hier mehr über Abonnements.
Fragen, die in Episode 51 behandelt werden:
[6:47] 1. Schiffsfunktionalität und Charakterpflege, Essen, Duschen, Schlafen, etc.
[9:27] 2. Abfrage von Informationsdrohnen
[10:24] 3. Hangarfähigkeiten für größere Schiffe
[13:10] 4. Staffelbegegnung an einem Sprungpunkt, Gruppensprung?
[14:21] 5. Raketen, die sich an bestimmten Punkten auf größeren Schiffen befinden? Motor, Cockpit, etc.
[14:47] 6. Rucksack- und/oder "Kit"-Funktionalität
[16:40] 7. Zusätzliche charakterbasierte Fähigkeiten, Pilotierung, Fremdsprachenkenntnisse
[18:09] 8. Spieler-zu-Spieler-Verkäufe innerhalb der PU? Schaufensterfront?
[19:40] 9. Großartiges Schiff: Abschirmung angedockter Schiffe
[20:25] 10. Abteilungsdruckbeaufschlagung als Mittel zur Bekämpfung mit Schiffssystemen?
Fragen, die in Episode 51 behandelt werden:
[6:47] 1. Schiffsfunktionalität und Charakterpflege, Essen, Duschen, Schlafen, etc.
[9:27] 2. Abfrage von Informationsdrohnen
[10:24] 3. Hangarfähigkeiten für größere Schiffe
[13:10] 4. Staffelbegegnung an einem Sprungpunkt, Gruppensprung?
[14:21] 5. Raketen, die sich an bestimmten Punkten auf größeren Schiffen befinden? Motor, Cockpit, etc.
[14:47] 6. Rucksack- und/oder "Kit"-Funktionalität
[16:40] 7. Zusätzliche charakterbasierte Fähigkeiten, Pilotierung, Fremdsprachenkenntnisse
[18:09] 8. Spieler-zu-Spieler-Verkäufe innerhalb der PU? Schaufensterfront?
[19:40] 9. Großartiges Schiff: Abschirmung angedockter Schiffe
[20:25] 10. Abteilungsdruckbeaufschlagung als Mittel zur Bekämpfung mit Schiffssystemen?
Chris Roberts answers your questions about Star Citizen in the latest edition of Ten for the Chairman! Chris answers ten questions chosen from development subscribers in each show. Want your question considered? Learn more about subscriptions here.
Questions covered in Episode 51:
[6:47] 1. Ship functionality and character maintenance, food, showering, sleep, etc.
[9:27] 2. Interrogating information drones
[10:24] 3. Hangar capabilities for larger ships
[13:10] 4. Squadron encounter at a jump point, group jump?
[14:21] 5. Missile locking on designated points on larger ships? Engine, cockpit, etc.
[14:47] 6. Backpack and/or “kits” functionality
[16:40] 7. Additional character-based skills, piloting, speak alien languages
[18:09] 8. Player-to-player sales within the PU? Storefront?
[19:40] 9. Capital ship: Shielding docked ships
[20:25] 10. Compartment pressurization as a means to fight using ship systems?
Questions covered in Episode 51:
[6:47] 1. Ship functionality and character maintenance, food, showering, sleep, etc.
[9:27] 2. Interrogating information drones
[10:24] 3. Hangar capabilities for larger ships
[13:10] 4. Squadron encounter at a jump point, group jump?
[14:21] 5. Missile locking on designated points on larger ships? Engine, cockpit, etc.
[14:47] 6. Backpack and/or “kits” functionality
[16:40] 7. Additional character-based skills, piloting, speak alien languages
[18:09] 8. Player-to-player sales within the PU? Storefront?
[19:40] 9. Capital ship: Shielding docked ships
[20:25] 10. Compartment pressurization as a means to fight using ship systems?
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- CIG ID
- 14454
- Channel
- Undefined
- Category
- Undefined
- Series
- 10 For the Chairman
- Comments
- 104
- Published
- 11 years ago (2015-01-26T00:00:00+00:00)